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0% found this document useful (0 votes)
6 views

Log

Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as TXT, PDF, TXT or read online on Scribd
You are on page 1/ 3

Sat Oct 19 16:01:27 2024

Alternative_Saves_Android_Port
Ren'Py 8.1.3.23091805

Bootstrap to the start of init.init. took 0.00s


Bootstrap to the start of init.init. took 0.00s

Manufacturer Xiaomi Model 23053RN02Y


Android Version: 14
Device Arch: android-arm64_v8a

Screen diagonal is 5.7582854427050965 inches.


Version: Ren'Py 8.1.3.23091805
Early init. took 0.15s
Early init. took 0.15s
Attempting to sync your saves to/from stock ANDROID_PUBLIC location...
Android search paths:
/storage/emulated/0/Android/data/chasingsunsets.hotzone18.com/files/../../../../
HotZone/RenPy_Saves/chasingsunsets.hotzone18.com/game
/data/user/0/chasingsunsets.hotzone18.com/files/game
Loader init. took 0.50s
Loader init. took 0.50s
Loading error handling. took 0.87s
Loading error handling. took 0.87s
Loading script. took 6.83s
Loading script. took 6.83s
Saving to
/storage/emulated/0/Android/data/chasingsunsets.hotzone18.com/files/../../../../
Documents/RenPy_Saves/chasingsunsets.hotzone18.com
Loading save slot metadata. took 1.21s
Loading save slot metadata. took 1.21s
Loading persistent. took 0.04s
Loading persistent. took 0.04s
Set script version to: (8, 0, 3)
- Init at scripts/features/csphone/csphonedefs.rpyc:10 took 0.26228 s.
- Init at 00images.rpyc:55 took 0.70609 s.
- Init at tl/IlleHZ/replaceText.rpyc:1 took 0.69162 s.
Running init code. took 2.06s
Running init code. took 2.06s
Loading analysis data. took 0.12s
Loading analysis data. took 0.12s
Analyze and compile ATL. took 0.17s
Analyze and compile ATL. took 0.17s
Reloading save slot metadata. took 0.85s
Reloading save slot metadata. took 0.85s
Index archives took 0.00s
Index archives took 0.00s
Dump and make backups. took 0.00s
Dump and make backups. took 0.00s
Cleaning cache. took 0.00s
Cleaning cache. took 0.00s
Making clean stores. took 0.00s
Making clean stores. took 0.00s
Initial gc. took 1.11s
Initial gc. took 1.11s
DPI scale factor: 1.000000
Creating interface object. took 0.01s
Creating interface object. took 0.01s
Cleaning stores took 0.00s
Cleaning stores took 0.00s
Init translation took 1.15s
Init translation took 1.15s
Build styles took 0.02s
Build styles took 0.02s
Load screen analysis took 0.15s
Load screen analysis took 0.15s
Analyze screens took 0.00s
Analyze screens took 0.00s
Save screen analysis took 0.00s
Save screen analysis took 0.00s
Prepare screens took 0.38s
Prepare screens took 0.38s
Save pyanalysis. took 0.00s
Save pyanalysis. took 0.00s
Save bytecode. took 0.00s
Save bytecode. took 0.00s
Running _start took 0.01s
Running _start took 0.01s
Interface start. took 1.41s
Interface start. took 1.41s

Initializing gles2 renderer:


primary display bounds: (0, 0, 2356, 932)
swap interval: 1 frames
Fullscreen mode.
Vendor: "b'ARM'"
Renderer: b'Mali-G52 MC2'
Version: b'OpenGL ES 3.2 v1.r32p1-01eac0.52688e0652bc37eab85ce86c674ab12f'
Display Info: None
Screen sizes: virtual=(1920, 1080) physical=(2356, 1080) drawable=(2356, 1080)
Precompiling shader ('sgwni.dreamy_zoom', 'sgwni.dreamy_zoom'):
Traceback (most recent call last):
File "renpy/gl2\gl2shadercache.py", line 356, in load
File "renpy/gl2\gl2shadercache.py", line 278, in get
File "gl2shader.pyx", line 230, in renpy.gl2.gl2shader.Program.load
File "gl2shader.pyx", line 213, in renpy.gl2.gl2shader.Program.load_shader
renpy.gl2.gl2shader.ShaderError: 0:45: S0001: Type mismatch in arithmetic operation
between 'float' and 'int'
Precompiling shader ('renpy.geometry', 'sgwni.dreamy_zoom'):
Traceback (most recent call last):
File "renpy/gl2\gl2shadercache.py", line 356, in load
File "renpy/gl2\gl2shadercache.py", line 278, in get
File "gl2shader.pyx", line 230, in renpy.gl2.gl2shader.Program.load
File "gl2shader.pyx", line 213, in renpy.gl2.gl2shader.Program.load_shader
renpy.gl2.gl2shader.ShaderError: 0:45: S0001: Type mismatch in arithmetic operation
between 'float' and 'int'
Maximum texture size: 4096x4096
controller: '05000000660600008808000001000000' 'uinput-fpc' 1
Total time until interface ready: 17.49812126159668s.
Hid presplash.
controller: '05000000660600008808000001000000' 'uinput-fpc' 1
Screen sizes: virtual=(1920, 1080) physical=(2356, 932) drawable=(2356, 932)
Precompiling shader ('sgwni.dreamy_zoom', 'sgwni.dreamy_zoom'):
Traceback (most recent call last):
File "renpy/gl2\gl2shadercache.py", line 356, in load
File "renpy/gl2\gl2shadercache.py", line 278, in get
File "gl2shader.pyx", line 230, in renpy.gl2.gl2shader.Program.load
File "gl2shader.pyx", line 213, in renpy.gl2.gl2shader.Program.load_shader
renpy.gl2.gl2shader.ShaderError: 0:45: S0001: Type mismatch in arithmetic operation
between 'float' and 'int'
Precompiling shader ('renpy.geometry', 'sgwni.dreamy_zoom'):
Traceback (most recent call last):
File "renpy/gl2\gl2shadercache.py", line 356, in load
File "renpy/gl2\gl2shadercache.py", line 278, in get
File "gl2shader.pyx", line 230, in renpy.gl2.gl2shader.Program.load
File "gl2shader.pyx", line 213, in renpy.gl2.gl2shader.Program.load_shader
renpy.gl2.gl2shader.ShaderError: 0:45: S0001: Type mismatch in arithmetic operation
between 'float' and 'int'
Maximum texture size: 4096x4096
Flip failed error(b'unable to show color buffer in an OS-native window (call to
eglSwapBuffers failed, reporting an error of EGL_BAD_SURFACE)')
Screen sizes: virtual=(1920, 1080) physical=(2356, 932) drawable=(2356, 932)
Precompiling shader ('sgwni.dreamy_zoom', 'sgwni.dreamy_zoom'):
Traceback (most recent call last):
File "renpy/gl2\gl2shadercache.py", line 356, in load
File "renpy/gl2\gl2shadercache.py", line 278, in get
File "gl2shader.pyx", line 230, in renpy.gl2.gl2shader.Program.load
File "gl2shader.pyx", line 213, in renpy.gl2.gl2shader.Program.load_shader
renpy.gl2.gl2shader.ShaderError: 0:45: S0001: Type mismatch in arithmetic operation
between 'float' and 'int'
Precompiling shader ('renpy.geometry', 'sgwni.dreamy_zoom'):
Traceback (most recent call last):
File "renpy/gl2\gl2shadercache.py", line 356, in load
File "renpy/gl2\gl2shadercache.py", line 278, in get
File "gl2shader.pyx", line 230, in renpy.gl2.gl2shader.Program.load
File "gl2shader.pyx", line 213, in renpy.gl2.gl2shader.Program.load_shader
renpy.gl2.gl2shader.ShaderError: 0:45: S0001: Type mismatch in arithmetic operation
between 'float' and 'int'
Maximum texture size: 4096x4096
Flip failed error(b'unable to show color buffer in an OS-native window (call to
eglSwapBuffers failed, reporting an error of EGL_BAD_SURFACE)')
Screen sizes: virtual=(1920, 1080) physical=(2356, 932) drawable=(2356, 932)
Precompiling shader ('sgwni.dreamy_zoom', 'sgwni.dreamy_zoom'):
Traceback (most recent call last):
File "renpy/gl2\gl2shadercache.py", line 356, in load
File "renpy/gl2\gl2shadercache.py", line 278, in get
File "gl2shader.pyx", line 230, in renpy.gl2.gl2shader.Program.load
File "gl2shader.pyx", line 213, in renpy.gl2.gl2shader.Program.load_shader
renpy.gl2.gl2shader.ShaderError: 0:45: S0001: Type mismatch in arithmetic operation
between 'float' and 'int'
Precompiling shader ('renpy.geometry', 'sgwni.dreamy_zoom'):
Traceback (most recent call last):
File "renpy/gl2\gl2shadercache.py", line 356, in load
File "renpy/gl2\gl2shadercache.py", line 278, in get
File "gl2shader.pyx", line 230, in renpy.gl2.gl2shader.Program.load
File "gl2shader.pyx", line 213, in renpy.gl2.gl2shader.Program.load_shader
renpy.gl2.gl2shader.ShaderError: 0:45: S0001: Type mismatch in arithmetic operation
between 'float' and 'int'
Maximum texture size: 4096x4096
Flip failed error(b'unable to show color buffer in an OS-native window (call to
eglSwapBuffers failed, reporting an error of EGL_BAD_SURFACE)')
Entered background. --------------------------------------------

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