2 - Intro Computers - Handout
2 - Intro Computers - Handout
outline
Introduction to the Overview
INT
OVE RVI EW
C omputers and other forms of technology impact our daily lives in a multitude of
ways. We encounter computers in stores, restaurants, and other retail establish-
ments. We use computers and the Internet regularly to obtain information, experience
online entertainment, buy products and services, and communicate with others. Many
of us carry a mobile phone or other mobile device with us at all times so we can
remain in touch with others on a continual basis and can access Internet information
as we need it. We also use these devices to pay for purchases, play online games with
others, watch TV and movies, and much, much more.
Businesses also use computers extensively, such as to maintain employee and
customer records, manage inventories, maintain online stores and other Web sites,
process sales, control robots and other machines in factories, and provide business
executives with the up-to-date information they need to make decisions. The govern-
ment uses computers to support our nation’s defense systems, for space explora-
tion, for storing and organizing vital information about citizens, for law enforcement
and military purposes, and other important tasks. In short, computers and computing
technology are used in an endless number of ways.
Understanding Computers: Today and Tomorrow is a guide to computers and
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related technology and how they are being used in the world today. It will provide you
with a comprehensive introduction to computer concepts and terminology and give you Most of the computer concepts
a solid foundation for any future courses you may take that are related to computers or introduced in this chapter are
their use in the world today. It will also provide you with the basic knowledge you need discussed in more detail in
to understand and use computers in school, on the job, and in your personal life, as well subsequent chapters of this text.
as give you an overview of the various societal issues related to technology, such as
security and privacy issues, ethical considerations, and environmental concerns.
Chapter 1 is designed to help you understand what computers are, how they
work, and how people use them. It introduces the important terms and concepts that
you will encounter throughout this text and in discussions about computers with oth-
ers, as well as includes an overview of the history of computers. It also takes a brief
look at how to use a computer to perform basic tasks and to access resources on the
Internet and the World Wide Web in order to provide you with the knowledge, skills,
and tools you need to complete the projects and online activities that accompany this
textbook. The chapter closes with an overview of the societal impact of computers. ■
© tokyoimagegroups/Shutterstock.com
INT
consumer activities have become available. Use of the Internet at home to look
up information, exchange e-mail, shop, watch TV and videos, download music
and movies, research products, pay bills and manage bank accounts, check
news and weather, store and organize digital photos, play games, make vacation
plans, and so forth is now the norm for many individuals (see Figure 1-2). Many
individuals also use a computer at home for work-related tasks, such as to review
work-related documents or check work e-mail from home.
As the Internet, wireless technology, and devices such as computers, tele- REFERENCE
visions, mobile phones, digital video recorders (DVRs), and gaming consoles Retrieving information, obtaining news, viewing
continue to converge, the computer is also becoming a central part of home enter- recipes, shopping online, and exchanging
e-mail are popular home computer activities.
tainment. Wireless networking allows the use of computers in virtually any loca-
tion and both online and offline content to be sent wirelessly from one device to
another. Both voice and video telephone calls can be made over your Internet
connection, and your TV can display Internet content.
Computing technologies also make it possible to have smart appliances—
traditional appliances (such as refrigerators, thermostats, or ovens) with some type
© micro10x/Shutterstock.com
of built-in computer or communications technology that allows them to be con-
trolled by the user via a smartphone or the Internet, to access and display Internet
information, or to perform other computer-related functions. Smart homes—
homes in which household tasks (such as watering the lawn, turning the air condi-
tioning on or off, making coffee, monitoring the security of the home and grounds,
and managing home entertainment content) are controlled by a main computer
in the home or by the homeowner remotely via a smartphone—have arrived, and PRODUCTIVITY
they are expected to be the norm in less than a decade. Some believe that one pri- Home computers are frequently used for editing
mary focus of smart appliances and smart homes will be energy conservation—for and managing digital photos and home videos,
creating and editing work-related documents,
instance, the ability to perform tasks (such as running the dishwasher and watering paying bills, and other productivity tasks.
the lawn) during nonpeak energy periods and to potentially transfer waste heat
from one appliance (such as an oven) to another appliance (such as a dishwasher)
as needed.
Computers in Education
© iStockphoto.com/Ridofranz
Today’s youth can definitely be called the computing generation. From handheld
gaming devices to mobile phones to computers at school and home, most chil-
dren and teens today have been exposed to computers and related technology all
their lives. Although the amount of computer use varies from school to school and
from grade level to grade level, most students today have access to computers at
school—and some schools have completely integrated computers into the curricu-
lum, such as by adopting e-book (electronic) textbooks that run on school-owned ENTERTAINMENT
portable computers, or allowing students to bring in devices to use in class (referred Home computers and gaming consoles are
becoming a central hub for entertainment, such as
to as BYOD or Bring Your Own Device). Many schools (particularly college cam- the delivery of photos, videos, music, games,
puses) today also have wireless hotspots that allow students to connect their per- TV shows, instant messages, and social networking
sonal computers or mobile devices wirelessly to the Internet from anywhere on updates.
campus. Today, students at all levels are typically required to use a computer to
FIGURE 1-2
some extent as part of their normal coursework—such as for preparing papers, practicing
Computer use at
skills, doing Internet research, accessing Internet content (for instance, class Web pages or
home.
their campus YouTube channel), or delivering presentations—and some colleges require a
computer for enrollment.
