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Grand Theft Auto Vice City Strategy Guide - Text

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0% found this document useful (0 votes)
489 views179 pages

Grand Theft Auto Vice City Strategy Guide - Text

Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as PDF, TXT or read online on Scribd
You are on page 1/ 179

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Introduction
Somewhere along the sun-drenched coasts of Florida in
the 1980s, there was a place called Vice City. Filled with
Lutreductien—
drugs, gangsters, and a general populace ranging from
extremely rich to very poor, it’s a town filled with opportu-
nities for the right kind of person.

Tommy Vercetti is just the type to take advantage of those


opportunities. After being thrown in jail for 15 years and left
to rot by his mob family, he’s now out and looking to get
back in the business. A trip south from Liberty City to do a sim-
ple transaction for the mob quickly gets out of hand. Tommy
winds up without the money he was told-to deliver, the coke
he was supposed to pick up, or even. any surviving members of
his small group.

That's just. about where. you.come in. There are cars to.jack, mis-
sions to complete, jobs to do for people, sights to see, properties
to purchase, extra (and fun) stuff to play around with, new
weapons (even a few tools), a few changes of clothing, and
many new acquaintances to meet—friends who can help you
create your own criminal empire in Vice City.

Basics
This section gives you a broad overview of the contents of Grand-Theft-Auto:Vice City. We provide the details.on
some of the more basic mechanical aspects of the game, plus the various things you can do around town. If
you're looking to get right into the heart of the matter, though, then check out our walkthrough strategy for the
Main Story missions, as well as the Property Asset and Extra jobs. If you want to relax and mess around a bit, flip right
to the Bonus Stuff chapter for specifics on the secret diversions hidden around the city.
Po OONTROLS o a S S
Setup 1 (default) In Car Setup 1 (default) On Foot
Change Radio Stations SELECT Camera Modes Look Forward E

Look Left (+ Uzi and


: Be Pause Menu 2 Cycle Weapon Left ist o oo
Circle = Drive-by)

Hand Brake a© Turret Controls (Rhino) Target LE 3 Look Behind

Look Right (+ Uzi and R > Begin Sub mission


2 Cycle Weapon Right 3 Enter Vehicles
Circle = Drive-by) Q

I Look Behind 3 Enter and Exit Vehicle Movement 9 Attack

Vehicle Control

Vehicle Control/lean
9 « Movement ES) Run

3 Accelerate Crouch & Jump


forward or back on bikes

a _ Horn Girens or hydraulics & Brake/Reverse Camera Modes


when applicable)

WHAT'S NEW?

VEHICLES PROPERTY
Motorcycles! Yes, you can now cruise the streets on your You can purchase real estate around Vice City. Pick up
own personal bike and pop a wheelie past the cop a Save House of your choice. You'll get multiple
cars. These two-wheeled rides also provide the ability to garages, a place to save, and storage for all the good-
fire straight. ahead with certain weapons—something ies you've earned from collecting Hidden Packages at
you cannot do in any car or truck. several locations. All Save House locations are available
for purchase from the beginning of the game, except
You can even take to the airin Vice City. Fly helicopters for those on the Mainland. These open after the “Phnom
anda seaplane: There are also several different types of Penh’’86” mission once the roadblocks have been
new cars, as well as some. new radio controlled vehicles. removed.

There are some new opportunities and hazards, too. Tires You can also purchase certain pieces of real estate that
can now be shot out. (Watch out, the police will deploy have missions tied to them (indeed, you must to finish
spike strips!) You can take out the driver of a vehicle with the main story). Very often, when you complete these
some accurate shooting. Control becomes increasingly missions, the property will begin to generate revenue for
difficult with each blown tire, and driving a vehicle with you, which you can cruise by and pick up any time.
four blown tires is nearly impossible. These are called Asset Properties.
ASSET PROPERTIES
At the beginning of the game, the Asset Properties are not purchasable (indicated by the red

w ee
house icon in front of them). The house icon turns green and the Properties become purchasable
after completing “Shakedown” in Tommy's Protection Ring missions. You must perform certain tasks
before certain Properties begin generating daily cash. These details are listed below.

Boatyard
The Boatyard in Viceport can be purchased for $10,000. Once
“Checkpoint Charlie” is complete, it will generate $2000 max per day.
Other benefits include free boats.

Cherry Popper Ice Cream Factory


The ice cream factory in Little Haiti costs $20,000. Once the Distribution mission
that it unlocks is complete, it will generate $3000 max per day. Benefits include a
Drug Distribution mission that provides a small reward per transaction.

Kaufman Cabs
This Little Haiti cab company costs $40,000, but once purchased, it will generate $5000
max per day. and allow you. to take the three Kaufman Cab missions. Complete these
missions to unlock the Zebra Cab, which will appear in the Kaufman Cab building.

Car Showroom
Sunshine Autos in Little Havana costs $50,000. It generates $1500 a day per import/export
board completed ($6000 in total), includes a free Pay `n’ Spray on the property, provides
a Save House + four garages, and unlocks the Vice City Racer missions.

Print Works
Purchase the Print Works in Little Haiti for $70,000. Once its mission strand is complete,
it will generate $8,000 max per day. Completing these missions is also G prerequisite to
access the finale of the Main Story missions.

Film Studio
Purchase the Film Studio on Prawn Island for $60,000 and it will generate $7,000 max per
day once its mission strand is complete.

The Malibu
The Malibu Club in Vice Point has a steep price of $100,000. However, once its mission
strand is complete, it will generate $10,000 max per day. Owning this institute is a prerequi-
site to the finale.

Pole Position
The Pole Position in Washington Beach will set you back $30,000, but once you spend $600 on
the dancer in first room in the open hallway, the property will generate $4000 max per day.
Make sure you check out the room in the back of this hallway,
as well!
SAVE HOUSE PROPERTIES
The following are non-Asset properties that can be purchased from the beginning of the game and after
“Shakedown” (Mainland Properties). Save your progress at these locations using the Save Tape. You can alsostore
your vehicles at some.

Elswanko Casa Hyman Condo


Costs $8000, has one garage, Costs $14,000, has three garages
and is located in Vice Point, and one Helipad, and is located
south of the North Point Mall and on the block east of Hyman
east of Leaf Links north island. Memorial Stadium (Mainland).
Links View Apartments 1102 Washington
Costs $6000, has one garage, Street
and is located east of Leaf Costs $3000 and is located
Links Island and west of the across from Ken Rosenberg’s
Vice Point Police Station. office in Washington Beach.

Ocean Heights 3321 Vice Point


Costs $7000, has one garage, Costs $2500 and is located
and is located on the on the’shoreline north of
southernmost block .in North Point Mall.
Ocean Beach.

Skumole Shack
Costs $1000 and is located
Downtown, on a rooftop that’s
down the street and around
the corner north of the Biker Bar.

WHEELIES, STOPPIES,
AND TWO WHEEL BONUSES
You will see Wheelies, Stoppies, and Two Wheel bonuses on the Stats menu. The
Two Wheel challenge is done in any four-wheel vehicle. See how long you can
maintain a vehicle on its side while riding on two wheels! Bonuses are awarded for
beating your own best time for all these tricks. Use any Motorcycle to pull off a
Wheelie. Pull back on the Control Stick, gas if up, and then ride it out as long as
you can. The Stoppie is performed on any two-wheeled cycle, except the Harley-
type bikes. Reach a maximum speed on the cycle, then press both brakes (hand
and regular brakes) at the same time while leaning forward. Lean forward and back-
ward to maintain the balance and see how long you can hold the Stoppie.

W
ROBBING SHOPS
You can knock over some Vice City shops for cash and a piece of the 100% completion of
the game! Simply walk into one of the following shops, then target (but don't shoot) the
cashier, and he'll promptly fork over cash. The longer you hold your aim, the more money he
coughs up, until three stacks of cash have been dispensed. Shoot him before letting up your
aim and he won't hit the alarm. Either way, the cops will be on the way, so get out of there
quickly!

Corner Store Vice Point, one block north of the Shady Points Hospital.
Dispensary + (Pharmacy) Vice Point, one block west of the Corner Store.
Jewelry Store Vice Point,just east of bridge to Leaf Links Country Club.
Gash North Point Mall
Music Store North Point Mall
Jewelry Store North Point Mall
Hardware Store North Point Mall
Bunch of Tools (Hardware) Washington Beach, on peninsula west of Washington Beach Police Department.
Ryton Aide Pharmacy Little Haiti, next to Pay ‘n’ Spray.
Pharmacy Downtown, on the street between Love Fist’s Studio and Rock City.
Jewelry Store Downtown, on the street between Love Fist’s Studio and Rock City.
Deli Little Havana, one street north of Ryton Aide.
Doughnut Shop Little Havana, on the corner south of Cherry Popper.
Laundromat Little Havana, west of the Print Works.
Screw This (Hardware) Little Havana, between Umberto’s and Sunshine Autos.

CLOTHING STORES
There are 10 different outfits that can be worn anytime after unlocking them. The following is a list of Tommy’s
growing wardrobe and where they are located.

Street Outfit Country Club Outfit Bank Job Outfit


Unlocked after completing “An Old Unlocked after “Four Unlocked after “The Job” (Malibu
Friend” (Rosenberg mission), It is Iron” (Avery Carrington mission). It is delivered to the Malibu
delivered to each Save House after mission). It is delivered Club in Vice Point.
their purchase, including Tommy’s to the Golf Club. Casual Outfit
Estate (after the “Rub Out” mission). Havana Outfit Unlocked after

Soiree Outfit Unlocked after “Two Bit “Treacherous Swine”


Unlocked after “The Party” Hit” (Avery Carrington (Colonel. mission). It is deliv-
(Rosenberg mission). It is mission). It is delivered - ered to the Gash in North Point Mall.
delivered to Rafael’s. to Little Havana ; Mr. Vercetti Outfit
Coveralls Streetwear. Unlocked after buying the Pole Position
Unlocked after “Riot” Cop Outfit and is delivered to Collar & Cuffs.
(Rosenberg mission). It is Unlocked after “Cop Land” Tracksuit
delivered to Tooled Up in (Protection Ring mission). It is
Unlocked after “Supply and
the North Point Mall. delivered to the Police Station in
Demand’ (Diaz mission). It is deliv-
Washington Beach.
ered to Jocksport in Downtown.
E

me
100% COMPLETION
To reach 100% completion (indicated on the stats menu), you must complete
all of the following challenges:

e All Main Story Missions


e All Extra Missions
e All Odd Jobs
e All Rampages
e All Unique Jumps
e Collect 100 Hidden Packages
e Purchase All Properties
e Rob All Stores

EXTRA MISSIONS
In addition to the missions tied to real estate, there are also several Extra
missions—everything from Helicopter checkpoint races to a demolition
derby arena.

OTHER GOODIES
Building interiors are accessible (including a large mall to explore). Inside
areas are key locations for many missions, as well as for some less obvious purposes—like buying food to gain health.

The map in Vice City is very tight. You'll find the in-game map especially handy for finding your way around town.

There are gang wars in Vice City, but you can save the Cuban or Haitian missions until attempting full completion of
the game, so you won't have to deal with quite so many random people on the streets gunning for you.

Vice City’s targeting system makes combat on foot very manageable. If you're a type that usually has a hard time
aiming, you'll find it easy to deal with in this town.

There’s also a large arsenal of weapons, including nasty new melee


weapons like the chainsaw, and an impressive array of shotguns,
assault rifles, submachine guns, and more. (See the Weapons section of
this guide for all the details.)

_ WELCOME TO VICE CITY N


- AAN
gS
CRIME AND PUNISHMENT
There are lots of ways to find trouble in Vice City, buf only a few ways out—
usually involving jail or a pine box.

WANTED LEVEL
Any illicit activities you perform while out in public have the potential of
arousing police interest. This is measured by your Wanted Level, which
ranges from one star, all the way up to six. Get it to five and the FBI
becomes involved. Reach six and the military shows up to terminate you. y

As soon as-your Wanted Level exceeds a single star, the law pursues you
relentlessly until you take steps to remove some stars. A single star, however,
will elapse On its own overtime; as long as you don’t get into any more
trouble.
SHAKING THE HEAT
There are a few ways to reduce your Wanted Level. You-can find Police
Bribes scattered around the city (see our Police Bribes map in the Bonus
Stuff section of this guide); picking one up lowers your level by
one star.

Another option is to drive into a Pay `n‘ Spray. This not only fixes
your car, but also completely clears your Wanted Level. However,
there is a catch here—your current stars will briefly remain flashing
when you emerge with your shiny new paint job. If you do anything
illegal during this time, your Wanted Level will be fully reinstated.
Keep that in mind if you just made a narrow escape from the military
and some guy cuts you off in his moped. It’s probably not worth it.

Of.course.there.are.also.the_less.pleasant ways.out.of trouble. If you


bite it (either by losing your health, getting caught inside an exploding
vehicle, or falling in the water), you'll wake up at the nearest Hospital,
sans weaponry and minus.a bit of cash:

If you get busted by a cop or the FBI, you'll wind up at the local Police
Station; again, minus your weapons and cash. The military has no interest
in busting you; they'll simply blast you.

You must now also be wary of the cops on foot—they will open your car
door and bust you much quicker than they did in Liberty City. Perhaps
there’s better training in Vice City.

CRIME &
& PUNISHMENT a
WANTED LEVEL BREAKDOWN
The following is what to expect from Vice City heat.

This is a low-level alert; any cop on foot or in a passing Police cruisers arrive quickly and violently, the helicopter
cruiser will follow you. If they pull you out of a car or never pauses to take a shot at you, Tire Strips are pushed
knock you down to the ground, you’re busted. Find one out onto the roads, and SWAT teams in Enforcers jump into
Bribe or lay low for a while to shake this minor offense. the action (packing Uzis and Colt 45s). If they catch you,
The police carry Colt 45s and Nightsticks. the bamboo under the fingernail treatment is likely. Also
watch out for SWAT troops roping out of helicopters.

Things heat up a bit with the second star. Expect to see


two cruisers in hot pursuit. The cops may even shoot first
Five stars merits all the heat of the previous alert with the
and read you your rights later. You cannot simply shake
addition of the FBI in their black Ranchers! There are four
this level of trouble, so visit a Pay `n’ Spray or find some
FBI agents in each SUV, and they all pile out and begin
Police Bribes to get the law off your back.
shooting upon arrival. FBI agents carry MP5s and Colt 45s.

Reminiscent of Crockett and Tubbs from Miami Vice


(packing Uzi 9mms), new heat join the chase in their The Army iis Sale into acta when you reach the maxi-
Cheetäh, while a ‘helicopter serves as the eye-in-the- mum. Wanted-Level. Soldiers in Rhinos; Barrack OLs, and
sky. Light roadblocks, comprised of one or two cruisers, flatbeds flood the streets, carrying MP5s, Grenades, and
also appear to barricade major streets. Colt 45s. The helicopter still buzzes overhead. You're in deep
now, buddy!

GETTING AROUND
ON FOOT
Yes, it’s true, you'll occasionally have to give up your lead foot and hike around the city.
There aré many good reasons to do this: You can.access areas difficult or impossible to reach in vehicles;
fighting is easier with all of your available weapons, and you can escape pursuit more ae :

Also, fairly obviously, being on foot is your ticket to a new vehicle.Jacking a car k is gmpie, and you're limited onl
what happens to be around when you want a new ride.

Running improves your endurance over the course of the game. OaS initiallywears out fairly quickly, but i
tually able to travel great distances at a good clip on foot. This is pretty handy in more than a toy situation

Using weapons while on foot is alsoion" or Boe, hy in some missions, and it’s ©
" quite-useful when you war
_ with something that weigi

AS
[WELCOME To viceeg
Shoes CITY INN
CRUISING THE STREETS
Vehicles are at the heart of the game—theyre everywhere. There are boats at the docks,
helicopters on landing pads, and cars and motorcycles all over the city, just waiting for your
tender ministrations (or mid-traffic carjackings and rampant abuse, whichever you prefer). Basics
Taxi Rides
A mysterious Kaufman Cab shows up outside of the Hospital or Police Station after
being Busted or getting Wasted on a mission. Enter the cab with the large arrow
above it, and for a mere $9, it will whisk you to the location where you picked
up the job you failed. It’s a cool little feature that gets you back on the job
quicker.

The Bail Out


Remember that any vehicle you drive can suffer from damage, including
having its tires destroyed, so watch the smoke to know when you need to
bail out. If the smoke is white, you're still okay, but be careful once it’s black.
lf your vehicle starts flaming, get out immediately and run for cover!

It’s also possible to do a diving bail out, which means you can use cars as
giant mobile explosives if you feel the need. To bail out of a vehicle, you
need Speed + Triangle.

Garages
If you find a vehicle that you particularly like, take it to one of your garages
and store it. If you have several Save Houses, then you can store multiple
vehicles. It’s handy to. have a variety of rides around when you need a
specific kind (fast cars for some missions, more durable trucks or vans for
others).

Motorcycle Drive-bys
Keep in mind that motorcycles make better gun platforms than most
other vehicles, You can shoot forward on a bike, which enables you
_ to chase down targets and destroy their vehicle from behind—
something you cant do while shooting out the side windows of the
other vehicles.

Earliest Chopper
The earliest you can take to the Vice City skies is immediately after the roads blocks
are removed, allowing you access to the mainland. This happens during "Sir, Yes, Sir"
(Colonels Missions). Provided that you've done a lot of side work and have $14,000
burning a hole in your pocket, purchase the Hyman Condo (near Hyman Stadium in
north Downtown) for the said amount, then enter via the roof
access door near the Save Tape. On the rooftop, you'll
find a helipad with your very own Maverick!
Weapons
Ah, yes... the tools of rampant mayhem and abuse. There
are plenty of guns in Vice Cify—ranging from the very
impressive and high-powered chaingun, down fo the
more modest and familiar pistol.

You can carry several weapons around with


you (multiple light weapons and a single
heavy weapon), so find the ones you like and

carry them with you. Several of the larger or

more powerful weapons prevent you from run-


ning:while they're. active, so make sure you hol-
ster them if you need to get somewhere quickly.

Your weapons are essential for-certain missions,

and useful for quickly destroying vehicles in


many others. If you are going to hop out of

your car and:shoot at-a vehicle, be sure that

you've’ blocked them off or trapped them;


otherwise, your target. may vanish before you

can draw a.bead.

You can carry nine different categories of


weapons (10 if you count the camera). We refer
to them as weapen placement “slots.” To
change weapons (moving the slots), press the L2 and R2

Buttons. The following is a list and description of every

weapon found in Vice City.


CAMERA (SLOT 1)
In the first available weapon slot, Tommy holds the Camera. When you do
not have the Camera, Slot 1 disappears and Slot 2 becomes the first Slot.

CAMERA
Only available in the “Martha's Mug Shot” mission, the
camera is used to capture and frame a congressman
engaged in an indecent act.

FISI OF STEEL (SLOT 2)


The second weapon slot is dedicated to your fists and to the Brass Knuckles.
If you don't have the Brass Knuckles, you'll be fighting with your own flesh-
and-bone fists. This slot cannot be.used to hold any other weapon.

BRASS KNUCKLES
These linked metal rings with holes for the fingers are
worn for rough fighting. This variety is actually made
with Steel, Bouncers at The Malibu carry them. They
can also be found as a weapon pick-up behind the
Moonlight Hotel on Ocean Drive.

MELEE WEAPONS/CHAINSAW (SLOT 3)


In the third weapon slot, Tommy can hold only one of the following melee
weapons. These are your home improvement, pummeling, jabbing, and
general slice-n-dice weapons. They are immediately available for pur-
chase in the game from Tool shops.

SCREW DRIVER GOLF CLUB


Use this for turning screws or Primarily used for sport, especially if that
creating gaping holes in your sport involves wrapping a club around the
targets. neck of someone you don’t particularly like.
Get them from golfers on Leaf Links Island
and from the Leaf Links Country Club.
HAMMER
Ordinarily used to pound or pull NIGHTSTICK
nails, you'll likely pummel thugs The policeman’s billy club, Nightsticks are
with this tool in Vice City. great for breaking into cars and pounding
skulls. Steal them from cops or acquire them
inside police stations.
BASEBALL BAT KNIFE
This is the conventional thrashing In Vice City, this single-edged. sharp
device in Vice City. Buy them from blade is used for cutting and stab-
Tool shops after completing bing thugs, not food. Purchase ~
Rosenberg’s third job, “Jury Fury.” Knives from Tool shops after complet-
_ing Rosenberg’s second job, “Back
Alley Brawl.” You can also pick up a
free Knife behind the Northstar Hotel :
on Ocean Drive. ©

CLEAVER MACHETE
The Cleaver is a heavy cutting tool The Machete is a large, heavy-blad- —
with a broad blade, used by butchers— ed knife that’s usually used for cut-
and Tommy Vercetti. They're avail- ting down dense underbrush; how-
able for purchase from the start of ever, it can also be used to shorten
the game at any Tool shop. Get one ` tall people. The bartender at the
at no cost behind the north pizza Pole Position Club carries oneof
restaurant. these. You can also buy them in Tool
shops after completing Rosenberg’s
third job, “Jury Fury.”

KATANA CHAINSAW
The Katana is an Asian Ninja sword The Chainsaw is a portable power
with a long, curved, single-edged tool with a rotating chain of cutting
blade. Press and hold the Circle teeth. Aside from its traditional asso-
Button to carry this weapon above ciation with lumber tasks, this tool
your head, then release the button can be used for making a bloody
to swing. During combat combina- mess out of anyone that stands in
tions, you can run someone through, your way.
killing them instantly, Purchase
Katanas from Tool shops, or find one
free at the Tarbrush Café in North
Point Mall. There’s also one in Diaz’s
next-door neighbor's garage on
Starfish sig
PROJECTILES (SLOFE 4)
Weapon slot four is reserved for the thrown explosives category. Press and
hold the Circle Button, then release it to toss the projectile of choice. The
longer you hold the button down, the farther the throw. You cannot run
and throw projectiles at the same time.

GRENADES TEARGAS
These small bombs detonate within This volatile gas canister Causes irrita-
a certain amount of time after leav- tion of the eyes, a heavy flow of
ing the user's hand. Great for tears, and temporary blindness.
destroying vehicles and stopping Teargas is usually used in warfare or
large crowds, you can eventually by the police. Persons caught in the
purchase grenades from Ammu- cloud will first lose their armor, and
Nation, or get free ones from the then their health. Find this weapon
Basketball court near the Ice Cream outside the Beach police station.
Factory.

MOLOTOV BOMB/DETONATOR
A Molotov is a bottle filled with gaso- The bomb and detonator is nothing
line and plugged with a saturated more than a regular grenade with a
rag for a wick. This bomb is ignited detonation device. Throw the bomb
and hurled as a poor man’s as you would any projectile
grenade. Persons or objects hit by weapon, then press the Circle Button
this weapon will begin to burn, caus- again (the detonator will appear in
ing firefighters to respond. Molotovs the weapon slot once the bomb
are available only at the Taco Shop leaves your hand) to detonate the
downtown—must be the secret to bomb. This gives you. plenty. of time
their hot sauce. to get away from the blast. You can
buy these at Phil's Place once
you've acquired the property.

PISTOL (SLOT 5)
The pistol slot allows you to carry one of the following handguns.

COLT 45
Used by the U.S. Army for over 80 years, this durable
pistol has a heavy slide and bolt that slams back and
forth with each shot. Expect less accurate hits than
those you'll get with the Python. You can buy Colt 45s
from the start of the game at Ammu-Nation.
COLT PYTHON
This elite, double action, swing-out cylinder revolver
has a 6-inch barrel and fires .357 magnum rounds. The
length of the barrel translates into incredible accuracy
and one-hit kills. You can buy them at Ammu-Nation
after the “Rub Out” mission. You cannot walk or run
when shooting this revolver.

SHOTGUN (SLOT 6)
Slot 6 is for carrying one of the following shotguns. You cannot run while firing shotguns.

CHROMED SPAZ SHOTGUN


SHOTGUN The double-barrel Spaz Shotgun offers seven
Double the barrels, double quick-fire shell shots before pausing for reload.
the fun... This chrome- If you want a free one, look across from the
plated beauty offers main terminal at the airport.
extreme damage to near-
by targets. Purchase this STUBBY SHOTGUN
weapon from the main- This little sawed-off shotgun is available for pur-
land Ammu-Nation or get chase at the Ammu-Nation in North Point Mall.
a free one at the top of
Look for the weapon pick-up behind the large
the Washington Mall. hangar near the Junkyard.

