Grand Theft Auto Vice City Strategy Guide - Text
Grand Theft Auto Vice City Strategy Guide - Text
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That's just. about where. you.come in. There are cars to.jack, mis-
sions to complete, jobs to do for people, sights to see, properties
to purchase, extra (and fun) stuff to play around with, new
weapons (even a few tools), a few changes of clothing, and
many new acquaintances to meet—friends who can help you
create your own criminal empire in Vice City.
Basics
This section gives you a broad overview of the contents of Grand-Theft-Auto:Vice City. We provide the details.on
some of the more basic mechanical aspects of the game, plus the various things you can do around town. If
you're looking to get right into the heart of the matter, though, then check out our walkthrough strategy for the
Main Story missions, as well as the Property Asset and Extra jobs. If you want to relax and mess around a bit, flip right
to the Bonus Stuff chapter for specifics on the secret diversions hidden around the city.
Po OONTROLS o a S S
Setup 1 (default) In Car Setup 1 (default) On Foot
Change Radio Stations SELECT Camera Modes Look Forward E
Vehicle Control
Vehicle Control/lean
9 « Movement ES) Run
WHAT'S NEW?
VEHICLES PROPERTY
Motorcycles! Yes, you can now cruise the streets on your You can purchase real estate around Vice City. Pick up
own personal bike and pop a wheelie past the cop a Save House of your choice. You'll get multiple
cars. These two-wheeled rides also provide the ability to garages, a place to save, and storage for all the good-
fire straight. ahead with certain weapons—something ies you've earned from collecting Hidden Packages at
you cannot do in any car or truck. several locations. All Save House locations are available
for purchase from the beginning of the game, except
You can even take to the airin Vice City. Fly helicopters for those on the Mainland. These open after the “Phnom
anda seaplane: There are also several different types of Penh’’86” mission once the roadblocks have been
new cars, as well as some. new radio controlled vehicles. removed.
There are some new opportunities and hazards, too. Tires You can also purchase certain pieces of real estate that
can now be shot out. (Watch out, the police will deploy have missions tied to them (indeed, you must to finish
spike strips!) You can take out the driver of a vehicle with the main story). Very often, when you complete these
some accurate shooting. Control becomes increasingly missions, the property will begin to generate revenue for
difficult with each blown tire, and driving a vehicle with you, which you can cruise by and pick up any time.
four blown tires is nearly impossible. These are called Asset Properties.
ASSET PROPERTIES
At the beginning of the game, the Asset Properties are not purchasable (indicated by the red
w ee
house icon in front of them). The house icon turns green and the Properties become purchasable
after completing “Shakedown” in Tommy's Protection Ring missions. You must perform certain tasks
before certain Properties begin generating daily cash. These details are listed below.
Boatyard
The Boatyard in Viceport can be purchased for $10,000. Once
“Checkpoint Charlie” is complete, it will generate $2000 max per day.
Other benefits include free boats.
Kaufman Cabs
This Little Haiti cab company costs $40,000, but once purchased, it will generate $5000
max per day. and allow you. to take the three Kaufman Cab missions. Complete these
missions to unlock the Zebra Cab, which will appear in the Kaufman Cab building.
Car Showroom
Sunshine Autos in Little Havana costs $50,000. It generates $1500 a day per import/export
board completed ($6000 in total), includes a free Pay `n’ Spray on the property, provides
a Save House + four garages, and unlocks the Vice City Racer missions.
Print Works
Purchase the Print Works in Little Haiti for $70,000. Once its mission strand is complete,
it will generate $8,000 max per day. Completing these missions is also G prerequisite to
access the finale of the Main Story missions.
Film Studio
Purchase the Film Studio on Prawn Island for $60,000 and it will generate $7,000 max per
day once its mission strand is complete.
The Malibu
The Malibu Club in Vice Point has a steep price of $100,000. However, once its mission
strand is complete, it will generate $10,000 max per day. Owning this institute is a prerequi-
site to the finale.
Pole Position
The Pole Position in Washington Beach will set you back $30,000, but once you spend $600 on
the dancer in first room in the open hallway, the property will generate $4000 max per day.
Make sure you check out the room in the back of this hallway,
as well!
SAVE HOUSE PROPERTIES
The following are non-Asset properties that can be purchased from the beginning of the game and after
“Shakedown” (Mainland Properties). Save your progress at these locations using the Save Tape. You can alsostore
your vehicles at some.
Skumole Shack
Costs $1000 and is located
Downtown, on a rooftop that’s
down the street and around
the corner north of the Biker Bar.
WHEELIES, STOPPIES,
AND TWO WHEEL BONUSES
You will see Wheelies, Stoppies, and Two Wheel bonuses on the Stats menu. The
Two Wheel challenge is done in any four-wheel vehicle. See how long you can
maintain a vehicle on its side while riding on two wheels! Bonuses are awarded for
beating your own best time for all these tricks. Use any Motorcycle to pull off a
Wheelie. Pull back on the Control Stick, gas if up, and then ride it out as long as
you can. The Stoppie is performed on any two-wheeled cycle, except the Harley-
type bikes. Reach a maximum speed on the cycle, then press both brakes (hand
and regular brakes) at the same time while leaning forward. Lean forward and back-
ward to maintain the balance and see how long you can hold the Stoppie.
W
ROBBING SHOPS
You can knock over some Vice City shops for cash and a piece of the 100% completion of
the game! Simply walk into one of the following shops, then target (but don't shoot) the
cashier, and he'll promptly fork over cash. The longer you hold your aim, the more money he
coughs up, until three stacks of cash have been dispensed. Shoot him before letting up your
aim and he won't hit the alarm. Either way, the cops will be on the way, so get out of there
quickly!
Corner Store Vice Point, one block north of the Shady Points Hospital.
Dispensary + (Pharmacy) Vice Point, one block west of the Corner Store.
Jewelry Store Vice Point,just east of bridge to Leaf Links Country Club.
Gash North Point Mall
Music Store North Point Mall
Jewelry Store North Point Mall
Hardware Store North Point Mall
Bunch of Tools (Hardware) Washington Beach, on peninsula west of Washington Beach Police Department.
Ryton Aide Pharmacy Little Haiti, next to Pay ‘n’ Spray.
Pharmacy Downtown, on the street between Love Fist’s Studio and Rock City.
Jewelry Store Downtown, on the street between Love Fist’s Studio and Rock City.
Deli Little Havana, one street north of Ryton Aide.
Doughnut Shop Little Havana, on the corner south of Cherry Popper.
Laundromat Little Havana, west of the Print Works.
Screw This (Hardware) Little Havana, between Umberto’s and Sunshine Autos.
CLOTHING STORES
There are 10 different outfits that can be worn anytime after unlocking them. The following is a list of Tommy’s
growing wardrobe and where they are located.
me
100% COMPLETION
To reach 100% completion (indicated on the stats menu), you must complete
all of the following challenges:
EXTRA MISSIONS
In addition to the missions tied to real estate, there are also several Extra
missions—everything from Helicopter checkpoint races to a demolition
derby arena.
OTHER GOODIES
Building interiors are accessible (including a large mall to explore). Inside
areas are key locations for many missions, as well as for some less obvious purposes—like buying food to gain health.
The map in Vice City is very tight. You'll find the in-game map especially handy for finding your way around town.
There are gang wars in Vice City, but you can save the Cuban or Haitian missions until attempting full completion of
the game, so you won't have to deal with quite so many random people on the streets gunning for you.
Vice City’s targeting system makes combat on foot very manageable. If you're a type that usually has a hard time
aiming, you'll find it easy to deal with in this town.
WANTED LEVEL
Any illicit activities you perform while out in public have the potential of
arousing police interest. This is measured by your Wanted Level, which
ranges from one star, all the way up to six. Get it to five and the FBI
becomes involved. Reach six and the military shows up to terminate you. y
As soon as-your Wanted Level exceeds a single star, the law pursues you
relentlessly until you take steps to remove some stars. A single star, however,
will elapse On its own overtime; as long as you don’t get into any more
trouble.
SHAKING THE HEAT
There are a few ways to reduce your Wanted Level. You-can find Police
Bribes scattered around the city (see our Police Bribes map in the Bonus
Stuff section of this guide); picking one up lowers your level by
one star.
Another option is to drive into a Pay `n‘ Spray. This not only fixes
your car, but also completely clears your Wanted Level. However,
there is a catch here—your current stars will briefly remain flashing
when you emerge with your shiny new paint job. If you do anything
illegal during this time, your Wanted Level will be fully reinstated.
Keep that in mind if you just made a narrow escape from the military
and some guy cuts you off in his moped. It’s probably not worth it.
If you get busted by a cop or the FBI, you'll wind up at the local Police
Station; again, minus your weapons and cash. The military has no interest
in busting you; they'll simply blast you.
You must now also be wary of the cops on foot—they will open your car
door and bust you much quicker than they did in Liberty City. Perhaps
there’s better training in Vice City.
CRIME &
& PUNISHMENT a
WANTED LEVEL BREAKDOWN
The following is what to expect from Vice City heat.
This is a low-level alert; any cop on foot or in a passing Police cruisers arrive quickly and violently, the helicopter
cruiser will follow you. If they pull you out of a car or never pauses to take a shot at you, Tire Strips are pushed
knock you down to the ground, you’re busted. Find one out onto the roads, and SWAT teams in Enforcers jump into
Bribe or lay low for a while to shake this minor offense. the action (packing Uzis and Colt 45s). If they catch you,
The police carry Colt 45s and Nightsticks. the bamboo under the fingernail treatment is likely. Also
watch out for SWAT troops roping out of helicopters.
GETTING AROUND
ON FOOT
Yes, it’s true, you'll occasionally have to give up your lead foot and hike around the city.
There aré many good reasons to do this: You can.access areas difficult or impossible to reach in vehicles;
fighting is easier with all of your available weapons, and you can escape pursuit more ae :
Also, fairly obviously, being on foot is your ticket to a new vehicle.Jacking a car k is gmpie, and you're limited onl
what happens to be around when you want a new ride.
Running improves your endurance over the course of the game. OaS initiallywears out fairly quickly, but i
tually able to travel great distances at a good clip on foot. This is pretty handy in more than a toy situation
Using weapons while on foot is alsoion" or Boe, hy in some missions, and it’s ©
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Shoes CITY INN
CRUISING THE STREETS
Vehicles are at the heart of the game—theyre everywhere. There are boats at the docks,
helicopters on landing pads, and cars and motorcycles all over the city, just waiting for your
tender ministrations (or mid-traffic carjackings and rampant abuse, whichever you prefer). Basics
Taxi Rides
A mysterious Kaufman Cab shows up outside of the Hospital or Police Station after
being Busted or getting Wasted on a mission. Enter the cab with the large arrow
above it, and for a mere $9, it will whisk you to the location where you picked
up the job you failed. It’s a cool little feature that gets you back on the job
quicker.
It’s also possible to do a diving bail out, which means you can use cars as
giant mobile explosives if you feel the need. To bail out of a vehicle, you
need Speed + Triangle.
Garages
If you find a vehicle that you particularly like, take it to one of your garages
and store it. If you have several Save Houses, then you can store multiple
vehicles. It’s handy to. have a variety of rides around when you need a
specific kind (fast cars for some missions, more durable trucks or vans for
others).
Motorcycle Drive-bys
Keep in mind that motorcycles make better gun platforms than most
other vehicles, You can shoot forward on a bike, which enables you
_ to chase down targets and destroy their vehicle from behind—
something you cant do while shooting out the side windows of the
other vehicles.
Earliest Chopper
The earliest you can take to the Vice City skies is immediately after the roads blocks
are removed, allowing you access to the mainland. This happens during "Sir, Yes, Sir"
(Colonels Missions). Provided that you've done a lot of side work and have $14,000
burning a hole in your pocket, purchase the Hyman Condo (near Hyman Stadium in
north Downtown) for the said amount, then enter via the roof
access door near the Save Tape. On the rooftop, you'll
find a helipad with your very own Maverick!
Weapons
Ah, yes... the tools of rampant mayhem and abuse. There
are plenty of guns in Vice Cify—ranging from the very
impressive and high-powered chaingun, down fo the
more modest and familiar pistol.
CAMERA
Only available in the “Martha's Mug Shot” mission, the
camera is used to capture and frame a congressman
engaged in an indecent act.
BRASS KNUCKLES
These linked metal rings with holes for the fingers are
worn for rough fighting. This variety is actually made
with Steel, Bouncers at The Malibu carry them. They
can also be found as a weapon pick-up behind the
Moonlight Hotel on Ocean Drive.
