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DEPROJECT

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chauhan13106
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You are on page 1/ 28

GUJARAT TECHNOLOGICAL UNIVERSITY

Chandkheda, Ahmedabad

L.D. college of Engineering

A report on
Noise Detector with Automatic Recording System
Under subject of DESIGN ENGINEERING
B.E. Semester – 3
E.C.E. Branch
Submitted by:
Name of Student – Enrollment no.
1. Dabhi Pradipbhai Mukeshbhai :230280111017
2. Dabhi Pradipkumar Maheshbhai :230280111018
3. Gohil Mitrajshinh Virbhadarasinh :230280111040
4. Khodifad Pradip Parshotambhai :230280111059

Dr. Nirali Kotak


(faculty Guide)
Dr. Chandulal Vithalani
(Head of the Department)

Academic year (2024-2025)


L.D. COLLEGE of Engineering
ELECTONICS AND COMMUNICATION
(2023-2024)
CERTIFICATE

Date:

This is to certify that the project entitled “Noise Detector with


Automatic Recording System” has been carried out by
“Dabhi Pradipbhai Mukeshbhai(230280111017)’’ , “Dabhi
Pradipkumar Maheshbhai(230280111018)” , “Gohil Mitrajshinh
Virbhadarasinh(230280111040)” , “Khodifad Pradip Parshotambhai
(230280111059)”
under my guidance in fulfillment of the Degree of Bachelor of
Engineering in Electronic and comunication Engineering –3th
Semester of Gujarat Technological University, Ahmedabad during the
academic year 2024-2025.

Name Of Guide Head Of The Department


Dr. Nirali Kotak Dr. Chandulal Vithalani

L.D. COLLEGE of Engineering


Electronics and communication
(2023-2024)
CANDIDATE’S DECLARATION

We have finished our project report entitled “Noise Detector with


Automatic Recording System” and submitted to our respective
guide. We are in 3th semester and we have tried to give our best. We
have done our work honestly and in a good way.

First Candidate’s Name : DADHI PRADIPBHAI


Branch : E.C.E.
Enrollment No. : 230280111017
Second Candidate’s Name : DABHI PRADIPKUMAR
Branch : E.C.E.
Enrollment No. : 230280111018
Third Candidate’s Name : GOHIL MITRAHSHINE
Branch : E.C.E.
Enrollment No. : 230280111040
Fourth Candidate’s Name : KHODIFAD PRADIP
Branch : E.C.E.
Enrollment No. : 230280111059

Submitted to :
L.D College of engineering
Ahmedabad-380015
Affiliated to:
Gujarat technological university
ACKNOWLEDGEMENTS

We would like to extend our heartily thanks with a deep sense of


gratitude and respect to all those who has provided us immense help
and guidance during our project. We would like to express our sincere
thanks to our internal guide Asst. Dr. NIRALI KOTAK for providing
a vision about the system and for giving us an opportunity to
undertake such a great challenging and innovative work. We are
grateful for the guidance, encouragement, understanding and
insightful support given in the development process.
We would like to extend our gratitude to Dr. Chandulal vhithalani,
Head of Electronics And communication Engineering Department,
L.D college of Engineering and Technology, Ahmedabad, for his
continuous encouragement and motivation.
Last but not the least we would like to mention here that we are
greatly indebted to each and everybody who has been associated with
our project at any stage but whose name does not find a place in this
acknowledgement.
Your Sincerely,
Dabhi Pradipbhai Mukeshbhai :230280111017
Dabhi Pradipkumar Maheshbhai :230280111018
Gohil Mitrajshinh Virbhadarasinh :230280111040
Khodifad Pradip Parshotambhai :230280111059
TABLE OF CONTENTS

Sr.
Contents
No. Page no.

1 Introduction 1

1.1 Design thinking 2

1.2 It’s important and socio-economic 3


relevance

1.3 Learning tools and its importance 4

1.4 Team building and Log book 5

2 Empathy Mapping 10

2.1 Observation through AEIOU 10

2.2 Mind Mapping 12

2.3 Empathy Mapping Canvas 13

3 Ideation Canvas 15

3.1 People 15

3.2 Activity 15

3.3 Situation/context/location 16
3.4 Props/possible solution 16

4 Product Development Canvas 17

4.1 Purpose 17

4.2 People 17

4.3 Features and experience 18

4.4 Product Features 18

4.5 Components 18

4.6 Customer revalidation 19

4.7 Retain/Redesign 19

5 Prototype 20

6 Conclusion 23
CHAPTER 1 Introduction

What is Design Thinking? Your understanding


Design Engineering is the best example of critical thinking and
solving problem by developing a product therefore to solve it.
Suppose it you see a problem, and being human or rather an Indian
we use to complain about it, but we don’t think of solving it.
A cognitive problem-solving process
Origins = Edison and other inventors
Encourages creative consideration of a wide array of
innovative solutions.
Can be applied to any field, including higher education.
Approaches challenges from the point of view of the end user.
Calls for a deep understanding of that user’s unmet needs.
A skill that allows a Designer to align what people want with what
can be done, and produce a viable business strategy that creates
customer value and market opportunity.
In Design Thinking We believe that rather waiting for Moses (Genius)
to come and showed us Innovation shouldn’t we try something new!
With Design Thinking, we can build the bridges to cross over the
other side to the new land of promised future, so we can reliably
manufacture our own Miracles.