UZI (SLOT-7)
Only one of the following Uzis can be held at a time, and only the Tec9 and the Uzi 9mm can be fired while running.
Holding down the Circle Button for long periods of time to shoot decreases your accuracy, so let up from time to
time to fire again—you'll score more hits.

TEC-9 INGRAM MAC 10


Criminals can easily convert the infa- Developed by Gordon Ingram at his
mous and inexpensive TEC-9 to full- Military Armament Company (MAC),
auto; this has caused the weapon to the Mac 10 is a recoil-operated,
acquire a notorious reputation in the select-fire submachine gun. Its light
U.S. Find Tec-9s on the small road weight and high rate of fire result in
that leads to the golf course. marginal accuracy and q relatively
short effective range.

PARN
Cwsicome10viceemrNN|
WAT.
UZI 9MM
This ergonomic submachine gun has its magazine
housing inside the pistol grip, making if easier to reload
in tight situations. Find this Uzi behind the Pay `n’ Spray
in Washington, across from the Biker Bar. There’s
another one in front of the thugs’ hangout on Prawn
Island. :

MP5
The MP5 submachine gun utilizes a delayed blowback
technology—this variety of weapons provides a
greater degree of accuracy. Numerous military and
law enforcement-units in more than 60 nations use the
MP5, firmly establishing the MP5 as the world’s most
recognizable submachine gun. You can fill Slot 7 with
an MP5 if you're good enough to fake one from an
FBI agent.

ASSAULT RIFLES (SLOT 8)


The Ruger and the M4 have one thing in common: they can both be fired
in rapid succession while using their sighting systems (R1 Button). Neither
can be fired while running.

RUGER COLT M4
This rifle is found during the third Intended for use by Special
Cuban job and the third job for the Operations forces and other select
Colonel: It excels as-a-deadly distant members of the military, the Colt M4
shooter, as well as a close combat is now available to criminals in Vice
weapon. If you don’t have a sniper City. The M4 has full-auto capabilities
rifle, don’t sweat it—this one will do and a sighting system. These deadly
the job. ~ weapons are found in the slums:of
Little Haiti, behind a house near
Umberto’s Café in Little Havana, in
the basement of your Mansion, and
inside Studio B on Prawn Island.
HEAVY METAL (SLOT9) z
Tommy can hold only one of the following implements of mass destruction
at a time. These weapons are heavy, so expect very slow movement when
armed with one.

ROCKET FLAME-THROWER
LAUNCHER Yes, indeed... this weapon throws
It's pretty self-explanatory: it launch- flames. Avoid running into an area
es rockets. Just don't stand too close that has been engulfed in flames
to the target or you'll become part and don’t touch the burning victims
of the mess. Buy them at Phil’s Place as they run frantically from the infer-
once you've acquired that property. no. The Flame-thrower is found right
Also, look for one cooling off in the out in the open, alongside a south
pool of the Hooker Inn (near the air- road in the Docks area of Viceport.
port). There's another one in an unlikely
place: the Rock Star pool on Starfish
Island.

M60 MINIGUN
The Army's general-purpose Better.known.as:the Gatiling Gun,
machine gun, which entered service the Minigun was declared obsolete
in. the 1950s, is lightweight and easy by the U.S. Army in 1911 after 45
to carry considering its size—it’s years of service to the Army. The
meant to be operated by two sol- advent of the automatic machine
diers. Buy one at Phil’s Place, or be gun put it out of service, but with
adventurous and find the one in the your help, it will reach the top of the
left tower at Fort Baxter Air Base. ranks again, here in Vice City.
Purchase Mini Guns at Phil’s Place
after acquiring his estate.

Ni
M
exon ©
Aa ‘
SNIPER: SLOT 10
There are two sniping weapons, and only one can be held in Slot 10 at a time.

SNIPER RIFLE
This is a single shot rifle with a scope. The PSG-1 disproves the widespread
It’s slow on the reload, but gets the prejudice that optimal firing accura-
job done. You can buy it af an cy can be achieved only with single
Ammu-Nation or pick one up from loaders. The PSG-1 is said to be the
Diaz's maze, outside his mansion. most accurate semi-auto in the
There’s another behind the Tollbooth world. Find one next to the Kaufman
on the last bridge to the beach from Cab billboard in Little Havana (near
the mainland. Umberto’s Café) or purchase it from
the Downtown Ammu-Nation for an

ITEMS arm and a leg (try Phil's arm).

A variety of pickups are scattered about Vice City to help you in a variety
of ways.

HEALTH BODY ARMOR


Grab this little heart to restore your Body Armor provides 100 points of
vitality to 100. If you expect to be protection on top of your 100 health,
involved in a dangerous situation making you a much more durable
and you're only slightly dinged up, target. Pick up. a suit of this every
save this power-up for the middle of time-you-begin..a.mission,.either.at
the conflict. Better to get 90 health an Ammu-Nation or one from
out of it than just 10. around town.

ADRENALINE POLICE BRIBES


Adrenaline can get you through These drop your Wanted Level by a
some very difficult situations without single star, which may not seem like
a scratch. It gives you the strength to too much until you consider the
push cars and slows the rest of the marked difference between the
world to a crawl. Try it in combina- higher Wanted Levels.
tion with different weapons to see
how you can best use if.

RAMPAGES
Grab one of these Skull icons to initiate a mini mission.
Typically, these involve causing some specific type of
mayhem within a limited time span. Don’t worry if you
fail, you can always find the Rampage icon later and
attempt it again.

WEAPONS JJ"
Vehicle
Whether you’ Te lookið for «a two-door compac speed
z motorcycle, helicopter, or even a garbage truck, you've col >
the right place! We have everything you need for a low, low ce.
We're Diversified Dealers! :

Actually, everything's free.

2 The following is a virtual showroom of every available vehicle in Vice City. -

i 2-DOOR & MUSCLE CARS


BUSTA COMPACT

Handling: @0000000
Cornering: @000000
FEATURES & COMMENTS ;
Small, light, and low to the ground, this puppy scoots. If you-see one of these, take it!

cu si N HERMES
-CoolFactor: 000000000
ie Spaai @O898098
Handling: 88308
Cornering: @00000
FEATURES & COMMENTS
It has a flame paint job. What more could you want?

HERMES

Speed: SOS 968


Handling: ©0000
Cornering: @000000
FEATURES & COMMENTS
Gas it up to speed and press the L3 Button for an aerial spectacle you've just got to see!

MANANA =
eco
gap RUSS
RPRARE Cae
PE EFEO
ge ee een a

Speed: oeeo
Handling: eee
Cornering: @0000
- FEATURES & COMMENTS
Cooler anae a Ne peed Actually, this car is not a bad fide if nothing else
isaround
PHOENIX
Cool Factor. 0000000
Speed: 28608566
Handling: CERERI] —bohicle
Cornering: @000000 Showreom
FEATURES & COMMENTS
This is a great car. If you have a mullet, you'll enjoy it even more!

SABRE TURBO SABRE


Cool Factor: 0000000 Cool Factor: @000000
Speed: 00000000 Speed: DELEGO
Handling: (EEI) Handling: Deea
Cornering: ©0000 Cornering: @00000
FEATURES & COMMENTS FEATURES & COMMENTS
Similar to the normal Sabre, only this one is quicker on the get- The Sabre has lots of horsepower, a low center of gravity, and
up-and-go. decent cornering ability.

STALLION VOODOO
Cool Factor: CLII] Cool Factor: SSESOSS
Speed: 00000 Speed: 8640808
Handling: eepe Handling: eege
Cornering: @0000 Cornering: @000
FEATURES & COMMENTS FEATURES & COMMENTS
Not as cool as the Sabre, but it’s a classic. This is one bad ghetto cruiser! Press the L3 Button for hydraulic
lift and lowering; use the Right Analog Stick for left, right, for-
ward, and rear hydraulics. ...And she was SHAKING!

AIRCRAFT
MAVERICK POLICE MAVERICK
Cool Factor. @0000000 Cool Factor: @@@@0@0@
Speed: 0000008 Speed: SOS66OGC@
Handling: LALLI] Handling: EALLILG
Cornering: @©@00000000 Cornering: @000000
FEATURES & COMMENTS FEATURES & COMMENTS
Great for getting around town—or over town. This is a law enforcement aircraft, but without weapons and
no Vigilante mode.

SEA SPARROW SKIMMER


Cool Factor: 00000000 Cool Factor: ——

Speed: SOSSE8E Speed:


Handling: e866 Handling:
Cornering: @0000000 Cornering:
FEATURES & COMMENTS FEATURES & COMMENTS
Not only is this a thrill to fly, it also shoots when you press the This is no Dodo!
R1 Button and floats on water!

VEHICLE SHOWROOM J
SPARROW VCN MAVERICK
Cool Factor: 0000000 Cool Factor: 00000000
Speed: GSSSSSeeee Speed: SSeSeGeeo
Handling: 68S Handling: 6606
Cornering: 000 Cornering: @S$@6S8008
FEATURES & COMMENTS FEATURES & COMMENTS
This is the choice whirly for all Chopper Checkpoint A Maverick that is Uber-fast, but more sensitive during rolls. It is
Challenges. owned by a Vice City News organization.

BOATS | |
COAST GUARD CUBAN JETMAX
Cool Factor: 00000 Cool Factor: 0000000
Speed: 00000 Speed: 889608
Handling: CEDI L] Handling: S8e309
Cornering: @@@ Cornering: @@
FEATURES & COMMENTS FEATURES & COMMENTS
A water peacekeeper, but it’s not your boat for Vigilantes. If you live after jacking one of these, you won't regret the risk
involved.

DINGHY MARQUIS
Cool Factor: 000 Cool Factor: S9SSSSe0e
Speed: ALL] Speed: @6S62
Handling: @66e Handling: Seee6
Cornering: @@@ Cornering: @®@
FEATURES & COMMENTS. FEATURES & COMMENTS
The Dinghy can be spotted during watery Wanted Levels, but This is why you came fo Vice City: to get away!
you cannot initiate any Vigilante missions from this craft.

REEFER RIO
Cool Factor: @@@@ Cool Factor: ®@00000000
Speed: S06 Speed: 808e
Handling: gage Handling: ege
Cornering: ©® Cornering: @@@
FEATURES & COMMENTS FEATURES & COMMENTS
Great for dragging nets or getting your leg chomped by an ...And-when she shines, she really shows you all she can.
enormous shark. Oh, Rio, Rio... dance across the Rio Grande!

SPEEDER SQUALLO
Cool Factor: LELLI] Cool Factor: SSSSSSSSGOS
Speed: 000000 Speed: SESSSSS0080
Handling: 8866 Handling: S¢Oe6E
Cornering: @®@ Cornering: @00000
FEATURES & COMMENTS FEATURES & COMMENTS
Good speed for a boat, but cornering is a skill you_must learn. Double outboard nautical excitement. Comes standard with
spare cement shoes for your late-night boating adventures.
TROPIC
Cool Factor. 00000090
a
Speed: (ILLL)
Handling: 0000 tole—
Cornering: @@ Sheu Yo o at
FEATURES & COMMENTS
Get away... just leave the mainland for a while and take it easy.

HIGH PERFORMANCE
BANSHEE BLOODRING BANGER
Cool Factor: @0 000000 Cool Factor: @@@@0606
Speed: SSSOS608 Speed: C00008080.
Handling: 208866806 Handling: CLALIT]
Cornering: @0000000 Cornering: ©0000
FEATURES & COMMENTS FEATURES & COMMENTS
Not exactly rare, but you won't be complaining once you're Takes a lickin’ and keeps on kickin’. Enter the Bloodring chal-
behind the wheel! lenge at the Arena after 80m and get behind the wheel of a
Banger for some demolition derby delight!

CHEETAH COMET
Cool Factor: @00000000 Cool Factor: ®@00000000
Speed: SS OS8SS3SE Speed: SSSBSTESSS
Handling: 636889896 Handling: SSSOOSES
Cornering: @00000000 Cornering: @0000000
FEATURES & COMMENTS FEATURES & COMMENTS
Jack one of these during a Wanted Level 3, then trigger the The Comet is fast and handles well, but it’s,also very fragile.
Vigilante Missions from inside by pressing the R3 Button. Bust
the bad. guys in style!
HOTRING RACER :
DELUXO Cool Factor: @@@@@@6ee@
Cool Factor: 000000000 Speed: S66S0S88E6
Speed: CELLE I) Handling: GSSBSSSS
Handling: OS$69668990 Cornering: @000000
Cornering: @00000000
FEATURES & COMMENTS
FEATURES & COMMENTS Handbrake cornering is key to moving ahead of the pack in
Going back in time... this is one of Vice City’s coolest cars! the Hotring. Collect the cars needed for the Showroom’s
fourth garage and you could be driving this on the streets of
Vice City!

STINGER
INFERNUS Cool Factor: @000000
Cool Factor: @00000000 Speed: GOSSOe
Speed: SOSS3S E86 Handling: LETELT)
Handling: SOSS6S8580 Cornering: @0000000
Cornering: @00000000
FEATURES & COMMENTS
FEATURES & COMMENTS This is the ultimate ride for cruising the beach. It’s an awe-
Who's bad?! some convertible sports car! Chicks dig it.
Sie ee a, aos
ADMIRAL ESPERANTO
Cool Factor: Cool Factor: @@@
Speed: Speed: SSe6
Handling: Handling: 838s
Cornering: Cornering: @@6@
FEATURES & COMMENTS FEATURES & COMMENTS
A well rounded, old, luxury 4-door. This two-door midsize is a great car if yo like fishing or
robbing liquor stores.

GLENDALE GREENWOOD
Cool Factor: @@@@ Cool Factor: @@
Speed: aeeoa Speed: LELLLL]
Handling: D8S86S Handling: eegee
Cornering: @00000 Cornering: @00000
FEATURES & COMMENTS FEATURES & COMMENTS
Not a bad ride... Jack one today! The four-door version of the Virgo.

IDAHO OCEANIC
Cool Factor: @@ Cool Factor: 682
Speed: 888 Speed: @6e66
Handling: SEED Handling: eoe
Cornering: @0000 Cornering: ©0000
FEATURES & COMMENTS FEATURES & COMMENTS
It’s a big beater, but has only two doors. What were the A classic!
manufacturers smoking?

PERENNIAL REGINA
Cool Factor: @ Cool Factor: @
Speed: GOs Speed: E30
Handling: S668 Handling: CE
Cornering: @@®@ Cornering: @@@
FEATURES & COMMENTS FEATURES & COMMENTS
It has the paranormal ability to make anyone who enters it Nicer than the Perennial, but still a station wagon.
wish they had a minivan.

SENTINEL XS SENTINEL
Cool Factor: 0000000 Cool Factor: BOs
Speed: 00000000 Speed: Boe
Handling: 880989008 Handling: 0000
Cornering: @©@000000 Cornering: ©0000
FEATURES & COMMENTS FEATURES & COMMENTS
Not as flashy as some of the higher-performance vehicles, but The average car for the average Joe.
this import has good speed and handling.
ed ade

| Sheu room
WASHINGTON |
Ee e.
Cool Factor: @@ Cool Factor: @@®@
Speed: 686668 Speed: 686
Handling: eegee Handling: S866
Cornering: ©0000 Cornering: @@@@
FEATURES & COMMENTS FEATURES & COMMENTS
This two-door midsize vehicle is a notch above average. Not as cool as the Washington those FBI guys are
driving, but keep dreaming.

MISCELLANEOUS z
BAGGAGE HANDLER CADDY
Cool Factor: @ Cool Facior:. @®@000000
Speed: ege Speed: 68
Handling: 00000 Handling: CERLA
Cornering: ©0000 Cornering: ©0000
FEATURES & COMMENTS FEATURES & COMMENTS
Although it’s a very interesting addition to the series, you The best mode of transportation on the greens—the only
probably still don't want to use it as a getaway car. However, mode if you're in Bath, NC!
it’s still handy if you're stuck at the airport without a ride.

LOVE FIST ROMERO’S HEARSE


Cool Factor: S8G8606866 Cool Factor: @@@@@@
Speed: CLIII] Speed: S8OS6
Handling: €000 Handling: Ges
Cornering: ©0000 Cornering: @@@®@
FEATURES & COMMENTS FEATURES & COMMENTS
Lots of fun, except for the ticking bomb and the whining rock A little stiff in the rear, but still handles pretty well.
stars.
STRETCH
Cool Factor: @@@@@@
Speed: S866
Handling: Ge
Cornering: @@
FEATURES & COMMENTS
MOTORCYCLES This ride is at its coolest when you’re not the chauffeur.
ANGEL
Cool Factor: @@@@
Speed: 68669
Handling: S668
Cornering: @@®@
FEATURES & COMMENTS
Not much for speed and handling, but that’s not why you
ride it. Try to do a wheelie or a stoppie in a Cheetah!

VEHICLE SHOWROOM į} EA
FAGGIO FREEWAY
Cool Factor: Cool Factor: COELI 96668
Speed: ® Speed: SCSSOSSO
Handling: S608 Handling: ERELL)
Cornering: ©0000 Cornering: @000
FEATURES & COMMENTS FEATURES & COMMENTS
Man, get off that thing before someone sees you! Although, The Freeway is a cut above the Angel.
this is your only choice if you have a DUI.

PCJ 600 SANCHEZ


Cool Factor: @0 0000000 Cool Factor: SS00860
Speed: SE6689S868 Speed: SSOSGG0@8
Handling: 000000 Handling: ece
Cornering: @0000 Cornering: ©0000
FEATURES & COMMENTS FEATURES & COMMENTS
Rice-burner, crotch-rocket, call it what you want, this is one Rides pretty well in the city, but really shows its stuff off-road!
mean bike. Use it to nail any Unique Stunt Jump.

ODD JOB VEHICLES


AMBULANCE BARRACKS OL
Cool Factor: 00000 Cool Factor: @@@@@
Speed: 868606 Speed: S888
Handling: 88268 Handling: @68
Cornering: @@@ Cornering: @000
FEATURES & COMMENTS FEATURES & COMMENTS
Press the R3 Button to begin the Paramedic mission. Press the Press the R3 Button to trigger the Vigilante missions. This vehicle is
L3 Button (quickly) to trigger the siren, You can gain 20 health great for crushing cars, but it will start to show its ugly side when
points from entering an Ambulance, but it won't put you over reaching higher levels and faster vehicles.
100hp.

CABBIE ENFORCER
Cool Factor: @@@ Cool Factor: @@@@@
Speed: e0eeeee Speed: S660
Handling: S668 Handling: SeEéoe@
Cornering: @@ Cornering: @@@®@
FEATURES & COMMENTS FEATURES & COMMENTS
Press R3 to begin Taxi Driver; however, this cab rolls over in the Press the R3 Button to trigger the Vigilante missions. Whenever
corners rather easily. you exit an Enforcer, you emerge with full Body Armor (you'll
probably need it).
FBI RANCHER
Cool Factor: 0000000 FBI WASHINGTON
Speed: SS60686 Cool Factor: @@@@@
Handling: SEese26 Speed: S6C8368
Cornering: @0000 Handling: 880008
FEATURES & COMMENTS
Cornering: @000000
Press the R3 Button to trigger Vigilante mode. This vehicle han- FEATURES & COMMENTS -
dles very well for a vehicle of its size. Press the R3 Button to begin the Vigilante missions. The L3
Button starts and stops the siren.

C
veicone
1oviceenNN
`

wS TAY
3
FIRE TRUCK
ULTIMATE VEHICLE
Cool Factor: 000000000
Cool Factor: 0000000000
Speed: eee0
Speed: SSCSE6E968
Handling: @@@
Handling: 66960669686
Cornering: @@@
Cornering: @000000000
FEATURES & COMMENTS
FEATURES & COMMENTS
You can’t participate in the Fire Truck missions without a Fire
Once you've figured out how to get it (tio: the solution is hidden
Truck. Press the R3 Button to begin and then L3 (quickly) to
somewhere in this guide), press the R3 Button to begin the
trigger the sirens. Use the Circle Button to turn on the forward
Vigilante mission “Brown Thunder.’
hose and put out some fires.

KAUFMAN CAB MR. WHOOPEE


Cool Factor: @@@ Cool Factor: ®@0 00000
Speed: AALI Speed: 6869
Handling: GOee@ Handling: eee
Cornering: @@ Cornering: @@@
FEATURES & COMMENTS FEATURES & COMMENTS
Press the R3 Button to trigger “Taxi Driver.” This cab is top- Deliver a fix for the munchies! Press the L3 Button to begin the
heavy and will roll over easily in the sharp turns. music and the Ice Cream deliveries (after purchasing the
Cherry Popper Ice Cream factory).

PIZZA BOY POLICE


Cool Factor: @ Cool Factor: @@@@@@@
Speed: eee Speed: 60689065
Handling: ges Handling: SOOSG0O
Cornering: @@@ Cornering: @000000
FEATURES & COMMENTS FEATURES & COMMENTS
Press the R3 Button to begin the Pizza Delivery missions. Use Press the R3 Button to begin the Vigilante missions. Whenever you
the Drive-by technique to throw pizzas in the direction of your exit a police car, you emerge holding a shotgun with five’shells!
customers, who are often found near Pizza restaurants.
RHINO
PREDATOR
Cool Factor: ®000000000
Cool Factor: @@@@@ Speed: aoe
Speed: 000o Handling: S868
Handling: CET] Cornering: @000000
Cornering: @®@
FEATURES & COMMENTS
FEATURES & COMMENTS Press the R3 Button to trigger the Vigilante missions, press the
Press the R3 Button for some Vigilante action on the high seas. Circle Button to shoot, and_use the Right. Analog Stick to
Press the R1 Button to fire the cannons. move your turret.

ZEBRA CAB
TAXI
Cool Factor: @0000000
Cool Factor: @@®@ Speed: SOSSSE0HOS
Speed: @8S068 Handling: 6086
Handling: SSe Cornering: @@@
Cornering: @0000
FEATURES & COMMENTS
FEATURES & COMMENTS Once you've unlocked this bad boy, your fares will never
This is the best vehicle to use in the Taxi Driver missions. Press complain about how long it took you to reach their destina-
the R3 Button to start. tion (press R3 for Taxi Driver).

VEHICLE SHOWROOM }E
RUC VEHICLES
RC BANDIT RE BARON |
Cool Factor: @@ Cool Factor @@@
Speed: ee Speed: SSS6E8CEE
Handling: @@ Handling: CILLEI]
Cornering: @@®@ Cornering: @®@
FEATURES & COMMENTS FEATURES & COMMENTS
Find the correct Top Fun Van (Dirt Bike track) and crank up Find the right Top Fun van (on the top floor of the large o
the action! Press the Circle Button to detonate, and use the carpark next to the North Point Mall in Vice Point), then hopiin —
Handbrake to get ahead of the pack in the turns. and zip around the city from the front seat of a van.

RC RAIDER
Cool Factor: @@@
Speed: @e
Handling: Se
Cornering: ©0000
FEATURES & COMMENTS
Find this Top Fun van at the airport to begin the RC Raider
challenge. The Raider is a blast, once you get past the large
learning curve. Press the Circle Button to abort your flight.

SUVS & PICKUPS


BF INJECTION BOBCAT
Cool Factor: 00000000 Cool Factor: @@@
Speed: 896086 Speed: eegee
Handling: BOLLE Handling: DOG
Cornering: ©0000 Cornering: @000
FEATURES & COMMENTS FEATURES & COMMENTS
There's a beach with dunes in Vice City! This truck is rugged and practical, with room in the back to
carry a rowboat or your hunting dogs.
LANDSTALKER
MESA GRANDE
Cool Factor: @@@@@
Speed: @eee¢ Cool Factor: 00000000
Handling: S06 Speed: SE8C0S
Cornering: @@®@ Handling: 8638086
Cornering: @00000
FEATURES & COMMENTS
The Landstalker can carry the kids, dogs, groceries, as well as FEATURES & COMMENTS
your arsenal of grenades and assault rifles. This is much more than just your average jeep.