CLEAVER MACHETE
The Cleaver is a heavy cutting tool The Machete is a large, heavy-blad- —
with a broad blade, used by butchers— ed knife that’s usually used for cut-
and Tommy Vercetti. They're avail- ting down dense underbrush; how-
able for purchase from the start of ever, it can also be used to shorten
the game at any Tool shop. Get one ` tall people. The bartender at the
at no cost behind the north pizza Pole Position Club carries oneof
restaurant. these. You can also buy them in Tool
shops after completing Rosenberg’s
third job, “Jury Fury.”
KATANA CHAINSAW
The Katana is an Asian Ninja sword The Chainsaw is a portable power
with a long, curved, single-edged tool with a rotating chain of cutting
blade. Press and hold the Circle teeth. Aside from its traditional asso-
Button to carry this weapon above ciation with lumber tasks, this tool
your head, then release the button can be used for making a bloody
to swing. During combat combina- mess out of anyone that stands in
tions, you can run someone through, your way.
killing them instantly, Purchase
Katanas from Tool shops, or find one
free at the Tarbrush Café in North
Point Mall. There’s also one in Diaz’s
next-door neighbor's garage on
Starfish sig
PROJECTILES (SLOFE 4)
Weapon slot four is reserved for the thrown explosives category. Press and
hold the Circle Button, then release it to toss the projectile of choice. The
longer you hold the button down, the farther the throw. You cannot run
and throw projectiles at the same time.
GRENADES TEARGAS
These small bombs detonate within This volatile gas canister Causes irrita-
a certain amount of time after leav- tion of the eyes, a heavy flow of
ing the user's hand. Great for tears, and temporary blindness.
destroying vehicles and stopping Teargas is usually used in warfare or
large crowds, you can eventually by the police. Persons caught in the
purchase grenades from Ammu- cloud will first lose their armor, and
Nation, or get free ones from the then their health. Find this weapon
Basketball court near the Ice Cream outside the Beach police station.
Factory.
MOLOTOV BOMB/DETONATOR
A Molotov is a bottle filled with gaso- The bomb and detonator is nothing
line and plugged with a saturated more than a regular grenade with a
rag for a wick. This bomb is ignited detonation device. Throw the bomb
and hurled as a poor man’s as you would any projectile
grenade. Persons or objects hit by weapon, then press the Circle Button
this weapon will begin to burn, caus- again (the detonator will appear in
ing firefighters to respond. Molotovs the weapon slot once the bomb
are available only at the Taco Shop leaves your hand) to detonate the
downtown—must be the secret to bomb. This gives you. plenty. of time
their hot sauce. to get away from the blast. You can
buy these at Phil's Place once
you've acquired the property.
PISTOL (SLOT 5)
The pistol slot allows you to carry one of the following handguns.
COLT 45
Used by the U.S. Army for over 80 years, this durable
pistol has a heavy slide and bolt that slams back and
forth with each shot. Expect less accurate hits than
those you'll get with the Python. You can buy Colt 45s
from the start of the game at Ammu-Nation.
COLT PYTHON
This elite, double action, swing-out cylinder revolver
has a 6-inch barrel and fires .357 magnum rounds. The
length of the barrel translates into incredible accuracy
and one-hit kills. You can buy them at Ammu-Nation
after the “Rub Out” mission. You cannot walk or run
when shooting this revolver.
SHOTGUN (SLOT 6)
Slot 6 is for carrying one of the following shotguns. You cannot run while firing shotguns.
UZI (SLOT-7)
Only one of the following Uzis can be held at a time, and only the Tec9 and the Uzi 9mm can be fired while running.
Holding down the Circle Button for long periods of time to shoot decreases your accuracy, so let up from time to
time to fire again—you'll score more hits.
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UZI 9MM
This ergonomic submachine gun has its magazine
housing inside the pistol grip, making if easier to reload
in tight situations. Find this Uzi behind the Pay `n’ Spray
in Washington, across from the Biker Bar. There’s
another one in front of the thugs’ hangout on Prawn
Island. :
MP5
The MP5 submachine gun utilizes a delayed blowback
technology—this variety of weapons provides a
greater degree of accuracy. Numerous military and
law enforcement-units in more than 60 nations use the
MP5, firmly establishing the MP5 as the world’s most
recognizable submachine gun. You can fill Slot 7 with
an MP5 if you're good enough to fake one from an
FBI agent.
RUGER COLT M4
This rifle is found during the third Intended for use by Special
Cuban job and the third job for the Operations forces and other select
Colonel: It excels as-a-deadly distant members of the military, the Colt M4
shooter, as well as a close combat is now available to criminals in Vice
weapon. If you don’t have a sniper City. The M4 has full-auto capabilities
rifle, don’t sweat it—this one will do and a sighting system. These deadly
the job. ~ weapons are found in the slums:of
Little Haiti, behind a house near
Umberto’s Café in Little Havana, in
the basement of your Mansion, and
inside Studio B on Prawn Island.
HEAVY METAL (SLOT9) z
Tommy can hold only one of the following implements of mass destruction
at a time. These weapons are heavy, so expect very slow movement when
armed with one.
ROCKET FLAME-THROWER
LAUNCHER Yes, indeed... this weapon throws
It's pretty self-explanatory: it launch- flames. Avoid running into an area
es rockets. Just don't stand too close that has been engulfed in flames
to the target or you'll become part and don’t touch the burning victims
of the mess. Buy them at Phil’s Place as they run frantically from the infer-
once you've acquired that property. no. The Flame-thrower is found right
Also, look for one cooling off in the out in the open, alongside a south
pool of the Hooker Inn (near the air- road in the Docks area of Viceport.
port). There's another one in an unlikely
place: the Rock Star pool on Starfish
Island.
M60 MINIGUN
The Army's general-purpose Better.known.as:the Gatiling Gun,
machine gun, which entered service the Minigun was declared obsolete
in. the 1950s, is lightweight and easy by the U.S. Army in 1911 after 45
to carry considering its size—it’s years of service to the Army. The
meant to be operated by two sol- advent of the automatic machine
diers. Buy one at Phil’s Place, or be gun put it out of service, but with
adventurous and find the one in the your help, it will reach the top of the
left tower at Fort Baxter Air Base. ranks again, here in Vice City.
Purchase Mini Guns at Phil’s Place
after acquiring his estate.
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SNIPER: SLOT 10
There are two sniping weapons, and only one can be held in Slot 10 at a time.
SNIPER RIFLE
This is a single shot rifle with a scope. The PSG-1 disproves the widespread
It’s slow on the reload, but gets the prejudice that optimal firing accura-
job done. You can buy it af an cy can be achieved only with single
Ammu-Nation or pick one up from loaders. The PSG-1 is said to be the
Diaz's maze, outside his mansion. most accurate semi-auto in the
There’s another behind the Tollbooth world. Find one next to the Kaufman
on the last bridge to the beach from Cab billboard in Little Havana (near
the mainland. Umberto’s Café) or purchase it from
the Downtown Ammu-Nation for an
A variety of pickups are scattered about Vice City to help you in a variety
of ways.
RAMPAGES
Grab one of these Skull icons to initiate a mini mission.
Typically, these involve causing some specific type of
mayhem within a limited time span. Don’t worry if you
fail, you can always find the Rampage icon later and
attempt it again.
WEAPONS JJ"
Vehicle
Whether you’ Te lookið for «a two-door compac speed
z motorcycle, helicopter, or even a garbage truck, you've col >
the right place! We have everything you need for a low, low ce.
We're Diversified Dealers! :
Handling: @0000000
Cornering: @000000
FEATURES & COMMENTS ;
Small, light, and low to the ground, this puppy scoots. If you-see one of these, take it!
cu si N HERMES
-CoolFactor: 000000000
ie Spaai @O898098
Handling: 88308
Cornering: @00000
FEATURES & COMMENTS
It has a flame paint job. What more could you want?
HERMES
MANANA =
eco
gap RUSS
RPRARE Cae
PE EFEO
ge ee een a
Speed: oeeo
Handling: eee
Cornering: @0000
- FEATURES & COMMENTS
Cooler anae a Ne peed Actually, this car is not a bad fide if nothing else
isaround
PHOENIX
Cool Factor. 0000000
Speed: 28608566
Handling: CERERI] —bohicle
Cornering: @000000 Showreom
FEATURES & COMMENTS
This is a great car. If you have a mullet, you'll enjoy it even more!
STALLION VOODOO
Cool Factor: CLII] Cool Factor: SSESOSS
Speed: 00000 Speed: 8640808
Handling: eepe Handling: eege
Cornering: @0000 Cornering: @000
FEATURES & COMMENTS FEATURES & COMMENTS
Not as cool as the Sabre, but it’s a classic. This is one bad ghetto cruiser! Press the L3 Button for hydraulic
lift and lowering; use the Right Analog Stick for left, right, for-
ward, and rear hydraulics. ...And she was SHAKING!
AIRCRAFT
MAVERICK POLICE MAVERICK
Cool Factor. @0000000 Cool Factor: @@@@0@0@
Speed: 0000008 Speed: SOS66OGC@
Handling: LALLI] Handling: EALLILG
Cornering: @©@00000000 Cornering: @000000
FEATURES & COMMENTS FEATURES & COMMENTS
Great for getting around town—or over town. This is a law enforcement aircraft, but without weapons and
no Vigilante mode.
VEHICLE SHOWROOM J
SPARROW VCN MAVERICK
Cool Factor: 0000000 Cool Factor: 00000000
Speed: GSSSSSeeee Speed: SSeSeGeeo
Handling: 68S Handling: 6606
Cornering: 000 Cornering: @S$@6S8008
FEATURES & COMMENTS FEATURES & COMMENTS
This is the choice whirly for all Chopper Checkpoint A Maverick that is Uber-fast, but more sensitive during rolls. It is
Challenges. owned by a Vice City News organization.
BOATS | |
COAST GUARD CUBAN JETMAX
Cool Factor: 00000 Cool Factor: 0000000
Speed: 00000 Speed: 889608
Handling: CEDI L] Handling: S8e309
Cornering: @@@ Cornering: @@
FEATURES & COMMENTS FEATURES & COMMENTS
A water peacekeeper, but it’s not your boat for Vigilantes. If you live after jacking one of these, you won't regret the risk
involved.
DINGHY MARQUIS
Cool Factor: 000 Cool Factor: S9SSSSe0e
Speed: ALL] Speed: @6S62
Handling: @66e Handling: Seee6
Cornering: @@@ Cornering: @®@
FEATURES & COMMENTS. FEATURES & COMMENTS
The Dinghy can be spotted during watery Wanted Levels, but This is why you came fo Vice City: to get away!
you cannot initiate any Vigilante missions from this craft.
REEFER RIO
Cool Factor: @@@@ Cool Factor: ®@00000000
Speed: S06 Speed: 808e
Handling: gage Handling: ege
Cornering: ©® Cornering: @@@
FEATURES & COMMENTS FEATURES & COMMENTS
Great for dragging nets or getting your leg chomped by an ...And-when she shines, she really shows you all she can.
enormous shark. Oh, Rio, Rio... dance across the Rio Grande!
SPEEDER SQUALLO
Cool Factor: LELLI] Cool Factor: SSSSSSSSGOS
Speed: 000000 Speed: SESSSSS0080
Handling: 8866 Handling: S¢Oe6E
Cornering: @®@ Cornering: @00000
FEATURES & COMMENTS FEATURES & COMMENTS
Good speed for a boat, but cornering is a skill you_must learn. Double outboard nautical excitement. Comes standard with
spare cement shoes for your late-night boating adventures.
TROPIC
Cool Factor. 00000090
a
Speed: (ILLL)
Handling: 0000 tole—
Cornering: @@ Sheu Yo o at
FEATURES & COMMENTS
Get away... just leave the mainland for a while and take it easy.
HIGH PERFORMANCE
BANSHEE BLOODRING BANGER
Cool Factor: @0 000000 Cool Factor: @@@@0606
Speed: SSSOS608 Speed: C00008080.
Handling: 208866806 Handling: CLALIT]
Cornering: @0000000 Cornering: ©0000
FEATURES & COMMENTS FEATURES & COMMENTS
Not exactly rare, but you won't be complaining once you're Takes a lickin’ and keeps on kickin’. Enter the Bloodring chal-
behind the wheel! lenge at the Arena after 80m and get behind the wheel of a
Banger for some demolition derby delight!