Computers are also used to facilitate distance learning—an alternative to traditional class-
room learning in which students participate, typically at their own pace, from their current
location (via their computers and Internet connections) instead of physically going to class.
Consequently, distance learning gives students greater flexibility to schedule class time around
8 INTRODUCTION
© iStockphoto.com/sturti
COMPUTER LABS AND CLASSROOMS CAMPUS WIRELESS HOTSPOTS DISTANCE LEARNING
Many schools today have computers and Many students can access the Internet With distance learning, students—such as these
Internet access available in the classroom from anywhere on campus to do research, U.S. Army soldiers—can take classes from home
and/or a computer lab for student use. check e-mail, and more, via a campus hotspot. or wherever they happen to be at the moment.
FIGURE 1-3
Computer use in their personal, family, and work commitments, as well as allows individuals located in very
education. rural areas or stationed at military posts overseas to take courses when they are not able to
attend classes physically. Some examples of computer use in education are shown in Figure 1-3.
T E C H N O L O G Y A N D YO U
INT
Restaurant iPad Ordering Systems More than 7,000 e-menu-enabled iPads are also arriving at
airport restaurants in three airports in North America. They will
You may have used your iPad or other device to place a pickup be used not only for placing orders but also for providing travel-
order at your local eatery; you may also have had a server use ers with free access to Facebook, Twitter, e-mail, games, news,
an iPad to take your order at a restaurant. Nice innovations, but and flight updates while they wait (for security purposes, all per-
guess what’s next? Placing your order yourself at a restaurant sonal information is wiped from the device as soon as the home
using an iPad. button is pressed).
This new trend of using iPads and e-menus to have cus- The two biggest risks for restaurants introducing iPad order-
tomers place their orders in restaurants is growing rapidly. In ing systems is customer acceptance (most offer assistance from
addition to enabling customers to place their orders at their servers if the customer desires to help alleviate any customer
convenience without waiting for a server, it also allows the res- concerns about using the devices) and technology issues. To
taurant to provide more resources to customers (such as pho- avoid network or Internet outage issues, some restaurants are
tographs of menu items, pairing suggestions for appetizers and implementing redundant systems, such as multiple routers that
drinks, and so forth). The overall goal is to allow customers to can be used if the main router goes down or a 4G Internet con-
control their dining experience from the time they are seated nection that the system can use to access the Internet via a cel-
until they choose to pay the check. And, yes, they pay via the lular connection if the main Internet source goes down.
iPad as well (see the credit card reader at the top right of the
iPad shown in the accompanying photo).
iPad ordering systems work especially well for restaurants
that offer customized menu items. For example, Stacked, one
of the first large-scale adopters of restaurant iPad ordering sys-
tems, offers typical American food (such as pizza, burgers, and
salads) at its Southern California restaurants but everything on
the menu is customizable—customers choose from a wide variety
of ingredients, toppings, and sauces. The iPad systems enable
customers to build their selections, adding or removing ingredi-
ents, until they are satisfied with the order (the price adjusts as
Computers are also used extensively by military personnel for communications and
navigational purposes, as well as to control missiles and other weapons, identify terror-
ists and other potential enemies, and perform other necessary national security tasks. To
update their computer skills, many employees in all lines of work periodically take com-
puter training classes or enroll in computer certification programs.
Computers on the Go
In addition to using computers in the home, at school, and on the job, most people encounter
and use all types of computers in other aspects of day-to-day life. For example, it is common
for consumers to use consumer kiosks (small self-service computer-based stations that
provide information or other services to the public, including those used for ATM transac-
tions, bridal registries, ticketing systems, and more), point-of-sale (POS) systems (such as
those found at most retail stores to check customers out—see the Technology and You
box for a look at how you may soon be using iPads to order at restaurants), and self-
checkout systems (which allow retail store customers to scan their purchases and pay
10 INTRODUCTION
Courtesy RedBox
device with them on a regular basis
to remain electronically in touch with
others and to access information (such
PORTABLE DEVICES CONSUMER KIOSKS as stock quotes, driving directions, air-
Many people today carry a portable computer or Electronic kiosks are widely available to view con- line flight updates, movie times, news
smartphone with them at all times or when they ference or gift registry information, print photo- headlines, and more) as needed while
travel in order to remain in touch with others and graphs, order products or services, and more.
to access |nternet resources.
on the go. These portable devices
are also commonly used to watch
TV, download and listen to music,
access Facebook pages and other
social networking sites, and perform
other mobile entertainment options.
Smartphones can also be used to pay
for products and services (refer again
to Figure 1-5), as well as remotely
deposit checks, transfer money to
Courtesy Ingersoll Rand
others, pay bills electronicially, and
Courtesy Intel
>Computer. A programmable, electronic device that accepts data input, performs processing operations on that data, and outputs and stores
the results. >Input. The process of entering data into a computer; can also refer to the data itself. >Processing. Performing operations on data
that has been input into a computer to convert that input to output.
