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SPQR Infantry Units Ver 1.4

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13 views1 page

SPQR Infantry Units Ver 1.4

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© © All Rights Reserved
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SPQR Infantry Combat Units ver. 1.

4 (July 2023)
Harassment &
Change Facing Orderly Withdrawal (OW) Special Shock Rules Other Special Rules
Unit Type Dispersal (H&D)
PH - Phalanx • No Pre-Shock TQ check for • Pre-Shock TQ Check and Collapse: second chance for PH to
PH if attacked by LI frontally; stand if it would rout (see 8.43 and 8.47);
• Auto 1 CH, and
Front-to-Flank, • LC Attacks: halve (FRD) • See special movement rates for multi-Turn movements (6.41);
• + 1 CH if enemy approaches
Wheeling, defender CRT CH [EXC: Rout]; • + 1 DRM vs any incoming Fire, or + 3 DRM vs Fire by Archer,
from Rear or Flank; NA
Reverse Face • +1 DRM to attacking EL's Pre- Slinger, EL Screen from 1 hex to Front (8.15);
• Uses 4 MA for attempt to OW
(6.43 - 6.45) Shock TQ check (Front hexes); • See special Phalanx Defense 2L or 1L on CRT (9.41);
and 5 MA to oppose OW
• Db. Dep. Pre-Sh: +1/-1 DRM • See Double Depth PH Combat Effects (9.53);
vs attacked by PH / to def. PH • Choses CH distrib. if attacks 2 or more non-PH units (10.13)
• No Pre-Shock TQ check for HI
if attacked by LI frontally;
1 MP per vertex • Auto 1 CH, and • + 1 DRM vs any incoming Fire, or + 3 DRM vs Fire by Archer,
• LC Attacks: halve (FRD)
HI - Heavy Inf [EXC: TR 1 MP • + 1 CH if enemy approaches NA Slinger, EL Screen from 1 hex to Front (8.15);
defender CRT CH [EXC: Rout];
in any direction] from Rear or Flank • TR: Special Stacking Rules and Manipular Extension (9.6)
• +1 DRM to attacking EL's Pre-
Shock TQ check (Front hexes)
• TQ Check for 1 CH, and; • No Pre-Shock TQ check for
• Out of Missiles after the first time they fire;
1 MP to Change • + 1 CH if enemy approaches LG if attacked by LI frontally;
LG - Legion Inf NA • Out of Missiles upon completion of Shock combat;
in any direction from Rear or Flank • LC Attacks: halve (FRD)
• Special Stacking Rules and Manipular Extension (9.6)
defender CRT CH [EXC: Rout]
• Auto 1 CH, and
LC Attacks: halve (FRD)
MI - Medium Inf 1 MP per vertex • + 1 CH if enemy approaches NA
defender CRT CH [EXC: Rout]
from Rear or Flank
• Auto 1 CH, and
LC Attacks: halve (FRD) • Cannot use Column Movement;
BI - Barbarian Inf 1 MP per vertex • + 1 CH if enemy approaches NA
defender CRT CH [EXC: Rout] • Cannot use Pre-arranged Withdrawal
from Rear or Flank
• Archers: either move or fire in the same Orders Phase (8.11);
• Archers: No Shock attack; Missile Armed: • Archers: fire over friendly units (8.14); • Archers: cannot
• Auto 1 CH, and
• Option of "No Charge" (7.31); from 2 hexes vs same negate enemy's Posit. Sup. by standing in its Rear or Flank (8.46);
LI - Light Inf 1 MP per vertex • + 1 CH if enemy approaches
• No Pre-Shock test for PH, HI, or lower MA • Archers: сannot "hold" enemy in ZOC for moving-out from
from Rear or Flank
LG if attacked by LI in Front [EXC: Archers NA] ZOC or turning purposes (7.23);
• Javelin: Out of Missiles upon completion of Shock combat
• Sh. Attack into own Front only; • Exert a ZOC into Front and Flank hexes when has ammo;
Missile Armed:
LI (VE) 1 MP to Change 1 CH if enemy approaches from • Option of "No Charge" (7.31); • Does not disrupt the line for a Line Command (4.32);
from 2 hexes vs same
Velites Light Inf in any direction Rear or Flank only (6.52) • No Pre-Shock test for PH, HI, • Out of Missiles upon completion of Shock combat;
or lower MA
LG if attacked by LI in Front • Special Moving Through Rules (6.69)
• Exert a ZOC into Front and Flank hexes when has ammo;
• No Shock attack by SK; • No ZOC if no ammo; • Archers: fire over friendly units (8.14);
• Enemy units don't make Pre- • Cannot "hold" enemy in ZOC for moving-out or turning (7.23);
• 1 CH if enemy approaches from Shock TQ check vs SK; • + 2 DRM vs any incoming Fire (8.15);
Missile Armed:
Free (no CH for Rear only (6.52); • Halve inflicted by SK CH Shock • Javelin: Out of Missiles upon completion of Shock combat;
from 2 hexes vs same
SK - Skirmisher Changing in • Can OW up to 2 hexes (not MP CRT result (FRD to 1 max); • Does not disrupt the line for a Line Command (4.32);
or lower MA
Rough terrain) diff.) from enemy with same or • No Size Ratio Diff with any SK; • Eliminated if Rout; • No TQ Check for PH Wheeling (6.44);
[EXC: Archers NA]
lower MA (i.e. from any Inf) • Enemy doesn't get a Posit. • May move in several Orders Phase without suffering 1 CH;
Super. if attacks SK in Flank; • Cannot use Pre-arranged Withdrawal and Column Movement;
• No Pass-Thru TQ check (9.11) • Cannot negate enemy's Position Superiority by standing in its
Rear or Flank (8.46); • Special Moving Through Rules (6.69)

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