CHEETAH COMET
Cool Factor: @00000000 Cool Factor: ®@00000000
Speed: SS OS8SS3SE Speed: SSSBSTESSS
Handling: 636889896 Handling: SSSOOSES
Cornering: @00000000 Cornering: @0000000
FEATURES & COMMENTS FEATURES & COMMENTS
Jack one of these during a Wanted Level 3, then trigger the The Comet is fast and handles well, but it’s,also very fragile.
Vigilante Missions from inside by pressing the R3 Button. Bust
the bad. guys in style!
HOTRING RACER :
DELUXO Cool Factor: @@@@@@6ee@
Cool Factor: 000000000 Speed: S66S0S88E6
Speed: CELLE I) Handling: GSSBSSSS
Handling: OS$69668990 Cornering: @000000
Cornering: @00000000
FEATURES & COMMENTS
FEATURES & COMMENTS Handbrake cornering is key to moving ahead of the pack in
Going back in time... this is one of Vice City’s coolest cars! the Hotring. Collect the cars needed for the Showroom’s
fourth garage and you could be driving this on the streets of
Vice City!
STINGER
INFERNUS Cool Factor: @000000
Cool Factor: @00000000 Speed: GOSSOe
Speed: SOSS3S E86 Handling: LETELT)
Handling: SOSS6S8580 Cornering: @0000000
Cornering: @00000000
FEATURES & COMMENTS
FEATURES & COMMENTS This is the ultimate ride for cruising the beach. It’s an awe-
Who's bad?! some convertible sports car! Chicks dig it.
Sie ee a, aos
ADMIRAL ESPERANTO
Cool Factor: Cool Factor: @@@
Speed: Speed: SSe6
Handling: Handling: 838s
Cornering: Cornering: @@6@
FEATURES & COMMENTS FEATURES & COMMENTS
A well rounded, old, luxury 4-door. This two-door midsize is a great car if yo like fishing or
robbing liquor stores.
GLENDALE GREENWOOD
Cool Factor: @@@@ Cool Factor: @@
Speed: aeeoa Speed: LELLLL]
Handling: D8S86S Handling: eegee
Cornering: @00000 Cornering: @00000
FEATURES & COMMENTS FEATURES & COMMENTS
Not a bad ride... Jack one today! The four-door version of the Virgo.
IDAHO OCEANIC
Cool Factor: @@ Cool Factor: 682
Speed: 888 Speed: @6e66
Handling: SEED Handling: eoe
Cornering: @0000 Cornering: ©0000
FEATURES & COMMENTS FEATURES & COMMENTS
It’s a big beater, but has only two doors. What were the A classic!
manufacturers smoking?
PERENNIAL REGINA
Cool Factor: @ Cool Factor: @
Speed: GOs Speed: E30
Handling: S668 Handling: CE
Cornering: @@®@ Cornering: @@@
FEATURES & COMMENTS FEATURES & COMMENTS
It has the paranormal ability to make anyone who enters it Nicer than the Perennial, but still a station wagon.
wish they had a minivan.
SENTINEL XS SENTINEL
Cool Factor: 0000000 Cool Factor: BOs
Speed: 00000000 Speed: Boe
Handling: 880989008 Handling: 0000
Cornering: @©@000000 Cornering: ©0000
FEATURES & COMMENTS FEATURES & COMMENTS
Not as flashy as some of the higher-performance vehicles, but The average car for the average Joe.
this import has good speed and handling.
ed ade
| Sheu room
WASHINGTON |
Ee e.
Cool Factor: @@ Cool Factor: @@®@
Speed: 686668 Speed: 686
Handling: eegee Handling: S866
Cornering: ©0000 Cornering: @@@@
FEATURES & COMMENTS FEATURES & COMMENTS
This two-door midsize vehicle is a notch above average. Not as cool as the Washington those FBI guys are
driving, but keep dreaming.
MISCELLANEOUS z
BAGGAGE HANDLER CADDY
Cool Factor: @ Cool Facior:. @®@000000
Speed: ege Speed: 68
Handling: 00000 Handling: CERLA
Cornering: ©0000 Cornering: ©0000
FEATURES & COMMENTS FEATURES & COMMENTS
Although it’s a very interesting addition to the series, you The best mode of transportation on the greens—the only
probably still don't want to use it as a getaway car. However, mode if you're in Bath, NC!
it’s still handy if you're stuck at the airport without a ride.
VEHICLE SHOWROOM į} EA
FAGGIO FREEWAY
Cool Factor: Cool Factor: COELI 96668
Speed: ® Speed: SCSSOSSO
Handling: S608 Handling: ERELL)
Cornering: ©0000 Cornering: @000
FEATURES & COMMENTS FEATURES & COMMENTS
Man, get off that thing before someone sees you! Although, The Freeway is a cut above the Angel.
this is your only choice if you have a DUI.
CABBIE ENFORCER
Cool Factor: @@@ Cool Factor: @@@@@
Speed: e0eeeee Speed: S660
Handling: S668 Handling: SeEéoe@
Cornering: @@ Cornering: @@@®@
FEATURES & COMMENTS FEATURES & COMMENTS
Press R3 to begin Taxi Driver; however, this cab rolls over in the Press the R3 Button to trigger the Vigilante missions. Whenever
corners rather easily. you exit an Enforcer, you emerge with full Body Armor (you'll
probably need it).
FBI RANCHER
Cool Factor: 0000000 FBI WASHINGTON
Speed: SS60686 Cool Factor: @@@@@
Handling: SEese26 Speed: S6C8368
Cornering: @0000 Handling: 880008
FEATURES & COMMENTS
Cornering: @000000
Press the R3 Button to trigger Vigilante mode. This vehicle han- FEATURES & COMMENTS -
dles very well for a vehicle of its size. Press the R3 Button to begin the Vigilante missions. The L3
Button starts and stops the siren.
C
veicone
1oviceenNN
`
wS TAY
3
FIRE TRUCK
ULTIMATE VEHICLE
Cool Factor: 000000000
Cool Factor: 0000000000
Speed: eee0
Speed: SSCSE6E968
Handling: @@@
Handling: 66960669686
Cornering: @@@
Cornering: @000000000
FEATURES & COMMENTS
FEATURES & COMMENTS
You can’t participate in the Fire Truck missions without a Fire
Once you've figured out how to get it (tio: the solution is hidden
Truck. Press the R3 Button to begin and then L3 (quickly) to
somewhere in this guide), press the R3 Button to begin the
trigger the sirens. Use the Circle Button to turn on the forward
Vigilante mission “Brown Thunder.’
hose and put out some fires.
ZEBRA CAB
TAXI
Cool Factor: @0000000
Cool Factor: @@®@ Speed: SOSSSE0HOS
Speed: @8S068 Handling: 6086
Handling: SSe Cornering: @@@
Cornering: @0000
FEATURES & COMMENTS
FEATURES & COMMENTS Once you've unlocked this bad boy, your fares will never
This is the best vehicle to use in the Taxi Driver missions. Press complain about how long it took you to reach their destina-
the R3 Button to start. tion (press R3 for Taxi Driver).
VEHICLE SHOWROOM }E
RUC VEHICLES
RC BANDIT RE BARON |
Cool Factor: @@ Cool Factor @@@
Speed: ee Speed: SSS6E8CEE
Handling: @@ Handling: CILLEI]
Cornering: @@®@ Cornering: @®@
FEATURES & COMMENTS FEATURES & COMMENTS
Find the correct Top Fun Van (Dirt Bike track) and crank up Find the right Top Fun van (on the top floor of the large o
the action! Press the Circle Button to detonate, and use the carpark next to the North Point Mall in Vice Point), then hopiin —
Handbrake to get ahead of the pack in the turns. and zip around the city from the front seat of a van.
RC RAIDER
Cool Factor: @@@
Speed: @e
Handling: Se
Cornering: ©0000
FEATURES & COMMENTS
Find this Top Fun van at the airport to begin the RC Raider
challenge. The Raider is a blast, once you get past the large
learning curve. Press the Circle Button to abort your flight.
PATRIOT
RANCHER
Cool Factor: 000000
Speed: CERED] Cool Factor: 00000
Handling: 80668 Speed: SO698
Cornering: @00000 Handling: 83868
Cornering: @@@
FEATURES & COMMENTS
The Patriot is heavy, durable, and climbs like a billygoat. - “FEATURES & COMMENTS
This is à great off-road vehicle. Find one by the Dirt Bike track
to begin a 4x4 challenge. :
SANDKING
Cool Facto: @00000000 Cobiote
speed: ©0000 Showroom
Handling: SSSe6ee9 WALTON
Cornering: @00000 Cooiiachor: 000
FEATURES & COMMENTS Speed: eogeee
The Sandking has great cornering for a tall SUV ight.suspen- Handling: 00000
sion). Collect all the cars to fill garage 3 at the Showroom and Cornering: @000
this baby could be yours!
FEATURES & COMMENTS
TRUCKS & BUSES Goodnight, John Boy. Goodnight, Mary Ellen...
BENSON BOXVILLE
Cool Factor: @@ Cool Factor: @@
Speed: S8SG6 Speed: Soe
Handling: 11) Handling: 0e
Cornering: @@@ Cornering: @@@
FEATURES & COMMENTS FEATURES & COMMENTS
Good for. blocking traffic—and moving furniture into all your This is just a commercial box truck—no frills.
new houses!
BUS COACH
Cool Factor: @@ Cool Factor: @®@
Speed: GSS Speed: S38
Handling: ee Handling: 88
Cornering: @@ Cornering: @
FEATURES & COMMENTS FEATURES & COMMENTS
Carries lots of people and still looks good—even if it’s missing You'll love it if you're a drummer. You'll desire something else if
tires and rusting in a lot somewhere. you have any brain cells.
FLATBED LINERUNNER
Cool Factor: @@ Cool Factor: @@@@@
Speed: 000o Speed: 68e@
Handling: S069 Handling: Teee
Cornering: @@@ Cornering: ©0000
FEATURES & COMMENTS FEATURES & COMMENTS
Heavy-duty and durable, but slow. It's big, heavy, and will clear anything in your path (but no
chimp on board).
MULE PACKER
Cool Factor. @@@ Cool Factor: @@®@
Speed: (ALAJ Speed: see
Handling: esee Handling: Dese
Cornering: @@ Cornering: @®@
FEATURES & COMMENTS FEATURES & COMMENTS
Drives just like its name. Not as fun to drive it as if is fo speed up its ramp-like bed for
some serious air!
SECURICAR = SPAND EXPRESS
Cool Factor: @@@@ Cool Factor.: @@
Speed: gase Speed: EAKL]
- Handling: 89688 Handling: LELI]
Cornering: @@®@ Cornering: @@
FEATURES & COMMENTS FEATURES & COMMENTS
Very heavy and durable (almost bulletproof... almost). Offers same day delivery.
'TRASHMASTER YANKEE
Cool Factor: @@ Cool Factor: @®
Speed: 689 Speed: CLIL)
Handling: (IIIJ Handling: CECL)
Cornering: @000 Cornering: @000
FEATURES & COMMENTS FEATURES & COMMENTS
Cooler than driving a Perennial. Moving? Call 1-800-Tommy-Vercetti!
VANS
BURRITO GANG BURRITO
Cool Factor: @@@ Cool Factor: @@@@
Speed: SC608 Speed: 666836
Handling: gege Handling: (LELI
Cornering: @@@ Cornering: @@@
FEATURES & COMMENTS FEATURES & COMMENTS
Not a bad ride for a van. Burrito owned by gang members. Beware of the occupants
when you jack one or else you will lose the van, your life, and
the whole enchilada!
MOONBEAM PONY
Cool Factor: @@ Cool Factor: @@@
Speed: Sees Speed: Beee
Handling: GSS Handling: e686
Cornering: @@@ Cornering: @@®@
FEATURES & COMMENTS FEATURES & COMMENTS
Drive by and laugh at the losers driving the Perennial. No side or rear windows, double door in back, and no rear
seats—great for skin-suit collecting.
z N> ~ i
This is where you take control. Return from the failed money
exchange and visit the Ocean View Hotel to get some rest
(and save your game).
THE PARTY )
Rosenberg tells you about a Colonel named Juan Garcia Cortez, who knows
people around town. To meet with him, you need to attend one of his boat
© Payoff: $100
parties, and that involves getting a new set of clothes to look the part.
(?) Description: Put on your party
clothes and check out the scene
Follow the T-shirt icon on the radar to on the Colonel's boat.
reach Rafael’s, where you can pick
up a snazzy new set of duds (that is to
say, a funky 80s suit).
Once you have the clothes, some-
one will be foolish enough to
leave an unguarded bike just
outside the shop. Now you can
À cruise down to the Colonel's
boat in style. Follow the blip
on your radar to reach
him, and enter the pink
marker before the gate
on the docks.