CHAPTER 1 INTRODUCTION TO THE WORLD OF COMPUTERS 11
2+5=7
INT
2
5 7 7 7
FIGURE 1-6
The information
processing cycle.
➤ Output—presenting the results.
➤ Storage—saving data, programs, or output for future use.
For example, assume that you have a computer that has been programmed to add two
numbers. As shown in Figure 1-6, input occurs when data (in this example, the numbers 2
and 5) is entered into the computer, processing takes place when the computer program
adds those two numbers, and output happens when the sum of 7 is displayed on the com-
puter screen. The storage operation occurs any time the data, a change to a program, or the
output is saved for future use.
For an additional example, look at a supermarket barcode reader to see how it fits this
definition of a computer. First, the grocery item being purchased is passed over the bar-
code reader—input. Next, the description and price of the item are looked up—processing.
Then, the item description and price are displayed on the cash register and printed on the
receipt—output. Finally, the inventory, ordering, and sales records are updated—storage.
This progression of input, processing, output, and storage is sometimes referred to as
the IPOS cycle or the information processing cycle. In addition to these four primary com-
puter operations, today’s computers almost always perform communications functions, such
as sending or retrieving data via the Internet, accessing information located in a shared com-
pany database, or exchanging data or e-mail messages with others. Therefore, communica-
tions—technically an input or output operation, depending on which direction the information
is going—is often considered the fifth primary computer operation.
>Output. The process of presenting the results of processing; can also refer to the results themselves. >Storage. The operation of saving data,
programs, or output for future use. >Communications. The transmission of data from one device to another. >Data. Raw, unorganized facts.
>Information. Data that has been processed into a meaningful form.
12 INTRODUCTION
INT
Two of the most significant examples
of first-generation computers were ENIAC
and UNIVAC. ENIAC, shown in Figure 1-7,
was the world’s first large-scale, general-
purpose computer. Although it was not com-
pleted until 1946, ENIAC was developed
during World War II to compute artillery-
firing tables for the U.S. Army. Instead of
the 40 hours required for a person to com- PRECOMPUTERS AND EARLY COMPUTERS FIRST-GENERATION COMPUTERS
Dr. Herman Hollerith’s Punch Card Tabulating First-generation computers, such as ENIAC
pute the optimal settings for a single weapon Machine and Sorter is an example of an early shown here, were large and bulky, used
under a single set of conditions using man- computing device. It was used to process vacuum tubes, and had to be physically wired
ual calculations, ENIAC could complete the the 1890 U.S. Census data. and reset to run programs.
same calculations in less than two minutes.
UNIVAC, released in 1951, was initially
built for the U.S. Census Bureau and was
used to analyze votes in the 1952 U.S. pres-
idential election. Interestingly, its correct
prediction of an Eisenhower victory only
45 minutes after the polls closed was not
publicly aired because the results were not
trusted. However, UNIVAC became the first
computer to be mass produced for general
commercial use.
SECOND-GENERATION COMPUTERS THIRD-GENERATION COMPUTERS
Second-generation computers, such as Third-generation computers used integrated
Second-Generation Computers the IBM 1401 mainframe shown here, circuits, which allowed the introduction of
(approximately 1958–1963) used transistors instead of vacuum smaller computers such as the IBM System/
The second generation of computers began tubes so they were smaller, faster, 360 mainframe shown here.
when the transistor—a small device made and more reliable than first-generation
Courtesy IBM Corporate Archives, Courtesy U.S. Army; Courtesy of IBM Corporation
of semiconductor material that acts like computers.
a switch to open or close electronic cir-
cuits—started to replace the vacuum tube.
Transistors allowed second-generation
computers to be smaller, less expensive,
more powerful, more energy-efficient, and
more reliable than first-generation com-
puters. Typically, programs and data were
input on punch cards and magnetic tape,
output was on punch cards and paper print-
outs, and magnetic tape (see Figure 1-7)
was used for storage. Hard drives and pro- FOURTH-GENERATION COMPUTERS FIFTH-GENERATION COMPUTERS
Fourth-generation computers, such as Some aspects of fifth-generation computers,
gramming languages (such as FORTRAN
the original IBM PC shown here, are such as the natural language input and artificial
and COBOL) were developed and imple- based on microprocessors. Most of intelligence used by the IBM Watson computer
mented during this generation. today’s computers fall into this category. shown competing on Jeopardy! here, already exist.
FIGURE 1-7
Third-Generation Computers (approximately 1964–1970) A brief look
The replacement of the transistor with integrated circuits (ICs) marked the beginning of at computer
the third generation of computers. Integrated circuits incorporate many transistors and generations.
electronic circuits on a single tiny silicon chip, allowing third-generation computers to be
even smaller and more reliable than computers in the earlier computer generations. Instead
of punch cards and paper printouts, keyboards and monitors were introduced for input and
output; hard drives were typically used for storage. An example of a widely used third-
generation computer is shown in Figure 1-7.
