Ubadvoptrules
Ubadvoptrules
These rules provide options for U-Boat Leader that can add difficulty to the game. You can use one, some
or all of the rules in this section.
When a U-Boat becomes Unfit, roll a die and compare it to the U-Boat’s Experience below:
Green: 1 – 5 = Sunk
Trained: 1 – 3 = Sunk
Veteran: 1 – 2 = Sunk
Ace: 1 = Sunk
When a U-boat has Stress Points greater than 2 times its maximum Shaken stress, it is sunk.
Example: The maximum Shaken stress value on the sample card is 12. If the U-boat’s Stress is 25+, the
U-Boat is automatically sunk.
Draw the number of cards from the Naval deck shown in the box and conduct 1 round of Torpedo attacks
on any or all of the Target cards. You can only use Ready Torpedoes for this Attack. The attacks use the
normal U-Boat Torpedo Attack procedure and modifiers when attacking. Treat the attacks as being at
range 0. You can choose to reload your torpedoes and attack the Naval targets again, but you must draw
the number of Event cards shown in the Special Attack box again before attacking.
After a U-Boat draws a Convoy Card during the Contact Phase, roll a die to determine if the contact
occurs during Day or Night. If the die roll is 1 – 4, the contact occurs during daylight.
The U-Boat can choose to attack during daylight or trail the convoy until nightfall. If the U-Boat chooses
to attack during daylight, it can attack the convoy normally.
If the U-Boat chooses to trail the convoy until night, roll a die and add the U-Boat’s Evasion Rating and
compare it to the table below:
If the U-Boat loses the convoy, it cannot attack the convoy; go to Post-Combat Resolution Phase Action
Decision segment. If the U-Boat becomes Unfit, it is placed in the Searched box and all other contacts are
lost. If the U-Boat is not Unfit, it can attack the convoy normally.
For night attacks during “The Battle Begins” and “Operation Drumbeat” campaigns, reduce the range that
Escorts can detect Surfaced U-Boats to 0 and 1Areas (instead of 0, 1 and 2 Areas).
For each Escort in the Short Range Area, roll a die and move the Escort as shown below.
A U-Boat can change between being Surfaced and Submerged before it moves. Flip its counter to indicate
the change. Once a U-Boat is flipped to the Submerged side during movement or as part of a reaction, the
U-Boat cannot be flipped back to its Surfaced side for the remainder of the Combat Resolution Phase.
Aggressive Escort Movement: [Change]
[This rule provides a more aggressive Escort movement when a convoy has been attacked. The paragraph
below replaces the similar paragraph in the Escort Movement (Against Undetected U-Boats) section on
page 17. The red text shows the change.]
If the die roll is 4-7 the Escort in the Short Range Area does not move. Exception --- if there is a Ship with
a Light Damage or Heavy Damage counter on the Tactical Display and there isn’t an Escort in the same
Area as the damaged Ship, the Escort moves directly toward the Ship. If there is more than one damaged
Ship, the Escort moves toward the closest Ship.
Tougher Torpedo Spreads: [Change]
[This rule change represents more realistic approach to torpedo spreads. The paragraph below replaces the
similar paragraph on page 17. The red text shows the change. Using this change will reduce the ]
When you fire Torpedoes to attack a target, you may miss, damage, or sink the target. Roll one die for
each Ship attacked with Torpedoes (not each torpedo) modify the die roll, and look at the Torpedo Hit
numbers on the Target card to determine what happens during the attack.
Example: You fire 3 Torpedoes at a Ship. You only roll once, but gain a +2 to the die roll.
Battleships ignore the first Light Damage counter or the first Heavy Damage counter, whichever occurs
first. The counter is still placed on the Target card, but the effects are ignored.
Cautious initiative U-Boats that use the Crash Dive reaction can only attack with torpedoes if they have a
Skill level of Veteran or Ace.
When rolling for each Enemy Ship attack, roll 2 dice and use the lower roll. If a U-Boat using Deep Dive
adds Stress Points from the attack result, double the number of Stress Points added to the U-Boat's current
Stress Level.