Once you board the boat, the Colonel apologizes for the incident,
but this doesn’t help you much—you still need to get the money and
the coke back.
Once off the boat, jack one of the cars on the docks and take
Mercedes to the club. It’s a short trip up the strip.
ENE noel
BACK ALLEY BRAWL is m
/ JURY FURY
cme
After the cell phone call, Rosenberg’s pink marker reappears, p- if pos-
© Payoff: $400 sible to go in and talk to him again. There's trou-_
@ Description: Issue a brutal brand ble with Forelli’s cousin, Giorgio—he’s on trial RuNcH
OFTOOLS
of closing arguments to change
mne ici nids. and Rosenberg wants you to go rough up £ M~ e
Follow the remaining yellow blip to the juror next to his car at an
Ocean Beach restaurant. Hit him once and he dashes inside his
vehicle. A truck carrying more hammers cuts him off in the
street. Beat on the juror’s door until it falls to the ground, then
pull him_out and beat him into submission. You can use a
hammer to accomplish both tasks. When you're done, you'll
be rewarded with $400. Sonny calls on the cell shortly after
| this mission to check on the status of his missing money.
RIOT
You need to destroy the three vans inside the compound. Run in and beat up
the security guard, then steal his gun and use it to detonate the barrels and
destroy the vans. Drive the truck, parked by itself, over the security guard and
up to the two other parked trucks. Shoot the red barrel from a safe distance to
take out all three trucks in one shot. You can run behind
the building if you need to escape the
mob and gather
yourself before
you try this.
The Colonel sends you up to the Washington Mall in Ocean Beach to meet
a Courier. Since you are prompted to visit the Ammu-Nation, you can be
certain you'll need some weaponry. Pick up a suit of Body Armor and an © Payoff: $500
Ingram Mac 10, then head for Ocean Beach and the small vine-covered @ Description: Meet aCourier (and
some surprises) in Ocean Beach.
mall. :
TheCourier,
Washington Malij
Head inside and follow the yel- A
low triangular blip on the
radar up the escalator to
the second level (triangles
pointing up represent tar-
gets that are above
Tommy's head). When ‘es
you meet the Courier, a
French SWAT team \ $1! |q
attacks and the Courier =
flees. Apparently, the Colonel is after some- i Tal
thing that the French military isn’t particularly happy about him
owning. You need to track the Courier down and recover the chips he’s carry-
ing before he gets away.
MALL SHOOTOUT JE
The Courier will likely escape the mall
and find a car (or motorcycle) before
you can catch up to him. Find a vehicle
and chase him down, then wipe him out
and retrieve the chips from the briefcase
(blue blip). You must physically pick up the
briefcase, so exit your vehicle (if you are in
one) when he drops it.
The Colonel wants you to grab a weapon and watch over Diaz and his men
while a deal goes down. When you arrive at the weapon pick-up point
(yellow triangle blip in the multistory carpark), Lance, the guy who showed © Payoff: $1000
up during Back Alley Brawl, appears and says he'll help you @ Description: Guard Diaz and his
out. The two of you must guard Diaz and ~ ne aden opro Tori
his men together.
= st sha
dowing Meoute
r than jus me if y
Š something ra and show
wonna + you com
Look, YOU5Why don't VO gny use
e!
every
He flies you tothe grounds of the stronghold on Prawn Island with an M60 in hand.
Unload and destroy all targets of opportunity from this lofty perch. Aim for any red
explosive barrels you see—the explosion will do a lot of the work for you.
This, however, is only part of the problem. The tank is protected by a full mili-
tary convoy, so make sure you're fully armed and armored. Your best bet is
to block their route forward, then ambush the convoy from cover, picking off
as many forces as possible before sniping the turret.
o
TÈ
Tommy Vercetti s Missions
Get ready for a fight when you arrive at the alley leading to the junkyard in Little
Haiti, Make sure you're well equipped before facing the numerous armed
guards who are expecting trouble. They've also got a car block-
ing the entrance to the yard and gunmen
surrounding it, but
you can ram
through this
blockade
without too
much trou-
ble. If your
ride goes up,
well, you can
just take theirs.
Deliver Lance to the hospital (red blip on the radar) via the most direct route
possible to avoid the hideously dangerous pursuers . Use the route mapped
on the previous page to help you through this chaos. There’s no cash reward
for this mission, but tons of money is dropped at the junkyard—plus you get to
keep Lance alive so he can fight alongside you another day. Tommy asks
Lance to meet him at the Mansion on Starfish Island after he gets patched
up at the hospital.
© Payoff: $50,000
2) Description: Team up with Lance
to rub out Diaz in his mansion.
There are a few cops in the mall and a Wanted Level is almost unavoidable.
Try not to aggravate the police. Run away from them and keep your focus on
the storefronts. Make sure you break every pane of glass in each of the stores
indicated on the radar as purple blips. If the cops are hot on your trail, enter
the stores where the windows need smashing and the police will
begin shooting through the glass to hit you! This will
help speed things up. Finishing this job earns
you another $2000, However, ruining the store-
fronts will also give you a Wanted Level 5, but
even if you get Wasted or Busted on the way out,
you still have finished the mission.
BAR BRAWL
At this point, the clock starts to countdown from five minutes. If you do not
finish off the rest of the targets within the time allotted, then the mission is
failed. Follow the yellow blip created on your radar to reach the DBP
security headquarters in Washington Beach. This is a good place to
cause some mayhem and enforce your rule.
You can do this a few ways. Just rush in with your buddies supporting you; or,
if you've got a few grenades handy, make the area hot for them. You can
use the stairs in the alley across the street as a perch from which to snipe or
“4 throw bombs,
2 Once the guards in the parking lot are taken care of, two others flee
urity ð on bikes (indicated by two yellow blips on the radar). If you have
gained a Wanted Level from nearby cops on the beat, use the
Police Bribe in the alley near the stairs to calm it down a bit. Quickly
chase the two escaping guards down, ram them off their
wheels, and finish them. You'll get $4000
for completing this
COPLAND
Enter the pink marker that appears
on the front porch of the mansion.
One of Tommy's men has screwed © Payoff: $10,000 (+$10,000/day from
up a bomb job. You need to go Money icon on Mansion porch)
Follow the pink blip on the radar to the garage in Vice Point. Try not to raise
4) i your Wanted Level until you reach the garage; this minimizes the likelihood of
getting busted before you're ready to jump the cops.
You'll get $10,000 for completing this difficult mission. You may now also col-
lect $10,000 per day from the Money icon on the front porch of your
mansion. The Cop Outfit is also delivered to
the Police Station in
Washington
Beach.
: in
sets in the
ossible AS e ending:
Final Missions
CAP THE COLLECTOR
When you show up at the Print
Works, you discover that the old
man has been roughed up by the š © Payoff: $30,000
Forelli's—Sonny Forelli, specifically. > @ Description: Knock off three pairs
. oe > of collectors before they put you
They know about the little criminal SUO Uae,
empire you've established in Vice
City, and they've come to collect.
Hanging out at one property and waiting for them to arrive is a bad idea;
these guys are heavily armed and quick to tax. However, if you have a
heavy weapon like a Rocket Launcher waiting for them, well... then that’s a
different story. The next target is Sunshine Autos. After that, they (or their
replacements) will head for The Malibu. Continue to follow the
red blip to track them down and play chicken
with them. If they tax all of your
properties, you fail the mission.
Cap all six collectors before they
do this and you win.
sonny comes in, Ruger in hand, with a whole host of backup. Quickly get back
behind your desk again, and use it for cover while you take them out. You must
eventually storm into the main room and take out Sonny—his back up will continu-
ally flow into the mansion. Survive this final, brutal
attack wave and you'll own Vice City!
we
Vice li
ity 24 hours
Avery Carrin gton
Missions Arrington
FOUR IRON
His many guards will jump into Caddies and chase you around—some will
even pursue on foot. Run over the guards on foot and continue to chase the
target (yellow blip). If you take too long, he'll exit through the security check,
find a car, and take to the streets. If he gets too far out of the way, you will
fail the mission. Before hopping into a car to chase him, make sure to pick
up your machine guns at the security check so you can perform drive-by
shootings on his car.
The best strategy is to push past his guards on the driving platform and just
start whacking him, regardless of his guards’ attacks. Bring him down and
Avery gives you $500.
DEMOLITION MAN
SEE TY
@ Payot: $1000 Avery asks you to get rid of an office building that’s occupying some land he
yoff: : : oe. : :
@ Description: Plant four explosive wants. Follow the pink blip to the Top Fun van located in Vice Point and jump
charges on the various floors of a in. The van is rigged with controls that enable you to fly an RC
building under construction. A :
seven-minute clock starts after helicopter. You can use the helicopter to carry
Avery intro-
© Payoff: $2500 duces you fo
(F) Description: Start a gang war Donald Love...
between the Cubans and
Haitians. remember him?
(Well, your char-
acter obviously
wouldn't be able
to, but you just enim 0 i
might.) be wans E —< son ee war=
you to start a gang Now. noth! old
war between the
Cubans and the
Haitians (notice how
Donald takes note of
Avery's philosophy).
Start by changing into
a Cuban uniform.
Head to Litle Havana
and follow the blue
T-shirt blip on the radar to
the clothing store.
verg
Once you're in the right duds,
go to Romero’s Funeral Parlor
Carrington
and send the Haitian Gang
ord to an early grave (fol-
low the yellow blip). When
you drive by sporting the
latest Cuban fashions, the z
Haitians will assume you re
a member of their rival
gang. This sparks the war
that Avery is seeking.
The gang leader will very likely flee in a hearse if you don’t waste him before
he enters one. You can chase him down and use your drive-by shooting skills
to destroy his vehicle. Be extra cautious when tailing the hearse—it will drop
coffins that burst into fire when you run over them. Do not allow the hearse
to get too far away, and switch vehicles if yours begins to burn after hitting
a coffin mine. When the hearse is almost ready to explode, he will leap out
and flee on foot. Pursue him using the drive-by technique or just run him over.
After defeating the Haitian Gang Lord, leave Little Haiti to complete the mission.
Track the pink blip on the radar to find the dealer who carries the ingredients
for Love Juice. Stop with a car (make sure it’s a fast one) or a motorcycle,
not on foot, and sound the horn while inside the pink marker. The
dealer will approach, take your money, and then run. Chase after his
PCJ 600 Gnd mow him down, then exit your vehicle and pick up the
briefcase of drugs (blue blip on the radar). The key is to use a PCJ 600
to shoot in front of you, or chase him in a very fast sports car; he’s tough
to catch on his PCJ 600 without one of these. Park in the pink marker
facing the street so you can quickly take off after the dealer. If you get
him off his bike alive, be aware that he is armed with a Stubby Shotgun.
After retrieving the goods, you'll get a call requesting some company for
the band. Go to Mercedes’ apartment in Vice Point to pick her up
(following the pink blip on the radar).
PSYCHO KILLER
HOG TIED
PUBLICITY TOUR
Just make suretowatch the Bomb Meter and don’t drive so fast that you
@ Payoff: $500
ROAD KILL @ Description: Plow down the
Pizza Boy before he makes 50
deliveries.
Apparently, the cell phone you
stole from the Chef was used to
get Assassination jobs. Pay a visit
to the phone icon location in
Ocean Beach to receive
your first job.
_ The only thing is, you've got a time limit. He'll work toward making
50 deliveries, which will count down rapidly. However, he’s
on his Pizza Boy, so running him over is no
problem. Track him down and
grind him into
‘the pavement
to earn $600.
WASTE THE WIFE
Q mth
park jeweiry,
acros,
going to explode; this is when you need to hightail it out of there!
== store r=
a
Successful completion earns you
another $2000.
e A
t
`
AUTOCIDE
LL IO
Take this job by answering the pay
($) Payoff: $4000 phone in Washington, near the mall. You
@ Description: Eliminate five gang learn that a European gang plans on hit-
HORE bers,Ecia
scattered town,
E —
ting a bank convoy. Your employer and _
his associates do not want thisto happen.
Part three of this killing spree targets both Marcus Hammond and Franco
Carter, both of whom are located near the jewelry shop in Vice Point. As was
the case with Tanner, these guys also flee if you are spotted upon approach.
Find a vantage point from around a corner to snipe the tires from the truck—
this makes the ensuing chase that much easier. One of the brothers always
jumps out before the chase begins and tries to gun you down. Run him
over, and then follow the truck. Ramming it takes too long, so use drive-by
shootings to destroy his big vehicle. If you don’t take him out quickly, he'll
lead you too far from your next hit.