PATRIOT
RANCHER
Cool Factor: 000000
Speed: CERED] Cool Factor: 00000
Handling: 80668 Speed: SO698
Cornering: @00000 Handling: 83868
Cornering: @@@
FEATURES & COMMENTS
The Patriot is heavy, durable, and climbs like a billygoat. - “FEATURES & COMMENTS
This is à great off-road vehicle. Find one by the Dirt Bike track
to begin a 4x4 challenge. :
SANDKING
Cool Facto: @00000000 Cobiote
speed: ©0000 Showroom
Handling: SSSe6ee9 WALTON
Cornering: @00000 Cooiiachor: 000
FEATURES & COMMENTS Speed: eogeee
The Sandking has great cornering for a tall SUV ight.suspen- Handling: 00000
sion). Collect all the cars to fill garage 3 at the Showroom and Cornering: @000
this baby could be yours!
FEATURES & COMMENTS
TRUCKS & BUSES Goodnight, John Boy. Goodnight, Mary Ellen...

BENSON BOXVILLE
Cool Factor: @@ Cool Factor: @@
Speed: S8SG6 Speed: Soe
Handling: 11) Handling: 0e
Cornering: @@@ Cornering: @@@
FEATURES & COMMENTS FEATURES & COMMENTS
Good for. blocking traffic—and moving furniture into all your This is just a commercial box truck—no frills.
new houses!

BUS COACH
Cool Factor: @@ Cool Factor: @®@
Speed: GSS Speed: S38
Handling: ee Handling: 88
Cornering: @@ Cornering: @
FEATURES & COMMENTS FEATURES & COMMENTS
Carries lots of people and still looks good—even if it’s missing You'll love it if you're a drummer. You'll desire something else if
tires and rusting in a lot somewhere. you have any brain cells.

FLATBED LINERUNNER
Cool Factor: @@ Cool Factor: @@@@@
Speed: 000o Speed: 68e@
Handling: S069 Handling: Teee
Cornering: @@@ Cornering: ©0000
FEATURES & COMMENTS FEATURES & COMMENTS
Heavy-duty and durable, but slow. It's big, heavy, and will clear anything in your path (but no
chimp on board).

MULE PACKER
Cool Factor. @@@ Cool Factor: @@®@
Speed: (ALAJ Speed: see
Handling: esee Handling: Dese
Cornering: @@ Cornering: @®@
FEATURES & COMMENTS FEATURES & COMMENTS
Drives just like its name. Not as fun to drive it as if is fo speed up its ramp-like bed for
some serious air!
SECURICAR = SPAND EXPRESS
Cool Factor: @@@@ Cool Factor.: @@
Speed: gase Speed: EAKL]
- Handling: 89688 Handling: LELI]
Cornering: @@®@ Cornering: @@
FEATURES & COMMENTS FEATURES & COMMENTS
Very heavy and durable (almost bulletproof... almost). Offers same day delivery.

'TRASHMASTER YANKEE
Cool Factor: @@ Cool Factor: @®
Speed: 689 Speed: CLIL)
Handling: (IIIJ Handling: CECL)
Cornering: @000 Cornering: @000
FEATURES & COMMENTS FEATURES & COMMENTS
Cooler than driving a Perennial. Moving? Call 1-800-Tommy-Vercetti!

VANS
BURRITO GANG BURRITO
Cool Factor: @@@ Cool Factor: @@@@
Speed: SC608 Speed: 666836
Handling: gege Handling: (LELI
Cornering: @@@ Cornering: @@@
FEATURES & COMMENTS FEATURES & COMMENTS
Not a bad ride for a van. Burrito owned by gang members. Beware of the occupants
when you jack one or else you will lose the van, your life, and
the whole enchilada!

MOONBEAM PONY
Cool Factor: @@ Cool Factor: @@@
Speed: Sees Speed: Beee
Handling: GSS Handling: e686
Cornering: @@@ Cornering: @@®@
FEATURES & COMMENTS FEATURES & COMMENTS
Drive by and laugh at the losers driving the Perennial. No side or rear windows, double door in back, and no rear
seats—great for skin-suit collecting.

RUMPO TOP FUN


Cool Factor: @@ Cool Factor @@@@
Speed: pepes Speed: @6608
Handling: eg Handling: 88099
Cornering: @®@ Cornering: @000
FEATURES & COMMENTS FEATURES & COMMENTS
Pick up the girlfriend inthis dream machine! Not so great for driving around, but when you find one, fun is
just a step away.

z N> ~ i

WELCOME TO VICE CITY NN


a
Characters
TOMMY VERCETTI
Tommy's a 35 year old punk just out of the slammer, who
served 15 years and is now back on the streets. He’s connect-
ed with the Forelli family in Liberty City, and has been spotted
in town with Ken Rosenberg at Escobar International.
Something big is going down. "BIG” MITCH BAKER
Baker is a Vietnam veteran, who was awarded
LANCE VANCE the Purple Heart for obliterating an entire
Lance, a well-dressed 32-year-old transient, Vietcong village. He presently runs a local gang of
just recently arrived to Vice City with his bikers, but still harbors an acute animosity over the treatment
brother who got popped during Sonny of veterans. He’s been jailed on 13 occasions, which were no
Forelli’s drug deal—that went bad while doubt a result of his love for bar fights, eating live animals,
under Tommy Vercetti's supervision. Now wrestling, racing motorbikes, and urinating in public places.
fighting alongside Tommy, Lance will stop
at nothing to avenge his brother's death—no STEVE SCOTI
matter who steps up to the plate. A film director with an unnatural obsession
with sharks and mountains of mashed pota-
KEN ROSENBERG toes, Steve Scott has been spotted at various
A 33-year-old, high-strung lawyer, Ken has been parties with organized crime. Rumors say he’s
trying to cultivate his relationship with his mob seeking any money he can get to finance his
“friends” up North since 1978. Hence, he was next big film.
overly enthusiastic fo pick up their men at the
airport for the big drug deal. Things went bad UMBERTO ROBINA
and now he has to save face with the Liberty This Cuban warlord can be found running his father’s café in
City mob... or suffer the consequences, Little Havana. He’s had a long-term feud with Haitian criminals,
and wants control of their turf—even if it means a full-scale war.
THE COLONEL (JUAN GARCIA CORTEZ) His bravery has been questioned within Cuban circles, mostly
The retired Colonel, Juan Garcia Cortez, is an acquaintance of because he’s never been personally implicated in a crime.
Ken Rosenberg. The Colonel helped Rosenberg set up the
failed exchange that brought Tommy to Vice City. Cortez likes AUNTIE-POULET
to throw extravagant parties on his huge yacht on the bay; A larger than life elderly Haitian matriarch, Auntie
Vice City’s most influential citizens often attend his soirees, as Poulet is extremely dangerous if you’re unfortu-
does his beautiful daughter, Mercedes. These gatherings usual- nate enough to get on her bad side. She’s
ly provide a chance to mingle with the local crime bosses. believed to.be involved in.an age-old feud with
Cuban crime families for control of eastern and
AVERY CARRINGTON | downtown Vice City. She is heavily protected by
Avery is the most one of the most influential Haitian thugs. at all times.
and powerful criminals in Vice City. He’s a 51-
year old, strong willed southerner who’s firmly Perl CASSIDY
rooted to his convictions. He serves up advice This redneck arms dealer is a member of several
like it was universal holy truth, Vice City gun clubs and is believed to be
involved in weapons trade. Cassidy. claims to
RICARDO DIAZ have served in various divisions of the U.S. Army,
Ricardo Diaz, a.k.a. Mr. Coke, suffers from but military records show he was repeatedly reject-
Napoleon-complex, which would explain ed for service. Sources suggest he also distills
his large gun collection. He bribed INS for “poomshine.”
a Green card in 1978 and is believed to
be a major player in narcotics industry SONNY FORELLI
and. He gives to various foundations Sonny is the head of the Forelli Crime Family in
across Vice City, as well as Central and Liberty City. He is believed to have major influ-
South America. Diaz has been mixed up in a ence in racketeering, gambling, union trouble, cor-
long running battle for control of business in Vice City. ruption, and prostitution. Circumstantial evidence shows he
ordered several mob killings, but only minor charges have ever
stuck. Telephone records reveal calls to Ken Rosenberg.
MAIN STORY MISSIONS
Introduction
The Forelli family sends Tommy Vercetti down south to take care
of their new drug venture, and to keep him out of Liberty City.
They néed a man on the ground to do some work for them.
Recently released from prison, set up with a little cash, and with
the consent of the crime family; Tommy is unleashed indice City.

Naturally, things don't go as planned. Sent with some body-


guards and a few suitcases of money, he is supposed to pick
up a shipment of cocaine. The deal goes bad, and miracu-
lously, Tommy, Lance, and Ken Rosenberg escape with their
lives—but without the money.

This is where you take control. Return from the failed money
exchange and visit the Ocean View Hotel to get some rest
(and save your game).

Follow the pink blip on your map and park


out front, then enter the
hotel. Find the
save tape near
the check-in
counter.

Once you're ready


to begin the game
proper, remain inside
the hotel and walk
into the blip near the
stairs.
| 2
a/ >
=<z |”ew© ac 2 7) Q
Rosenbergs Missions
LAN OLD FRIEND | L
sonny is upset that you lost his money. After swearing you'll get it back for
him, you're off to visit the lawyer who set the deal in motion.
© Payoff: N/A
The lawyer, Ken Rosenberg, is a friend of the @ Description: Visit the lawyer, Ken
family. He provides your first few missions, Rosenberg, to get your first series
and puts you in touch with some valuable
contacts around the city.

Take this opportunity to drive around a bit


(there’s no time limit) and become
familiar with the streets. The bridges
over to the mainiand are closed
due to the Storm Warning, but
there are plenty of other sights to
see,

Find Rosenberg’s office by fol-


lowing the L (Lawyer) on your
radar, then enter his office to
speak with him.

THE PARTY )

Rosenberg tells you about a Colonel named Juan Garcia Cortez, who knows
people around town. To meet with him, you need to attend one of his boat
© Payoff: $100
parties, and that involves getting a new set of clothes to look the part.
(?) Description: Put on your party
clothes and check out the scene
Follow the T-shirt icon on the radar to on the Colonel's boat.
reach Rafael’s, where you can pick
up a snazzy new set of duds (that is to
say, a funky 80s suit).
Once you have the clothes, some-
one will be foolish enough to
leave an unguarded bike just
outside the shop. Now you can
À cruise down to the Colonel's
boat in style. Follow the blip
on your radar to reach
him, and enter the pink
marker before the gate
on the docks.

Once you board the boat, the Colonel apologizes for the incident,
but this doesn’t help you much—you still need to get the money and
the coke back.

His daughter, Mercedes, befriends you and asks fo


be taken to the Pole Position Club.

Once off the boat, jack one of the cars on the docks and take
Mercedes to the club. It’s a short trip up the strip.

Drop Mercedes off and you'll


receive your ‘reward’ of $100.
More importantly, you've been
introduced to a new contact. Upon
completion of this mission, the Soiree
outfit becomes available whenever
you enter the blip outside of Rafael’s.
The Street outfit is also delivered fo all
save houses. ao

x MAIN STORY MISSIONS J}


2
BACK ALLEY BRAWL

Find Kent Paul, a music industry bigwig. Follow


|
the blip to reach The Malibu, g”
a local club. Inside, O- E © Payoff: $200
Kent suggests you 1 : Ge «* @ Description: Beat the stuffing out
i = of a local Chef until he coughs up
check out a place some information.
on Ocean Drive. A
Chef there could use
a bil of knocking
around for information.

Follow the green blip to reach his restaurant.


He's hanging out in the back alley, and
requires a little rough persuasion. Here’s a
chance to test out your physical skills (and see
the new combo attacks in action).

Knocking him out gets youa -#


cell phone... and a new
ally. A strange man (Lance)
shows up and starts talking
to you. He throws you a
piece to help with the
escape from the dead
Chef's posse. Follow Lance out
to his car and hop in. A pack of
angry chefs will be chasing you,
but you can get away rather easily—if you
haven't already taken care of them with Lance's weapon. But
beware, shooting the chefs will alert the nearby cop walking his beat and
place you at a Wanted Level 2.

Drive down the strip while following the Gun blip


on the radar until you reach the local Ammu-
Nation. Affer checking out the Ammu-Nation cin-
ematic, remain in the car and return to your hotel.
You'll get your reward for beating up the Chef, a
meager $200.

ENE noel
BACK ALLEY BRAWL is m
/ JURY FURY
cme
After the cell phone call, Rosenberg’s pink marker reappears, p- if pos-
© Payoff: $400 sible to go in and talk to him again. There's trou-_
@ Description: Issue a brutal brand ble with Forelli’s cousin, Giorgio—he’s on trial RuNcH
OFTOOLS
of closing arguments to change
mne ici nids. and Rosenberg wants you to go rough up £ M~ e

a pair of the jurors so they'll change their


opinions. As you exit Ken's office, a
Glendale misses you by inches, but
careens into a guy in coveralls—mak- ,
ing a Hammer appear over his body.
at
sass afte Take the Hammer and enter the
niet? cell P ley Brawl: Glendale, then follow one
of the two rornear
Your ;
oR j i
aive a © all y ellow blips
p on the radar that represent
p Q the Hammers
with
the two jurors you must intimidate.

You can head over to the Tool shop to pick up


an instrument of persuasion (Hammer icon on
the radar). But, you already have the ham-
mer and that’s all you need.

Do not kill the Jurors or you will fail the mis-


sion. Just beat them into submission. Follow
the yellow triangle blip to a hotel parking
lot, north of the Malibu in Vice Point. The
juror is nowhere to be found, but his Sentinel
is pointed out. Use the Hammer to smash up
ons on | all the car doors and the juror will exit the
N building. Seeing the madman smashing up his
ride, he runs in fear—one down.

Follow the remaining yellow blip to the juror next to his car at an
Ocean Beach restaurant. Hit him once and he dashes inside his
vehicle. A truck carrying more hammers cuts him off in the
street. Beat on the juror’s door until it falls to the ground, then
pull him_out and beat him into submission. You can use a
hammer to accomplish both tasks. When you're done, you'll
be rewarded with $400. Sonny calls on the cell shortly after
| this mission to check on the status of his missing money.
RIOT

Head to the lawyer's office again


to speak to Rosenberg and his new i |
acquaintance, Avery Carrington. : A @
Poyott: $1000
Avery is a real estate king and g : = = @ Description: Disguise yourself as a
enthusiastic Texan, and he becomes | v Seea up sorne of regl
a useful ally in your escapades
around town. Avery wants you to take
care of some people who are reluc-
tant to sell a property. To do this, you
need to disguise yourself as a worker,
and then go rough some of the real
estate owners up.

First, head over to Rafael’s to get


fitted with the coveralls. Follow
the blip to find your attire, then the
regular blip to find the workers.
Start a riot by getting in a fight with
four workers. Keep moving to avoid
taking too much damage.
Once the riot is started, the security gate is opened and several of the
guards come out to try to break if up.

You need to destroy the three vans inside the compound. Run in and beat up
the security guard, then steal his gun and use it to detonate the barrels and
destroy the vans. Drive the truck, parked by itself, over the security guard and
up to the two other parked trucks. Shoot the red barrel from a safe distance to
take out all three trucks in one shot. You can run behind
the building if you need to escape the
mob and gather
yourself before
you try this.

You'll get 1000


smackers for com-
pleting this mission,
plus the satisfaction
of knowing the first set
of missions is com-
plete.
The Colonel's Missions
TREACHEROUS SWINE

The Colonel calls you on the cell


©
Payoff: $250 phone and invites you to his boat
@ Description: Pay a violent house once again. Follow the © icon on the
call to Gonzalez in his penthouse.
radar to find it in the usual location. He
has discovered the man who took your
money. Gonzalez is your mark—or at
least, so the Colonel says. Take the chain-
saw and head toward his penthouse to
dispose of him.

Follow the pink blip to the northern part of


the island, and enter the building to find
Gonzalez at the pool on the rooftop.

Once you're up on the rooftop, take out his


two guards and Gonzalez runs outside.
Chase him and take him down. If you insist
on using the chainsaw, deselect the
weapon to catch up to him on foot, then
punch him to knock him on the ground
before selecting the weapon and letting him have
it (holding the chainsaw while running slows you down).

Your Wanted Level immediately increas-


es to 2 once he’s dead, so you need to
get to the Pay ‘n’ Spray in Vice Point,
north of your location. If the car you
arrived in is questionable, take a
Cheetah from the hotel's parking lot.
dodge the Police, then paint the car.

Once you're clean, the Colonel


rewards you with $250.

Á MAIN STORY MISSIONS }


MALL SHOOTOUT |
RR

The Colonel sends you up to the Washington Mall in Ocean Beach to meet
a Courier. Since you are prompted to visit the Ammu-Nation, you can be
certain you'll need some weaponry. Pick up a suit of Body Armor and an © Payoff: $500
Ingram Mac 10, then head for Ocean Beach and the small vine-covered @ Description: Meet aCourier (and
some surprises) in Ocean Beach.
mall. :

TheCourier,
Washington Malij
Head inside and follow the yel- A
low triangular blip on the
radar up the escalator to
the second level (triangles
pointing up represent tar-
gets that are above
Tommy's head). When ‘es
you meet the Courier, a
French SWAT team \ $1! |q
attacks and the Courier =
flees. Apparently, the Colonel is after some- i Tal
thing that the French military isn’t particularly happy about him
owning. You need to track the Courier down and recover the chips he’s carry-
ing before he gets away.

The violence that can hardly be avoided


in the mall warrants a Wanted Level 2.
Use the Adrenaline found behind the
elevator on the first floor to aid in your
escape.

MALL SHOOTOUT JE
The Courier will likely escape the mall
and find a car (or motorcycle) before
you can catch up to him. Find a vehicle
and chase him down, then wipe him out
and retrieve the chips from the briefcase
(blue blip). You must physically pick up the
briefcase, so exit your vehicle (if you are in
one) when he drops it.

The cops will very likely be after you at this


point, so you'll have to escape them to
return safely. Your reward is $500. Check
the map for a nearby Pay ‘n’ Spray. If
the heat isn't too bad and the Colonel
(pink blip) is closer, race to the drop-off
point and be done with it. Your
Wanted Level will clear after the deliv-
ery is made. You earn an additional
$500 when the guidance chips are
delivered.

mi. MAIN STORY MISSIONS j


GUARDIAN ANGELS

The Colonel wants you to grab a weapon and watch over Diaz and his men
while a deal goes down. When you arrive at the weapon pick-up point
(yellow triangle blip in the multistory carpark), Lance, the guy who showed © Payoff: $1000
up during Back Alley Brawl, appears and says he'll help you @ Description: Guard Diaz and his
out. The two of you must guard Diaz and ~ ne aden opro Tori
his men together.

= st sha
dowing Meoute
r than jus me if y
Š something ra and show
wonna + you com
Look, YOU5Why don't VO gny use
e!
every

Drive Lance’s car (or any vehicle in


the garage) toward the pink blip.
Once you arrive, Diaz tells you to
get upstairs and wait. Enter the
blip at the top of the stairs, then
switch to first-oerson view with
your new assault rifle (R1) and
watch the alley below.
Several men show up and star talking to Diaz, but
watch the street behind them. When the deal goes
bad, unload on the Cubans who arrive in a pair of
Voodoos in the alley, along with a couple vans from
the street and the other side of the alley. It's best to
remain at your vantage point for the duration of the
gunfight—this helps prevent you from accidentally
taking out Diaz yourself in all the confusion.

Watch for a third Voodoo to arrive from the street


and keep an eye on Lance (the enemy may
make it up to his vantage point). Once they're
gone, a pair of Cubans on bikes show up and
steal the money. When they try to make their
getaway, Lance caps one of them in the
head, causing him to fall from his bike.

Run across the


street to grab the
downed bike, then
chase down the
escaping money. Use
the Circle Button to
shoot straight ahead
and fire at the escap-
ing thief on his bike.
Once you knock off the
second biker, get the
briefcase and return it to
Diaz back in the shootout
alley.

You'll get a reward, a cool


$1000 in cash; ending the
string of Colonel missions for
now. This also opens Diaz's
contact point at his mansion
on Starfish Island.

_MAIN STORY MISSIONS 7


=
=
DIAZ MISSIONS J
Diaz s Missions

One of Diaz's dealers is skimming a bit


© Payoff: $1000 off the top of the profits. He wants
@ Description: Find out where one you to head to his apartment, then
of Diaz’s greedy dealers is hiding : ; :
his unauthorized profits. follow him to where he’s stashing
the cash.

Follow the pink blip to reach the thief’s


apartment, then peek inside his window
(indicated by the marker on the second
floor). This spooks him and he runs for the
rooftops. Chase after him over the build-
ings, jumping over the gaps or running
across the planks that connect the
rooftops, all the way to his getaway
vehicle.

lf you're really hurting, grab the Health icon


from behind the dumpster. Take the Faggio,
parked near the dumpster, or risk the Wanted
Level and jack a faster vehicle that may be
driving by. However, you must be quick to
ensure the thief doesn’t lose you. The escap-
ing crook packs a Ruger and he'll merrily
shoot up your ride, but you need him alive
to find his hideout, so don’t waste him.

Continue the pursuit at a safe distance to


avoid the Ruger bullets and he'll eventu-
ally lead you over to Prawn Island. Once
you've caught up with him and discov-
ered his stronghold, the mission is com-
plete and you earn another $1000.
PHNOM PENH °86
Fenn

Ricardo Diaz needs you to deal with the


stronghold you discovered in the last
mission. Lance shows up under the © Payoff: $2000
n of ‘Quintin’, and pilots a Description: Rattle the skimmer’s
@
ith th : Prawn Island stronghold with gun-
HN you Os Ine gunner. fire from a helicopter.

He flies you tothe grounds of the stronghold on Prawn Island with an M60 in hand.
Unload and destroy all targets of opportunity from this lofty perch. Aim for any red
explosive barrels you see—the explosion will do a lot of the work for you.

Don't take too long fo eliminate the g


on the various levels of the fortress,
because the Helicopter’s health is
at stake. Keep an eye on the Heli
Health below your Wanted
Level and don’t allow the
enemy bullets to drain it. If
the Helicopter is destroyed,
your mission will fail.

Eliminating all the shooters in one area


allows Lance to fly to the next. Once all ‘
areas are clear, Lance sets you down so
you can enter the building. You will still be
holding the M60, but now the ammo is limit-
ed. Be prepared for an ambush inside the Co mission
stronghold. Run in, crouch to avoid fire, and C ompleting ' f colonel
take down the guards on both floors. nEsp opens the ee
cortez § gdblocks
ves a
7 From there, head up the stairs, take out the A If’ ne j pae
4 ph ee guard at the door, then proceed to the preak fom remaining pe?
rooftop and recover the cash in the brief- complete O
case. As soon as you get it, Lance will Colonel Ne
land, pick you up, take you back to the
Mansion, and you'll be handsomely
rewarded with $2000—plus, even more
trust from Diaz. 7
The Colonel's Missions tonbe
© Payoff: $2000
(2) Description: Track down a mobile SIR, VES SIR!
tank and steal it.

The Colonel wants you to retrieve


a “piece of hardware.” Thot is to
say... a tank. Expect the military
and the police to be less than
A pleased with you.

f The tank is on the mainland,


encompassing Downtown, Little
Havana, and Little Haiti. Head
across the bridge and follow the red blip to catch up with it.

This, however, is only part of the problem. The tank is protected by a full mili-
tary convoy, so make sure you're fully armed and armored. Your best bet is
to block their route forward, then ambush the convoy from cover, picking off
as many forces as possible before sniping the turret.

Once the turret is gone, run over


to the driver's side door and bang
on it with a melee weapon. The
driver will escape, allowing you to
commandeer the tank.

park G ront phe


jf you PAK © “o willactualy
tan
ob
COn
this t
gotic to erun |\ T : ;
The military then activates the tank's self-destruct mechanism, and you are
StoP.
d given a time limit to reach the Colonel's storage facility. Follow the pink blip
to the garage and drop off the tank, fast!

You've earned another $2000. Now it’s time for the


last of the Colonel's missions.