14 INTRODUCTION
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Fourth-Generation Computers (approximately 1971–present)
A technological breakthrough in the early 1970s made it possible to place an increas-
For a more detailed timeline ing number of transistors on a single chip. This led to the invention of the micropro-
regarding the development of cessor in 1971, which ushered in the fourth generation of computers. In essence, a
computers, see the “Computer microprocessor contains the core processing capabilities of an entire computer on one
History Timeline” located in single chip. The original IBM PC (see Figure 1-7) and Apple Macintosh computers,
the References and Resources and most of today’s traditional computers, fall into this category. Fourth-generation
Guide at the end of this book. computers typically use a keyboard and mouse for input, a monitor and printer for
output, and hard drives, flash memory media, and optical discs for storage. This gen-
eration also witnessed the development of computer networks, wireless technologies,
and the Internet.
CD/DVD/Blu-ray disc lers. Input devices are discussed in more detail in Chapter 4.
Modem CD/DVD/Blu-ray drive
>Hardware. The physical parts of a computer system, such as the keyboard, monitor, printer, and so forth.
CHAPTER 1 INTRODUCTION TO THE WORLD OF COMPUTERS 15
FLASH MEMORY DVD DRIVE HARD DRIVE SYSTEM UNIT MONITOR PRINTER
CARD READER Reads and Located inside the Case that contains the CPU, memory, Lets you see your Produces printed
Reads and writes writes CD and system unit; stores power supply, storage devices, and work as you go; the copies of computer
flash memory cards. DVD discs. programs and most data. all other internal hardware. primary output device. output.
INT
MICROPHONE
Captures
spoken
input.
KEYBOARD CD AND DVD DISCS MOUSE FLASH MEMORY CARDS USB FLASH DRIVE
Used to type Used to deliver programs Used to make on- Used to store digital photos, Used to store documents,
instructions into the and store large screen selections; music files, and other content. digital photos, music files, and
computer; a primary multimedia files. a primary input other content to be moved
input device. device. from one PC to another.
FIGURE 1-9
it also controls the computer’s operations. For these reasons, the CPU is often considered Typical computer
the “brain” of the computer. Also involved in processing are various types of memory that hardware.
are located inside the system unit and used to store data and instructions while the CPU is
working with them, as well as additional processors such as the graphics processing unit
(GPU). The CPU, GPU, memory, and processing are discussed in detail in Chapter 2.
Output Devices
An output device accepts processed data from the computer and presents the results
to the user, most of the time on the display screen (monitor), on paper (via a printer),
or through a speaker. Other common output devices include headphones and headsets
(used to deliver audio output to a single user) and data projectors (used to project com-
puter images onto a projection screen). Output devices are covered in more detail in
Chapter 4.
Storage Devices
Storage devices (such as DVD drives and flash memory card readers) are used to
store data on or access data from storage media (such as DVD discs and flash memory
cards). Some storage hardware (such as a hard drive or a USB flash drive) includes
both a storage device and storage medium in a single piece of hardware. Storage
devices are used to save data, program settings, or output for future use; they can
be installed inside the computer, attached to the computer as an external device, or
accessed remotely through a network or wireless connection. Storage is discussed in
more detail in Chapter 3.
16 INTRODUCTION
Communications Devices
Communications devices allow users to communicate electronically with others and to
access remote information via the Internet or a home, school, or company computer
network. Communications hardware includes modems (used to connect a computer to
the Internet), network adapters (used to connect a computer to a computer network),
and routers (used to create a small network so a variety of devices can share an Internet
connection and data). A variety of modems and network adapters are available because
there are different types of Internet and network connections—a modem used to connect
to the Internet via a wireless connection and that also contains a built-in wireless router
is shown in Figure 1-9. Communications hardware and computer networks are discussed
in more detail in Chapter 7; connecting to the Internet is covered in Chapter 8.
Software
The term software refers to the programs or instructions used to tell the computer hard-
ware what to do. Software is traditionally purchased on a CD or DVD or is downloaded
from the Internet; in either case, the software typically needs to be installed on a computer
before it can be used. Software can also be run directly from the Internet (via Web pages)
without being installed on your computer; this is referred to as cloud software, Web-based
software, Software as a Service (SaaS), and cloud computing and is discussed in more
detail in Chapter 6.
Computers use two basic types of software: system software and application software.
The differences between these types of software are discussed next.
System Software
The programs that allow a computer to operate are collectively referred to as system soft-
ware. The main system software is the operating system, which starts up the computer and
controls its operation. Common operating system tasks include setting up new hardware,
allowing users to run other software, and allowing users to manage the documents stored
on their computers. Without an operating system, a computer cannot function. Common
desktop operating systems designed for personal computers are Windows, Mac OS, and
Linux; these and other operating systems (such as Android, iOS, and other mobile operat-
ing systems used with mobile phones and other mobile devices) are discussed in detail in
Chapter 5.