AUTOCIDE JE
Nick Kong is down by Washington
Beach, out in the water. No need to
charter a boot, just stand on the
coastline and snipe him without
even getting your feet wet.
LOOSE ENDS
Shoot, snipe, or bomb all the guards below that you can see from your vantage
point. Use the many explosive barrels to eliminate multiple guards at once.
iN!
UN il
Head through the gate around the corner to get your weapon, then snipe your
way past the men in suits behind the car thats blocking |the alley. With those
soora / __absta outcles
afthe wav. annraach the car and find theman in the distance to-
C?
Corn € MPC
ma
You can fly through the markers in any order, but the route is easiest if you
start with the marker over the dirt bike trail Downtown. As soon as you pass
through the marker, a nonstop flow of flyers spills out of the plane and down
toward the city below, The propaganda begins. Turn south and continue to
fly through each subsequent marker until you reach the last
one. There are 12 markers to hit and a limited
amount of fuel, so plan your
route wisely.
cong essman
‘pond
-y Find the side door to access the stairway to the top of the hotel. If you
have difficulty finding the door to the interior hotel, then head to the
beach (behind the hotel), find the stairs to the north side of the building, and
follow the walkway to the door on your left. At the top of the stairs, select the
camera and zoom in on Candy and the congressman on the
rooftop of the building across the street. Snap
three photos of the two of
them together.
$4000 is your reward for finishing this mission—and you stay in business.
G-SPOTLIGHT
earchiights~
so 19 kes
19 1
s% 5% 4Q
Pick up the Cuban missions by visiting Robina’s Café |in Little Havana. Stop in
the quaint diner and speak with the Umberto. i's time to
prove your worth in a boat race. s © Payoff: $1000
@ Description: Navigate the
Speeder through some watery
checkpoints in less than three
minutes.
Se nigo?
can you arive, om9
Finishing the
mission earns
you some
respect from the
Cubans, along
with a measly $1000
in cash.
— Get a four-door car, pick up the Cubans from Robina’s Café, then
~ head for the pink blip on your radar to drop them off. Be careful, the
Haitians will be gunning for you.
Once you arrive, hop out and give the Cubans some fire support.
The first group to attack is located at the end of an alley hidden
behind a parked car.
Once you penetrate the complex, you must steal the van loaded with
drugs and drive it to the restaurant. Avoid destroying the van in the gun
battle or on your way to the drop off. You can also fail the mission if you
waste too many of your own men at any time during this mission. Once the
van is back at Robina’s Café, the mission is complete and you earn $2000.
NAVAL ENGAGEMENT
You assume the role of the gunner in this mission, and you're targeting
Haitians with the goods you must recover for Umberto. Use any weapon
with good aiming capabilities, preferably the sniper rifle. Once the occu-
pants of the boats have been released from their soul cages, Rico can pull
up to the dock and let you out. It takes practice to nail all the assailants in
time before they destroy Rico's boat—and you don’t want to be stranded out
in the water with a burning boat. If you bring a Rocket Launcher with you,
taking the boats out of commission is a lot easier.
NAVAL ENGAGEMENT 3 E
LESLOMS
JUJU SCRAMBLE
ej
Visit Auntie Poulet’s house in Little Haiti and share some special brew with
© Payoff: $1000 her. That stuff will make you putty in her hands! She wants you to retrieve
@
Description: Gather several stash- several stashes before the cops pick them up.
es under the clock and battle
dangerous Wanted Levels for
Auntie Poulet.
Follow the final yellow blip on the radar to the small lot between two build-
ings. Drive your vehicle right up to the package to avoid flying bullets until the
last minute before exiting to retrieve the briefcase. Re-enter the vehicle and
drive straight across the street, into the alley, over the ramp, and through
another Police Bribe. The last package raises your Wanted Level to five stars.
Survive this intense pursuit and return to Auntie Poulet’s in
one piece to finish the mission and earn a
whopping $1000.
~ JUJU SCRAMBLE -
BOMBS AWAY!
Once on top of the building, run to the south end and enter the pink marker. This is
your vantage point. While still adrenalized, begin picking off as many Cubans as you
can. Save the Haitians receiving the worst beating first.
gn
EE
Cuban Missions (continucd)
TROJAN VOODOO
The Haitians open the front gate and let all the cars in. As you drive into the
compound, run over as many of the Haitians as you can,
while still posing as one of them. This will
lessen the numbers once you're
out of the car.
-=
Park the car in the pink marker and enter the factory. Walk into the three
blips inside the factory to plant bombs (one is located on the second level
and requires a little stair climbing). When you're done, get out of the facto-
ry before it blows. You'll have only 20 seconds to escape
after the first bomb is planted, so be quick
about it.
TROJAN VOODOO }E
SS
Boatyard Mission
113
Boatyard
B CHECKPOINT CHARLIE
JF)
=== =5 ESES ESEE = = = = 3
== “ss == = Psa s ©) s5
== l SSssineae es
Se
=
There’s a VIP on Starfish Island that needs a lift. Drive over there quickly (you
have only one minute), then stop and blare the horn while in the marker.
Suddenly another Taxi pulls up and tries to steal your fare—you’re not going
to stand for that, are you? Chase him down and get the VIP back. Use mul-
tiple collisions or drive-by shootings. After a certain amount of
damage, the passenger exits your rival's Taxi.
Drive up to the fare and allow
him to enter your cab. Once you
have him in your car, take him to
his destination at Escobar
International Airport.
Drive into 8-ball’s bomb shop (one of the last blue garage doors near
the water) and the cabs will follow you in. After the door closes and
opens again, your cab will be rigged to explode. Exit the car and
jump over the swarming cabs, then exit 8-ball’s. Detonate the cab-
bomb and all the rival taxis will go up with it.
Stay alive for one minute and the VC leader cab will show up. Since
you're now without a car, shoot the Zebra Cab’s tires to slow it
down. When it tries to run you over, jump over it, then run up to the
cab, pull the driver out, and kill him—run him over with his own cab!
Destroy it to complete the mission successfully and earn
yourself a daily income of $5000, plus
$3000 in your pocket
immediately, and a
new cab parked in
Kaufman Cabs.
CABMAGEDDON JP"
BZ
Malibu Missions
NO ESCAPE? l
After acquiring The Malibu, head
inside and enter the pink marker
on the opposite side of the dance © Payoff: $1000
floor. Tommy spends some time Description: Bust Cam Jones, the
safe-cracker, out of jail.
talking to Rosenberg about getting
a new employee—a safe cracker.
Tommy has something big in mind.
4 `
i
The man you want, Cam Jones, is in police Ccustody—and z í 5 N
you're going to spring him. : A 4
Head for the Vice City police department, park a strong ad eatin omer”
but quick vehicle near the stairs, then go inside. Make
sure your weapons aren't selected, or the cops will get a
bit skittish with you.
sn A
Suit up in a police p sa
uniform from the lock- nl : msan F
er room on the left to
get upstairs without being
hassled. This is where you'll find
the keycard you need to get
irs in
call
fon be found Ups Jones out of the lockup.
on
the key 8 to tn ihe stati
Ea)
Go down to the basement, then enter the pink marker to use the key card
on the cell lock and free Jones. Unfortunately, you'll also trigger a four star
Wanted Level. You must get both yourself and Jones to safety to finish the
mission. Take your time moving through each room while pop-
ping the cops. Keep an eye on your back; the
law files into the station from a
back door.
‘THE SHOOTIST
THE DRIVER
a a na ec
One more component is needed to complete your squad of crooks—
© Payoff: $3000 the driver. The goal is to convince a guy named Hillary to get
(2) Description: Beat Hillary at his own behind the wheel for you. He'll agree only
game—driving fast—and he'll go
to work for you.
if you can beat him in a
race,
There’s no time limit here, just a
normal checkpoint race—oh,
except that the cops will be pur-
suing both of you with a two-star
Wanted Level. Unfortunately, you
don't get to choose your car; to
be fair, you're given a Sentinel. It’s
a pretty tough race to win—you
can only hope that Hillary gets
nailed by oncoming traffic or slowed
by the cops. You can try bumping
him and spinning him out, but this usu-
ally just causes you more trouble than
him. Keep the pedal to the metal and
aim for the outer edge of the markers
when traffic gets thick inside the check-
points. Use sidewalks when necessary to
avoid cops and other cars.
THE JOB
BOOMSHINE SAIGON
© Payoff: $4000
(2) Description: Get Phil some
medical attention quickly!
Follow the blip and drop Phil off with his shady pri-
~ mary care physician to finish the mission. You'll
earn yourself $4000, Phil's Place, and access to
some very Cool new weapons there. Phil, on the
other hand, un-earns himself an arm.
Run behind the desk near the stairs and use it as cover. Fire a submachine
gun or the one-shot-kills from the Magnum and target the SWAT
team gunners, one after the other, as they drop
in from the ventilation ducts.
Once the area is clear,
a pink marker appears
at the front doors. Enter it
when you're ready to
confront the masses wait-
ing for you outside.
Hop in the Patriot and follow one of the four yellow blips on your radar to
reach one of the trucks. When the yellow blips first appear, the trucks are
very close to one another, so it appears to be only two blips. Use the Drive-
by technique to tear up the trucks and shoot the gunners from the beds of
their trucks. After dealing a fair amount of damage, the trucks will
drop one weapon each. Once it's on the
ground, ram the crate (if it sur-
vived the maqay-
hem) and pick up
the weapon, then
find the next truck.
Collect all four weapons from the
four trucks and get rid of the arms
dealer to finish the mission and earn
another $2000.
BOOMSHINE SAIGON
© Payoff: $4000
_ STARFISH k @ Description: Get Phil some
medical attention quickly!
Follow the blip and drop Phil off with his shady pri-
= mary care physician to finish the mission. You'll
earn yourself $4000, Phil's Place, and access to
some very cool new weapons there. Phil, on the
other hand, un-earns himself an arm.
PRINT WORKS MISSIONS 37")
Print F ONVPS
SPILLING THE BEANS
Step two in your, string of counterfeiting jobs j —a pe @ Description: Gun down the couri-
= ' Ve er delivering the plates you need
requires you fo intercept the courier with the > SA for counterfeiting.
plates. She'll arrive via helicopter at the docks.
Get them back to the Print Works and you'll earn $5000, plus
the $8000 revenue from the Print Works.
There’s alo of fun (and cash) to be had around the city that doesn’t
thing different.
Many of the Odd Jobs reward you with a low cash payout atfirst. This
amount increases each time you manage to beat the record (usually
like playing one of these games for a while. The Odd Jobs must
DOWNTOWN
‘ODD JOBS m
The Cherry Popper
Purchase the Cherry Popper Ice Cream Factory in Little Havana for $20,000
to open your Own personal “ice cream” delivery service. Once the
Distribution is complete, the Cherry Popper will generate $3000 per day,
—_ etrategy dally} = os
sales Stra Chery popes dul DISTRIBUTION
To ust have not
aie is Me Use your ice cream truck (Mr. Whoopee) to distribute “treats” to the locals
around town.
When you stop -and turn on the music (L3), all nearby junkies flock to your
truck to get theirfi fortunately, the more you sell, the more the fuzz will
get after you.
Keep selling and you'll wind up with th nilitary on your tail—not a good
thing. How much you earn depends on just how many sales you moped
to rack up before bailing out from the heat. Keep in pind that o
some gangs don’t like you pushing in their —
neighborhood, and will come
after you.
Money received for each transaction depends on where you sell the :
product.
Airport $12
Starfish Island $18
Prawn Island $14
cs Little Havana oo.
ao Little Haiti y $8
All Others
Car Showroom Missions
The Street Races are checkpoint competitions.
You can compete in each
race as many times as you wish to better your best time around the course.
If you're in the mood for speed, then stop by your showroom, head down
to the garages, and enter the pink marker near the Vice City wall map.
Press the Directional Pad to select the different courses, then press the
X Button to confirm your choice. This Street Race map also keeps track
of your personal bests. Your competitors will drive a
Stinger, Infernus, and a Cheetah in
all six races.
competitors
Once you own the Car Showroom, head down to the lower garages
behind the building and you'll find a
list of cars on the wall near a single
garage (near the Street Race Map). The first list requires a certain’type of
stolen vehicle. Once that list is complete, your prize vehicle appears inside
the showroom. A second list then appears on the wall, and so on, until all
four lists are complete. The following list details the cars needed
for each list, and which vehicle is unlocked
after fulfilling the requests.
A lonely Top Fun van is parked on the beach“ Hop in for some RC car
action on the sandy track. You must: complete two.laps around the track
and finish in first place to win..Don’t hesitate to skip overa section of the
track if you can, but aveid over-steering on the loose surface.