_ MAIN STORY MISSIONS


ALL HANDS ON DECK |
n

The Colonel has decided that


getting out of town is in his best
© Payoff: $5000
interest, and he wants you to help (2) Description: Escort the Colonel
escort him to safety. safely through a bevy of sea and
air assaults.

You'll be stuck on the deck of his


yacht, assaulted from all sides, so be
ready for some serious firefights. The
French want their military guidance
chips back, and they'll stop at nothing
to get them.

DEFEND THE COLONEL


You can move from the upper to the lower deck. The first part of the mis-
sion involves dealing with several pursuing boats, so sink them from the
vantage point of your choice. They'll appear on the starboard and port
sides of the yacht.

CLEAR THE ROUTE


Next up is a cordon of ships blocking your path, Move up front and unload
on them. When the helicopters’ arrival is announced by a shipmate, head
for the upper deck and destroy them (a Ruger and Health icon continual-
ly appear on the top deck as you run out of ammo and health). If you
don’t destroy both helicopters while they're in the air, the Frenchmen will
board the ship and begin attacking. The helicopters will continue to pick
up more men until they are destroyed.

GROUND THE APACHE


Your next target is a serious piece of military hardware—an Apache shows up and begins assaulting the boat, likely
killing many of the guards on the upper deck. Keep a constant stream of bullets directed at the helicopter until it
comes down. The regenerating assault rifle on the upper deck is excellent for this task.
CONTINUE CLEARING THE ROUTE | Z
Once the Apache is gone, wipe out the ships blocking the Colonel’s Yacht,
if you haven't done so already. Use the first-person view with the Ruger (R1)
to aim and shoot at the boats in the blockade. Once a path is cleared, the
Colonel will happily sail away.

A massive $5000 is your reward for this big


job, the last of the Colonel's missions.
At this point in your career, it’s proba-
bly time to think about acquiring some
real estate. A few safe houses around
town are a good place
fo start.

You should get a call from Kent Paul


about now, but first you need to finish
Diaz's last two missions before you can fol-
low up on that lead.

THE FASTEST BOAT

Diaz is big on having a fast


© Payoff: $4000 boat—and for good reason, from
@
Description: Acquire the latest in his perspective anyway. Rumor
ae oaod has it that a new boat. is being
developed down at the
Boatyard, and he
wants you to
acquire it for him.

Mi MAIN STORY MISSIONS J


Follow the red blip to the big docks over on the mainland, far south in
Viceport, then shoot your way. through the riff-raff to get inside. You'll spot
the boat, hoisted by a small crane. Walk inside the boathouse and into the
marker near the crane controls to trigger the switch that lowers the boat. Exit
the boathouse and fight your way through some thugs on your way to the
lowered boat, then press the Triangle Button to enter the craft. Proceed to
Diaz's mansion (pink blip on radar) on Starfish Island, avoid-
ing the police boats and helicopter dur- a
ing the 3-star Wanted Level, and
you'll earn another $4000.

SUPPLY & DEMAND

Diaz's final job is a bit tricky.


There’s a supplier who brings a
boat loaded down with coke to © Payoff: $10,000
Vice City once a month. The (?) Description: Use Diaz’s new high-
tech boat to get his coke to the
freelancer deals with the first dealer first.
boat to show up. Diaz wants you
to take the new boat and get
there before the other ‘locals’ do.

Head out to Diaz's dock behind the man-


sion and enter the pink marker. Once you
reach the boat, you'll notice your new
pal is waiting onboard. Lance shows up
again to offer his assistance. You must
race the other four boats to reach a
sailboat first fo complete the initial
objective in this mission. You're com-
manding the boat, so you have no
access to any weapons to ward off
the competition. However, when
you near the enemy boats, Lance
will fire on them.

SUPPLY & DEMAND }


Take the route to the left; the path that veers right is longer and requires you
to navigate through lengthy, narrow channels. Once you have a comfortable
lead, slow down and carefully navigate your way through the channel. If
you're hasty and get caught up in the docks, the competition may get ahead
and beat you to the supplier.

When you reach the supplier, Lance


takes control of the boat while you
use the mounted heavy machine
gun to wipe out the disgruntled los-
ers chasing you. Immediately take
aim at the shooter to quickly elimi-
nate the main threat of damage
to your boat, Next, aim for the driv-
er if the boat is near yours (you
don't need concussion dam-
age). Finally, aim at the boat
itself if it’s far enough away. When Lance
yells, shoot the gunners on the jetty before they dish out sig-
Gunmen; nificant damage to your boat. Aim for the explosive barrels behind
them to make this job easier.

ye the jetty-shooters, a helicop-


ter whirls above with an armed thug
hanging out the door taking potshots
at you. Aim for the gunner and you'll
either take him out or the helicopter
depending on your aim—either will do.

There’s one last boat ahead of you, past


the jetty. Be careful about destroying it
too close to your boat or the explosion
that destroys it will leave you stranded.
Your best bet is to get rid of the occu-
pants and allow their boat to survive.
After that, Lance returns you to Diaz's
mansion.

This is the last time you'll work for


Diaz, but it earns you $10,000.
à

o

Tommy Vercetti s Missions

Follow the K on the radar to The Malibu in


($) Payoff: No reward, but the goons Vice Point to meet with Kent Paul. Kent
at the Junkyard drop a lot
says Diaz has kidnapped Lance and
of cash!
(2) Description: Rescue Lance from imprisoned him in the junkyard. You
the junkyard so he can fight at need to rescue him. Swipe a fast ride
your side another day.
and follow the green blip.

Get ready for a fight when you arrive at the alley leading to the junkyard in Little
Haiti, Make sure you're well equipped before facing the numerous armed
guards who are expecting trouble. They've also got a car block-
ing the entrance to the yard and gunmen
surrounding it, but
you can ram
through this
blockade
without too
much trou-
ble. If your
ride goes up,
well, you can
just take theirs.

Once you make it through the barricade, jump out of the


car and eliminate any survivors to avoid fighting them later,
after you rescue Lance—he must survive the trip back to the
hospital or the mission will fail.

Take cover behind or under the


machinery in the junkyard, then
cut down all the guards in the
area, Make sure you shoot the
guy on top of the crane before
entering the warehouse.or he
might kill Lance once the
escape begins.

_ MAIN STORY MISSIONS


You'll find Lance at the rear of the junkyard,
just past the rock crusher in a garage.
Dispatch the guards and evacuate the area
with Lance. There's a weapon power-up
behind the warehouse if you need more
firepower, and the Sentinel parked next to
the warehouse makes a great getaway
car. If you don’t take this car, one of Diaz's
men might use it to follow you, so take it!
As you leave the Junkyard, three car- —
loads of thugs in Comets try to prevent
you from delivering Lance to the hospi-
tal. They have some heavy firepower
and make good use of if! 4

Deliver Lance to the hospital (red blip on the radar) via the most direct route
possible to avoid the hideously dangerous pursuers . Use the route mapped
on the previous page to help you through this chaos. There’s no cash reward
for this mission, but tons of money is dropped at the junkyard—plus you get to
keep Lance alive so he can fight alongside you another day. Tommy asks
Lance to meet him at the Mansion on Starfish Island after he gets patched
up at the hospital.

RUB OUT pane )


The next mission is received from

© Payoff: $50,000
2) Description: Team up with Lance
to rub out Diaz in his mansion.

the trunk (ala Pulp F


of you must storm the
eliminate Dic
Now that Diaz is out of the pic-
ture and you own his mansion, Ze :
you've got the power and the d . i @ Payoff: $2000
ambition to forge your own a } — @ Description: Pay a visit to some
bonds of control over the city. — E — — store owners at the North Point
Mall that are reluctant to pay pro-
tection money. Convince them
To get started, you need to A £ j — they need to comply by busting
: : À - 2 _ out their windows.
scare the local businesses into f >s. g
paying protection money
again. They're reluctant to do so,
because they know Diaz is dead, so
you need to persuade them.

You have only five minutes to make your


case—you must reach North Point Mall in
Vice Point as quickly as you can to conserve
time on the clock.

Once inside, destroy all the windows belonging


to the shops that refuse to pay. These shops
appear as purple blips on the radar. You
can use the grenades (available at the
Ammu-Nation inside), as well as any rapid-
fire weapons, to quickly bust and spray the
windows. The purple triangle blips indicate
storefronts on the top floor that require your
attention.

There are a few cops in the mall and a Wanted Level is almost unavoidable.
Try not to aggravate the police. Run away from them and keep your focus on
the storefronts. Make sure you break every pane of glass in each of the stores
indicated on the radar as purple blips. If the cops are hot on your trail, enter
the stores where the windows need smashing and the police will
begin shooting through the glass to hit you! This will
help speed things up. Finishing this job earns
you another $2000, However, ruining the store-
fronts will also give you a Wanted Level 5, but
even if you get Wasted or Busted on the way out,
you still have finished the mission.
BAR BRAWL

Take your men to the Front


© Payoff: $4000 Page Bar in Ocean Beach (indi-
@ Description: Take out the thugs cated on your map with a yel-
ee ae low blip). You'll find a pair of
security goons outside the bar,
acting as protectors—these guys
are infringing on your business.
Take care of them (drive-by or run
over them), then enter the pink
marker at the top of the stairs near
the sidewalk and the owner will tell
you where the guards came from.

At this point, the clock starts to countdown from five minutes. If you do not
finish off the rest of the targets within the time allotted, then the mission is
failed. Follow the yellow blip created on your radar to reach the DBP
security headquarters in Washington Beach. This is a good place to
cause some mayhem and enforce your rule.

You can do this a few ways. Just rush in with your buddies supporting you; or,
if you've got a few grenades handy, make the area hot for them. You can
use the stairs in the alley across the street as a perch from which to snipe or
“4 throw bombs,

2 Once the guards in the parking lot are taken care of, two others flee
urity ð on bikes (indicated by two yellow blips on the radar). If you have
gained a Wanted Level from nearby cops on the beat, use the
Police Bribe in the alley near the stairs to calm it down a bit. Quickly
chase the two escaping guards down, ram them off their
wheels, and finish them. You'll get $4000
for completing this
COPLAND
Enter the pink marker that appears
on the front porch of the mansion.
One of Tommy's men has screwed © Payoff: $10,000 (+$10,000/day from
up a bomb job. You need to go Money icon on Mansion porch)

and torch the place to cover up @ Description: Lure the cops to a


garage in Vice Point, then deto-
the foul-up, but to do That, you nate a bomb in the Tarbrush Café
must be disguised as cops. Pick at North Point Mall.
up a Wanted Level, and then let
two cops follow you into the
garage marked on your radar.

Follow the pink blip on the radar to the garage in Vice Point. Try not to raise
4) i your Wanted Level until you reach the garage; this minimizes the likelihood of
getting busted before you're ready to jump the cops.

Attract the attention of the cops


and wait for more to show up near
the garage. When the fuzz arrives, `
enter the garage and head
toward the back, then run
around fo lure the cops to follow
you, The garage door closes,
and when it opens, you and
Lance will be dressed in police
uniforms.

Tommy and Lance emerge with their new


duds, ready to penetrate the law’s screen
around the mall. Hop in the cruiser parked
just outside the garage behind the short
wall, then drive toward the police lines to
the north (follow the pink blip to the
North Point Mall).

Enter the mall and proceed toward the


pink blip to plant the new bomb inside
the Tarbrush Café.
Enter the pink marker in the middle of
the café to activate the bomb, and
then quickly dash out. Avoid running
too far ahead of Lance (yellow blip);
you need him with you to complete
the mission. The bomb detonates
after five seconds, and when it
does, your Wanted Level instantly
rockets to five stars. Once you
leave the mall, you'll need to hus-
tle to reach the safe haven of
your mansion.

You'll get $10,000 for completing this difficult mission. You may now also col-
lect $10,000 per day from the Money icon on the front porch of your
mansion. The Cop Outfit is also delivered to
the Police Station in
Washington
Beach.

: in
sets in the
ossible AS e ending:
Final Missions
CAP THE COLLECTOR
When you show up at the Print
Works, you discover that the old
man has been roughed up by the š © Payoff: $30,000
Forelli's—Sonny Forelli, specifically. > @ Description: Knock off three pairs
. oe > of collectors before they put you
They know about the little criminal SUO Uae,
empire you've established in Vice
City, and they've come to collect.

There are pink blips on the map


representing all of your asset
properties. The one red blip indi-
cates the first wave of tax collec-
tors. There are six collectors in all
(two on each Sanchez), but the
reinforcements arrive only after
capping the first two. They
begin taxing the boathouse. You probably
won't make it there in time to stop them from doing that, but
you catch them as they leave. Hit the bike with a car, and then run them
over as they attempt to get back on it.

Hanging out at one property and waiting for them to arrive is a bad idea;
these guys are heavily armed and quick to tax. However, if you have a
heavy weapon like a Rocket Launcher waiting for them, well... then that’s a
different story. The next target is Sunshine Autos. After that, they (or their
replacements) will head for The Malibu. Continue to follow the
red blip to track them down and play chicken
with them. If they tax all of your
properties, you fail the mission.
Cap all six collectors before they
do this and you win.

Finishing them all off earns you a


nice $30,000—and it also unlocks the
final mission!
KEEP YOUR FRIENDS CAUSE...
ee
Enter the pink marker outside the front door of your Starfish Island mansion.
© Payoff: $30,000 Inside, you learn that the mob is coming, and they're not happy yeu killed
(9) Description: Defend your their courier. Tommy sends Rosenberg to get some fake
mansion from a final
onslaught of mobsters. cash to pay off Sonny, and orders
Lance to get the men.

Unfortunately, things don’t turn


out quite right. Lance has turned
traitor, and he lets the mob know
about your counterfeit operation.
The mob pours in and assaults your
mansion.

First, you've got to defend your safe.


Protect it from the rush of goons.
Shortly afterward (once you waste 15
goons or so), Lance shows up outside the office near the upstairs hallway.

Shoot Lance and he'll run into


the hallway. Chase him
through the hallways and up
the stairway to the roof, then
get revenge on the disloyal
back-stabber. Shooting him
only makes him turn and
run... until you reach the
rooftop.
immediately run to the left corner of
thé roof and grab the Adrenaline to
- Slow the action, then make a dash
for the helipad and take the health.
Hurry to the edge of the helipad
overlooking the thugs and Lance, then take
aim and pick them off one at a time (or shoot at the explosive
barrels to kill several at once). Lance is tough—he'll take a lickin’, but eventu-
ally stop tickin’. His weapon will also cause you some hurt, so try to keep moving and
crouching. Once you wax the traitor, quickly return to your ‘safe; the mob ` e going for if again. A Spaz
Shotgun appears in the corner that used to hold the Colt Python. a

sonny comes in, Ruger in hand, with a whole host of backup. Quickly get back
behind your desk again, and use it for cover while you take them out. You must
eventually storm into the main room and take out Sonny—his back up will continu-
ally flow into the mansion. Survive this final, brutal
attack wave and you'll own Vice City!

OWN you TOT —

Oh, one other thing: The game does-


n't really ‘end’ yet. You'll get
another $30,000 and are free to
{ play around in Vice City as
F much as you want now. and
| there’s still plenty of business to be
~ done. Congratulations... you've
got counterfeit cash, lots of real
estate, powerful friends, enough
weaponry to start a small war, and
plenty of fast cars to go wher
ever you want in |
style!
SiT aaaea

we
Vice li
ity 24 hours
Avery Carrin gton
Missions Arrington

FOUR IRON

Avery sits and waits for you inside his limo at


the construction site in Vice Point.
He wants you to take care of some © Payoff: $500
trouble for him on the local golf @ Description: Hit the links and then
practice your swing on one of
course. Guns are not permitted Avery's targets.
there, which makes it a good oppor-
tunity to take care of the target with-
out his bodyguards interfering.

Follow the blue T-shirt


icon to get some golf-
ing clothes, then head
for the Leaf Links Golf
Club (follow the pink blip
on the radar). It’s located
just west of Vice Point, a
bit southeast of Prawn
Island. As you pass through
security, all of your firearms
will be checked at the
door—you can collect them at the same location when you leave.
Brass knuckles, swords, and knives will, however, make it past security.
You will find a golf club as you pass through security, but you will also receive
one whenever you enter a Caddy, provided your Melee slot is empty. Follow.
the yellow blip until you find your mark’s guards, then whack them with a golf
club (or another weapon mentioned above), and he'll flee in a golf cart.
Find your own golf cart and take off in, uh...hot pursuit. S

His many guards will jump into Caddies and chase you around—some will
even pursue on foot. Run over the guards on foot and continue to chase the
target (yellow blip). If you take too long, he'll exit through the security check,
find a car, and take to the streets. If he gets too far out of the way, you will
fail the mission. Before hopping into a car to chase him, make sure to pick
up your machine guns at the security check so you can perform drive-by
shootings on his car.

The best strategy is to push past his guards on the driving platform and just
start whacking him, regardless of his guards’ attacks. Bring him down and
Avery gives you $500.

DEMOLITION MAN
SEE TY
@ Payot: $1000 Avery asks you to get rid of an office building that’s occupying some land he
yoff: : : oe. : :
@ Description: Plant four explosive wants. Follow the pink blip to the Top Fun van located in Vice Point and jump
charges on the various floors of a in. The van is rigged with controls that enable you to fly an RC
building under construction. A :
seven-minute clock starts after helicopter. You can use the helicopter to carry

SS Tne fit ee. demolition charges over to the


construction site.
Follow the blips to the site across the
street and plant all of the charges
on the various floors of the building
under construction. Of course, this — —
wouldn't be fun without a time Carrington
limit, right? After you plant the first
explosive, you have seven min-
utes to place the remaining
three.

Your best bet is to plant the


explosives from the top floor
down, giving you more time to
complete the final drop-off.

Once you find the stairways that


lead to the first interior floor, the
next set of stairs is always adjacent
to the flight that leads you to the
floor you're on. The entire stair struc-
ture is set up in this fashion. After con-
quering stairway-navigation, the mission becomes a walk in the park.

Watch out for the construction work-


ers—they will gleefully chase down
the RC helicopter and destroy it. A
few security guards are posted, as
well, and they carry firearms. Use
its whirling blades as a makeshift
sort of weapon.

Completing this mission earns


you $1000.
TWO BIT HIT

Avery intro-
© Payoff: $2500 duces you fo
(F) Description: Start a gang war Donald Love...
between the Cubans and
Haitians. remember him?
(Well, your char-
acter obviously
wouldn't be able
to, but you just enim 0 i
might.) be wans E —< son ee war=
you to start a gang Now. noth! old
war between the
Cubans and the
Haitians (notice how
Donald takes note of
Avery's philosophy).
Start by changing into
a Cuban uniform.
Head to Litle Havana
and follow the blue
T-shirt blip on the radar to
the clothing store.
verg
Once you're in the right duds,
go to Romero’s Funeral Parlor
Carrington
and send the Haitian Gang
ord to an early grave (fol-
low the yellow blip). When
you drive by sporting the
latest Cuban fashions, the z
Haitians will assume you re
a member of their rival
gang. This sparks the war
that Avery is seeking.

The gang leader will very likely flee in a hearse if you don’t waste him before
he enters one. You can chase him down and use your drive-by shooting skills
to destroy his vehicle. Be extra cautious when tailing the hearse—it will drop
coffins that burst into fire when you run over them. Do not allow the hearse
to get too far away, and switch vehicles if yours begins to burn after hitting
a coffin mine. When the hearse is almost ready to explode, he will leap out
and flee on foot. Pursue him using the drive-by technique or just run him over.
After defeating the Haitian Gang Lord, leave Little Haiti to complete the mission.

Avery rewards you with $2500 for your services.


Band Missions
Love Juice VII S Miss) ONE
Follow the red circle icon on the radar to the Downtown V-Rock building to _
begin the Rock Band Missions. Love Fist want you to dig up some : © Payoff: $2000
drugs for them—specifically, Love Juice. You'll a @ Description: Score some Love
: : a aa > - : Juice for Love Fist.
have to track it down and acquire
it for therm.

Track the pink blip on the radar to find the dealer who carries the ingredients
for Love Juice. Stop with a car (make sure it’s a fast one) or a motorcycle,
not on foot, and sound the horn while inside the pink marker. The
dealer will approach, take your money, and then run. Chase after his
PCJ 600 Gnd mow him down, then exit your vehicle and pick up the
briefcase of drugs (blue blip on the radar). The key is to use a PCJ 600
to shoot in front of you, or chase him in a very fast sports car; he’s tough
to catch on his PCJ 600 without one of these. Park in the pink marker
facing the street so you can quickly take off after the dealer. If you get
him off his bike alive, be aware that he is armed with a Stubby Shotgun.

After retrieving the goods, you'll get a call requesting some company for
the band. Go to Mercedes’ apartment in Vice Point to pick her up
(following the pink blip on the radar).

And how are V


ou?2
ommy
- After talking to Mercedes, you
have one minute and thirty sec-
onds to get her and the Love Juice
back to the band before they take
the stage. Follow the quickest route
back to the V-Rock building ee our
map on the previous page).

You receive $2000 for completing


this mission. : :

PSYCHO KILLER

Love Fist fear they've gota


bit of a stalker problem,
and they want you to take
© Payoff: $4000
care of it.
@ Description: Take Love Fist’s
Psycho stalker off the fan list—
for good!

Enter the the band limo parked


outside the studio and drive to the
area down the street where the
band will be signing autographs.
When the Psycho Killer pops a few
fans and jumps into his car to flee the
scene, follow him in the-limo.”
You need fo eliminate him
before he can cause any prob-
lems for Love Fist. A bright pink
arrow appears above the
Pyscho’s car, but no marker
appears on the radar, so don’t
lose sight of him or he may give
you the slip! If he escapes, you fail
the mission.

The toughest part of this job is catch-


ing up to him while driving the Love
Fist limo; however, there is a trick you
can try. Pick up the mission from the
studio, then drive a fast car to the
signing area. Run (or jack another
car and drive) back to the studio
and enter the Love Fist limo. Drive
the limo into the pink marker at
the signing, then immediately
hop out. As soon as the Psycho
goes nuts, jump into the fast
car you have waiting, instead
of using the limo! Chase the
Psycho down, then ram his
vehicle or drive-by shoot
him. The key is getting into
the waiting sports car
quickly so you don’t lose
site of the Psycho's car. —
When he dies, the mission
is q success and you
earn $4000.
Biber Missions
ALLOY WHEELS OFSteet
Head to the Downtown biker bar (Spade icon on the map) and walk into the
pink marker just outside the door. Inside are the bikers that Kent Paul wants @
Payoff: $1000
to use for security at one of Love Fist’s gigs. Before the bikers agree @ Description: Race to victory
to this proposition, Big Mitch wants you to prove — gang tose
you can ride by beating them
in a race.

Go out and find either a


Freeway or an Angel (motorcy-
cles), and park it into the pink
marker alongside the three
other racing opponents out-
side the biker bar.

You can always find a cou-


ple of bikes parked outside
the bar. Hop on one and
begin the race.

"ALLOY WHEELS OF STEEL


J
The race is a checkpoint affair, so drive carefully—it’s much easier to spill
from a bike than a car. Caution will win over speed. Once you have the
lead, continue to drive safely and you'll be able to maintain that edge.

Win the race and you'll earn their


respect, plus $1000.

Mitch wants you to show your


© Payoff: $2000 biker spirit by raising some may-
(2) Description: Max-out your Chaos hem around town. This mission is
Meter by raising hell around town.
structured a little differently than
some of the others you’ve done
so far.

Basically, you have two minutes to raise


your Wanted Level, then increase your
Chaos Meter to its max by destroying
property, whacking passers by, and
generally being a troublemaker.
Get your Wanted Level up to three or four fo get a decent rate of increase for
the Chaos Meter (the higher, the better), then drive around shooting and ram-
ming anything you see. You'll hear a noise wh r you have successfully raised
the meter. Using a bike for this challenge may be safe. Find areas where
you can cause chaos without the law easily ig at you, such as rooftops
or behind half walls. When the Chaos Meter maxes out, the mission ends suc-
cessfully and you're awarded $2000. :

HOG TIED

A local gang made the bad mis-


take of taking Mitch's bike. Mitch
wants you to get it back for him,
by any means necessary.
© Payoff: $4000
(2) Description: Reclaim Mitch's bike
from the thieves atop Ammu-
Nation

The catch is, the bad guys are hid-


ing up on top of the Ammu-Nation.
You must make a stunt jump up
there, then fight the thieves as
they appear. Make sure to bring
along some armor and a decent
weapon, or you won't be able
to stem the tide.