To use a computer, first turn on the power to the computer by pressing the power
button, and then the computer will begin to boot. During the boot process, part of
the computer’s operating system is loaded into memory, the computer does a quick
diagnostic of itself, and then it launches any programs—such as security software—
designated to run each time the computer starts up. You may need to supply a password
to log on to your computer or a computer network to finish the boot process.
TI P Once a computer has booted, it is ready to be used and waits for input from the user.
While the original release of Most software today uses a variety of graphical objects (such as icons, buttons, and tiles)
Windows 8 did not include the that are selected with the mouse (or with a finger or stylus for a computer that supports
traditional Windows Start button, touch or pen input) to tell the computer what to do. For instance, the Windows desktop
it was reinstated in Windows 8.1 (the basic workspace for computers running the Windows operating system; that is, the
but displays the Start screen place where documents, folders, programs, and other objects are displayed when they are
instead of the Start menu. being used), along with some common graphical objects used in Windows and many other
software programs, is shown in Figure 1-10.
>Software. The instructions, also called computer programs, that are used to tell a computer what it should do. >Operating system. The main
component of system software that enables a computer to operate, manage its activities and the resources under its control, run application
programs, and interface with the user. >Boot. To start up a computer. >Windows desktop. The background work area displayed on the screen
for computers running Microsoft Windows.
CHAPTER 1 INTRODUCTION TO THE WORLD OF COMPUTERS 17
INT
commands. opened. one currently being used.
SIZING BUTTONS
Resize or close a
window.
CHARMS
Allow you to search,
change your settings,
shut down the device,
WINDOWS DESKTOP
Provides the backdrop for
windows and other
objects.
TASKBAR
Usually located at the
bottom of the desktop.
Application Software
Application software (see Figure 1-11) consists of programs designed to allow people to
perform specific tasks using a computer, such as creating letters, preparing budgets, manag-
ing inventory and customer databases, playing games, watching videos, listening to music,
scheduling appointments, editing digital photographs, designing homes, viewing Web pages, TI P
burning DVDs, and exchanging e-mail. Application software is launched via the operating Application software programs are
system, such as by using the Windows Start screen for Windows 8 computers (or the Windows also referred to as apps.
Start menu for older versions of Windows), and is discussed in greater detail in Chapter 6.
There are also application programs that help users write their own programs in a form
the computer can understand using a programming language like BASIC, Visual Basic,
COBOL, C++, Java, or Python. Some languages are traditional programming languages
for developing applications; others are designed for use with Web pages or multimedia
programming. Markup and scripting languages (such as HTML, XHTML, and JavaScript)
used to create Web pages are covered in Chapter 10; traditional programming languages
are discussed in detail in Chapter 13.
>Application software. Programs that enable users to perform specific tasks on a computer, such as writing letters or playing games; also
called apps.
18 INTRODUCTION
FIGURE 1-11
Examples of
application
software.
Anyone who uses a computer is a computer user, including an accountant electronically
preparing a client’s taxes, an office worker using a word processing program to create
a letter, a supervisor using a computer to check and see whether or not manufacturing
workers have met the day’s quotas, a parent e-mailing his or her child’s teacher, a college
student researching a topic online, a doctor updating a patient’s electronic medical record,
a child playing a computer game, and a person shopping online.
Programmers, on the other hand, are computer professionals who write the programs
that computers use. Other computer professionals include systems analysts (who design
computer systems to be used within their companies as discussed in Chapter 12), com-
puter operations personnel (who are responsible for the day-to-day computer operations
at a company, such as maintaining systems or troubleshooting user-related problems), and
security specialists (who are responsible for securing the company computers and net-
works against hackers and other intruders who are discussed in more detail in Chapter 9).
Computer professionals are discussed in more detail in Chapter 12.
CHAPTER 1 INTRODUCTION TO THE WORLD OF COMPUTERS 19
INT
sumer products, to the mobile devices that do a limited number of computing tasks, to the
powerful and versatile desktop and portable computers found in homes and businesses, to
the superpowerful computers used to control the country’s defense systems. Computers are
generally classified in one of six categories, based on size, capability, and price.
➤ Embedded computers—tiny computers embedded into products to perform specific
functions or tasks for that product.
➤ Mobile devices—mobile phones, small tablets, and other small personal devices that
contain built-in computing or Internet capabilities.
➤ Personal computers—fully functioning portable or desktop computers that are
designed to be used by a single individual at a time.
➤ Servers—computers that host data and programs available to a small group of users.
➤ Mainframe computers—powerful computers used to host a large amount of data and
programs available to a wide group of users.
➤ Supercomputers—extremely powerful computers used for complex computations
and processing.
In practice, classifying a computer into one of these six categories is not always easy
or straightforward. For example, some high-end personal computers today are as powerful
as servers, and some personal computers today are the size of a mobile phone or smaller FIGURE 1-12
(see the Trend box). In addition, new trends impact the categories. For example, small Embedded
tablet devices (often called mobile tablets, media tablets, or just tablets) are typically con- computers. This car’s
sidered mobile devices because they are only slightly larger than a mobile phone, are typi- embedded computers
cally used primarily for viewing Web content and displaying multimedia content instead of control numerous
general-purpose computing, and usually run a mobile operating system. However, larger, features, such as
more powerful tablet computers running a desktop operating system are typically consid- notifying the driver
ered personal computers. So even though the distinction between some of the categories when a car enters his
(particularly mobile devices and personal computers) is blurring, these six categories are or her blind spot.
commonly used today to refer to groups of computers designed for
similar purposes.
