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Grendel

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0% found this document useful (0 votes)
15 views

Grendel

Uploaded by

rogerscody024
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as PDF, TXT or read online on Scribd
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Grendel (Gretchen Hoffman)

Male; Age: 25; Height: 5' 8"; Weight: 175 lb.


Power Level 11, 305 PP; Abilities 58 + Powers 113 + Advantages 58 +
Skills 47 (94 ranks) + Defenses 29
Abilities
Strength 3 Agility 2 Fighting 4 Awareness 4 Defenses
Stamina 3 Dexterity 3 Intellect 6 Presence 4 Dodge 13
Offense Initiative: +10 Parry 13
Attack Name Attack Bonus & Resistance DC Notes

Damage: Cone Area Damage 5 . DC . . . .20. . . .. .. .. .. .. .. .. .. .Crit


. .. .. .. ..20 .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. ..10
.. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. ..Fortitude .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. ..
Damage: Damage 5 . . . . . +13, . . . . . .DC. . . 20
. . . . .. .. .. .. .. .125/250/500
. .. .. .. .. .. .. .. .. .. .. .. .. .ft.,
. .. .. ..Crit
.. .. .. .. .20
. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. . . . . . . .
Toughness 8/7
Non Lethal Assault Weapon . +13, . . . . . DC
. . . . 20
. . . . . . . . . Ballistic. . . . . . . . . ./ .Multiattack,
. . . . . . . . . . . . .Crit . . . . 20 ........................................................
Object Telekinsis: Move Object
. +11,
. . . . . DC
. . . . 26
. . . . . . . . . 150/300/600
. . . . . . . . . . . . . .ft., . . .Crit. . . . 20 ...............................................................
Will 12
6
Smoke Grenade . . . . . . . . . .+11, . . . . .DC
. . . .19. . . ...............................................................................................................Hero .............Points:
...................1 ............. . . . . . . . . . . .
Sword . . . . . . . . . . . . . . . . . . . +16,
. . . . . .DC. . . 21
. . . . .. .. .. .. .. .Slashing,
. .. .. .. .. .. .. .. .. .. ..Crit
.. .. .. .. .19-20
. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. . . . . . . . . . . . . . . . . . . . . .
Throw . . . . . . . . . . . . . . . . . . . . .+11,
. . . . .DC
. . . .18. . . . .. .. .. .. ..Bludgeon,
.. .. .. .. .. .. .. .. .. .. .. ..Crit .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. ..Damage
.. .. .. .. 20 .. .. .. .. .. .. .. . . . . . . . . . . . . . . . . . . . . . . .
Unarmed . . . . . . . . . . . . . . . . +10, DC 18
. . . . . . . . . . . . . . . .. .. .. .. .Bludgeon, Crit 20
. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. ........................ . . . . . . . . . . . . . . . . . .
Bruises
Dazed
Powers
Staggered
ü Armored Costume: Protection 4 (4 PP)
+4 Toughness (Personal - Permanent) Incapacitated
ü Athletic: Speed 1 (2 PP)
Speed: 4 miles/hour, 60 feet/round (Free - Personal - Sustained) Fatigue
Swimming: Swimming 1 (alternate)
Speed: 1 mile/hour, 15 feet/round (Free - Personal - Sustained) Fatigued
ü Custom Made Stun Phaser (22 PP) Exhausted
Easily Removable
ü Phaser (36 PP)
ü Damage: Damage 5 (linked)
DC 20; Accurate: +2, Increased Range: ranged (Standard - Ranged, 125/250/500 ft. - Instant)
ü Stunning Blast: Cumulative Affliction 12 (linked)
1st degree: Dazed, 2nd degree: Stunned, 3rd degree: Incapacitated, Resisted by: Fortitude,
DC 22; Cumulative, Increased Range: ranged; Fades (Standard - Ranged, 300/600/1200 ft. -
Instant)
Wide Lens (alternate)
Affliction: Cumulative Cone Area Affliction 8 (linked)
1st degree: Dazed, 2nd degree: Stunned, 3rd degree: Incapacitated, Resisted by: Fortitude,
DC 18; Cone Area: 60 feet cone, DC 18, Cumulative (Standard - Close - Instant)
Damage: Cone Area Damage 5 (linked)
DC 20; Cone Area: 60 feet cone, DC 15 (Standard - Close - Instant)
ü Life Sized Doll (23 PP)
Removable
ü Human Simulacrum: Summon 10 (28 PP)
Active, Controlled, Custom: Elite Minion Only Goes down on staggered; Activation 2: standard
action, Distracting, Limited: Clone of Herself (Standard - Close - Sustained)
ü Life Sized Doll: Feature 1 (1 PP)
Notes: Has a life sized, anatomically correct doll that looks exactly like herself. (Personal -
Permanent)
ü Qurik: Multiply (62 PP)
ü Camera Sense: Remote Sensing 8 (24 PP)
Affects: 2 Types, inc. Visual - Visual, Auditory, Range: 1 mile; No Conduit, Simultaneous; Limited:
Only applies to multipled objects, Medium: Objects that have senses (cameras, phones, webcams,
speakers etc...) (Free - Rank - Sustained)