Innovation is iterative and the outcome of a series of


experiments
Effective innovation involves risk-taking, assessment and
mitigation
Innovation begins with creativity
Innovation is smooth linear process
Innovation is about risk-taking
Innovation begins with Curiosity
Encourages creative consideration of a wide array of innovative
solutions can be applied to any field, including higher education
Approaches challenges from the point of view
(POV) of the end user calls for a deep understanding of that user’s
emotional needs

Its importance, Socio-economical relevance :

Design Thinking in this paper will examine how design disciplines


relate to the
social sectors and what are the distinctive values that design as a
methodology can offer to tackle social challenges. The great
attentiveness from business leaders and social innovators towards
design as a source for creative methodologies and ways to gain
valuable knowledge has elevated the discipline to management and
strategy levels. As a result, creative approaches have successfully
migrated from the design disciplines towards the business sectors.
However, design thinking still needs to overcome the apparent
complexity of social organizations. The inherent futuristic and
descriptive nature of design and its methodologies provide valuable
insights and efficient ways of doing things that are not well
understood by the members of the social sector.

This paper will look at how the discipline of design has evolved in the
last fifty years and how new articulations of its methodologies and
techniques can be applied to the achievement of social change. This
paper will conduct a thorough analysis of the concepts of design
thinking in order to unveil the historic evolution of this approach and
enable this research to forecast future applications and realize
recommendations to improve and foster its implementation. This
investigation will be backed up with interviews with experts in the
industry to engage in a dynamic debate that will define the reasons
and Casualties of why design methodologies are such a potentially
compelling fit to meet the requirements of the social sectors.
Nowadays in Design Framework there is not a unique definition that
analyzes the origins of design thinking and the shift in description of
design. The coexistence of several form an ‘object-centered’
discipline into the study valid and valuable interpretations of its
nature, as of the principles and practices behind the design Fraser
(2006) puts it, only shows how diverse and process leveraged into a
problem-solving activity.
Sometimes contradictory the perception of the design activity is. In
this part we
will Design from objects to an approach Traditionally Design has
dealt with objects, thus the “immersed in this material culture, and
draw design theory has revolved around them for most upon it as their
primary source of their think- of its existence despite the intentions of
theorizing. Designers have the ability both to ‘read’ to shift away from
them for the last twenty years. And ‘write’ in this culture; they
understand Flosser (1999) for example, States from which design
begins, what messages objects communicate before any activity or
physical form take place. They can create new objects which embody
takes the Search to discover opportunities beyond new messages”
(Cross 2006). The materialistic level emphasizing the etymological
origin of the words as the basis of any discipline.

Learning Tools and its importance


Design thinking incorporates constituent or consumer insights in
depth and rapid
prototyping, all aimed at getting beyond the assumptions that block
effective solutions. Design thinking inherently optimistic,
constructive, and experiential addresses the needs of the people who
will consume a product or service and the infrastructure that enables
it.
Businesses are embracing design thinking because it helps them be
more into market faster. Nonprofits are beginning to use design
thinking as well to develop better solutions to social problems. Design
thinking crosses the traditional boundaries between public, for-profit,
and nonprofit sectors. By working closely with the clients and
consumers, design thinking allows high-impact solutions to bubble up
from below rather than being imposed from the top.

Team building and Log book exercises and importance


Team building is the collective term for various types of activities
used to enhance social relations and define roles within teams. These
often involve collaborative tasks. Many team building exercises are
intended to find and address interpersonal problems within the group.
Over time, this activity developed to address the best practices for
accomplishing tasks in a team-based environment It is distinct from
team training, which is designed to improve the efficiency of the
process, rather than the interpersonal aspect of it. Team building is in
the category of the theory and practice of organizational development.
It can, however, be applied to a multitude of cooperative groups, such
as sports teams, school classes, divisions of armies, or flight crews.
The formal definition of team-building includes the following pillars:

Goal setting: Aligning around goals


Interpersonal-relationship management: Building effective
working relationships
Role clarification: Reducing team members’ role ambiguity
Problem solving: Finding solutions to team problems

According to Klein et al. (2009), team building is one of the most


widely used group development activities in organizations today. Of
all organizational activities, teamdevelopment was found to have the
strongest effect out of various financial measures for improving
organizational performance. Recent meta-analyses show that team
development activities, including team building and team training,
improve both a team’s objective performance and supervisory
subjective ratings of said.