Embedded Computers
An embedded computer is a tiny computer embedded into a product
designed to perform specific tasks or functions for that product. For
>Embedded computer. A tiny computer embedded in a product and designed to perform specific tasks or functions for that product.
20 INTRODUCTION
TRE ND
Tiny PCs to another computer or an HDTV via its built-in HDMI and USB
ports, to peripheral devices via USB or Bluetooth, and to the
Computers have shrunk again. Forget tiny notebooks or even Internet via Wi-Fi.
media tablets if you want portability—today’s newest tiny PCs The flexibility of these devices and the apps that can be used
are the size of a USB flash drive. with them vary from device to device, based on the operating
Some of these new computers actually do look just like a system used (most use a version of Linux or Android, though
USB flash drive; others are just a small circuit board, some- Chromecast uses Chrome) and the amount of storage available
times enclosed in a case. Whatever their appearance, the idea (devices with a USB port typically support USB flash drives or
is similar—you connect them to a display device and an input hard drives for additional storage if needed). But for turning a
device (if needed) and you are good to go. TV at any location into your own personal computer, gaming
These emerging tiny PCs are designed to connect in differ- device, or video player, tiny PCs are definitely the way to go.
ent ways and have different capabilities. For example, Google’s
Chromecast (shown in the accompanying photo) plugs directly
into an HDTV using its built-in HMDI connector. After connect-
ing Chromecast, you can stream online content (such as videos,
movies, and music) via Wi-Fi from your smartphone, tablet, or
auto braking systems that engage when a front collision is imminent, as discussed in the
Chapter 5 Technology and You box), to facilitate the car’s navigational or entertainment
systems, and to help the driver perform tasks. Embedded computers are designed for spe-
TI P cific tasks and specific products and so cannot be used as general-purpose computers.
>Mobile device. A very small device that has built-in computing or Internet capability. >Smartphone. A mobile device based on a mobile phone
that includes Internet capabilities and can run mobile apps. >Media tablet. A mobile device, usually larger than a smartphone, that is typically
used to access the Internet and display multimedia content.
CHAPTER 1 INTRODUCTION TO THE WORLD OF COMPUTERS 21
one shown in Figure 1-13) designed for Web browsing, playing mov-
ies and other multimedia content, gaming, and similar activities are
also typically considered mobile devices. Mobile devices are almost
INT
always powered by a rechargeable battery system and typically
include wireless connectivity to enable the device to connect to a wire-
less hotspot or to a cellular provider for Internet access.
Today’s mobile devices typically have small screens and some,
but not all, have keyboards. Because of this, mobile devices are most
appropriate for individuals wanting continual access to e-mail, brief
checks of Web content (such as doing a quick Web search, check-
ing movie times or weather forecasts, looking up driving directions,
or getting updates from Web sites like Facebook), and music collec-
tions rather than for those individuals wanting general Web browsing
and computing capabilities. This is beginning to change, however,
Courtesy Amazon
as mobile devices continue to grow in capabilities, as wireless com-
Courtesy HTC
munications continue to become faster, and as mobile input options
(such as voice and touch input, and mobile keyboards) continue to
improve. For instance, many mobile devices can perform Internet SMARTPHONES MEDIA TABLETS
searches and other tasks via voice commands, some can be used to
pay for purchases while you are on the go, many can view virtually any Web content, and FIGURE 1-13
some can view and edit documents stored in a common format, such as Microsoft Office docu- Mobile devices.
ments. For a look at how tech clothing can be used to organize your mobile devices while you
are on the go, see the Inside the Industry box.
TI P
Personal Computers (PCs)
For tips on buying a personal
A personal computer (PC) or microcomputer is a small computer designed to be
computer, see the “Guide to Buying
used by one person at a time. Personal computers are widely used by individuals and
a PC” in the References and
businesses today and are available in a variety of shapes and sizes, as discussed next.
Resources Guide located at the end
of this book.
Because many mobile devices and personal computers today are continually connected to the
Internet, securing those devices against computer viruses and hackers—as introduced later in this
chapter and discussed in detail in Chapter 9—is essential for both individuals and businesses. FIGURE 1-14
Desktop computers.
Desktop Computers
Conventional personal computers that
are designed to fit on or next to a desk
(see Figure 1-14) are often referred to
as desktop computers. Desktop com-
Courtesy Dell Inc.; Courtesy Lenovo
>Personal computer (PC). A type of computer based on a microprocessor and designed to be used by one person at a time; also called a
microcomputer. >Desktop computer. A personal computer designed to fit on or next to a desk.