Grab an Angel, parked outside


the biker bar, then follow the
yellow marker to Ammu-Nation. Speed up the
stairs of the building across from Ammu-Nation (as shown in the
cutscene) to land on top of the building. While in the air, adjust your
lean (forward and back) using the Leff Analog Stick to ensure a soft
landing.
Grab the Adrenaline from the
rooftop, then begin shooting the
enemies on the roof, as well as
those that come running up from
the stairs to the north. There’s a
health icon on the roof to help
you survive the gunfight.

Head down the stairs and into


the compound below, Follow
the yellow blip on the radar
to the garage containing
Mitch's stolen Angel. Hop
on the bike and continue
shooting up the place.

Drive the bike to the


west end of the com-
pound and hang a
right (north), then
drive up the stairs and
jump out onto the
streets (near the
taco restaurant).

Get moving! The heavily armed gang


will give chase in Gang Burritos. They
will shoot and ram with attempts to
kill you or just destroy Mitch's bike,
but either is very bad news. Return
the bike to the bar and earn your-
self another $4000. Now you can
access Love Fist’s final mission.
rh Band Wissions
(continued)

PUBLICITY TOUR

Love Fist need you as their per-


sonal chauffeur. Unfortunately,
their personal limo has been : ©
Payoff: $8000
rigged with a bomb that will deto- se = Description: Safely drive the band
: ' around until the drummer disarms
nate if you drive too slowly. e Eob serto Belos
speedometer.
You need to keep the speed up long
enough for the drummer to disarm
the bomb. (Oddly enough, the drum-
mer is the smartest- member in this
band.)

Be very careful around obstructions, as


the Bomb Meter will increase quickly
when you drive slowly, and ramming
into a wall-or car certainly qualifies as
slow,
=

It takes the professor on the drum kit (Neil


Peart humor) approximately 2 minutes and 20
seconds to defuse the bomb. It’s best to head
south and follow the road you’re on to the east
to reach the main strip that heads north and
south down the coastline of the city. This is a
long and wide street where you can easily avoid
traffic. Once you reach the Chartered Libertine
ship parked at the docks in Viceport, whip the
car around to the opposite side of the street and
‘head back the way you came: This gives you plen-
ty of time for ihe drummer to defuse the bomb.

Just make suretowatch the Bomb Meter and don’t drive so fast that you

the band to the gig (follow the pink |


Finish this mission to earn $8000.
Assassination Missions Aszazzinations —

@ Payoff: $500
ROAD KILL @ Description: Plow down the
Pizza Boy before he makes 50
deliveries.
Apparently, the cell phone you
stole from the Chef was used to
get Assassination jobs. Pay a visit
to the phone icon location in
Ocean Beach to receive
your first job.

The initial Assassination mission is relatively simple: Find Carl (Assassination)


Pearson, a Pizza Deliveryman, and wax him.

_ The only thing is, you've got a time limit. He'll work toward making
50 deliveries, which will count down rapidly. However, he’s
on his Pizza Boy, so running him over is no
problem. Track him down and
grind him into
‘the pavement
to earn $600.
WASTE THE WIFE

_ Answer the phone in Vice Point to


© Payoff: $2000 take the second Assassination mis-
@ Description: Usher Mrs. Dawson =- sion. Your next target is Mrs.
CO gx ersihae Dawson. Your unnamed employer
wants you to eliminate her, and
make it look like a car accident,

Find her leaving the jewelry store up in


_ Vice Point. Follow her, and ram her car
ff until it bursts into flames, then flee
-m the area before it blows so no one
links you to the accident. You'll see
a message on the bottom of the screen warning you that her car is

Q mth
park jeweiry,
acros,
going to explode; this is when you need to hightail it out of there!

== store r=
a
Successful completion earns you
another $2000.
e A

t
`

AUTOCIDE
LL IO
Take this job by answering the pay
($) Payoff: $4000 phone in Washington, near the mall. You
@ Description: Eliminate five gang learn that a European gang plans on hit-
HORE bers,Ecia
scattered town,
E —
ting a bank convoy. Your employer and _
his associates do not want thisto happen.

( ASSETS & EXTRAS


You need to eliminate all five gang mem-
bers. A sniper rifle and submachine gun
are provided for you (follow the blue blip
to the backyard, west of the phone).
Naturally, the catch is a time limit. Ten
minutes seems generous, but you need
to be quick about getting rid of your
targets, or you'll burn up the time
traveling from one place to the
next. Follow your radar, drive
fast, and you'll earn yourself
$4000.

_ Your first target is Mark


Griffon, who's working on
_ an advertising board in
Washington. He’s literally ~
up on the board, so your
sniper rifle is the weapon
of choice.

Dick Tanner is an employee of DBP


Security on Ocean Drive. He spots your
approach and runs. Chase him down and
eliminate him if he manages to flee. Try driving
up on him quickly to block his Securicar inside the
yard where he’s parked. As soon as you do this, lean out the
window and begin shooting the grill of the Securicar full of submachine gun bul-
lets. He’ll push you out of the way, but you'll have already dealt enough dam-
age that just a little more abuse on the road will do him in. Just as his vehicle is
about to explode, he escapes and takes off running. Run him over or pop him
drive-by style.

Part three of this killing spree targets both Marcus Hammond and Franco
Carter, both of whom are located near the jewelry shop in Vice Point. As was
the case with Tanner, these guys also flee if you are spotted upon approach.
Find a vantage point from around a corner to snipe the tires from the truck—
this makes the ensuing chase that much easier. One of the brothers always
jumps out before the chase begins and tries to gun you down. Run him
over, and then follow the truck. Ramming it takes too long, so use drive-by
shootings to destroy his big vehicle. If you don’t take him out quickly, he'll
lead you too far from your next hit.

AUTOCIDE JE
Nick Kong is down by Washington
Beach, out in the water. No need to
charter a boot, just stand on the
coastline and snipe him without
even getting your feet wet.

Charlie Dilson is riding around


in Washington on a PCJ 600.
Enough said... he won't last
long up against any four-
wheeled vehicle that
you ve chosen to chase
him down in.

CHECK OUT AT THE CHECK-IN


a aema a
This mission is accepted by answering the
@
Payoff: $8000 pay phone inside Escobar International
(2) Description: Snipe your target at Airport.
the airport, then take his briefcase
to the downtown Ammu-Nation.

The first step of this multipart assassination is to


pick up the sniper rifle they provide for you (fo
the right of the pay phone behind the tree
planter. Next, watch the woman on the balcony. Be careful when you're
trailing her—she'll lead you close to the target and if you get too close to
the man she speaks to, the Spook Meter will max out and you'll fail the mis-
sion. She'll approach your target and point him out to you. Snipe him, not
her, then take the briefcase he drops. As soon as you pop him, you'll get
tagged with a Wanted Level 2, plus the goons that you stole the case
from will give chase (they want the briefcase just as much as you do).
Run out of the terminal through the cops and goons, then jack a fast car.
Finally, carry the briefcase to the Ammu-Nation downtown. Naturally, the police
will be hot on your tail. You can trek
past either the Viceport or Little Haiti Assassinations
Pay `n’ Spray on your way to Ammu-
Nation; just make sure you visit one of
them. However, riding the Wanted
vel will not lose the goons who
shoot out of the sunroofs of the
black Admirals. You will just
have to outrun them.

Returning the briéfease earns you a hefty $8000 reward.

LOOSE ENDS

‘completing Malibu mission,


© Payoff: $16,000
(2) Description: Snipe your way to the
i sterious employer instructs roof of the Cherry Popper Ice
Cream building, acquire a brief-
youto head to the top of the case, then return it via helicopter.

Cherry pper Ice Cream


Company. From this high perch,
you'll find your targets and the mer-
chandise he wants you to take to

LOOSE ENDS JIE


Head through the oes Te the comer
« rtoget your wea
y eo; N snipe your
alley. With those
he distance to
the right—he’ sup on the age of thes buidingfacing you.
y Te him.

Select a submachine gu and run to the


\ t plosive barrel
beside the van and all the guards (this
barrel will be the first to secure a target
lock as you m into the open areo).
| §Obliterating the
guards, run to Top of the stairs. You'll
reach the ledge previously occupied
by the guard you sniped from the alley.

Shoot, snipe, or bomb all the guards below that you can see from your vantage
point. Use the many explosive barrels to eliminate multiple guards at once.

Once you feel it’s safe to continue, head


back down the stairs and make your way
to the back-left corner of the compound.
Grab the Body Armor stashed there, then
head to the right side and take touthe
rooftops via the stairs.

To safely reach the roof of the Ice


Cream Company, use the sniper rifle to peg -
distant enemies before you enter their range
(don't overlook the guy on the billboard),
Once you're on the roof with the two large ice
cream structures, head up the next set ofstairs
to access the helipad. Get on one of the
rooftop vents (ramps) and shoot the remain-
ing thugs while they're still unaware of your
presence. Pick up the briefcase and oo
the helicopter. :

Fly the helicopter to Escobar International


Airport (follow the pink marker) and land
on the helipa complete the mission.
~ You'll earn: ourself a forTs
theainol Ae ation n
\m PANY Z4

iN!
UN il
Head through the gate around the corner to get your weapon, then snipe your
way past the men in suits behind the car thats blocking |the alley. With those
soora / __absta outcles
afthe wav. annraach the car and find theman in the distance to-

C?
Corn € MPC

Tommy wants fo make a bad


© Payoff: $1000 film even “badder.” He needs a
@ Description: Answer the casting couple of leading ladies. Your
call and find two sexy leading : : ; `:
ladies for Tommy's film venture. objective is to find Candy Suxxx
= and Mercedes, then bring them
i back to the film studio.

Follow the pink blip on the radar to the


marker in Vice Point, then get out of your
Ginside pizza place);
car and walk into the light. Candy’s
pimp pulls up in a car and unloads his
armed passengers, then speeds off.
VS Mow down the attacking thugs and
take off after him (you can leave
Candy where she is). Wiping out
Candy's agent is somewhat easy.
Continue the chase until he takes
off on foot, then run him over and
return to pick up Candy.

Take Candy with you and pick up


Mercedes from the pizza joint
(follow the green blip on the
radar). Enter the pink marker
inside the restaurant and
Mercedes will agree fo come
with the both of you. Head
‘back to the Studio with the
jiris,
i «and lead them to Steve,
DILDO DODO |
Run behind the studio and follow the red blip on the radar to the dock.
Press the Triangle Button to enter the pontoon airplane parked in
the water. Take off from the water, then turn @ Payoft: $2000
north and head toward the Vice ws @ Description: Spread some promo-
; .
a=
rages tional flyeryers
s forfor the the Steve's
Steve's film.
film
City mainiand
ZZ

ma

You can fly through the markers in any order, but the route is easiest if you
start with the marker over the dirt bike trail Downtown. As soon as you pass
through the marker, a nonstop flow of flyers spills out of the plane and down
toward the city below, The propaganda begins. Turn south and continue to
fly through each subsequent marker until you reach the last
one. There are 12 markers to hit and a limited
amount of fuel, so plan your
route wisely.

Follow the checkpoints around town, and


when you're done, you'll earn $2000.
MARTHA’S MUG SHOT

Congressman Alex Shrub is trying


@ Payoff: $4000 to get your type of film shut down.
@ Description: Frame a meddling You need to frame him, using
congressman by catching him F
red-handed with Candy Suxxx. Candy as the bait.

cong essman
‘pond

Steve gives you a camera as you


leave the studio. Get in
your car and allow
the slow-strutting
Candy to enter her
limo outside the stu-
dio compound.
Follow her in the hel-
icopter to Alex's
a place in Vice Point.
Enter the WK Chariot
soars, Hotel, across from the
A WK Chariot Hotel; building Candy entered.

-y Find the side door to access the stairway to the top of the hotel. If you
have difficulty finding the door to the interior hotel, then head to the
beach (behind the hotel), find the stairs to the north side of the building, and
follow the walkway to the door on your left. At the top of the stairs, select the
camera and zoom in on Candy and the congressman on the
rooftop of the building across the street. Snap
three photos of the two of
them together.

ASSETS & EXTRAS


Head back to your studios with the incriminating pictures and a Wanted
Level of five hanging over your head. Take advantage of a Pay `n’ Spray, or
just try to gung-ho it and drive right back through the spike strips, helicopters,
angry policemen, and FBI vehicles...Of course, if your helicopter
is still in fine shape, hop in and fly back easily.

$4000 is your reward for finishing this mission—and you stay in business.
G-SPOTLIGHT

As another promotional stunt for

© Payoff: $8000 the launch of your videos, you


(plus $10,000/day studio money) need to head downtown and
(F) Description: Redirect a downtown adjust the searchlight on top of
spotlight to draw attention
toward Tommy’s star, Candy an office building for a special
SUXXX. light show.

earchiights~

Of course, getting to the


searchlight is a bit of a trick.
Pick up the fast bike by the
security guard station, then
drive toward the blip.

so 19 kes

19 1
s% 5% 4Q

Once you're there, you'll see several blips that lead up


through an office building, terminating in an open area where
you must rev up, pop a wheelie, and go flying
out into the open air to reach
the next building.
Continue to jump from build-
ing to building, following the
pink blips. Take your time to
find the longest strip of
pavement so that you build
up the necessary speed to
_ make the bigger jumps. At
one point, stairs lower on
the side of a building,
allowing you to return to
the challenge halfway —
through instead of start-
ing from the first build-
ing. Once you reach
the spotlight, get off
your bike and enter
the pink marker.
Tommy will cast the
Candy Suxxx image
on a side of a near-
by building. That
should get every-
one’s attention!

Completing this mission earns you a hefty $8000,


and the film studio will now generate $10,000 a
day!
uban Missions
STUNT BOAT CHALLENGE

Pick up the Cuban missions by visiting Robina’s Café |in Little Havana. Stop in
the quaint diner and speak with the Umberto. i's time to
prove your worth in a boat race. s © Payoff: $1000
@ Description: Navigate the
Speeder through some watery
checkpoints in less than three
minutes.

Se nigo?
can you arive, om9

Head out back and


hop in the boat
4 (Speeder), then pro-
ceed to the first
ws e checkpoint to start
Q P eo \ the challenge.

” = You've got three minutes to get


19 through all the checkpoints. Follow
a7 19 the pink blips on your radar, hit the
€ jumps at high speed, and be careful
in the turns. The boat backs up very
sluggishly, and you can lose a lot of
time if you hit a wall and wind up in
a corner.

Finishing the
mission earns
you some
respect from the
Cubans, along
with a measly $1000
in cash.

{STUNT BOAT CHALLENGE


CANNON FODDER

ue The Cubans want you to deliver a


© Payoff: $2000 e y S car, full of armed men, straight into
(F) Description: Transport armed SS z ’ the heart of the Haitians’ territory.
Cuban thugs into a Haitian = k | z |
stronghold and steal a van full
of drugs.

— Get a four-door car, pick up the Cubans from Robina’s Café, then
~ head for the pink blip on your radar to drop them off. Be careful, the
Haitians will be gunning for you.

Once you arrive, hop out and give the Cubans some fire support.
The first group to attack is located at the end of an alley hidden
behind a parked car.

There are a number of ways to get through the barricade. You


can just shoot up the car and allow it to explode, decimating all
the men behind it. An alternative method is to rig a car with a
bomb from 8-ball’s, race it down the alley toward the barri-
cade, bail out of the car at a safe distance, and then deto-
nate the vehicle when it reaches the parked car. Other
options include sniping all the Cubans behind the car, firing a
shell from the Rocket Launcher (check our map on page 151
for weapon locations), or tossing Grenades or Molotovs their
way.

ASSETS & EXTRAS |


After you wipe out the initial pack of Haitians, a sniper
on the roof pins down your men. You
need to get up ahead to clear a path for
the reinforcements. Take the PSG-1 near
the concrete wall at the entrance to the
compound. However, you don’t really
need a scope to nail the sniper—just aim
any weapon that enters first-person-aiming _
view and shoot below the pink arrow that
points toward the man on the roof.

Once you penetrate the complex, you must steal the van loaded with
drugs and drive it to the restaurant. Avoid destroying the van in the gun
battle or on your way to the drop off. You can also fail the mission if you
waste too many of your own men at any time during this mission. Once the
van is back at Robina’s Café, the mission is complete and you earn $2000.

NAVAL ENGAGEMENT

Umberto is angry with the


Haitians again, and he wants you
to intercept a shipment out on the @ Payoff: $4000
waters. Drive toward the pink blip (2) Description: Gun down some
Haitians from your boat, then
to meet with Rico on the dock in retrieve a pair of briefcases filled
Viceport. He'll take you to the ship- with drugs.

ment location and hand you a


Ruger. The Ruger has a small amount
of ammo, so if you are partial to this
weapon, you may want to bring your
own to add to the ammo.

You assume the role of the gunner in this mission, and you're targeting
Haitians with the goods you must recover for Umberto. Use any weapon
with good aiming capabilities, preferably the sniper rifle. Once the occu-
pants of the boats have been released from their soul cages, Rico can pull
up to the dock and let you out. It takes practice to nail all the assailants in
time before they destroy Rico's boat—and you don’t want to be stranded out
in the water with a burning boat. If you bring a Rocket Launcher with you,
taking the boats out of commission is a lot easier.

NAVAL ENGAGEMENT 3 E
LESLOMS
JUJU SCRAMBLE
ej
Visit Auntie Poulet’s house in Little Haiti and share some special brew with
© Payoff: $1000 her. That stuff will make you putty in her hands! She wants you to retrieve
@
Description: Gather several stash- several stashes before the cops pick them up.
es under the clock and battle
dangerous Wanted Levels for
Auntie Poulet.

Hop in a vehicle and follow the yel-


low blip to reach the first powder
pick-up location. Park your car
close to the steps of the building
near the junkyard so you can
quickly enter your vehicle when
you run from the bullets after
the pick-up.

When you pick up the first one


from the rooftop, you'll get a
Wanted Level 2. This makes
getting to the next one
intact within a minute even
tougher. Run past the SWAT
gunner on the rooftop and
enter your car parked
below.
Race to the sec-
ond package location
on a nearby corner. Jump out of
the car, grab the case, and hustle back in.
Again, your Wanted Level increases,
this time to four—and yes, you must
acquire another package within a
minute. There’s no time for Pay `n’
Spray, so locate the closest Police
Bribe to lower the Wanted Level.
Just one bribe makes it that
4ch easier on you.

Follow the final yellow blip on the radar to the small lot between two build-
ings. Drive your vehicle right up to the package to avoid flying bullets until the
last minute before exiting to retrieve the briefcase. Re-enter the vehicle and
drive straight across the street, into the alley, over the ramp, and through
another Police Bribe. The last package raises your Wanted Level to five stars.
Survive this intense pursuit and return to Auntie Poulet’s in
one piece to finish the mission and earn a
whopping $1000.

~ JUJU SCRAMBLE -
BOMBS AWAY!

Auntie Poulet is work-


© Payoff: $2000 ing her magic on
(2) Description: Eliminate some Tommy again,
Cubans and their boats with an
RC plane that drops explosives. and this
time, she’s
using you
i „Ee p to wipe out
the Cuban

Drive toward the yellow blip on


the radar to locate the Top Fun
van. You're going to use an RC
Plane with some explosives to |
destroy the boats.

Once you've got the plane


under control, fly toward the
yellow blip. You must wipe |
out the Cubans standing —
on the dock, along with
the three. boats. They'll
head for the high seas
when they realize what's
happening.

Destroy all three boats, then deal


n re li d up: inapa them. with the Cuban trying to get away
ja the Oe Aes in the vehicle—and make sure there
increase y `sed 10 avoid t aren't any others walking around
bom is rele (look for the green blips on the radar).
Once you've cleaned up, you'll finish
the mission and earn $2000.
DIRTY LICKIN S
— _ flaitians
There's a major conflict
between the Cubans and the
Haitians brewing. © Payoff: $4000
@
Description: Snipe the Cubans
from the top of a building
before they beat the Haitians
into oblivion.
Auntie Poulet wants you to give the
Cubans a nasty surprise in the form
of a sniper rifle. You can’t be spot-
ted, though, so find a vantage point
out of the way and start picking off as
many Cubans as possible.

Once outside of Auntie Poulet’s, hike it


over to the southeast street corner and
youll see a mob of people near the
highway with arrows over their heads.
These are your targets. To the north of the
brawl is a building with a set of stairs in the
back. Grab the Adrenaline icon from
under the stairs to slow the clock, and then
climb the stairs.

Once on top of the building, run to the south end and enter the pink marker. This is
your vantage point. While still adrenalized, begin picking off as many Cubans as you
can. Save the Haitians receiving the worst beating first.

Substantial reinforcements arrive for the Cubans,


so stay the course, and continue sniping as
quickly and accurately as you can. Avoid
shooting the Haitians (Blue Shirts). You don’t
need to help the enemy, and if all the Haitians
die, the mission will fail.

lf the Haitians survive and win the fight,


you'll finish the mission and earn $4000, plus
you can go back to Robina’s Café to fin-
ish the final Cuban mission.
a :

gn
EE
Cuban Missions (continucd)

TROJAN VOODOO

Umberto wants you to go with


© Payoff: $10,000 Pepe to Little Haiti and steal a
(2) Description: Steal a Voodoo in Voodoo car. This task is easy
Little Haiti to infiltrate the Haitian
compound, then blow the joint
enough since you know there’s
sky high by planting some bombs always one parked in front of Auntie
in the factory.
Poulet’s house.

Once you have the Voodoo, drive


toward the pink blip to meet Rico
and the other Cubans in the park-
ing lot across from Kaufman Cabs,
Follow Rico and his comrades to
the pink marker located in an
alley half a block away.

The Haitians open the front gate and let all the cars in. As you drive into the
compound, run over as many of the Haitians as you can,
while still posing as one of them. This will
lessen the numbers once you're
out of the car.

-=
Park the car in the pink marker and enter the factory. Walk into the three
blips inside the factory to plant bombs (one is located on the second level
and requires a little stair climbing). When you're done, get out of the facto-
ry before it blows. You'll have only 20 seconds to escape
after the first bomb is planted, so be quick
about it.

The gate you passed to


enter the compound is
closed, and now that your
cover is blown, driving a
Voodoo will not make
them open the gate.
Facing the closed gate,
head right (south) and
run up the stairs in the
narrow alley behind
the building. Run
across the rooftop of
the next building and
excape onto the
streets. Once you re
out, you'll get some
pyrotechnics from
the factory and
$10,000 in reward
money.

TROJAN VOODOO }E
SS
Boatyard Mission
113

Boatyard

[CHECKPOINT CHARLIE LSSI ONJ


There’s a bunch of packages out in the water, just waiting to be acquired.
Hop in your snazzy new speedboat, courtesy of your own personal Boatyard
(cost: $10,000), and collect them all within the time limit. You have two boats @ Payoff: No cash reward.
Complete this challenge for the
to. choose from, the Squallo or the Cuban Jetmax. The Squallo is faster, but Boatyard Asset, plus the mission
you may find the Jetmax easier to handle. rewards.
(F) Description: Collect the floating
packages with your speedboat.
The usual. warnings apply—control your turns, hit the jumps fast, and be care-
ful in tight areas. Complete the mission once and then try it again, and so
on. Every time you complete the challenge, the prize increases by $1000.
However, the challenge gets tougher as the air becomes foggier; by the
fourth challenge, it’s almost impossible to see.

B CHECKPOINT CHARLIE
JF)
=== =5 ESES ESEE = = = = 3
== “ss == = Psa s ©) s5
== l SSssineae es

Se
=

Serving Vice City 24 hours


Kaufman Cab Missions
SAKO
wae V N
Purchase Kaufman Cabs and the Taxi Mišsic ns immediately become
available. Just make sure that you're in a Kaufman Cab
when entering the pink marker inside - © Payoff: $1000
the Taxi garage. = : D = Description: Teach a rival taxi a
ie ; : lesson in manners by pounding his
fare-stealing cab into twisted
metal, then deliver your rightful
customer to the airport.