Finishing first earns*you $100. Okay, so it’s not a huge cash.outlay, but it
was still funy tight?
There's another Toy Fun van on the top floor of the large carpark next to the
North Point Mall in Vice Point. This one gives you control of the RC Baron, a tiny
bi-plane. Three other mini bi-planes compete with you for domination of the
single lap checkpoint course. Watch out for stoplights and trees while flying
low to the ground and you should finish first, but don't miss any checkpoints on
the way. When flying the RC bi-planes, do not release the X Button (Gas) or
you'll dive, and recovery is difficult. The L2 and R2 Buttons control left and right
- yaw. To dive, press up on the Left Analog Stick. To climb, press down.
BEANS "
a~
Go to the airport to find the last isolated Top Fun van. This. ene gives you control _
of the RC Raider, a mini helicopter. Your objective is a bit different this time. Yous
must pass through 20 checkpoints scattered around the airport. The ‘difficulty `
comes from the fragility of your craft. Delicately maneuver into the tight spaces,
or you'll bang up the tiny helicopter and destroy it before you can finish.
As you pass through one checkpoint, the pink blip on the radar directsiyou to
the next. The final checkpoint is the toughest one to find. It’s tucked away h May,
between shipping containers, under the shelter near the Top Fun van. No need,
to go under the shelter, just head to the south side of it and drop
down near the blue container to pick up the final
checkpoint. You'll get another $100
for finishing in time.
A second Dirt Track is located along the northern
coast of the mainland. Here you ~
have a choice of Dirt Bike action
with the Sanchez, or some solid 4x4
driving in the Landstalker. The
object is to romp over the track and
hit all the checkpoints. Each time
you complete two laps of the track,
you earn some money. Beat your
previous time and chalk up even
more cash.
Keep moving toward the target as the others try to keep you away
from it. Use reverse, if necessary, to continue moving toward the
checkpoint after being spun and kicked around. The surface of the
arena floor is dirt, and the biggest challenge is overcoming your vehi-
cle’s tendency to slide across the surface. Keep in mind that when
you ram an opponent's vehicle, the car you hit is taking the dam-
age. If an opponent rams you, your vehicle takes the damage. Use
the different views (L2 and R2) to keep an eye on the closest
bangers. You'll earn $1000 for completing this challenge, plus a
$100 bonus for each car destroyed (not necessarily caused by
you). You will receive $1000 for each stage passed.
In the Dirtring, you are given a Sanchez (Dirt Bike) to complete the course
by passing through all the checkpoints. If you want to leave the stadium,
get off the bike and enter the pink marker. There are 32 checkpoints to hit
and it’s no easy task to get some of them, even with unlimited time.
The tougher checkpoints are on top of thin, broken walls or beyond a nar-
row wooden plank. Make sure to line yourself up perfectly with the narrow
edge, then do not adjust your steering once you're on that surface. More
speed usually helps in these challenges, enabling you fo sail through distant
checkpoints.
You receive $50,000 each time you complete the Dirttring challenge in less
than five minutes, $10,000 for each time you pass it indess than ten
minutes, or $5000 for each time-the mission is
passed in over ten minutes.
if“The catch is, you can't touch a single cone or you'll fail the mission, Drive carefully—each cone gives you just 12
~ seconds on the clock. You get $200 for completing this mission the first time. This total doubles each subsequent
time you complēte the challenge.
The trick is to reach the two Checkpoint markers on the Unique Jump ramp on the southwest corner of the rooftop
first. Just drive up the ramp and turn sharply into the second checkpoint on your way down the other
side of the ramp without hitting the cones up there. This will give you a quick extra
24 seconds. This is enough time to reach the east checkpoint, the |
middle checkpoint, and then finally the one —
near the starting position.
Pi(330 lelivery
Hop on the pizza bike to trigger this mini game. You must deliver your load of
pizzas before the time expires. You can throw a pizza to the Customer by doing
a drive-by. Unload all the pizzas in time, or else a rival pizza place will.get.the
order. When you need some more pizzas, return to the pizza store and restock.
Each time you make a delivery, the number of pizzas you must deliver
increases. You'll start out with six pizzas, and only a single order (so youcan
miss a few). However, if you do that in time and return for more orders, you
must then make two deliveries with six pizzas, then three with six, four with six,
and so on. Your margin for error shrinks with every successful delivery—and
the five-minute time limit remains the same each time. You receive $10 for
each pizza delivered and $5000 for completion of the
strand of deliveries.
Tart river
Hop in any taxi and press the R3 Button to begin the Taxi Driver job. Pick up
a fare, follow the radar blip to the fare's destination, drop “em off, and then
collect some coinage. Deliver them quickly to get speed bonuses! However,
don’t drive too recklessly or the fare will bail. Also, if your ride is too much of
a wreck, the fare will not even enter the vehicle. The amount received from
these missions is proportional to the distance covered and
the amount of time it took to get there.
Paramciict
Hop in an ambulance to.trigger this mission type whenever you want—just
press the R3 Button.
The longer you can maintain a streak, the tougher it gets=more patients
need to be picked up—and the higher the paramedic level you can
reach.
Every target you eliminate gives you more time on the clock, so you can
continue for quite some time if you keep your car in one piece. The longer
you stay on the job, the higher your Vigilante level. The higher the level, the
more criminals there are to track down (vehicle numbers increase, as well
as the number of criminals in those vehicles).
BROWN THUNDER
Collect all. 100 Hidden Packages and claim the secret vehicle from the Air
Base. When you find it (you can’t miss it), press the R3 Button to begin the
Vigilante mission, “Browr nder.” Not only is this mission a blast, but you
may also find it easier to- pLevel 12 in this secret vehicle than running
around on the ground with an automobile.
Grab the Fire Truck from the Downtown station, or just start your own fire some-
where and jack one of these big red trucks, then press the R3 Button to’begin
the Fire Fighter mission. Press the L3 Button to use the siren and some Cars will.
get
out of your way. Cruise around and, before long, car fires will begin to appear `
on the radar. Use the Circle Button to spray from the front of the truck, and use
the gas and reverse buttons to aim the water onto the burning cars. When the
occupants escape (after squirting the vehicle), douse them to complete the
level. Higher levels bring more cars and more burning peo-
ple that run from them.
Collect 24 checkpoints in the two-minute time limit, which starts.when you
hit the first
e hes
a and SO On.
| Chopper &
Checkpoint ences
Four helicopters areyscattered throughout Vice City and ew :
within your. reach,-Eritér, one to trigger a checkpointymission @ id
over thé city“As withthe RC races, you are competing D
t
against. your own best time. You’ ‘You'll Ssreceive $ $100 each time a | cea AN, k
A A
you play and successfully pass eachmission. TTO ù
a . ; |© Bail Out ‘; \
iomove forward ina E e you musfefirst give it some y” Qa 3 ~Y
as and alité altifúde, then pressap slightly onthe Right
Analog Stick. If you continue to press up ‘all the way>you will
8 Toil Movéfhent Right (left.turn)
point the nose ef the Sparrow ata dangerous angle and
„eventually hit the ground. Pressing slightly forward gives you — |G ~ Tail Movement Left (fight turn)
safe (albeit slow) and evemforward movement. Continue to
hold the X Button or you'll lose Tift: if yolnwant to go faster,
Bring the nose down, but make sure to Glso let Up eccasion-
a ly.t¢ climb. Pressing down on the Control Stick Ba6ks:yoU™
hf'situations, but if you want to go in the opposite z
use the udder blade (L2 and R2) to turn the bird
the other direction. Backward is not an
light in any. kind of aircraft.
PCJ PLAYGROUND JP
This Sparrow is located on a pink rooffop—the same building where you end the PCJ Playground
challenge. Jump in to begin the Ocean Beach Chopper Checkpoint challenge. The key fo victory is
avoiding buildings, trees, and other solid objects. Keep your chopper healthy while securing check-
points to maintain sufficient altitude, and use the Square Button to descend onto
the checkpoint (in tight areas) while hovering above it. Use the blips
on the radar to find all the checkpoints and you'll
earn $100.
The Little Haiti Chopper Checkpoint challenge is located on a Goffe=Uitte Haiti Gust E de
Police Bribe and Unique Jump alley ramp). Enter the Sparrow and flyaround uttle haiti,
picking up the 22 checkpoints. This challenge is not as tough asthe
others—most of the checkpoints are in the open
and do not require any fancy
maneuvers.
Ant
GneckP?
: hatn CPORRE on
ite i E
The Sparrow that initiates the Vice Point Chopper Checkpoint challenge is located in a backyard of a
quaint little neighborhood. The first four checkpoints you go through will have you dodging one palm
tree after another. After that, however, it gets easier. You'll fly around the North Point Mall and head
back toward town. There are only 17 checkpoints in this. challenge, but the Obstacles more than make
up for that. Collect $100 the first time through, and then try to beat your time
oan. see how you do.
This Sparrow is Downtown on the first building you drive onto inthe
“G-Spotlight” mission. Enter it to begin the Downtown Chopper
Checkpoint. This challenge takes you low—along the street of the
Downtown area, under the V.A.J Finance building, and through the build-
ing you jump through in the “G-Spotlight” mission. There are 28 check-
points—most are located just above the narr treets, in between build-
ings. It may be difficult to keep your blades off buildings and your helicop-
ter in good enough condition to complete the challenge. Luckily, you are
only racing against your own best time, so take it easy, :
learn the route, and then try to improve your z
skills the next time through,
Shooting Pin ge
Return to the Downtown Ammu-Nation after completing “The Shootist”
mission to compete in a.shootingscompetition that takes place in the back
of the store.
Hit-asmany targets as you can in.the time limit. When yeu run out of
time or ammunition,.the round is over. To exit the round, press.the Square
Button. If you leave the shooting range during the competition, you will fail
the mission. Use the same tactics used.to beat “The Shootist” mission—it's
the exact same challenge. You will receive $500.each time
you pass this mission. i
@ = Armor
v / A` ;
Prawn Island > »
Q
=
=O} ee
DOWNTOWN ) iw ©
Se Q
\ 8 A \ — o
D &"
Wy :
a Leaf Links ;
&
LITTLE HAITI } = (=)
V y Ar)
Fort Baxter = — © fN
Air B ase 4 Starfish Island
it
OCEAN BEACH )
Escobar
International Airport p
Lighthouse
b AN y 4
BONUS STUFF
EZ.
70 = Police Bribes
P = Weapons
è
Hymon Memorial — VICE POINT )
Stadium EP Molotov
at Taco Place ;
59k
Prawn Island \
}
Uzi on porch
P
v
PP Katona inside
North Point Mall
DOWNTOWN)
Uzi 9mm under stairs of
Skumole
kumole Shac P
Shack
Rugeron rooftop
à of Elswanko
— Pr
` = \
rP Bomb Detonator
on bldg. walkway
facing beach
T Wech 9
&
re os Colt Python, & i "Og
~ behind wall in rearoi -2 3
building near red bridge 7“ Starfish Island Colf 45
Flamethrower
Machete | Shotgun near beach
Grenades - P : P r ad
BY Nightstick inside
Tefir Gas Police Station
À M4 a “94 W “o
liege
lds
Lighthouse
This chapter is your ticket to finding and completing all 35 Rampages
hidden throughout Vice City. These challenges must be performed during
specific missions; in fact, the skull icon will not appear while doing another
job. Make sure you're at full health and have full body armor before
attempting a Rampage. You earn $50 for completing the first one, and the
payoff increases in $50 increments with each successive Rampage.
The beach
OCEAN BEACH ee
DISTRICT: Viceport/Ocean Beach . A
LOCATION: On dilapidated dock in the water.
RAMPAGE: Destroy 10 vehicles in 2 minutes.
WEAPON: Rocket Launcher
Stand on the stairs where the Rampage is found and destroy the boats as they appear. Lines of boats appear
to the northeast and in another position due east. Once you've destroyed a boat in one location (and if you
don’t see another), turn and look toward the second spawn location. The boats appear at an equal distance
away from you in both locations, so once you have your weapon set, you need only move your weapon to
the left and right to maintain your sight on the boats. Fire as often as you like, the shells are unlimited.
Throw Molotovs at the groups of denim-clad gang member wannabes walking along the lighthouse trail—
they're wearing white T-shirts. Avoid getting too close to the groups or you'll burn yourself with short lobs.
AN
BONUS STUFF
=>
OCEAN BEACH
Escobar
International Airport
E m
Lighthouse
. RAMPAGES Je
DISTRICT: Ocean Beach
LOCATION: On the beach near the shoreline, just
north of the lighthouse.