22 INTRODUCTION
I N S I D E T H E I N D U S T RY
Tech Clothing are safe from thieves as long as you are wearing the garment. If you
are traveling by air, a tech garment can simplify your airport security
The extreme popularity of mobile phones, portable digital media experience and prevent you from losing or forgetting items at the
players, media tablets, and other mobile devices has led to the security checkpoint because you can just take off the garment and
need to easily and securely carry these devices with you while have it examined as a single item. So, with tech clothing, at least in
on the go. While a single device can typically just go in your the area of mobile devices, you can take it with you.
pocket, individuals carrying multiple devices may find it easier to
use tech clothing.
Similar to the way many backpacks today have built-in pockets
for portable digital media players along with internal channels to
run earbud cords, clothing manufacturers are increasingly design-
ing products with mobile devices in mind, such as including clear
pouches for storing and using devices while on the go. The jacket
shown in the accompanying illustration goes a step further—it has
24 pockets, including some clear pockets to hold devices as they
are being used and a pocket large enough to hold an iPad, as well as
a wire management system to organize earbuds and other cords. To
use this jacket, first put your devices in the appropriate pockets and
then run your cables through the appropriate internal channels—
the devices then can be used in the normal fashion. Other items,
such as keys, a wallet, a digital camera, or airline tickets, can also be
Scottevest
Desktop computer systems typically cost between $300 and $1,500 and usually con-
form to one of two standards or platforms: PC-compatible or Mac. PC-compatible comput-
ers (sometimes referred to as Windows PCs or
IBM-compatible PCs) evolved from the original
AS K THE EXPERT IBM PC—the first personal computer widely
accepted for business use. They are made by
Michael Verdesca, Vice President and Chief companies such as Dell, Hewlett-Packard,
Courtesy of Jack in the Box, Inc.
Information Officer, Jack in the Box Inc. NEC, Acer, Lenovo, Fujitsu, and Gateway and
typically run the Microsoft Windows operat-
How long will it be until paying for fast-food ing system, although some run an alternative
purchases by mobile phone is the norm? operating system (such as Linux). Mac com-
puters are made by Apple and use the Mac OS
The technology exists today to allow for the pay-
operating system. Windows, Linux, and Mac
ment of fast-food purchases by mobile phone and computers all use different software. Although
it’s being used in Europe and Japan. Though it’s PC-compatible computers are by far the most
being tested in the United States, there are still some widely used in the United States, the Mac is
hurdles, primarily the adoption of the technology by traditionally the computer of choice for artists,
cell phone providers and retailers, and consumers’ designers, and others who require advanced
willingness to use it. Another hurdle is consumers’ graphics capabilities. Extra powerful desktop
concerns about the technology being secure. It will computers designed for computer users running
likely be a few years before there is widespread use. graphics, music, film, architecture, science,
and other powerful applications are sometimes
referred to as workstations.
CHAPTER 1 INTRODUCTION TO THE WORLD OF COMPUTERS 23
INT
Courtesy Dell Inc.
Courtesy Lenovo
Courtesy Google
NOTEBOOKS TABLETS HYBRID NOTEBOOK-TABLETS
FIGURE 1-15
Portable computers.
Portable Computers
Portable computers are fully functioning computers designed to be carried around eas-
ily. This portability makes them very flexible. They can be used at home or in the office;
they can also be used at school, while on vacation, at off-site meetings, and other loca-
tions. Like mobile devices, portable computers are designed to be powered by recharge-
able batteries so they can be used while on the go. While portable computers are essential
for many workers, such as salespeople who need to make presentations or take orders
from clients off-site, agents who need to collect data at remote locations, and managers
who need computing and communications resources as they travel, they are typically also
the computer of choice today for students and for individuals buying a new home com- TI P
puter. In fact, portable computers now outsell desktop computers in the United States. Tablets are expected to outsell
Portable computers are available in a variety of configurations, as discussed next and laptops by 2016.
shown in Figure 1-15.
➤ Notebook computers (also called laptop computers) are about the size of a
paper notebook and open to reveal a screen on the top half of the computer and a
keyboard on the bottom. They are typically comparable to desktop computers in TI P
features and capabilities. Very thin and very light notebooks are often referred to as
subnotebooks or ultraportables; ultraportables conforming to Intel’s standards can Computers that allow pen or touch
>Portable computer. A small personal computer, such as a notebook or tablet, that is designed to be carried around easily.
>Notebook computer. A fully functioning portable computer that opens to reveal a screen and keyboard; also called a laptop computer.
>Tablet computer. A portable computer about the size of a notebook that is designed to be used with a digital pen. >Hybrid notebook-tablet
computer. A portable computer designed to function as both a notebook and a tablet PC. >Netbook. A computer that is smaller and has more
limited features than a notebook computer.
24 INTRODUCTION
>Thin client. A personal computer designed to access a network for processing and data storage, instead of performing those tasks locally.
>Internet appliance. A device that can be used to access the Internet.
CHAPTER 1 INTRODUCTION TO THE WORLD OF COMPUTERS 25
INT
Courtesy Spoon River College
FIGURE 1-16
Thin clients and
Servers Internet appliances.