There’s a VIP on Starfish Island that needs a lift. Drive over there quickly (you
have only one minute), then stop and blare the horn while in the marker.

Suddenly another Taxi pulls up and tries to steal your fare—you’re not going
to stand for that, are you? Chase him down and get the VIP back. Use mul-
tiple collisions or drive-by shootings. After a certain amount of
damage, the passenger exits your rival's Taxi.
Drive up to the fare and allow
him to enter your cab. Once you
have him in your car, take him to
his destination at Escobar
International Airport.

You'll earn $1000 for completing


this mission.
FRIENDLY RIVALRY |

VC Cabs is stealing your fares.


© Payoff: $2000 lf your cab company is going
(9) Description: Gain market share by to prosper, you need to get rid
destroying the competition.
of the competition.

Track down three of the VC Cabs


(following the yellow blips on the
map) and destroy them. Drive-by
shooting is the easiest way to
accomplish this. When you near
them, they will try to ram you, but
not too agressively. This works to your
benefit, because you won't have to chase them all
over town. When they ram you, shoot
them.

You'll earn $2000 for completing this mission.


CABMAGEDDON
Mercedes wants a little personal
attention, so pick her up pronto...
or maybe not. © Payoff: $3000
(plus $5000/day income and a
Zebra Cab parked at Kaufman
Cabs)
Description: Survive an attack from
VC Cab and defeat their boss.

When you arrive at the pickup


point and sound the horn, a
host of the rival, VC Cab,
shows up and starts a makeshift
demolition derby. Unfortunately,
you're the target.

Drive into 8-ball’s bomb shop (one of the last blue garage doors near
the water) and the cabs will follow you in. After the door closes and
opens again, your cab will be rigged to explode. Exit the car and
jump over the swarming cabs, then exit 8-ball’s. Detonate the cab-
bomb and all the rival taxis will go up with it.

Stay alive for one minute and the VC leader cab will show up. Since
you're now without a car, shoot the Zebra Cab’s tires to slow it
down. When it tries to run you over, jump over it, then run up to the
cab, pull the driver out, and kill him—run him over with his own cab!
Destroy it to complete the mission successfully and earn
yourself a daily income of $5000, plus
$3000 in your pocket
immediately, and a
new cab parked in
Kaufman Cabs.

CABMAGEDDON JP"
BZ
Malibu Missions
NO ESCAPE? l
After acquiring The Malibu, head
inside and enter the pink marker
on the opposite side of the dance © Payoff: $1000
floor. Tommy spends some time Description: Bust Cam Jones, the
safe-cracker, out of jail.
talking to Rosenberg about getting
a new employee—a safe cracker.
Tommy has something big in mind.

4 `
i
The man you want, Cam Jones, is in police Ccustody—and z í 5 N
you're going to spring him. : A 4

Head for the Vice City police department, park a strong ad eatin omer”
but quick vehicle near the stairs, then go inside. Make
sure your weapons aren't selected, or the cops will get a
bit skittish with you.

sn A

Suit up in a police p sa
uniform from the lock- nl : msan F
er room on the left to
get upstairs without being
hassled. This is where you'll find
the keycard you need to get
irs in
call
fon be found Ups Jones out of the lockup.
on
the key 8 to tn ihe stati
Ea)
Go down to the basement, then enter the pink marker to use the key card
on the cell lock and free Jones. Unfortunately, you'll also trigger a four star
Wanted Level. You must get both yourself and Jones to safety to finish the
mission. Take your time moving through each room while pop-
ping the cops. Keep an eye on your back; the
law files into the station from a
back door.

Once the two of you are safely


inside your vehicle, quickly find
the nearest Pay ‘n’ Spray to
lose the Wanted Level. When
Jones gets home, you'll get
$1000 and Jones’ services for
an upcoming mission.

‘THE SHOOTIST

Consulting with Rosenberg


© Payoff: $2000 again on the subject of some-
@ Description: Prove you can shoot one who can handle a gun
adipic thbel A, = doesn’t turn up much, but Jones
knows a man named Phil Cassidy
who might fit the bill.
Follow the pink blip
to the Downtown
Ammu-Nation to meet
with Cassidy. Once
inside, enter the pink
marker in front of the
doorway that leads to
the back of the store.

Cassidy will challenge you


to an impromptu-shooting
contest. You need to hit
more targets than he does
within the two-minute time
limit. Running out of ammuni-
tion also ends the round.
Hitting the closest target nets
you a point; the middle dis-
tance targets two points; and
the furthest, three.

The points are awarded only


after the whole target dummy is
destroyed (head and all quad-
rants). Concentrate your fire on
the furthest target more than the
closer two. Shoot the closer two tar-
gets when they pass your sights or
when waiting for the furthest to
regenerate—since the most distant
target nets you the most points.

Next up, head over to the urban target


zone in the back room of the Ammu-
Nation. This time, any target is worth one
point. Try concentrating on only two win-
dows (one above the other) instead of
continually aiming at all the windows
when a target appears. This technique
saves you time you would waste chasing
targets that you'd never hit.
Walk forward into the
next blip that appears
in the same room when
the second round ends
to start another urban
target range—same time
limit, same scoring.

In total, you need to beat 60


points. If you do, Cassidy will
agree to work for you, and
you'll earn $2000.

THE DRIVER
a a na ec
One more component is needed to complete your squad of crooks—
© Payoff: $3000 the driver. The goal is to convince a guy named Hillary to get
(2) Description: Beat Hillary at his own behind the wheel for you. He'll agree only
game—driving fast—and he'll go
to work for you.
if you can beat him in a
race,
There’s no time limit here, just a
normal checkpoint race—oh,
except that the cops will be pur-
suing both of you with a two-star
Wanted Level. Unfortunately, you
don't get to choose your car; to
be fair, you're given a Sentinel. It’s
a pretty tough race to win—you
can only hope that Hillary gets
nailed by oncoming traffic or slowed
by the cops. You can try bumping
him and spinning him out, but this usu-
ally just causes you more trouble than
him. Keep the pedal to the metal and
aim for the outer edge of the markers
when traffic gets thick inside the check-
points. Use sidewalks when necessary to
avoid cops and other cars.

Avoid the law and finish the race ahead of


Hillary to earn $3000 and a new driver.

THE JOB

With all the components assem-


bled, it’s finally time to hit the
bank. Hop in the taxi waiting out- © Payoff: $30,000
side with the rest of your team. esx aO ies e
Description: Rob the bank and
The gang consists of Cam on the Pear the SWAT feared.
safe, Phil and yourself as look-
outs, and Hillary as the get-
away car driver.

Make sure everyone on the team


gets in the cab before it leaves, then
follow the pink blip to the bank in
Little Havana. Leave the vehicle, and
Hillary will take it around the block to
wait for the three of you to emerge
from the bank.
Lead the guys across the street and walk up the steps of
the bank. Enter the pink marker to the right of the
entrance and your team will change outfits. Now you
can enter the bank.

So far, so good—Phil will watch the people in the


bank’s lobby while you and Cam go upstairs to
the vault. Several guards will attack you up there,
so be ready for them. There’s some Armor on the
second floor if you need it.

Ride the elevator and make sure


Jones is with you, then leave him at
the safe. He complains that it will
take too long, so head back down
the elevator to find the manager in a
second floor office—he’s cowering in
a corner behind his desk. Don’t run.
Allow the manager to follow you into
the elevator, then take him back upstairs
with you.

Leave the manager with Jones and


return to the lobby—the alarm has
been sounded, and you have a
three-star Wanted Level. Enter the
pink marker behind the desk, near the
front entrance of the bank. Jones
opens the vault about now, but you
have to deal with the incoming SWAT
team first.

ASSETS S & & EXTRAS


=>
Collect all four weapons from the
four trucks and get rid of the arms
dealer to finish the mission and earn
another $2000.

BOOMSHINE SAIGON

Tommy visits an inebriated Phil, who


manages to blow his own arm off—
now you know why he was missing that
limb in Grand Theft Auto 3!

© Payoff: $4000
(2) Description: Get Phil some
medical attention quickly!

You must get him to the hospital before he bleeds to


death (keep an eye on Phil's Health Meter below
your Wanted Level). You have about one minute
and thirty seconds to complete the mission.

This task is complicated somewhat by the


Boomshine that Tommy inhaled, so he’s not going
to do too well on the road. Steer very carefully.
Your controls are hypersensitive, which can
quickly lead to some massive over-steering.

When you finally reach the hospital, Phil protests.


Too many cops, of course. He directs you to an ex-
army surgeon down in Little Havana.

Follow the blip and drop Phil off with his shady pri-
~ mary care physician to finish the mission. You'll
earn yourself $4000, Phil's Place, and access to
some very Cool new weapons there. Phil, on the
other hand, un-earns himself an arm.
Run behind the desk near the stairs and use it as cover. Fire a submachine
gun or the one-shot-kills from the Magnum and target the SWAT
team gunners, one after the other, as they drop
in from the ventilation ducts.
Once the area is clear,
a pink marker appears
at the front doors. Enter it
when you're ready to
confront the masses wait-
ing for you outside.

Once outside, Hillary pulls up in


the escape vehicle, and is shot
by the heat. Shoot only the
authorities that are an immedi-
ate threat (ones that could
quickly open the doors to the cab
once you enter it), then hop in the
cab as quickly as possible. If Phil is
killed, the mission will fail; you need
him alive to finish the game.

Now you just have to get


back alive. Reach the
nearby Pay `n’ Spray, then
head for home. $30,000 in
cash is your reward, and The
Malibu now generates rev-
enue of $10,000, in addition
to Opening up Phil's missions.
Phils Missions
(GUN
RUNNERY
| SMISSIONT
Follow the large P icon on the radar to locate Phil's Place in Litle Haiti.
Tommy stops by to inquire about some weaponry, and Phil mentions a
Mexican gunrunner who passes through town. He wants you to go and lib- © Payoff: $2000
erate some of his goods. To do this, you need to track down his trucks and @ Description: Ram four gunrunner
th d t of th trucks into dropping their
an Ie goo a mn weapons cargo, then destroy the
vehicles and their drivers.

Hop in the Patriot and follow one of the four yellow blips on your radar to
reach one of the trucks. When the yellow blips first appear, the trucks are
very close to one another, so it appears to be only two blips. Use the Drive-
by technique to tear up the trucks and shoot the gunners from the beds of
their trucks. After dealing a fair amount of damage, the trucks will
drop one weapon each. Once it's on the
ground, ram the crate (if it sur-
vived the maqay-
hem) and pick up
the weapon, then
find the next truck.
Collect all four weapons from the
four trucks and get rid of the arms
dealer to finish the mission and earn
another $2000.

BOOMSHINE SAIGON

Tommy visits an inebriated Phil, who


manages to blow his own arm off—
now you know why he was missing that
limb in Grand Theft Auto 3!

© Payoff: $4000
_ STARFISH k @ Description: Get Phil some
medical attention quickly!

You must get him to the hospital before he bleeds to


death (keep an eye on Phil's Health Meter below
your Wanted Level). You have about one minute
and thirty seconds to complete the mission.

This task is complicated somewhat by the


Boomshine that Tommy inhaled, so he’s not going
to do too well on the road. Steer very carefully.
Your controls are hypersensitive, which can
quickly lead to some massive over-steering.

When you finally reach the hospital, Phil protests.


Too many cops, of course. He directs you to an ex-
army surgeon down in Litle Havana.

Follow the blip and drop Phil off with his shady pri-
= mary care physician to finish the mission. You'll
earn yourself $4000, Phil's Place, and access to
some very cool new weapons there. Phil, on the
other hand, un-earns himself an arm.
PRINT WORKS MISSIONS 37")
Print F ONVPS
SPILLING THE BEANS

Once you purchase the Print


@ Payoff: $2000 Works for $70,000, the Print Works
@ Description: Extract some informa- missions become available.
tion from a Shipping Officer at the
docks.
Your first job in the string of counter-
feit money operations ultimately
leads to a direct confrontation with jai
erating iN
ady pet
3 icate aire
the mob. For now, though, you've got nterfeiting s
Florida
a There's a COUM
ot cours?
matters of more immediate concern.

The old man who works at the Print Works says he


could probably print up some decent counterfeit
cash, but he needs a good set of plates to do it.
Tommy heads off to talk with Kent Paul about find-
ing just such a set. Hop into the Kaufman Cab out-
side the Print Works and hitch a ride to The Malibu.
Once there, Tommy strikes up a conversation with
Kent Paul and mentions that the Triads
deal with them.

Leave The Malibu and you're


a P directed to the Chartered
Libertine Lines boat at the
docks in Viceport. Jack a
car and head down to the
docks, using the pink blip to
guide you. There's a
Shipping Officer that you
need to speak with.

i The guy you're looking for is up


be on the Chartered Libertine ship parked at the docks, but you'll be shot
: a 3 on sight, so be ready for a firefight when you board the boat. Use the Armor
across the street fromthe ship if you aren’t already prepared for flying lead.
Follow the blip on the radar to the north end
of the ship and climb the stairs to the third
level. The pink marker is in front of a guarded
doorway, Enter it after eliminating the threat.

Extracting the info from the Shipping Officer


gets you a two-star Wanted Level, and you
need to get back to the Print Works in one
piece. Use the Health power-up below the stairs
you used to board the ship and replenish any lost
health, then speed off to the Pay ‘n’ Spray locat-
ed south of your position to lose the Wanted Level.
Follow the pink blip on the radar back to the Print
Works and you'll earn $2000 for your troubles.

HIT THE COURIER


@ Payoff: $5,000 (plus $8,000
revenue from the Print Works)

Step two in your, string of counterfeiting jobs j —a pe @ Description: Gun down the couri-
= ' Ve er delivering the plates you need
requires you fo intercept the courier with the > SA for counterfeiting.
plates. She'll arrive via helicopter at the docks.

Get down to the docks and wait just outside. When


the courier lands, she'll get in a car and drive off.
While waiting for the courier to enter her vehicle, use
the sniper rifle to pick off as many of the lady assassins
in the highly guarded shipyard from a vantage point
just outside the gates. Start with the sniper on the
rooftop—she can cause you some major hurt. Next,
snipe the tires of the cars that the courier and the assas-
sins will enter. Blowing out the tires will make catching the
fleeing vehicle very easy.

Intercept the courier’s vehicle, defeat her, and retrieve the


plates (yellow blip on the radar).

Get them back to the Print Works and you'll earn $5000, plus
the $8000 revenue from the Print Works.
There’s alo of fun (and cash) to be had around the city that doesn’t

directly involve the n Various property missions are also

available to you. You can go r ing, or leaping across Vice

City, get in a demolition wes (not Ho. and aikinds of

other goodies. Take a glance throughthis section o seewhats al

there, and enjoy these activities when you're in‘themoodforsome-

thing different.

Many of the Odd Jobs reward you with a low cash payout atfirst. This

amount increases each time you manage to beat the record (usually

your own), so it is possible to pocket a good stack of greeni

like playing one of these games for a while. The Odd Jobs must

completed to reach 100% completion of the game.


Hyman
Memorial Stadium

DOWNTOWN

‘ODD JOBS m
The Cherry Popper
Purchase the Cherry Popper Ice Cream Factory in Little Havana for $20,000
to open your Own personal “ice cream” delivery service. Once the
Distribution is complete, the Cherry Popper will generate $3000 per day,

—_ etrategy dally} = os
sales Stra Chery popes dul DISTRIBUTION
To ust have not
aie is Me Use your ice cream truck (Mr. Whoopee) to distribute “treats” to the locals
around town.

When you stop -and turn on the music (L3), all nearby junkies flock to your
truck to get theirfi fortunately, the more you sell, the more the fuzz will
get after you.

Keep selling and you'll wind up with th nilitary on your tail—not a good
thing. How much you earn depends on just how many sales you moped
to rack up before bailing out from the heat. Keep in pind that o
some gangs don’t like you pushing in their —
neighborhood, and will come
after you.

Money received for each transaction depends on where you sell the :
product.

Airport $12
Starfish Island $18
Prawn Island $14
cs Little Havana oo.
ao Little Haiti y $8
All Others
Car Showroom Missions
The Street Races are checkpoint competitions.
You can compete in each
race as many times as you wish to better your best time around the course.
If you're in the mood for speed, then stop by your showroom, head down
to the garages, and enter the pink marker near the Vice City wall map.
Press the Directional Pad to select the different courses, then press the
X Button to confirm your choice. This Street Race map also keeps track
of your personal bests. Your competitors will drive a
Stinger, Infernus, and a Cheetah in
all six races.

RACE #1: TERMINAL VELOCITY


The first race is a.1:1-milé run with a.$400 reward. It costs $100 to oe
enter and takes-place onthe mainland, between Fort Baxter (
and the- airport. Each time. you win this tace, you'll receive $400. As
RACE #2: OCEAN DRIVE
The second race is a 1.6-mile run along Ocean Beach. You'll earn $2000 for
completing this long, thin loop with a hairpin at each end. The =”
entrance fee is $500. Each time you win this
race, you'll receive $2000.

purse of $4000 for the winner. The6nirance fee is $1000.


Each time you win the race, youl
receive $4000.

RACE #4: CAPITAL CRUISE ;


This lengthy race is 2.438 miles, stretching from the southernmost part, of
Ocean Beach all the way up to Washington Beach. Taking the gold will
earn you a nice $8000, which more than makes up for the $2000
entrance fee. Each time you win this race, you'll
receive $8000.
RACE #5: TOUR!
A very extensive track, at nearly 3 miles, this course runs from northern Vice —
Point into mid-Washington Beach. Finishing it first generates a hefty
$20,000. The entrance fee is $5000. Each time you”win
this race, you'll earn $20,000.

RACE #6: V-C. ENDURANCE 3


Just like the name says; this is, by far, the lorigest: ck. It also affords the -
most.room for mistakes, and awards the largest purse: $40,000. If you man-
age térclaim the lead and.kéep'a steady hand othe steering wheel, you
can cruisé:your way..around the whole city and hit the finish line first. The
length of the race is. miles and the entrance fee isa whopping $10,000! T
Each timë youWimthis race, you'll receive $40,000.
ars wi tho

competitors

Once you own the Car Showroom, head down to the lower garages
behind the building and you'll find a
list of cars on the wall near a single
garage (near the Street Race Map). The first list requires a certain’type of
stolen vehicle. Once that list is complete, your prize vehicle appears inside
the showroom. A second list then appears on the wall, and so on, until all
four lists are complete. The following list details the cars needed
for each list, and which vehicle is unlocked
after fulfilling the requests.

Landstalker Sabre Cheetah Voodoo


Idaho Virgo Infernus ~ Cuban Hermes
Esperanto Sentinel Banshee Caddy
_ Stallion “oe slreich — Phoenix | Baggage Handler
Rancher Washington — Comet = Mr. Whoopee
Blista Compact Admiral ; Stinger ___ Pizza Boy
ZC Missions
Several Top Fun vans are scattered around town, and each one accesses
a different type of RC mission. There's a car, aelicopter, and a plane
checkpoint race. You'll earn $100 for completing these missions, and $100
more if you beat your own time.

A lonely Top Fun van is parked on the beach“ Hop in for some RC car
action on the sandy track. You must: complete two.laps around the track
and finish in first place to win..Don’t hesitate to skip overa section of the
track if you can, but aveid over-steering on the loose surface.

Finishing first earns*you $100. Okay, so it’s not a huge cash.outlay, but it
was still funy tight?
There's another Toy Fun van on the top floor of the large carpark next to the
North Point Mall in Vice Point. This one gives you control of the RC Baron, a tiny
bi-plane. Three other mini bi-planes compete with you for domination of the
single lap checkpoint course. Watch out for stoplights and trees while flying
low to the ground and you should finish first, but don't miss any checkpoints on
the way. When flying the RC bi-planes, do not release the X Button (Gas) or
you'll dive, and recovery is difficult. The L2 and R2 Buttons control left and right
- yaw. To dive, press up on the Left Analog Stick. To climb, press down.

As before, you'll earn $100 for


finishing first.

BEANS "

a~

Go to the airport to find the last isolated Top Fun van. This. ene gives you control _
of the RC Raider, a mini helicopter. Your objective is a bit different this time. Yous
must pass through 20 checkpoints scattered around the airport. The ‘difficulty `
comes from the fragility of your craft. Delicately maneuver into the tight spaces,
or you'll bang up the tiny helicopter and destroy it before you can finish.

As you pass through one checkpoint, the pink blip on the radar directsiyou to
the next. The final checkpoint is the toughest one to find. It’s tucked away h May,
between shipping containers, under the shelter near the Top Fun van. No need,
to go under the shelter, just head to the south side of it and drop
down near the blue container to pick up the final
checkpoint. You'll get another $100
for finishing in time.
A second Dirt Track is located along the northern
coast of the mainland. Here you ~
have a choice of Dirt Bike action
with the Sanchez, or some solid 4x4
driving in the Landstalker. The
object is to romp over the track and
hit all the checkpoints. Each time
you complete two laps of the track,
you earn some money. Beat your
previous time and chalk up even
more cash.

LANDSTALKER (4X4) TEST TRACK


Useyour stability to go up and over the térdin and reach the checkpoints.
You won't be able to manage much spéed, buf given that you are only
competing against yourself, this isn't much of a problem: Be careful on the : ua Oe
rugged turns, as the Landstalkeris top-heavy. ang may tip
over—this is largest. challenge to overcome. è
Use the Handbrake. in the
sharp. turns to. keep slow-
downs To.a minimum from
normal-braking. You will
receive $100 x the number
of successful attempts on
this:Course.

SANCHEZ (DIRT BIKE) TRIAL BY.DIRT


You'll have a lot-more speéd with the Sanchez*bike, but at the expense of
the stability enjoyed in the 4x47 You must actually follow the track and
watch out for the obstacles onthe course.

Rain is guaranteed to fallen this.course just after beginning the challenge.


The slippery ground isn't your only distraction, however, once armed thugs
on dirt bikes enter the picture. Pack an Uzi. for This challenge and shoot the
| thugs before they knock you off the bike. Falling fromthe Sanchez may
cause you'to fail the challenge if you can’t get back on in time:
Yourmay even 6nd up in the hospital if you
don’t draw first-blood- You will
receive $100.x the num-
ber of successfülattempis =
on this course. z
Cirena Missions
Located northwest of Downtown mainland, the Hyman Memorial
Stadium opens every evening at 8:00 (20:00) and features three differ-
ent types of Stadium motor sports. Only one particular event is fea-
tured each day. One day it’s the Bloodring, the next it’s Dirtring, and
the third day it’s the Hotring. These events continue back-to-back
throughout the entire week. Glance up at the banner above the
doors to see which event is being featured that night. Head up the
large set of stairs to the main entrance, wait for the doors to open
at 20:00, and then enter to get the fun started!

Drive through the checkpoints that appear,


one after the other, around the
arena to increase your overall
time. You will fail if your overall
time reaches zero. Get your over-
all time above the target time to
win. The first target time is one
minute.

Keep moving toward the target as the others try to keep you away
from it. Use reverse, if necessary, to continue moving toward the
checkpoint after being spun and kicked around. The surface of the
arena floor is dirt, and the biggest challenge is overcoming your vehi-
cle’s tendency to slide across the surface. Keep in mind that when
you ram an opponent's vehicle, the car you hit is taking the dam-
age. If an opponent rams you, your vehicle takes the damage. Use
the different views (L2 and R2) to keep an eye on the closest
bangers. You'll earn $1000 for completing this challenge, plus a
$100 bonus for each car destroyed (not necessarily caused by
you). You will receive $1000 for each stage passed.
In the Dirtring, you are given a Sanchez (Dirt Bike) to complete the course
by passing through all the checkpoints. If you want to leave the stadium,
get off the bike and enter the pink marker. There are 32 checkpoints to hit
and it’s no easy task to get some of them, even with unlimited time.

The tougher checkpoints are on top of thin, broken walls or beyond a nar-
row wooden plank. Make sure to line yourself up perfectly with the narrow
edge, then do not adjust your steering once you're on that surface. More
speed usually helps in these challenges, enabling you fo sail through distant
checkpoints.

The toughest checkpoint on the Dirt Bike requires you to do a perfectly-


timed wheelie. through it; you cannot simply ride through it with both tires
on the ground.