Type of Team Formation


You (Faculty) pick teams
They (Student) pick teams Completely random selection A hybrid

Random Selection
It is quick selection will not take time.
When to do Random Selection?
Project is Less Thoughtful
For short term discussion
Methods to do Random(arbitrary) selection
Write name in chit and through in bowl then pick up the chit
Same letter for starting of their name
By enrolment number
Cards or number allocation
What happens when students select team?
One student just pretends to do work but does not. Other one
disappears day one itself and comes on final day.

What happens when faculty selects team?


Faculty does not know how that people are synced with each other.
They don’t know in which areas they live. They generally decide by
consecutive roll call. This in a way is very hazardous.

How to form hybrid team?


Find quality of student
Form an intermediate group
Ask student to make their final Team

Qualities to be searched
Project Organizer (who manages the entire project)
An analyzer (who can do analysis of data)
Stream wise technical Skill person (Mechanical, Electronics, Software
and etc.)
Concept Ideate (Person who visualizes the Idea a solution for the
problem)
Requirement of TEAM Formation
Teach each other
Practice communication, teamwork, project management skills
Work on higher-order assignments
Expand network & meet new people Learn readings better
(discussion groups)
Simulate real-life work environment
Why to keep a log book?
An engineering logbook is a personal/professional reference about
project learning
and results.
These records may become necessary to provide a history of the
design if there is a turnover in staff, if patent applications are made, or
in the case of legal action where the demonstration of professional
practices is necessary.
Monitor and control where you invest your time,
Learn and apply the best practices for your profession
Regularly take time to learn from successes and failures

Log book Specifications


Think of the logbook as a design diary.
Contain all sketches, notes and decisions pertaining to the design.
Bound notebook so pages can’t be removed
Write in ink. Don’t erase.
Date every page
Fillconsecutive pages
Keep up to date
Include everything you contribute to ... good, bad, and ugly
Contents of a log book
Sketches/doodling
Customer needs or requirements
Class notes
Project objectives
Meeting notes
Action Items
Half-baked Ideas
Math calculations Work-in-progress
Design alternatives
Vendor notes
Research findings
Sources of ideas
Evaluation of data/results
Design reviews
Decision criteria
Design process Rationale for decisions
Project reflections
CHAPTER 2 EMPATHY MAPPING
AEIOU Summary Canvas:

Fig of AEIOU Summary

Aeiou Summary Canvas for Noise Detector with Automatic Recording System
Environment:
• Physical: Indoor settings like offices, libraries, classrooms.
• Social: Workplaces, educational institutions.
• Cultural: Noise pollution concerns, awareness of environmental issues.
Interactions:
• User-device: Device detects noise levels, alerts user, records audio.
• Device-environment: Device monitors noise levels in the environment.
• User-environment: User becomes aware of noise pollution and can take
action.
Objects:
• Noise detector: Device that measures noise levels.
• Microphone: Records audio for analysis.
• Speaker: Plays alerts and recordings.
• Display: Shows noise levels and alerts.
• Storage: Stores recorded audio files.
Activities:
• Noise detection: Device continuously monitors noise levels.
• Alerting: Device triggers alerts when noise levels exceed threshold.
• Recording: Device records audio when alerts are triggered.
• Analysis: User can analyze recorded audio to identify noise sources.
Users:
• Office workers: Concerned about productivity and noise distractions.
• Students: Need a quiet environment for studying and learning.
• Librarians: Want to maintain a peaceful atmosphere for patrons.
• Environmentalists: Interested in reducing noise pollution.

Mind Mapping:

Fig of Mind Mapping


Empathy Mapping

User:
• Office workers
• Librarians
• Teachers
• Students
• Facility managers
• Noise regulation authorities

Stakeholders
Internal:
• Development team (engineers, designers)
• Marketing and sales teams
External:
• End users (office staff, students)
• Investors
• Community organizations

Activities
• Installation: Setting up the noise detector in the environment.
• Monitoring: Continuously tracking noise levels.
• Alerting: Notifying users when noise exceeds a predefined level.
• Recording: Capturing audio when noise alerts are triggered.
• Analysis: Reviewing data and recordings for trends and actionable
insights.
• Feedback: Collecting user feedback for enhancements.