A server—also sometimes called a midrange server, minicomputer, or midrange com-
puter—is a computer used to host programs and data for a small network. Typically larger,
more powerful, and more expensive than a desktop computer, a server is usually located in
an out-of-the-way place and can serve many users at one time. Users connect to the server
through a network, using their desktop computer, portable computer, thin client, or a dumb
terminal consisting of just a monitor and keyboard (see Figure 1-17). Servers are often
used in small- to medium-sized businesses (such as medical or dental offices), as well as in
school computer labs. There are also special home servers designed for home use, which
are often used to back up (make duplicate copies of) the content located on all the comput-
ers in the home automatically and to host music, photos, movies, and other media to be FIGURE 1-17
shared via a home network. Servers. Servers are
One trend involving servers (as well as the mainframe computers discussed next) used to host data and
today is virtualization—creating virtual (rather than actual) versions of a computing programs on a small
resource. Server virtualization uses separate server environments that, although physi- network, such as a
cally located on the same computer, function as separate servers and do not interact with school computer lab or
each other. For instance, all applications for an organization medical office network.
can be installed in virtual environments on one or more physi-
The user connects to the
cal servers instead of using a separate server for each applica-
server using a computer, thin
tion. Using a separate server for each application often wastes client, or dumb terminal.
resources because the servers are typically not used to full
capacity—one estimate is that only about 10% of server capa-
bility is frequently utilized. With virtualization, companies
can fulfill their computing needs with fewer servers, which The server is typically
results in lower costs for hardware and server management, as stored in a nearby closet or
well as lower power and cooling costs. Consequently, one of other out-of-the way place.
the most significant appeals of server virtualization today is
increased efficiency.
Courtesy Ergotron Inc.; Courtesy Dell Inc.
>Server. A computer used to host programs and data for a small network. >Virtualization. Creating virtual (rather than actual) versions of a
computing resource, such as several separate environments that are located on a single server but function as different servers.
26 INTRODUCTION
a physical desktop. Desktop virtualization adds flexibility to where and how each worker
performs daily tasks. Virtualization is also used in other computing areas, such as network-
ing and storage.
Mainframe Computers
A mainframe computer is a powerful computer used by many large organizations—
such as hospitals, universities, large businesses, banks, and government offices—that
need to manage large amounts of centralized data. Larger, more expensive, and more
powerful than servers, mainframes can serve thousands of users connected to the main-
frame via personal computers, thin clients, or dumb terminals, in a manner similar to
FIGURE 1-18 the way users connect to servers. Mainframe computers are typically located in climate-
Mainframe controlled data centers (see Figure 1-18) and are connected to the rest of the company
computers. computers via a computer network. During regular business hours, a mainframe typi-
Mainframes are used cally runs the programs needed to meet the different needs of its wide variety of users.
to perform large At night, it commonly performs large processing tasks, such as payroll and billing.
processing tasks for Today’s mainframes are sometimes referred to as high-end servers or enterprise-class
businesses. servers and they usually cost at least several hundred thousand
dollars each.
One issue facing businesses today is the high cost of elec-
tricity to power and cool the mainframes, servers, and personal
computers used in an organization. Consequently, making the
computers located in a business—particularly mainframes
and servers—more energy efficient is a high priority today.
Virtualization is often used today to utilize a company’s main-
frames more efficiently. Another current focus for mainframes
today is ensuring they can handle new and emerging needs (such
Courtesy of IBM Corporation
Supercomputers
Some applications require extraordinary speed, accuracy, and processing capabili-
ties—for example, sending astronauts into space, controlling missile guidance systems
and satellites, forecasting the weather, exploring for oil, breaking codes, and designing
and testing new products. Supercomputers—the most powerful and most expensive
type of computer available—were developed to fill this need. Some relatively new
supercomputing applications include hosting extremely complex Web sites (such as
search sites and social networking sites) and three-dimensional applications (such as
3D medical imaging, 3D image projections, and 3D architectural modeling). Unlike
mainframe computers, which typically run multiple applications simultaneously to
serve a wide variety of users, supercomputers generally run one program at a time, as
fast as possible.
Conventional supercomputers can cost several million dollars each. They tend to be
very large and contain a large number of CPUs. For example, the Titan supercomputer
shown in Figure 1-19 occupies 4,352 square feet of floor space and contains 299,008
>Mainframe computer. A computer used in large organizations (such as hospitals, large businesses, and colleges) that need to manage large
amounts of centralized data and run multiple programs simultaneously. >Supercomputer. The fastest, most expensive, and most powerful type of
computer.
CHAPTER 1 INTRODUCTION TO THE WORLD OF COMPUTERS 27
INT
including climate change and astrophysics; its speed is
expected to give researchers unparalleled accuracy in their
>Computer network. A collection of computers and other hardware devices that are connected together to share hardware, software, and data, as
well as to communicate electronically with one another. >Internet. The largest and most well-known computer network, linking millions of computers
all over the world. >Internet service provider (ISP). A business or other organization that provides Internet access to others, typically for a fee.