Hero Lab and the Hero Lab logo are Registered Trademarks of LWD Technology, Inc. Free download at https://www.wolflair.com
Mutants & Masterminds, Third Edition is ©2010-2017 Green Ronin Publishing, LLC. All rights reserved.
Powers Skills
Total Ranks Ability Other
ü Multiply: Variable 5 (21 PP)
Limited: Must Touch Object First, Limited: to Equipment under size rank 10 Acrobatics
(fighter jet), Limited: Objects last for 2 minutes or until destroyed (Standard -
+8 6 2
Personal - Sustained) Athletics +7 4 3
Simulacrum: Create 10 (alternate)
Volume: 1000 cft., DC 20; Subtle: look natural; Limited: Requires object Close Combat: Sword +10 6 4
to clone, Proportional (Standard - Ranged, 250/500/1000 ft. - Sustained)
Deception +10 6 4
ü Object Telekinsis: Move Object 6 (17 PP)
3200 lbs., DC 26; Damaging, Throwing Mastery 5; Limited Material: Multiplied Expertise: Current Events +10 4 6
Object (Standard - Ranged, 150/300/600 ft. - Sustained)
Expertise: Education +16 10 6
Advantages
Expertise: Heroes +12 6 6
All-out Attack Trade active defense for attack bonus.
Expertise: Villains +14 8 6
Assessment Use Insight to learn an opponent's combat capabilities.
Attractive Circumstance bonus to interaction based on your looks. Insight +12 8 4
Benefit, Wealth 3 (millionare) Gain a significant perquisite or fringe Intimidation +4 - 4
benefit.
Benefit: Principal of EA Gain a significant perquisite or fringe benefit. Investigation +14 8 6
Close Attack 6 +1 bonus to close attack checks per rank. Perception +11 7 4
Connected Call in assistance or favors with a Persuasion check.
Persuasion +12 8 4
Contacts Make an initial Investigation check in one minute.
Defensive Attack Trade attack bonus for active defense bonus. Sleight of Hand +5 2 3
Defensive Roll +1 active defense bonus to Toughness per rank. Stealth +2 - 2
Eidetic Memory Total recall, +5 circumstance bonus to remember things.
Technology +12 6 6
Equipment 19 5 points of equipment per rank.
Improved Initiative +4 bonus to initiative checks per rank. Treatment +8 2 6
Inspire Spend a hero point to grant allies a +1 circumstance bonus per Vehicles
rank.
+6 3 3
Jack-of-all-trades Use any skill untrained.
Languages 3 Speak and understand additional languages.
Leadership Spend a hero point to remove a condition from an ally.
Power Attack Trade attack bonus for effect bonus.
Precise Attack (Ranged, Cover) Ignore attack check penalties for either
cover or concealment.
Quick Draw Draw a weapon as a free action.
Ranged Attack 8 +1 bonus to ranged attack checks per rank.
Speed of Thought Use Int for Initiative instead of Agi.
Teamwork +5 bonus to support team checks.
Well-informed Immediate Investigation or Persuasion check to know
something.

Movement
Athletic: Speed 1 - Speed: 4 miles/hour, 60 feet/round
Base Movement Speed - 4 miles/hour, 60 feet/round (run 8 miles/hour,
120 feet/round; swim 1 mile/hour, 15 feet/round)
Routine Jump Distance - Running jump: 17 ft.; standing: 8.5 ft.; vertical:
3.4 ft.; standing vert.: 1.7 ft.
Swimming: Swimming 1 - Speed: 1 mile/hour, 15 feet/round
Throwing Distance - Throw 1600 lbs. 6 feet; throw 400 lbs. 30 feet; throw
100 lbs. 120 feet

Validation Report
Validation Report (0 issues): Nothing identified
Settings: Sourcebooks -> Cosmic Handbook: Cosmic Handbook; Sourcebooks -> Hero High: Hero High; Sourcebooks -> Power Profiles:
Power Profiles; Sourcebooks -> Supernatural Handbook: Supernatural Handbook Equipment & Complications; Sourcebooks ->
Gamemaster's Guide: Gamemaster's Guide Equipment
Hero Lab and the Hero Lab logo are Registered Trademarks of LWD Technology, Inc. Free download at https://www.wolflair.com
Mutants & Masterminds, Third Edition is ©2010-2017 Green Ronin Publishing, LLC. All rights reserved.
Equipment
Car, Cell Phone (Smartphone), Flash-bang,
Flashlight, Gas Mask, Large Wooden Shield, Mini-
tracer, Multi-tool, Night Vision Goggles, Non Lethal
Assault Weapon (Assault Rifle, Laser Sight, Stun
Ammo), Rebreather, Smoke Grenade, Sword, Tear
Gas Grenade, Toolkit (Basic), UV Light, Video
Camera

Complications
Outspoken
Responsibility
Rivalry
Secret

Car (Vehicle)
Strength 5, Defense -2, Toughness 8, Size Large
Powers
Speed: Speed 5 (Speed: 60 miles/hour, 900 feet/round)
Power Points
Abilities 2 + Powers 5 + Advantages 0 + Features 0 + Skills
0 (0 ranks) + Defenses 1 + Equipment 0 (0 ep) + Weapons
& Armor 0 (0 ep) = 8

Background Information
Languages: English, French, Japanese, Spanish

Hero Lab and the Hero Lab logo are Registered Trademarks of LWD Technology, Inc. Free download at https://www.wolflair.com
Mutants & Masterminds, Third Edition is ©2010-2017 Green Ronin Publishing, LLC. All rights reserved.

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