Happy Scenario:
• Setup: User easily installs the noise detector in a shared workspace.
• Detection: The device promptly alerts users when noise levels rise during
meetings.
• Recording: Automatic recordings provide clear evidence of disturbances.
• Resolution: Users present recordings to management, leading to effective
noise management solutions, improving overall productivity.
Sad Scenario:
• Setup: User struggles with complicated installation or settings
configuration.
• Detection: The device issues frequent false alarms during normal
activities, causing annoyance.
• Recording: Users find the recordings lack context or are unclear, leading
to frustration.
• Resolution: Users feel disheartened, questioning the system's value and
considering its removal.
CHAPTER 3 IDEATION CANVAS

People

• Office workersLibrarians
• Teachers
• Students
• Facility managers
• IT support staff

Activities
• Monitoring ambient noise levels
• Receiving and responding to alerts
• Reviewing recorded noise events
• Implementing sound management strategies
• Conducting training on device usage
• Analyzing noise data for trends

Situation/Context/Location
• Offices:
• Libraries:
• Classrooms:
• Public spaces:
• Events:

Props/possible/Solutins
• Hardware
• Software
• Polices
• Dising Features
CHAPTER 4 :PRODUCT DEVELOPMENT CANVAS

Purpose:
• To reduce noise pollution in environments like offices, libraries, and
classrooms, enhancing productivity and comfort.

Product Experience:
• Users receive timely alerts about excessive noise, can review recorded
incidents, and feel empowered to manage their acoustic environment
effectively.

Product Functions:
• Detects sound levels
• Sends real-time alerts
• Automatically records noise events
• Allows users to review recordings and analytics
Customer:
• Office workers, librarians, educators, students, and facility managers
seeking to maintain a quiet and productive atmosphere.

Revalidation:
• Collect user feedback on system performance, usability, and effectiveness
in reducing noise- related issues. Adapt the product based on user needs
and experiences.

Product Features:
• Real-time noise level monitoring
• Automated alerts (e.g., via app or SMS)
• Recording capability with timestamp
• User-friendly interface for accessing data
• People:
• End users (office workers, educators)
• Stakeholders (facility managers, IT support)
• Development team (engineers, designers)

Components:
• Microphone for sound detection
• Arduino board for processing
• loT module for connectivity (Wi- Fi/Bluetooth)
• Storage for recorded audio
• User interface (mobile app or web dashboard)
Reject:
• Features that complicate the user experience (e.g., overly complex
settings or configurations).

Redesign:
• Enhance alert systems based on feedback to minimize false alerts and
improve accuracy in noise detection.
CHAPTER 5:Prototype

This Noise Detector System can be used in library, office and classroom
environments to identify noisy people so that necessary action can be taken
against them.
To build this device, we need to first collect a few components.
Components Required
• Vibration motor/ Buzzer
• Bluetooth HC 05
• Sound sensor module
• Wires
• Arduino Nano
Coding
First, we will initialise the different variables in our code to store values and pin
numbers and then include the Software Serial library. After this, we will set the
Pin modes for the Arduino pins and the baud rate for Bluetooth. Following this,
we will set a loop function where we will create an ‘if condition’ that checks the
incoming number from Bluetooth. This number is used for setting the threshold
level for noise sensor. Then the loop function jumps to other function (i.e.
sensor) that collects the average sensor data (Refer Fig
Fig 2. Arduino code
for reading strings from Bluetooth.
In sensor function, we will create a ‘for loop’ that collects the sensor data until
the for loop ends (up to 160 times) and calculates the average of the collected
data. After that an ‘if condition’ checks the average, if the average value is
greater that the threshold value then it sends the value to an app that we are
going to make in next part (Refer Fig 3).

Fig 3.
Arduino code calculating noise level
App Making
We are going to use the MIT app inventor for creating our app. In the first part,
we need to create a layout and add the following components
• A list picker
• A text level
• 2 buttons
• 1 text view
• Sound recorder
• Tiny DB
• Bluetooth client
Fig 5.MIT App code blocks
Connection
Now connect all the components as illustrated below (Refer Fig 6).
Arduino Nano Components

Pin A7 Sound Sensor Out

5v VCC Bluetooth & Sound sensor

GND GND Bluetooth & Sound senor

D4 RX

D3 TX

D12 Buzzer VCC

GND Buzzer GND


CHAPTER 6 CONCLUSIONS
Conclusion

The noise detector system with automatic recording capabilities presented in


this report offers a valuable solution to address the growing issue of noise
pollution. By accurately detecting excessive noise levels, capturing audio
evidence, and providing timely alerts, this system can significantly improve
productivity, enhance learning environments, and contribute to a more peaceful
and comfortable world.
The project's benefits extend beyond individual users to broader societal
concerns. By collecting data on noise levels in various locations, this system can
inform noise pollution mitigation efforts and support legal actions related to
noise-related disputes.
While the presented system provides a solid foundation, future enhancements
such as advanced noise analysis, automatic noise reduction, and integration with
smart home systems can further expand its capabilities and address specific
needs.
Overall, the noise detector system with automatic recording represents a
promising technology that can make a positive impact on both personal and
public spaces.

Thank You

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