You receive $50,000 each time you complete the Dirttring challenge in less
than five minutes, $10,000 for each time you pass it indess than ten
minutes, or $5000 for each time-the mission is
passed in over ten minutes.

The Hotring is a Nascar-style race where demolition is encouraged.(as if


it’s not in Nascar). The race lasts. for 12.laps. Only first, second, and third
place qualify for winnings. If your car is destroyed, you will be disqualified.
When your car is damaged, you can get it repaired at the pit stop, out
you tisk losing the lead. If you want out of the challenge, exityour vehicle
and enter. doornear the starting position. Drive-by shooting is still an option
for getting ahead of the competition. Avoid other cars as much as possible
to keep your health up for the duration of the race, and ignore pit stops to
maintain your lead. You receive $5000 for each time you finish first,
$1500 for second place, and $500 for third.

_ ARENA MISSIONS JP)


TESTS
E one Crazy
A test of your driving finesse, this mission requires you to hit five checka in any order. The timer starts eourtiia down
when you hit the first checkpoint.

if“The catch is, you can't touch a single cone or you'll fail the mission, Drive carefully—each cone gives you just 12
~ seconds on the clock. You get $200 for completing this mission the first time. This total doubles each subsequent
time you complēte the challenge.

The trick is to reach the two Checkpoint markers on the Unique Jump ramp on the southwest corner of the rooftop
first. Just drive up the ramp and turn sharply into the second checkpoint on your way down the other
side of the ramp without hitting the cones up there. This will give you a quick extra
24 seconds. This is enough time to reach the east checkpoint, the |
middle checkpoint, and then finally the one —
near the starting position.

Pi(330 lelivery
Hop on the pizza bike to trigger this mini game. You must deliver your load of
pizzas before the time expires. You can throw a pizza to the Customer by doing
a drive-by. Unload all the pizzas in time, or else a rival pizza place will.get.the
order. When you need some more pizzas, return to the pizza store and restock.

Each time you make a delivery, the number of pizzas you must deliver
increases. You'll start out with six pizzas, and only a single order (so youcan
miss a few). However, if you do that in time and return for more orders, you
must then make two deliveries with six pizzas, then three with six, four with six,
and so on. Your margin for error shrinks with every successful delivery—and
the five-minute time limit remains the same each time. You receive $10 for
each pizza delivered and $5000 for completion of the
strand of deliveries.
Tart river
Hop in any taxi and press the R3 Button to begin the Taxi Driver job. Pick up
a fare, follow the radar blip to the fare's destination, drop “em off, and then
collect some coinage. Deliver them quickly to get speed bonuses! However,
don’t drive too recklessly or the fare will bail. Also, if your ride is too much of
a wreck, the fare will not even enter the vehicle. The amount received from
these missions is proportional to the distance covered and
the amount of time it took to get there.

PARAMEDIC, VIGILANTE, AND FIRE TRUCK MISSION


JOB REWARDS
Level 1: $50 Level 7: $2450
Level 2: $200 Level 8: $3200 Driver job.
Level 3: $450 Level 9: $4050
Level 4: $800 Level 10: $5000
Level 5: $1250 Level 11: $6050
Level 6: $1800 Level 12: $7200

Paramciict
Hop in an ambulance to.trigger this mission type whenever you want—just
press the R3 Button.

You'll receive a call for an ambulance at a specified location. You must


then get there in time and deliver the patient (intact) to a hospital to com-
plete one run.

The longer you can maintain a streak, the tougher it gets=more patients
need to be picked up—and the higher the paramedic level you can
reach.

— TAXI DRIVER / PARAMEDI }


Hop in a law enforcement vehicle to trigger the Vigilante missions (check out our Vehicle Showroom in the
Welcome to Vice City section of this guide for a complete list of Vigilante vehicles). You'll receive a target anda
time limit. Track down the target and destroy it to complete a single run.

Every target you eliminate gives you more time on the clock, so you can
continue for quite some time if you keep your car in one piece. The longer
you stay on the job, the higher your Vigilante level. The higher the level, the
more criminals there are to track down (vehicle numbers increase, as well
as the number of criminals in those vehicles).

BROWN THUNDER
Collect all. 100 Hidden Packages and claim the secret vehicle from the Air
Base. When you find it (you can’t miss it), press the R3 Button to begin the
Vigilante mission, “Browr nder.” Not only is this mission a blast, but you
may also find it easier to- pLevel 12 in this secret vehicle than running
around on the ground with an automobile.

Grab the Fire Truck from the Downtown station, or just start your own fire some-
where and jack one of these big red trucks, then press the R3 Button to’begin
the Fire Fighter mission. Press the L3 Button to use the siren and some Cars will.
get
out of your way. Cruise around and, before long, car fires will begin to appear `
on the radar. Use the Circle Button to spray from the front of the truck, and use
the gas and reverse buttons to aim the water onto the burning cars. When the
occupants escape (after squirting the vehicle), douse them to complete the
level. Higher levels bring more cars and more burning peo-
ple that run from them.
Collect 24 checkpoints in the two-minute time limit, which starts.when you
hit the first
e hes

It's oy simple, except that youre on a PC, and many of the-


checkpoints are on top of buildings! Z

Maintain careful control of your bike through the


jumps and between the nar-
row alleys to finish in time.
You'll get a cool $1000 for
completing the race, Beat .
your time on your ng f

a and SO On.

| Chopper &
Checkpoint ences
Four helicopters areyscattered throughout Vice City and ew :
within your. reach,-Eritér, one to trigger a checkpointymission @ id
over thé city“As withthe RC races, you are competing D
t
against. your own best time. You’ ‘You'll Ssreceive $ $100 each time a | cea AN, k
A A
you play and successfully pass eachmission. TTO ù

a . ; |© Bail Out ‘; \
iomove forward ina E e you musfefirst give it some y” Qa 3 ~Y
as and alité altifúde, then pressap slightly onthe Right
Analog Stick. If you continue to press up ‘all the way>you will
8 Toil Movéfhent Right (left.turn)
point the nose ef the Sparrow ata dangerous angle and
„eventually hit the ground. Pressing slightly forward gives you — |G ~ Tail Movement Left (fight turn)
safe (albeit slow) and evemforward movement. Continue to
hold the X Button or you'll lose Tift: if yolnwant to go faster,
Bring the nose down, but make sure to Glso let Up eccasion-
a ly.t¢ climb. Pressing down on the Control Stick Ba6ks:yoU™
hf'situations, but if you want to go in the opposite z
use the udder blade (L2 and R2) to turn the bird
the other direction. Backward is not an
light in any. kind of aircraft.

PCJ PLAYGROUND JP
This Sparrow is located on a pink rooffop—the same building where you end the PCJ Playground
challenge. Jump in to begin the Ocean Beach Chopper Checkpoint challenge. The key fo victory is
avoiding buildings, trees, and other solid objects. Keep your chopper healthy while securing check-
points to maintain sufficient altitude, and use the Square Button to descend onto
the checkpoint (in tight areas) while hovering above it. Use the blips
on the radar to find all the checkpoints and you'll
earn $100.

The Little Haiti Chopper Checkpoint challenge is located on a Goffe=Uitte Haiti Gust E de
Police Bribe and Unique Jump alley ramp). Enter the Sparrow and flyaround uttle haiti,
picking up the 22 checkpoints. This challenge is not as tough asthe
others—most of the checkpoints are in the open
and do not require any fancy
maneuvers.

Ant
GneckP?
: hatn CPORRE on
ite i E

The Sparrow that initiates the Vice Point Chopper Checkpoint challenge is located in a backyard of a
quaint little neighborhood. The first four checkpoints you go through will have you dodging one palm
tree after another. After that, however, it gets easier. You'll fly around the North Point Mall and head
back toward town. There are only 17 checkpoints in this. challenge, but the Obstacles more than make
up for that. Collect $100 the first time through, and then try to beat your time
oan. see how you do.
This Sparrow is Downtown on the first building you drive onto inthe
“G-Spotlight” mission. Enter it to begin the Downtown Chopper
Checkpoint. This challenge takes you low—along the street of the
Downtown area, under the V.A.J Finance building, and through the build-
ing you jump through in the “G-Spotlight” mission. There are 28 check-
points—most are located just above the narr treets, in between build-
ings. It may be difficult to keep your blades off buildings and your helicop-
ter in good enough condition to complete the challenge. Luckily, you are
only racing against your own best time, so take it easy, :
learn the route, and then try to improve your z
skills the next time through,

Shooting Pin ge
Return to the Downtown Ammu-Nation after completing “The Shootist”
mission to compete in a.shootingscompetition that takes place in the back
of the store.

Hit-asmany targets as you can in.the time limit. When yeu run out of
time or ammunition,.the round is over. To exit the round, press.the Square
Button. If you leave the shooting range during the competition, you will fail
the mission. Use the same tactics used.to beat “The Shootist” mission—it's
the exact same challenge. You will receive $500.each time
you pass this mission. i

SHOOTING RANGE COMP JP


@® = Health

@ = Armor

Hyman Memorial © VICE POINT )


Stadium a > ! 3

v / A` ;
Prawn Island > »
Q

=
=O} ee
DOWNTOWN ) iw ©

Se Q
\ 8 A \ — o
D &"
Wy :
a Leaf Links ;

&
LITTLE HAITI } = (=)
V y Ar)
Fort Baxter = — © fN
Air B ase 4 Starfish Island

it

OCEAN BEACH )

Escobar
International Airport p
Lighthouse

b AN y 4

BONUS STUFF
EZ.
70 = Police Bribes
P = Weapons

è
Hymon Memorial — VICE POINT )
Stadium EP Molotov
at Taco Place ;
59k
Prawn Island \

}
Uzi on porch
P
v

PP Katona inside
North Point Mall

DOWNTOWN)
Uzi 9mm under stairs of
Skumole
kumole Shac P
Shack
Rugeron rooftop
à of Elswanko
— Pr
` = \

rP Bomb Detonator
on bldg. walkway
facing beach

Stubby Shotgun in _ Leaf Links Golf Club b oh


City Scrap Hangar where Colt M4 oí g
Lance was held uP gg 4. within Haitian Shacks co
Pr ` P Cleaver
LITTLE HAITI "X p>
NE I
a

T Wech 9
&
re os Colt Python, & i "Og
~ behind wall in rearoi -2 3
building near red bridge 7“ Starfish Island Colf 45

Flamethrower
Machete | Shotgun near beach
Grenades - P : P r ad
BY Nightstick inside
Tefir Gas Police Station
À M4 a “94 W “o

Spaz Shoat a Washington Beach


Sniper Rifle on ledge i
around bridge house pP om

Í Shotgun on West Mall


L \W sume HAVANA. )
i \ Uzi behind
m : Pay'n’Spray Brass Knuckles
— Rocket Launcher "RS Colt 45 aad
a g~ P p” OCEAN BEACH )}
Flamethrower ba * Po fd
ne! ast a Chainsaw
E E inside Apt. 3C `
P Sngram Mac 10
Knife behind
E Maison Wenitall g?
Escobar
International Airport ` EE

liege
lds
Lighthouse
This chapter is your ticket to finding and completing all 35 Rampages
hidden throughout Vice City. These challenges must be performed during
specific missions; in fact, the skull icon will not appear while doing another
job. Make sure you're at full health and have full body armor before
attempting a Rampage. You earn $50 for completing the first one, and the
payoff increases in $50 increments with each successive Rampage.

The beach
OCEAN BEACH ee
DISTRICT: Viceport/Ocean Beach . A
LOCATION: On dilapidated dock in the water.
RAMPAGE: Destroy 10 vehicles in 2 minutes.
WEAPON: Rocket Launcher

Stand on the stairs where the Rampage is found and destroy the boats as they appear. Lines of boats appear
to the northeast and in another position due east. Once you've destroyed a boat in one location (and if you
don’t see another), turn and look toward the second spawn location. The boats appear at an equal distance
away from you in both locations, so once you have your weapon set, you need only move your weapon to
the left and right to maintain your sight on the boats. Fire as often as you like, the shells are unlimited.

DISTRICT: Ocean Beach


LOCATION: In bushes near the water fo the south,
where the walkway to the lighthouse
branches from the street.
RAMPAGE: Kill 30 gang members in 2 minutes.
WEAPON: Molotov Cocktails

Throw Molotovs at the groups of denim-clad gang member wannabes walking along the lighthouse trail—
they're wearing white T-shirts. Avoid getting too close to the groups or you'll burn yourself with short lobs.

AN
BONUS STUFF
=>
OCEAN BEACH

Escobar
International Airport

E m
Lighthouse

. RAMPAGES Je
DISTRICT: Ocean Beach
LOCATION: On the beach near the shoreline, just
north of the lighthouse.
RAMPAGE: Run over and kiii 30 gang members
in 2 minutes. |
WEAPON: Vehicle of your choice

It's a good idea to drive a vehicle up to this Rampage location so you don’t waste time searching for a
car to jack while the clock is ticking away. However, if you didn't bring a vehicle, there is just enough time
to run fo the street to the west, jack a car, and begin plowing down Diaz's boys that gather along the
lighthouse trail.
DISTRICT: Ocean Beach
LOCATION: On the top corner of the two-story
building connected to the
vine-covered carpark.
RAMPAGE: Kill 25 gang members in 2 minutes.
WEAPON: Vehicle of your choice

Stand on the very edge of the roof, then use the R1 Button to enter the scope mode and the Square and
X Buttons to zoom in and out. Look up and down the sidewalks below and start capping all the gang
members wearing white T-shirts. Standing on the edge of the rooftop allows you to see and shoot the
gang members standing on the sidewalk directly below you.

DISTRICT: Ocean Beach


LOCATION: Near the fence and under a palm
tree in the backyard of a congested
neighborhood.
RAMPAGE: Kill 10 gang members in 2 minutes.
WEAPON: Katana

Run out to the closest street, then stand in the middle of a gang and start swinging. Keep moving to avoid
the gang's bullets. Running by them while swinging is much better than standing and picking a fight with
one gang member at a time. If you get too close to the opponent, Tommy fights with his arms and legs
instead of the Katana,
DISTRICT: Ocean Beach
LOCATION: Behind the concrete fence of the east
pink apartment tower (the OakDale Tolet).
RAMPAGE: Kill 20 gang members in 2 minutes.
WEAPON: Chainsaw

Run out onto the street and search for the groups of gang members. The best attack strategy is to run
through the gang gatherings while holding down the Circle Button; this ensures the chainsaw cuts anyone
it touches. You run slowly while this weapon is equipped and there's no way to put it away during this chal-
lenge, so keep moving to avoid the gang's bullets—no matter how slow you may be running. Runr
and forth on thestr etand you ll find plenty of gang members in huddies.
On the east side of the Ocean View
Medical R&D building. :
RAMPAGE: Kill 25 gang members in 2 minutes.
E EAPON: M4

Romain on the grassy ledge where you find the


Rampage and approach the edge overlooki
street. Use the R1 Button to activate the first-person
aiming view, then begin picking off the Haitians —_
(they re wearing blue and white clothing). When the area is clear or you cannot hit the Haitians on the sidewalk
directly below you, jump down and start spraying the masses.

LOCATION Near Unique Stunt jump on the rooftop


of the Washington Mall.
RAMPAGE: Kill 25 gang members in 2 minutes.
WEAPON: Chromed Shotgun

Jump over the ledge of the mall's rooftop parking lot and into the pond on the ground floor of the mall. This is a
great place to do your deadly work. Gang members are all around and not many of them make it over the lip of
the pond. Crouch down and start blowing away all the thugs. When you've exhausted the area of gang members,
head up the escalator and clear the second floor of the mall rats. If you run out of targets again, head back down-
stairs and more gang members will show up.

WASHINGTON BEACH oe
Jashington Beach |
Behind the orange half wall of the
pool house at Hotel Foyet, near
Bunch of Tools.
RAMPAGE: Kill 25 gang members in 2 minutes.
WEAPON: MP5

Head east toward the large street near Bunch of Tools, then crouch and shoot into the mob of gang members.
Get up and move around to find more groups of thugs. Be sure to shoot the gang members that are shooting
at you before concentrating your attack on the less threatening variety. Keep a steady stream of bullets
sweeping through the gang by using L2-R2 targeting sweep. :

THE BEACH JP
DISTRICT: _ Washington Beach
LOCATION: in the bushes behind the Standing Vice
Point Hotel, on the same side of
the building as the pool and
Rampage #11.
RAMPAGE: Kill 30 gang members in 2 minutes.
WEAPON: Spaz 12 Shotgun

After passing through the Rampage icon, turn and head south around the building, then start targeting
the gang members from behind the half wall along the beach walkway. Head west toward the main
street when you've exhausted the gang supply to cause some more mayhem there. With the Spaz
Shotgun, no one will likely get near you, so this mission should be accomplished quickly.

VICE POINT œs
DISTRICT: Vice Point
LOCATION: Behind hotel in the middle of the
island, on top of the highest
diving board.
RAMPAGE: Kill 30 gang members in 2 minutes.
WEAPON: Spaz 12 Shotgun

Remain on the diving board and look down toward the hotel for the gang members with the white T-shirts.
Use the R1 Button to enter the scope view and press the Square and X Buttons to zoom in and out as you
pick them off one by one.

12 DISTRICT:
LOCATION:
Vice Point
On the grass at the end of the
cul-de-sac.
RAMPAGE: Drive-by and waste 35 gang members
in 2 minutes.
WEAPON: Ingram Mac 10

Drive a durable vehicle to this Rampage location. This drive-by mission isn't too terribly difficult—there are
plenty of Rising Sun T-shirts to shoot on the roundabout. When the gangs thin out, take to the nearby streets
and search for more targets. Your biggest challenge will be trying not to alert the police too early in the
challenge. If they show up when you're one-third of the way through, you'll be able to mow them down
and continue on your primary targets. Your Wanted Level goes back down when you've completed the
mission.

BONUS STUFF
V paige o viceromt
LOCATION: On the dock near the bridge behind
Mercedes’ house.
RAMPAGE: Kill 20 gang members in 2 minutes.
WEAPON: Chainsaw

Run back up the dock (as fast as you can with the
heavy chainsaw), then climb the grassy knoll anc
enter the street near the bridge. Look for the first group
of gang members, then hold down the Circle Button
and let ‘er rip. Try to keep moving to avoid their attacks. Keep your thumb on the Circle Button to avoid the need
to press it twice when someone is on the ground at your feet—the lengthy chainsaw massacre move could cost
you your life because you're so vulnerable when standing still. :

| ST
DISTRICT: Vice Point
LOCATION: On North Beach, north of the Dirtbike
track next to the seawall.
RAMPAGE: Kill 25 gang members in 2 minutes.
WEAPON: Python

Head for the street in front of North Point Mall and start shooting the many gang members. The quickest way to
knock them off and avoid conflict is to press the R1 Button to target, hold the Circle Button to fire, and press the L2
or R2 Button after each hit to target and shoot the next closest gang member. It’s not even necessary to press the
Circle Button to fire until you release the R1 Button to run toward the next group of gang members.

DISTRICT: Vice Point


LOCATION: On the grass beside the southeast
entrance to North Point Mall.
RAMPAGE: Kill 35 gang members in 2 minutes.
WEAPON: M4

Remain in the Rampage location area and just start mowing down the gang members—there are plenty in this
area. Use the aiming feature on your weapon—tt helps keep you out of fistfights when the thugs get close.

A
DISTRICT: Vice Point
LOCATION: Inside the North Point Mall, in a planter
near the Vinyl Countdown (a spoof on
Europe's song).
RAMPAGE: Kill 35 gang members in 2 minutes.
WEAPON: Rocket Launcher

Use the Rocket Launcher to eliminate groups of gang members around the mall. Once the top floor seems clear,
head downstairs and continue your rampage. Keeping your distance from gang members is key to completing this
mission. : ©
f

| 17 DISTRICT: Vice Poit


LOCATION: Behind a building near the oar park.
RAMPAGE: Drive-by and waste 30 gang members ©
in 2 minutes.
WEAPON: Uzi and the vehicle of your choice

Jack any vehicle in the street, then drive around the immediate area and spray the sidewalk-chusin’ gang
members. If they pos your door, shoot ‘em!

The Mainland —
POY Naw N >s
DISTRICT: Downtown
LOCATION: In the V.A.J building's center
courtyard, near a door behind the
funky sculpture.
RAMPAGE: Kill 30 gang members in 2 minutes.
WEAPON: Minigun

As soon as you grab the Rampage, sprint toward the street to the north and unload on all the gang mem-
bers. This is a very powerful weapon, so avoid standing anywhere close to cars that may get caught in
your spray of bullets—the explosion will cause major hurt. The toughest part of this mission is keeping your
head. Shooting a cop attracts more heat and makes the mission even tougher. However, the Wanted
Level goes away upon completion of the mission. Keep turning from left to right to make sure gang mem-
bers aren't sneaking up on you. You really don’t need a fistfight, as it invites the others you've enraged fo
attack. This battle is loads of fun!

AS: DISTRICT: Downtown


LOCATION: On the stairs of the large, white apart-
ment buildings south of the V.A.J
finance building.
RAMPAGE: Kill 40 gang members in 2 minutes.
WEAPON: Molotov Cocktails

Simply run out to the nearest street and start chucking bottles of gasoline into the crowd. Run up and
down the street to find more groups of gang members. Remember, the throw button is analog, so the
longer and harder you press it, the farther the toss. Don’t drop the Molotov log close to where your re
standing or you ‘Ilbe ye one that needs a T — Y

BONUS STUFF |
D ISTRIC T Downtown o
LOCATION: On a large set of stairs across from
Ammu-Nation (used for missions and
a Unique Stunt Jump).
RAMPAGE: Kill 25 gang members in 2 minutes.
WEAPON: Python
Jump down from the stairs, then run around+
in front of Ammu-Nation popping all the gang mem-
bers you see. Implement the targeting tactics used in
previous Rampages. <2

Shae. bseat

DISTRICT: Downtown Se : mE =
LOCATION: To the right of the stadium, near the
helipad docks.
RAMPAGE: Kill 30 gang members in 2 minutes.
WEAPON: Flame-thrower

Waste the groups that gather near the Rampage. After toasting all the gang members in this area, head toward
the stadium stairs to attack the mobs that congregate against the wall below the stairs. Return to the Rampage
location and you'll find more gang members. Continue these rounds to char 30 thugs in less than two minutes.

DISTRICT: Downtown a ee 22
LOCATION: In an alley behind the buildings |
beside the Pizza Restaurant.
RAMPAGE: Drive-by and waste 35 gang members
in 2 minutes.
WEAPON: Ingram Mac 10

Run out into the street in front of the Pizza place, grab a car (unless you have one already), and drive down the
local streets. Finding enough gang members to plug will be no problem, just don’t let them yank you out of your
vehicle!

~ DISTRICT: Downtown gd
LOCATION: Behind the Moist Palms Hotel.
RAMPAGE: Kill 30 gang members in 2 minutes.
WEAPON: M60

THE MAINLAND r
LITTLE HAITI >e
DISTRICT: Little Haiti %
LOCATION: Behind a scummy one-story building
(Vice City Port Authority bidg.) on the
cobbled area near the water and the
small red bridge.
RAMPAGE: Kill 35 gang members in 2 minutes.
WEAPON: Spaz 12 Shotgun

Run into the heart of Little Haiti and waste all the Haitian gang members (they wear all sorts of colors,
but mostly blue and white). There are plenty of targets, so this Rampage should go off without a hitch.

DISTRICT: _ Little Haiti


LOCATION: In an alley behind the buildings
beside the Pizza Restaurant.
RAMPAGE: Kill 30 gang members in 2 minutes.
WEAPON: Tec9

Head out to the nearest street where you'll find hordes of Haitians (blue and white clothing). Crouch and
shoot into the crowds. When shooting the gang members, sporadically let up on the fire button, and then
press it again to improve the accuracy of the shots. The longer you hold down on the fire button, the less
accurate your aim becomes. Letting up on the button and then pressing it again lets loose the better-
aimed bullets. Wasting 35 thugs is a cinch with this weapon.