RAMPAGE: Run over and kiii 30 gang members
in 2 minutes. |
WEAPON: Vehicle of your choice
It's a good idea to drive a vehicle up to this Rampage location so you don’t waste time searching for a
car to jack while the clock is ticking away. However, if you didn't bring a vehicle, there is just enough time
to run fo the street to the west, jack a car, and begin plowing down Diaz's boys that gather along the
lighthouse trail.
DISTRICT: Ocean Beach
LOCATION: On the top corner of the two-story
building connected to the
vine-covered carpark.
RAMPAGE: Kill 25 gang members in 2 minutes.
WEAPON: Vehicle of your choice
Stand on the very edge of the roof, then use the R1 Button to enter the scope mode and the Square and
X Buttons to zoom in and out. Look up and down the sidewalks below and start capping all the gang
members wearing white T-shirts. Standing on the edge of the rooftop allows you to see and shoot the
gang members standing on the sidewalk directly below you.
Run out to the closest street, then stand in the middle of a gang and start swinging. Keep moving to avoid
the gang's bullets. Running by them while swinging is much better than standing and picking a fight with
one gang member at a time. If you get too close to the opponent, Tommy fights with his arms and legs
instead of the Katana,
DISTRICT: Ocean Beach
LOCATION: Behind the concrete fence of the east
pink apartment tower (the OakDale Tolet).
RAMPAGE: Kill 20 gang members in 2 minutes.
WEAPON: Chainsaw
Run out onto the street and search for the groups of gang members. The best attack strategy is to run
through the gang gatherings while holding down the Circle Button; this ensures the chainsaw cuts anyone
it touches. You run slowly while this weapon is equipped and there's no way to put it away during this chal-
lenge, so keep moving to avoid the gang's bullets—no matter how slow you may be running. Runr
and forth on thestr etand you ll find plenty of gang members in huddies.
On the east side of the Ocean View
Medical R&D building. :
RAMPAGE: Kill 25 gang members in 2 minutes.
E EAPON: M4
Jump over the ledge of the mall's rooftop parking lot and into the pond on the ground floor of the mall. This is a
great place to do your deadly work. Gang members are all around and not many of them make it over the lip of
the pond. Crouch down and start blowing away all the thugs. When you've exhausted the area of gang members,
head up the escalator and clear the second floor of the mall rats. If you run out of targets again, head back down-
stairs and more gang members will show up.
WASHINGTON BEACH oe
Jashington Beach |
Behind the orange half wall of the
pool house at Hotel Foyet, near
Bunch of Tools.
RAMPAGE: Kill 25 gang members in 2 minutes.
WEAPON: MP5
Head east toward the large street near Bunch of Tools, then crouch and shoot into the mob of gang members.
Get up and move around to find more groups of thugs. Be sure to shoot the gang members that are shooting
at you before concentrating your attack on the less threatening variety. Keep a steady stream of bullets
sweeping through the gang by using L2-R2 targeting sweep. :
THE BEACH JP
DISTRICT: _ Washington Beach
LOCATION: in the bushes behind the Standing Vice
Point Hotel, on the same side of
the building as the pool and
Rampage #11.
RAMPAGE: Kill 30 gang members in 2 minutes.
WEAPON: Spaz 12 Shotgun
After passing through the Rampage icon, turn and head south around the building, then start targeting
the gang members from behind the half wall along the beach walkway. Head west toward the main
street when you've exhausted the gang supply to cause some more mayhem there. With the Spaz
Shotgun, no one will likely get near you, so this mission should be accomplished quickly.
VICE POINT œs
DISTRICT: Vice Point
LOCATION: Behind hotel in the middle of the
island, on top of the highest
diving board.
RAMPAGE: Kill 30 gang members in 2 minutes.
WEAPON: Spaz 12 Shotgun
Remain on the diving board and look down toward the hotel for the gang members with the white T-shirts.
Use the R1 Button to enter the scope view and press the Square and X Buttons to zoom in and out as you
pick them off one by one.
12 DISTRICT:
LOCATION:
Vice Point
On the grass at the end of the
cul-de-sac.
RAMPAGE: Drive-by and waste 35 gang members
in 2 minutes.
WEAPON: Ingram Mac 10
Drive a durable vehicle to this Rampage location. This drive-by mission isn't too terribly difficult—there are
plenty of Rising Sun T-shirts to shoot on the roundabout. When the gangs thin out, take to the nearby streets
and search for more targets. Your biggest challenge will be trying not to alert the police too early in the
challenge. If they show up when you're one-third of the way through, you'll be able to mow them down
and continue on your primary targets. Your Wanted Level goes back down when you've completed the
mission.
BONUS STUFF
V paige o viceromt
LOCATION: On the dock near the bridge behind
Mercedes’ house.
RAMPAGE: Kill 20 gang members in 2 minutes.
WEAPON: Chainsaw
Run back up the dock (as fast as you can with the
heavy chainsaw), then climb the grassy knoll anc
enter the street near the bridge. Look for the first group
of gang members, then hold down the Circle Button
and let ‘er rip. Try to keep moving to avoid their attacks. Keep your thumb on the Circle Button to avoid the need
to press it twice when someone is on the ground at your feet—the lengthy chainsaw massacre move could cost
you your life because you're so vulnerable when standing still. :
| ST
DISTRICT: Vice Point
LOCATION: On North Beach, north of the Dirtbike
track next to the seawall.
RAMPAGE: Kill 25 gang members in 2 minutes.
WEAPON: Python
Head for the street in front of North Point Mall and start shooting the many gang members. The quickest way to
knock them off and avoid conflict is to press the R1 Button to target, hold the Circle Button to fire, and press the L2
or R2 Button after each hit to target and shoot the next closest gang member. It’s not even necessary to press the
Circle Button to fire until you release the R1 Button to run toward the next group of gang members.
Remain in the Rampage location area and just start mowing down the gang members—there are plenty in this
area. Use the aiming feature on your weapon—tt helps keep you out of fistfights when the thugs get close.
A
DISTRICT: Vice Point
LOCATION: Inside the North Point Mall, in a planter
near the Vinyl Countdown (a spoof on
Europe's song).
RAMPAGE: Kill 35 gang members in 2 minutes.
WEAPON: Rocket Launcher
Use the Rocket Launcher to eliminate groups of gang members around the mall. Once the top floor seems clear,
head downstairs and continue your rampage. Keeping your distance from gang members is key to completing this
mission. : ©
f
Jack any vehicle in the street, then drive around the immediate area and spray the sidewalk-chusin’ gang
members. If they pos your door, shoot ‘em!
The Mainland —
POY Naw N >s
DISTRICT: Downtown
LOCATION: In the V.A.J building's center
courtyard, near a door behind the
funky sculpture.
RAMPAGE: Kill 30 gang members in 2 minutes.
WEAPON: Minigun
As soon as you grab the Rampage, sprint toward the street to the north and unload on all the gang mem-
bers. This is a very powerful weapon, so avoid standing anywhere close to cars that may get caught in
your spray of bullets—the explosion will cause major hurt. The toughest part of this mission is keeping your
head. Shooting a cop attracts more heat and makes the mission even tougher. However, the Wanted
Level goes away upon completion of the mission. Keep turning from left to right to make sure gang mem-
bers aren't sneaking up on you. You really don’t need a fistfight, as it invites the others you've enraged fo
attack. This battle is loads of fun!
Simply run out to the nearest street and start chucking bottles of gasoline into the crowd. Run up and
down the street to find more groups of gang members. Remember, the throw button is analog, so the
longer and harder you press it, the farther the toss. Don’t drop the Molotov log close to where your re
standing or you ‘Ilbe ye one that needs a T — Y
BONUS STUFF |
D ISTRIC T Downtown o
LOCATION: On a large set of stairs across from
Ammu-Nation (used for missions and
a Unique Stunt Jump).
RAMPAGE: Kill 25 gang members in 2 minutes.
WEAPON: Python
Jump down from the stairs, then run around+
in front of Ammu-Nation popping all the gang mem-
bers you see. Implement the targeting tactics used in
previous Rampages. <2
Shae. bseat
DISTRICT: Downtown Se : mE =
LOCATION: To the right of the stadium, near the
helipad docks.
RAMPAGE: Kill 30 gang members in 2 minutes.
WEAPON: Flame-thrower
Waste the groups that gather near the Rampage. After toasting all the gang members in this area, head toward
the stadium stairs to attack the mobs that congregate against the wall below the stairs. Return to the Rampage
location and you'll find more gang members. Continue these rounds to char 30 thugs in less than two minutes.
DISTRICT: Downtown a ee 22
LOCATION: In an alley behind the buildings |
beside the Pizza Restaurant.
RAMPAGE: Drive-by and waste 35 gang members
in 2 minutes.
WEAPON: Ingram Mac 10
Run out into the street in front of the Pizza place, grab a car (unless you have one already), and drive down the
local streets. Finding enough gang members to plug will be no problem, just don’t let them yank you out of your
vehicle!
~ DISTRICT: Downtown gd
LOCATION: Behind the Moist Palms Hotel.
RAMPAGE: Kill 30 gang members in 2 minutes.
WEAPON: M60
THE MAINLAND r
LITTLE HAITI >e
DISTRICT: Little Haiti %
LOCATION: Behind a scummy one-story building
(Vice City Port Authority bidg.) on the
cobbled area near the water and the
small red bridge.
RAMPAGE: Kill 35 gang members in 2 minutes.
WEAPON: Spaz 12 Shotgun
Run into the heart of Little Haiti and waste all the Haitian gang members (they wear all sorts of colors,
but mostly blue and white). There are plenty of targets, so this Rampage should go off without a hitch.
Head out to the nearest street where you'll find hordes of Haitians (blue and white clothing). Crouch and
shoot into the crowds. When shooting the gang members, sporadically let up on the fire button, and then
press it again to improve the accuracy of the shots. The longer you hold down on the fire button, the less
accurate your aim becomes. Letting up on the button and then pressing it again lets loose the better-
aimed bullets. Wasting 35 thugs is a cinch with this weapon.
LITTLE HAVANA es
DISTRICT: Little Havana
LOCATION: In the fenced-in basketball court.
RAMPAGE: Kill 25 gang members in 2 minutes.
WEAPON: Chromed Shotgun
Head for the streets and press the R1 Button to target the gang members. Hold down on R1 and the Circle
Button while switching targets and firing every time you press the L2 or R2 Button. The Spaz has an incredi-
ble range and you can practically remain in one place while panning around and blasting victims. Crouch
down for better accuracy and improved odds of missing enemy bullets. If you shoot a distant target, make
sure to check on him a little later—he may have gotten back up for more.
Iding), nec building:
RAMPAGE: Kill 20 gang members in 2 minutes.
WEAPON: Katana
This is one of the tougher Rampage challenges. Two minutes is not much time to kill the required number of gang
members this time. Remain on the rooftop as long as possible (until you've wasted all the gang members you can
see) to avoid police attention, then jump down and patrol the sidewalk to find more targets. Continue to shoot
gang members from a distance to avoid up-close confrontation. Watch the bridge across the road—gang mem-
bers approach from there. Allow the paramedics to heal the dead so you'll have more targets.
Stay on the rooftop where you find the Rampage and approach the edge of the roof overlooking the street below.
Press the R1 Button and take aim at the many Haitians on the sidewalks below. There’s no need to hop down to
ground level and search for possible victims; plenty of gang members appear while at your perch on the rooftop.
RAMPAGES J
VICEPORT ese
DISTRICT: Escobar International _
LOCATION: Behind Hooker Inn, among the bushes.
RAMPAGE: Kill 35 gang members in 2 minutes.
WEAPON: Grenades
Run into the street in front of the Hooker Inn and begin lobbing grenades into the mobs of gang members.
If you're having trouble putting just the right amount of strength into the toss, try running up to the crowd,
tapping on the Circle Button to drop a grenade, and then quickly running away. You can sprint at full
speed when holding grenades, and there’s enough time to escape the concussion after dropping a
bomb.
Approach the closest boarding ramp, but remain on the ship (this makes it more difficult for the angry
mobs to reach you). From this vantage point, shoot the vehicles that come and go from the docks. Shoot
into crowds to bring ambulances and police, then destroy their vehicles, too.
ESCOBAR INTERNATIONAL ee
DISTRICT: Escobar International
LOCATION: On the ground floor of the airport,
behind the check-in desks (walk along
the windowed wall).
RAMPAGE: Kill 25 gang members in 2 minutes.
