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Norman, The Doorman

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0% found this document useful (0 votes)
66 views18 pages

Norman, The Doorman

Uploaded by

gugelpractice12
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as PDF, TXT or read online on Scribd
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Norman,

the doorman
Materials

10 mailbox cards

neighbours cards

Norman card

Dices
Instructions
A mailbox card is chosen and placed in the center of the table. Shuffle as many
neighbours cards as there are players and include Norman's card and deal one to
each player.

The dices are thrown and everyone looks at their card. The neighbours will locate,
on the mailbox card, the word resulting from the roll of the dices. Let's imagine
that a 4 is shown on the golden dice and a 2 on the purple dice. The neighbours
cards have a chart indicating that both results equal C3

On the mailbox card, related to "plants" for example that C3 is trees. So, while
everyone locates the gossip, Norman will dissimulate so that they believe that he is
also doing it. There is no chart on his Norman card, just a picture of Norman and a
phrase saying: "You are Norman" so he will not know what the word in play is.

Next, each participant will say a word related to those "trees". It can't be too
obvious, so Norman won't know, but it can't be too ambiguous either (the others
would think that the player is Norman when he is not). Since Norman the doorman
won't know what the gossip is, he must pay attention to what the rest of the
players are saying and say a generic word that can fix with the gossip

This is followed by a round of discussion and questions about the words spoken.
The round ends by pointing out who is believed to be Norman. Whoever has the
most votes (or several in case of a tie), raises his or her card.

If it is not, Nornan, the doorman will have won, since he will not have been located.
If it is Norman, he still has a chance to win. He must identify the word in play, in
one try. If he gets it right, he wins. If not, he loses.

The game is repeated as many times as desired. You can change the mailbox card
or simply change the identities with the same mailbox card. The winner will be the
one who has the most victories.
1 2 3 4 5 6
1 A2 C1 C3 A3 B2 C2
2 C1 A2 B3 C3 A1 A3
3 B2 C2 B1 C1 B3 A1
4 C3 A3 A1 B3 C2 A2
5 B2 B1 C1 A2 A1 C3
6 C2 A1 B3 B2 B1 A3

1 2 3 4 5 6
1 A2 C1 C3 A3 B2 C2
2 C1 A2 B3 C3 A1 A3
3 B2 C2 B1 C1 B3 A1
4 C3 A3 A1 B3 C2 A2
5 B2 B1 C1 A2 A1 C3
6 C2 A1 B3 B2 B1 A3
Norman,
the
doorman

Norman,
the
doorman
You are
Norman
Norman,
the
doorman
BODY
A B C

1 Stomach Blood Senses

2 Bones Sight Digestion

3 Veins Mouth Nerves


History
A B C

1 Middle Ages Al-Andalus Prehistory

2 Modern Age Christians Carlos I

3 Nomads Napoleon
French
Revolution
Plants
A B C

1 Flower Stem Photosynthesis

2 Soil Fruit Petal

3 Branch Oxygen Trees


Universe
A B C

1 Sun Comets Galaxy

2 Planets Star Earth

3 Gravity Milky Way Asteroids


Animals
A B C

1 Fish Mammals Fins

2 Herbivores Oviparous Tail

3 Insects Invertebrates Dolphin


Spain's relief
A B C

1 Meseta Archipelagos Mallorca

2 Atlantic
Ebro River
ocean

3 Teide
Sistema Islas
Central Baleares
Habitats
A B C

1 Desert Ocean Vegetation

2 Climate Precipitation Forest

3 Animals Temperature Jungle


Health
A B C

1 112 Hospital Vaccines

2 Accident Virus Treatment

3 Surgery Diagnosis Wound


Democracy
A B C

1 Goverment Elections Equality

2 Rights Constitution Law

3 Taxes
Judicial Political
power parties
Living things
A B C

1 Cells Reproduction Unicellular

2 Organelles Tissues Sensitivity

3 Kingdoms Bacteria Nucleus

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