LITTLE HAVANA es
DISTRICT: Little Havana
LOCATION: In the fenced-in basketball court.
RAMPAGE: Kill 25 gang members in 2 minutes.
WEAPON: Chromed Shotgun

Head for the streets and press the R1 Button to target the gang members. Hold down on R1 and the Circle
Button while switching targets and firing every time you press the L2 or R2 Button. The Spaz has an incredi-
ble range and you can practically remain in one place while panning around and blasting victims. Crouch
down for better accuracy and improved odds of missing enemy bullets. If you shoot a distant target, make
sure to check on him a little later—he may have gotten back up for more.
Iding), nec building:
RAMPAGE: Kill 20 gang members in 2 minutes.
WEAPON: Katana

Grab the Rampage and hit the nearest street. There


are loads of Cubans in the area, so finding enough to
run through is not the problem—in fact, their ubiquity is
the problem. Once you attack a group of gang members, you ve just thrown the proverbial rock at the hornet’s
nest. Keep moving! You can run with the Katana in hand. Hold the Circle Button to put the Katana in a permanent
ready position. Release the Circle Button and Tommy will bring the blade down, This Rampage is difficult—slashing
an opponent down to the ground does not always mean he is dead. Only decapitating or running through brings
an opponent down with one hit. Avoid getting caught up in large groups, and aon ft stand too close to anyone.
You have a sword, so use it!

LOCATION: On top of the lower rooftop of the West


_ Haven Community Healthcare Center.
RAMPAGE: Gun down 20 gang members in 2 minutes.
WEAPON: Sniper Rifle

This is one of the tougher Rampage challenges. Two minutes is not much time to kill the required number of gang
members this time. Remain on the rooftop as long as possible (until you've wasted all the gang members you can
see) to avoid police attention, then jump down and patrol the sidewalk to find more targets. Continue to shoot
gang members from a distance to avoid up-close confrontation. Watch the bridge across the road—gang mem-
bers approach from there. Allow the paramedics to heal the dead so you'll have more targets.

LOCATION: On the rooftop of the building with the


ed awning (this is also a Hidden
Package location).
RAMPAGE: Kill 20 gang members in 2 minutes.
WEAPON: Ruger

Stay on the rooftop where you find the Rampage and approach the edge of the roof overlooking the street below.
Press the R1 Button and take aim at the many Haitians on the sidewalks below. There’s no need to hop down to
ground level and search for possible victims; plenty of gang members appear while at your perch on the rooftop.

RAMPAGES J
VICEPORT ese
DISTRICT: Escobar International _
LOCATION: Behind Hooker Inn, among the bushes.
RAMPAGE: Kill 35 gang members in 2 minutes.
WEAPON: Grenades

Run into the street in front of the Hooker Inn and begin lobbing grenades into the mobs of gang members.
If you're having trouble putting just the right amount of strength into the toss, try running up to the crowd,
tapping on the Circle Button to drop a grenade, and then quickly running away. You can sprint at full
speed when holding grenades, and there’s enough time to escape the concussion after dropping a
bomb.

DISTRICT: Viceport/The Docks


LOCATION: On the east ship at the docks. The
Rampage is behind the thick white
mast in the middle of the ship.
RAMPAGE: Destroy 15 vehicles in 2 minutes.
WEAPON: Rocket Launcher

Approach the closest boarding ramp, but remain on the ship (this makes it more difficult for the angry
mobs to reach you). From this vantage point, shoot the vehicles that come and go from the docks. Shoot
into crowds to bring ambulances and police, then destroy their vehicles, too.

ESCOBAR INTERNATIONAL ee
DISTRICT: Escobar International
LOCATION: On the ground floor of the airport,
behind the check-in desks (walk along
the windowed wall).
RAMPAGE: Kill 25 gang members in 2 minutes.
WEAPON: Spaz 12 Shotgun

Run into the main terminal and waste the Haitians, then head for the other side of the terminal—there
aren't enough gang members to stay in one area. If you clear the lower floor, head up the escalators to
find groups of Haitians gathered around the railings overlooking the first floor. Luckily, there’s no police
interference, because they're so slow to arrive and actually enter the terminal.

4
BONUS STUFF
ie rooftop of the of theEscobc
Le “International Terminal. Ze
RAMPAGE: _ Destroy 15 vehicles in 2 minutes.
WEAPON: Rocket Launcher

Remain on the rooftop of the Terminal and beg


shells at traffic. Shoot crowds of people so th >
and ambulances arrive (they bring more vehicles to
the airport). When the traffic ceases, head across the
rooftop toward the busy intersection to the east to destroy cabs and other travelers.

Behind some bushes near the


_ northernmost road on the airport
__ peninsula, east of Fort Baxter.
RAMPAGE: Destroy 20 vehicles in 2 minutes..
WEAPON: Minigun J
The tough thing about this mission is that the closest road is the only road—since there's not enough time to lug your
heavy weapon to another one. Make sure you perform this mission in the daytime when there are plenty of vehicles
traveling on this road. The only way to get enough vehicles to arrive during the time allotted is to shoot the people
around and start attacking ambulances and police cars. Moving a little further up and down the street also helps
generate traffic.

STARFISH ISLAND ee

n the driveway of the westernmost


ouse on Starfish Island, north of
_ the bridge.
RAMPAGE: Run over and kill 35 gang members in
2 minutes.
WEAPON: Vehicle of your choice

Walk over the hedges of this house to


one you arrived in, and begin runnin
your victims will die on impact; oth

monn Pa
RAMPAGES J
Find the following location numbers on the
Unique Stunt Jump map (see next page).
Speed is the key to all unique jumps—the
Unique Stunt is awarded only when the aerial
cinematic is triggered. Use high-end sports
cars to conquer these jumps. When space is
limited to build up speed before the jump, use the PCJ 600.

The Mainland
-\ Jump from the ramp on top of the hospital to the roof of the Secondhand Circuitry
¿= \ building across the street. (This jump is performed in the “G-Spotlight” mission.)

Lo) al Z ~) |Jump the large set of stairs and land on top of the Ammu-Nation building.
(This jump is performed in the “Hog Tied” mission.)

à Last jump from high-rise to spotlight rooftop. (This


<2 \ jump is performed in the “G-Spotlight” mission.)
Prawn

Smash through the glass in a PCJ 600 and land in the hollow area in the bullding
across the street. (This jump is performed in the “G-Spotlight” mission.)

fimy’s >

5 Use alley ramp to jump storage containers, through a Police Bribe and onto
Riverside Pavillion rooftop where you can access a helicopter challenge.

LEE HAN 6 Jump the wooden ramp on the crate in the grassy alley, then
soar above the old school bus and over the adjacent house.
axter
pe wee d] Jump the wooden ramp through the Police
L > Bribe andpy over the drainage channel. —
Hyman
Memorial Stadium

DOWNTOWN )

Prawn Island

o = On Ground
Level A
> 3
ì\ = Above Tommy's
aos
Head
DO ns
Leaf Links

LITTLE HAITI ) %

Fort Baxter
Air Base “wats A

Starfish Island

Washington Beach

f a 25

( LITTLE HAVANA ) E

Escobar w À
` International Airport L

(Lighthouse
EE
Use the rooftop slope on top of Calle 8 Cafeteria to jump the street and land on
the roof of the 1-HR Photo store. You'll have fo build up speed using ramps and
slopes, starting a few rooftops south of the first ramp.

Use the mobile stairs to jump the fence and land in the parking lot
across the street, or on the Vice City Transport Police building.

Use the large Vice Surf 3D billboard as a


13 ramp to reach the fop of the airport terminal.

Use the lift ramp to jump over the


i|
fence and land in street beyond.

| Use the mobile stairs to jump over the easternmost


Escobar S\ = loading bridge, heading west.
International Airport

13 Use the mobile stairs fo jump over the westernmost


loaden bridge, heading west.
14 Use mobile stairs to jump over the westernmost
=} loading bridge, heading east.
15 On the opposite side of jump location #17, use the yellow
runway marker to jump the radar building.

14 16 Use mobile stairs next to the red radar


J building to jump as high as you can.
Starfish lsiond

\|Starfish Island
There are some steps on the south side of the brown stucco house on the northern
=
coast of the island. Back up into the yard to the west (you'll see a small gate open
\ - 17, next to the garage) and use this area to build up enough speed to fly into the yard
and up the steps. Jump over the hedges and into the neighbors’ yard to the east.

The Beach
On the south side of The Malibu, find the cement ramp near the channel. Get a running start
18 from the parking lot across the stréet, fly up the ramp, and clear the channel (heading west).

There's another cement ramp that's south of The Malibu and jump #18, along the same
19 grassy strip of land along the channel. It's near the nde to ingpeninsula. Hit the arp
heading south, and jump over the bridge.
On the top level of the building under construction (near Hidden Package #20) is a girder
that angles upward and angles off at-a northward ineline. Use the PCJ 600 toSP ie
thislong girder and oA ekUnique Stunt." = * *
Start on the west side of the channel and jump the dirt pile south of Si ery 24
the small bridge that leads across the water. Back all the way up fo F yr 25
the Starfish Island bridge to build up enough speed to hit the dirt pile, 4 if
then sail over the channel and land on the east island.
When jumping across the channel from jump #21, you pass over jump #22: ==
it’s the cement ramp south of fhe bridge to Starfish Island, on the grassy path —
along the channel. Use it to jump across the channel and over the dirt mound that is jump #21.

At the firstjump in PCJ Playground, Jump the wooden ramp over the rooftop of the building on the
corner, then jump over the ramp on the rooftop and land on top of the second building to the south.

Further north, in the same alley as jump #26, is another similar set of metal stairs against a building on the
tight. Jump across the street and over or on top of the building to the north in the next alley. This is the same
set of stairs used as a vantage point when you protected Diaz in the “Guardian Angels” mission.
This stairway jump is across the ally from jump #24; the stairs Lance was standing on in the “Guardian
Angels” mission. Approach this jump from the east. Build up speed from the beach wall and drive west,
then steer between the telephone pole and the corner of the building and go up the stairs on west
side of the building. Jump over the building to the west, over the street, and land in the grass near the
Police Station.
Jump the large set of metal stairs against the building in the alley. Sail across
the street heading north, and land on the building across the street.
North of jump #28 and in the same alleyway. Jump a similar stack of pal-
lets, but heading south this time. Jump across the street and land on the
building or just far enough into the alley to trigger the jump animation.

Use the rooftop vents to jump from the top of the two-story white building on the corner, 34) p319
then fly over the street and land on top of the building to the east. yE i
Jump from the ramp close to the shotgun power-up on the rooftop parking lot of hom Va
Washington Mall. Fly across the street, heading east, and land on the Beach Scooter store. basa

Jump the stack of two pallets in the alley and land on the rooftop of the
building to the north, on the left side of the alley.

Jump from the ramp of the Cone Crazy (carpark) rooftop, heading south,
‘and land on the rooftop of the Collar & Cuffs building across the street.
Use the stairs beneath the white building on stilts to jump south, clear across adjacent bulagacross
the next street, and land on the apartments with pink rooftop. Use a bike and back all the way down
the alley to the north to gain speed.
Continue your steam from the previous jump (#32), and hit the ramp on the pink rooftop. Jump the
street, still heading south, and land on the rooftop of the next building. (Even if you don’t make it all the
> way to the roof, sufficient distance will complete the challenge.)

| Use the PCJ 600 to jump from the north pier (near the Colonel's
<=) yacht) to the south pier Gump #35).
_, a} Launch from the pier used in jump #34, then continue racing over the
35 following wooden ramp to reach the southernmost pier.

Prawn Island
Use a PCJ 600 to jump the ramp on the roof of
36 the southernmost corner building—you ‘llsoar
Ú over the film studio wall and land in the studio's
Prawn Island back lot. Use sloped stairs of the northern building
behind it fo access the correct ramps rooftop.

EEE
UNIQUE STUNT JUMPS
i, OIE
The following list details how many packages are needed to unlock weapons and vehicles, and where they
can be found once unlocked. Get the reward locations upstairs in your hotel room and connecting hallways
of the Ocean View Hotel. You can also find them along the eastern outside wall in front of the maze at your
mansion (after acquiring it from Diaz) on Starfish Island. The Rhino and the final big prize are created at Fort
Baxter Air Base.

Packages Coward Cowird location


10 Body Armor Ocean View Hotel & Starfish Island Mansion
20 Chainsaw Ocean View Hotel & Starfish Island Mansion
30 Python Ocean View Hotel & Starfish Island Mansion
40 Flame-thrower Ocean View Hotel & Starfish Island Mansion
50 Laser Scope Sniper Rifle Ocean View Hotel & Starfish Island Mansion
60 Minigun Ocean View Hotel & Starfish Island Mansion
70 Rocket Launcher Ocean View Hotel & Starfish Island Mansion
80 Sea Sparrow Starfish Island Mansion’s Helipad
90 Rhino Fort Baxter Air Base
100 Ultimate Secret Vehicle Fort Baxter Air Base

Locations
This section details every Hidden Package location; the numbers correspond to the icon on our Hidden
Packages map. Square icons represent packages on the ground level and Triangle icons identify the ones
above Tommy’s head. These higher packages may require stair climbing, roof jumping, motorcycle jumps, or
flight via helicopter or plane.

BONUS STUFF
Hyman
Memorial Stadium +

VICE POINT }

eo: \

a4
ae
a)
DOWNTOWN ) 43
Prawn Island

ga

Leaf Links

LITTLE HAITI J% s sA

Fort Baxter 67
Air Base ting: i

w^
Washington Beach A,

(£ LITTLE HAVANA } &


i

bk K
T: :
F
OCEAN BEACH

Escobar
% International Airport

Lighthouse
EE

HIDDEN PACKAGES r
t/
OCEAN BEACH
& On desecrated wooden hut
JA platform in the water.

71 On rocks near wooden huts in the water.

3| Next to the steps of the southernmost house on the island.

À On the steps of
22; the lighthouse.

5) Ina corner in the underground carpark at the marina


(where you pick up the Colonel's missions).

6l On a ledge near the water, behind the west Ocean View


i &, Medical Foundation Research and Development building.

7) On a narrow walkway under the South


Bridge, leading to the mainland.

7)
-À On top of the one-story building across from the small Washington Mall.

WASHINGTON BEACH
9 Near the fenced-in swimming pool of the large pink
apartment building, next to the body armor.

ILL On top of the two-story building connected to the DBP Security building.
11 On back porch overlooking water of your
® save house, across from Rosenberg’s office.
12 On the ground near the water's edge, up against the small road bridge.

\ On top of the tall blue-and-white building with the


LEA old white wooden fence (use a helicopter to reach).
| On the steps of a lifeguard
$ hut on the beach.
A In upstairs office of the Vice City
4£=\Police Department.

«FPA In a corner of-a purple-and-white one-story building with Boch


ged tim. The package is facing a small mote in front of the building.
= 7 In the multi-colored open showers near the pool on
= the hotel ground near the bridge to Starfish island. -
19 imdi alley behind
SpandEX delivery firm. —

At the end of the Lbeam that juts out from the


ZALA third floor of the building under construction.

r Near the = on PyOf


f buildingthat's
£2%, catty-comer from The Malibu:

s In a corner, behind the gies of The Malibu.


L On the top (pool area) of the building where Candy and the
24£=A Congressman were paponin the “Martha's Mugshot” mission

4| Behind WK Chariot Hotel.

26 Inside the Pizza aporgi

27 On the ground behind thestairs of the corner apartment


building, next to the Pizza Restaurant. -

28 Inside Jewelry shop, behind the counter.


À : %
yi) Near back exit of Mercedes’ house.

PT J 4. On the second rooftop where you pursue


= Æ he thug in “The Chase” mission.
31 In backyard, in the corner of a fence,
east of the north Pay ‘n’ Spray.
='4| Inside the walled-in corner of hairpin turn.
A On top of the highest diving board at the pool
£2 behind the hotel.
= On the waterfront sidewalk, up against the south
= side of the bridge leading to the film studio island.
Behind Jocksport sign on beach, next to RC
=== Bandit track.
=F Behind apartment building to the
= east of the North Point Mall.

In the nook between north entrances,

HIDDEN PACKAGES E
Prawn Island
3 44 s `
4
=
e pe
In the film studio compound, on top
of the blue building next to Studio D.

in)
ted aes 43
‘EJ In a bathroom stall inside Studio C.
=a
Prawn Island #
On the west porch of the large,
32, green, deserted house.

45) Inside the (east) deserted building where the thug went in “The Chase” mission. It’s
in the first floor room with the broken wall. Drop into it from the balcony above.

leap Links
32 Under the bridge leading to Vice Point.

w
ms, 47 On the far tee at the driving range.

— At the end of the s-curve road, in a


bunker on the west coast of the island.
Leaf Links

On the dinky island in the middle of


the water hazard pond,

Ss
On the narrow south bridge connecting
the southern golf islands,

Starpish Island
51 At your (or Diaz's) mansion, near the east pool,
placed in the corner of stairs facing the water.
Starfish Island
52 In a narrow alley between your west mansion pool
=) and your next-door-neighbor’s property.

On the poolside balcony of the house


à with the Rock Star pool.
54 In the poolside Jacuzzi of the brown house to the east
> aed (the one with with the radar dish and basketball net).
Washingtos At the front door of the northeast
_ house with the purple tile roof. — ka

VY PT ae,
ow BONUS STUFF
=<
E; iF
Maintand
Behind the last building you jump from in the
_ === GSpoflight® mission, in a nook facing the water.
3 g Packages
2 4 in the sculpture of the V.A.J finance building. g
DOWNTOWN ) Behind the Mors Café (where Love First’s Psycho attacked), \
A / Use the sc house alley to reach the package.

59 inthe parking lot behind i


` PA = the stadium (west side)
63

(Schuman Health Care Center on Eoarmount Avenue). ——


à Beside the rooftop helipad, on the five-story building south of the V.A.J
\ finance building.
4 Behind the middle desk inside the downtown office
F where you first enter in the “G-Spotlight’ mission.

63 In a corner next to Hi-Press Gas Hot Stream ramp, behind the Moist Palms Hotel.

64 Behind Phil's Place on the corner of the bulkhead (close to the water).

Inside the shed at Phil’s Place,


Down the small set of stairs, behind the building
==! two doors down north from Kaufman Kabs,

A Inside recessed roof of the corner


ZA building in North Haiti.

4 On the steps of the closest house on the east side of


> 4 Kaufman Kabs.

6465 69 Near the skeleton grave behind Funeraria Romero.

LITLE HAITI Jo é oil à In between rooftop generators on the building connecting the north side
ar ASX of the Print Works (use the stairs on the north side to access the roof).
sey 69 | In a corner behind a wooden fence below the “Life's a
z = ze Bitch” billboard. on the corner east of the Print Works.
72 Inside the Laundromot.
On porch of the daiquiri house
ZZ that’s for sale on the comer.
74 Behind the wall, across the street from
J Umberto’s restaurant (Robina’s Café).

\ On the Kaufman Kabs billboard, accessed


from the adjacent building’s rooftop.

76 Inside corner doughnut shop.

On top of the four-story building with a red awning ~


(use the corner building's stairs to get there).

78. Upstairs in Car Showroom.

Behind a large pipe on the ground, in the


middle of the four large jet fuel fanks.
Between two parked tracfortrailers at the
main airport parking lot. F.
In a small parking lot between the little two-story, ana 90
green-and-white apartments near the shipyard.

82 Onboard the east side of the northeast Cargo ship.


|+ i oe ||
di 80 | { LITTLE HAVANA } Under Vice City Port Authority
0 rd Main Building sign.

84 fvsouthwest Cargo Ship (board the Chartered


42} tiberty Lines using a helicopter).
Liport

Docks

= iÉ Inside the office, deep inside the Seaplanes Tours hangar (the
entrance to the hangaris on the south side, facing the water).

86 In a corner, near a fence and a building,


i of 8-ball’s garage atthedok E
ESCOBAR INTERN ATI

On topof the southernmost


a >= -=

+ On top, at the end of the east


£4 loading bridge, -

On top of the southwestern-most IO anes


airplane parked at the terminal.

-L P1 Under southwestern-most airplane parked at terminal.

Under the wing of the large ROCKSTAR airplane ~


that's poking out of the hangar.

Behind the Fire Station with the air traffic control tower
on top of it. ——

95 Inside the airport terminal, behind a wall near the pay phone.

96 On the rooftop of the airport terminal.

o floor of Gate 8-1.

Behind the large collection of billboards


that leads into the airport.

onebehind the northeast airport.

‘Al Reserve Fort Baxter Air Base sign at the

~ HIDDEN PACKAGES J
AUTHOR ACKNOWLEDGEMENTS
Thanks to everyone at Rockstar for giving me the Key to the Vice City
LE G A L and allowing me to be the first one to run wild in your new world. i
G poe would especially like to thank Devin “gangsters don’t swim”
©2003. Pearson Education - Winterbottom, and Lee “| can now play the entire game with
i 7 my eyes closed” Cummings. Thanks also to Phillip Marcus
BradyGAMES is a registered trademark for your unforgettable and reputable help. Many
thanks to everyone at BradyGAMES, especially
of Pearson Education, Inc. David “we'll make the room” Bartley for the non-
; À 3) s _ stop cell phone missions. Leigh Davis, thanks for
All rights reserved, including the right of repro- ond me to the uae ever. Thanks
duction in whole or in part in any form. to the Angel-riding, Caddy-driving folks
x in Bath, NC (Jerry and Jerri Powers) for
BradyGames® taking care of my Greenville gang
2 ; while l'm away—and you, too,
An Imprint of Pearson Education : mom. Jennifer, | love you
201 West 103rd Street and I'll be on the next
Indianapolis, Indiana 46290 flight out of Vice City...
just as soon as | find
ISBN: 0-7440-0194-3 that hidden
z j package at
Library of Congress No.: 2002112243 the airport.

Printing Code: The rightmost double-digit number is the year of the book's printing;
the rightmost single-digit number is the number of the book’s printing. For example, 02-1
shows that the first printing of the book occurred in 2002.

05 04 03 02 Ao
Manufactured in the United States of America.

Limits of Liability and Disclaimer of Warranty: THE AUTHOR AND PUBLISHER MAKE NO WARRANTY
OF ANY KIND, EXPRESSED OR IMPLIED, WITH REGARD TO THESE PROGRAMS OR THE DOCUMENTATION
- . CONTAINED IN THIS BOOK. THE AUTHOR AND PUBLISHER SPECIFICALLY DISCLAIM ANY WARRANTIES OF
. MERCHANTABILITY OR FITNESS FOR A PARTICULAR PURPOSE. THE AUTHOR AND PUBLISHER SHALL NOT
_ BE LIABLE IN ANY EVENT FOR INCIDENTAL OR CONSEQUENTIAL DAMAGES IN CONNECTION WITH, OR
ARISING OUT OF, THE FURNISHING, PERFORMANCE, OR USE OF THESE PROGRAMS.

STAFF CREDITS
~I] Publisher Senior Project Editor
¥— David Waybright - David B. Bartley

Editor-In-Chief Screenshot Editor


H. Leigh Davis Michael Owen

Creative Director Lead Designer


= Robin Lasek Ann-Marie Deets

Marketing Manager << | Designers


Janet Eshenour ewe Kurt Owens
Toe = Carol Stamile —
, Licensing Manager Tracy Wehmeye
Mike Degler

Assistant Marketing
- Manager
Susie Nieman
Se ee er Se ey

WEL
O ME T> TIE P> Fe
}

MNOU >

EBE) meraes TAKE YOUR GAME FURTHER’


í
$14'99 USA / $21.99 CAN / £9.99 U
www.rockstargames.com www.bradygames.com
ISBN 0-7440-0194-3
© 2002 Rockstar Games, Inc. Grand Theft Auto, the Grand Theft Auto logo, Rockstar Games, the 91499
Rockstar Games logo, Rockstar North and the Rockstar North logo are trademarks of Take-Two
Interactive Software, Inc. Rockstar Games and Rockstar North are subsidiaries of Take-Two Interactive
Software, Inc. All other marks and trademarks are properties of their respective owners. All Rights
Reserved. Note: Rockstar will be following IDSA guidelines for M rated games in the marketing of this
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under the age of 17. It is a comic interpretation of gangster activity and the story, names and incidents
portrayed herein are fictitious. No identification or similarity to actual persons, iing or dead, or to
actual events is intended or should be inferred. Any resemblance is coincidental. The makers and
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