WEAPON: Spaz 12 Shotgun
Run into the main terminal and waste the Haitians, then head for the other side of the terminal—there
aren't enough gang members to stay in one area. If you clear the lower floor, head up the escalators to
find groups of Haitians gathered around the railings overlooking the first floor. Luckily, there’s no police
interference, because they're so slow to arrive and actually enter the terminal.
4
BONUS STUFF
ie rooftop of the of theEscobc
Le “International Terminal. Ze
RAMPAGE: _ Destroy 15 vehicles in 2 minutes.
WEAPON: Rocket Launcher
STARFISH ISLAND ee
monn Pa
RAMPAGES J
Find the following location numbers on the
Unique Stunt Jump map (see next page).
Speed is the key to all unique jumps—the
Unique Stunt is awarded only when the aerial
cinematic is triggered. Use high-end sports
cars to conquer these jumps. When space is
limited to build up speed before the jump, use the PCJ 600.
The Mainland
-\ Jump from the ramp on top of the hospital to the roof of the Secondhand Circuitry
¿= \ building across the street. (This jump is performed in the “G-Spotlight” mission.)
Lo) al Z ~) |Jump the large set of stairs and land on top of the Ammu-Nation building.
(This jump is performed in the “Hog Tied” mission.)
Smash through the glass in a PCJ 600 and land in the hollow area in the bullding
across the street. (This jump is performed in the “G-Spotlight” mission.)
fimy’s >
5 Use alley ramp to jump storage containers, through a Police Bribe and onto
Riverside Pavillion rooftop where you can access a helicopter challenge.
LEE HAN 6 Jump the wooden ramp on the crate in the grassy alley, then
soar above the old school bus and over the adjacent house.
axter
pe wee d] Jump the wooden ramp through the Police
L > Bribe andpy over the drainage channel. —
Hyman
Memorial Stadium
DOWNTOWN )
Prawn Island
o = On Ground
Level A
> 3
ì\ = Above Tommy's
aos
Head
DO ns
Leaf Links
LITTLE HAITI ) %
Fort Baxter
Air Base “wats A
Starfish Island
Washington Beach
f a 25
( LITTLE HAVANA ) E
Escobar w À
` International Airport L
(Lighthouse
EE
Use the rooftop slope on top of Calle 8 Cafeteria to jump the street and land on
the roof of the 1-HR Photo store. You'll have fo build up speed using ramps and
slopes, starting a few rooftops south of the first ramp.
Use the mobile stairs to jump the fence and land in the parking lot
across the street, or on the Vice City Transport Police building.
\|Starfish Island
There are some steps on the south side of the brown stucco house on the northern
=
coast of the island. Back up into the yard to the west (you'll see a small gate open
\ - 17, next to the garage) and use this area to build up enough speed to fly into the yard
and up the steps. Jump over the hedges and into the neighbors’ yard to the east.
The Beach
On the south side of The Malibu, find the cement ramp near the channel. Get a running start
18 from the parking lot across the stréet, fly up the ramp, and clear the channel (heading west).
There's another cement ramp that's south of The Malibu and jump #18, along the same
19 grassy strip of land along the channel. It's near the nde to ingpeninsula. Hit the arp
heading south, and jump over the bridge.
On the top level of the building under construction (near Hidden Package #20) is a girder
that angles upward and angles off at-a northward ineline. Use the PCJ 600 toSP ie
thislong girder and oA ekUnique Stunt." = * *
Start on the west side of the channel and jump the dirt pile south of Si ery 24
the small bridge that leads across the water. Back all the way up fo F yr 25
the Starfish Island bridge to build up enough speed to hit the dirt pile, 4 if
then sail over the channel and land on the east island.
When jumping across the channel from jump #21, you pass over jump #22: ==
it’s the cement ramp south of fhe bridge to Starfish Island, on the grassy path —
along the channel. Use it to jump across the channel and over the dirt mound that is jump #21.
At the firstjump in PCJ Playground, Jump the wooden ramp over the rooftop of the building on the
corner, then jump over the ramp on the rooftop and land on top of the second building to the south.
Further north, in the same alley as jump #26, is another similar set of metal stairs against a building on the
tight. Jump across the street and over or on top of the building to the north in the next alley. This is the same
set of stairs used as a vantage point when you protected Diaz in the “Guardian Angels” mission.
This stairway jump is across the ally from jump #24; the stairs Lance was standing on in the “Guardian
Angels” mission. Approach this jump from the east. Build up speed from the beach wall and drive west,
then steer between the telephone pole and the corner of the building and go up the stairs on west
side of the building. Jump over the building to the west, over the street, and land in the grass near the
Police Station.
Jump the large set of metal stairs against the building in the alley. Sail across
the street heading north, and land on the building across the street.
North of jump #28 and in the same alleyway. Jump a similar stack of pal-
lets, but heading south this time. Jump across the street and land on the
building or just far enough into the alley to trigger the jump animation.
Use the rooftop vents to jump from the top of the two-story white building on the corner, 34) p319
then fly over the street and land on top of the building to the east. yE i
Jump from the ramp close to the shotgun power-up on the rooftop parking lot of hom Va
Washington Mall. Fly across the street, heading east, and land on the Beach Scooter store. basa
Jump the stack of two pallets in the alley and land on the rooftop of the
building to the north, on the left side of the alley.
Jump from the ramp of the Cone Crazy (carpark) rooftop, heading south,
‘and land on the rooftop of the Collar & Cuffs building across the street.
Use the stairs beneath the white building on stilts to jump south, clear across adjacent bulagacross
the next street, and land on the apartments with pink rooftop. Use a bike and back all the way down
the alley to the north to gain speed.
Continue your steam from the previous jump (#32), and hit the ramp on the pink rooftop. Jump the
street, still heading south, and land on the rooftop of the next building. (Even if you don’t make it all the
> way to the roof, sufficient distance will complete the challenge.)
| Use the PCJ 600 to jump from the north pier (near the Colonel's
<=) yacht) to the south pier Gump #35).
_, a} Launch from the pier used in jump #34, then continue racing over the
35 following wooden ramp to reach the southernmost pier.
Prawn Island
Use a PCJ 600 to jump the ramp on the roof of
36 the southernmost corner building—you ‘llsoar
Ú over the film studio wall and land in the studio's
Prawn Island back lot. Use sloped stairs of the northern building
behind it fo access the correct ramps rooftop.
EEE
UNIQUE STUNT JUMPS
i, OIE
The following list details how many packages are needed to unlock weapons and vehicles, and where they
can be found once unlocked. Get the reward locations upstairs in your hotel room and connecting hallways
of the Ocean View Hotel. You can also find them along the eastern outside wall in front of the maze at your
mansion (after acquiring it from Diaz) on Starfish Island. The Rhino and the final big prize are created at Fort
Baxter Air Base.
Locations
This section details every Hidden Package location; the numbers correspond to the icon on our Hidden
Packages map. Square icons represent packages on the ground level and Triangle icons identify the ones
above Tommy’s head. These higher packages may require stair climbing, roof jumping, motorcycle jumps, or
flight via helicopter or plane.
BONUS STUFF
Hyman
Memorial Stadium +
VICE POINT }
eo: \
a4
ae
a)
DOWNTOWN ) 43
Prawn Island
ga
Leaf Links
LITTLE HAITI J% s sA
Fort Baxter 67
Air Base ting: i
w^
Washington Beach A,
bk K
T: :
F
OCEAN BEACH
Escobar
% International Airport
Lighthouse
EE
HIDDEN PACKAGES r
t/
OCEAN BEACH
& On desecrated wooden hut
JA platform in the water.
À On the steps of
22; the lighthouse.
7)
-À On top of the one-story building across from the small Washington Mall.
WASHINGTON BEACH
9 Near the fenced-in swimming pool of the large pink
apartment building, next to the body armor.
ILL On top of the two-story building connected to the DBP Security building.
11 On back porch overlooking water of your
® save house, across from Rosenberg’s office.
12 On the ground near the water's edge, up against the small road bridge.
HIDDEN PACKAGES E
Prawn Island
3 44 s `
4
=
e pe
In the film studio compound, on top
of the blue building next to Studio D.
in)
ted aes 43
‘EJ In a bathroom stall inside Studio C.
=a
Prawn Island #
On the west porch of the large,
32, green, deserted house.
45) Inside the (east) deserted building where the thug went in “The Chase” mission. It’s
in the first floor room with the broken wall. Drop into it from the balcony above.
leap Links
32 Under the bridge leading to Vice Point.
w
ms, 47 On the far tee at the driving range.
Ss
On the narrow south bridge connecting
the southern golf islands,
Starpish Island
51 At your (or Diaz's) mansion, near the east pool,
placed in the corner of stairs facing the water.
Starfish Island
52 In a narrow alley between your west mansion pool
=) and your next-door-neighbor’s property.
VY PT ae,
ow BONUS STUFF
=<
E; iF
Maintand
Behind the last building you jump from in the
_ === GSpoflight® mission, in a nook facing the water.
3 g Packages
2 4 in the sculpture of the V.A.J finance building. g
DOWNTOWN ) Behind the Mors Café (where Love First’s Psycho attacked), \
A / Use the sc house alley to reach the package.
63 In a corner next to Hi-Press Gas Hot Stream ramp, behind the Moist Palms Hotel.
64 Behind Phil's Place on the corner of the bulkhead (close to the water).
LITLE HAITI Jo é oil à In between rooftop generators on the building connecting the north side
ar ASX of the Print Works (use the stairs on the north side to access the roof).
sey 69 | In a corner behind a wooden fence below the “Life's a
z = ze Bitch” billboard. on the corner east of the Print Works.
72 Inside the Laundromot.
On porch of the daiquiri house
ZZ that’s for sale on the comer.
74 Behind the wall, across the street from
J Umberto’s restaurant (Robina’s Café).
Docks
= iÉ Inside the office, deep inside the Seaplanes Tours hangar (the
entrance to the hangaris on the south side, facing the water).
Behind the Fire Station with the air traffic control tower
on top of it. ——
95 Inside the airport terminal, behind a wall near the pay phone.
~ HIDDEN PACKAGES J
AUTHOR ACKNOWLEDGEMENTS
Thanks to everyone at Rockstar for giving me the Key to the Vice City
LE G A L and allowing me to be the first one to run wild in your new world. i
G poe would especially like to thank Devin “gangsters don’t swim”
©2003. Pearson Education - Winterbottom, and Lee “| can now play the entire game with
i 7 my eyes closed” Cummings. Thanks also to Phillip Marcus
BradyGAMES is a registered trademark for your unforgettable and reputable help. Many
thanks to everyone at BradyGAMES, especially
of Pearson Education, Inc. David “we'll make the room” Bartley for the non-
; À 3) s _ stop cell phone missions. Leigh Davis, thanks for
All rights reserved, including the right of repro- ond me to the uae ever. Thanks
duction in whole or in part in any form. to the Angel-riding, Caddy-driving folks
x in Bath, NC (Jerry and Jerri Powers) for
BradyGames® taking care of my Greenville gang
2 ; while l'm away—and you, too,
An Imprint of Pearson Education : mom. Jennifer, | love you
201 West 103rd Street and I'll be on the next
Indianapolis, Indiana 46290 flight out of Vice City...
just as soon as | find
ISBN: 0-7440-0194-3 that hidden
z j package at
Library of Congress No.: 2002112243 the airport.
Printing Code: The rightmost double-digit number is the year of the book's printing;
the rightmost single-digit number is the number of the book’s printing. For example, 02-1
shows that the first printing of the book occurred in 2002.
05 04 03 02 Ao
Manufactured in the United States of America.
Limits of Liability and Disclaimer of Warranty: THE AUTHOR AND PUBLISHER MAKE NO WARRANTY
OF ANY KIND, EXPRESSED OR IMPLIED, WITH REGARD TO THESE PROGRAMS OR THE DOCUMENTATION
- . CONTAINED IN THIS BOOK. THE AUTHOR AND PUBLISHER SPECIFICALLY DISCLAIM ANY WARRANTIES OF
. MERCHANTABILITY OR FITNESS FOR A PARTICULAR PURPOSE. THE AUTHOR AND PUBLISHER SHALL NOT
_ BE LIABLE IN ANY EVENT FOR INCIDENTAL OR CONSEQUENTIAL DAMAGES IN CONNECTION WITH, OR
ARISING OUT OF, THE FURNISHING, PERFORMANCE, OR USE OF THESE PROGRAMS.
STAFF CREDITS
~I] Publisher Senior Project Editor
¥— David Waybright - David B. Bartley
Assistant Marketing
- Manager
Susie Nieman
Se ee er Se ey
WEL
O ME T> TIE P> Fe
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