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Team - 2 Term Glossary

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0% found this document useful (0 votes)
17 views5 pages

Team - 2 Term Glossary

this is a doc

Uploaded by

Monir Ahammod
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
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Download as DOCX, PDF, TXT or read online on Scribd
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1.

Artificial Intelligence (AI): The simulation of human intelligence processes by machines,


especially computer systems.
2. Machine Learning (ML): A subset of AI that enables systems to learn and improve from
experience without being explicitly programmed.
3. Deep Learning: A subset of ML that uses neural networks with many layers to learn
hierarchical representations of data.
4. Neural Network: A computing system inspired by the biological neural networks of animal
brains, capable of learning and adapting to input data.
5. Natural Language Processing (NLP): A field of AI focused on enabling computers to
understand, interpret, and generate human language.
6. Computer Vision: A field of AI focused on enabling computers to interpret visual information
from the real world.
7. Robotics: The interdisciplinary branch of engineering and science that deals with the design,
construction, operation, and use of robots.
8. Reinforcement Learning: A type of ML where an agent learns to make decisions by
interacting with an environment and receiving feedback in the form of rewards or penalties.
9. Knowledge Representation: Techniques for encoding and organizing knowledge in a form
that can be used by AI systems.
10. Expert System: An AI system designed to emulate the decision-making ability of a human
expert in a specific domain.
11. Data Mining: The process of discovering patterns and insights from large datasets using
techniques from statistics, ML, and database systems.
12. Bayesian Networks: Probabilistic graphical models that represent probabilistic relationships
among a set of variables.
13. Fuzzy Logic: A mathematical approach to computing based on degrees of truth rather than
strict binary (true/false) logic.
14. Supervised Learning: A type of ML where the model is trained on labeled data, with input-
output pairs provided during training.
15. Unsupervised Learning: A type of ML where the model learns patterns from unlabeled data
without explicit supervision.
16. Semi-supervised Learning: A combination of supervised and unsupervised learning, where
the model is trained on a mix of labeled and unlabeled data.
17. Transfer Learning: A ML technique where knowledge gained from solving one problem is
applied to a different but related problem.
18. Explainable AI (XAI): AI systems designed to provide explanations for their decisions and
actions in a human-understandable manner.
19. Convolutional Neural Network (CNN): A type of neural network commonly used in computer
vision tasks, characterized by its use of convolutional layers.
20. Recurrent Neural Network (RNN): A type of neural network designed to work with
sequential data by maintaining internal state or memory.
21. Generative Adversarial Network (GAN): A type of neural network architecture used for
generating new data samples, often used in creating realistic images or text.
22. Support Vector Machine (SVM): A supervised learning algorithm used for classification and
regression analysis, particularly effective in high-dimensional spaces.
23. Clustering: A technique in unsupervised learning used to group similar data points together
based on certain criteria.
24. Dimensionality Reduction: Techniques used to reduce the number of random variables
under consideration by obtaining a set of principal variables.
25. Ensemble Learning: A ML technique where multiple models are trained to solve the same
problem and their predictions are combined to improve performance.
26. Grid Search: A method used to tune hyperparameters by systematically searching through a
predefined set of parameter combinations.
27. Variance: The amount by which the estimate of a model would change if it were estimated
using a different dataset.
28. Feature Engineering: The process of selecting, extracting, and transforming features from
raw data to improve the performance of ML models.
29. Word Embedding: A technique used to represent words as dense vectors in a continuous
vector space, often learned from large corpora of text data.
30. Long Short-Term Memory (LSTM): A type of RNN architecture designed to overcome the
vanishing gradient problem by introducing gated units.
31. Transformer: A neural network architecture based entirely on attention mechanisms,
commonly used in natural language processing tasks.
32. Attention Mechanism: A mechanism used in neural networks to focus on relevant parts of
the input data, often used in sequence-to-sequence models.
33. Sequence-to-Sequence (Seq2Seq) Model: A type of neural network architecture used for
tasks where the input and output are both sequences, such as machine translation or text
summarization.
34. Policy Gradient Methods: A class of reinforcement learning algorithms that directly optimize
the policy function to maximize expected rewards.
35. Q-Learning: A model-free reinforcement learning algorithm that learns to estimate the value
of state-action pairs.
36. Markov Decision Process (MDP): A mathematical framework used to model decision-making
in situations where outcomes are partly random and partly under the control of a decision-
maker.
37. Bellman Equation: A recursive equation that decomposes the value of a state into the
immediate reward and the value of the successor states.
38. Temporal Difference Learning: A reinforcement learning algorithm that updates value
estimates based on the difference between the predicted and observed rewards.
39. Monte Carlo Methods: A class of reinforcement learning algorithms that estimate value
functions by averaging over multiple sampled trajectories.
40. Actor-Critic Methods: A class of reinforcement learning algorithms that combine value-
based and policy-based approaches by using separate actor and critic networks.
41. Deep Q-Network (DQN): A deep reinforcement learning algorithm that uses a neural
network to approximate the Q-function.
42. Inverse Reinforcement Learning: A reinforcement learning problem where the agent learns
the reward function from observed expert behavior.
43. Meta-Learning: A type of machine learning where the goal is to learn how to learn, often by
training models on multiple tasks.
44. Multi-Agent Systems: Systems composed of multiple interacting agents, each with its own
goals and capabilities.
45. Game Theory: A mathematical framework used to model strategic interactions between
rational decision-makers.
46. Evolutionary Algorithms: Optimization algorithms inspired by the process of natural
selection and genetics.
47. Swarm Intelligence: Collective behavior emerging from the interactions of decentralized,
self-organized agents.
48. Mentor: A trusted advisor or guide who provides support, advice, and expertise to help
someone develop their skills, knowledge, and career.
49. Training and Development: Activities and programs designed to enhance skills, knowledge,
and competencies to improve individual or organizational performance.
50. Networking opportunities: Events or platforms that facilitate interaction and connection
with professionals in similar fields for sharing knowledge, experiences, and potential
collaborations.
51. Collaboration opportunities: Occasions or situations where individuals or groups can work
together on projects, initiatives, or research endeavors to achieve common goals.
52. Funding opportunities: Sources of financial support or grants available to individuals or
organizations for conducting research, projects, or activities within a specific field or domain.
53. Technological accessibility: The availability and ease of access to tools, resources, and
technologies necessary for conducting research or carrying out activities in a particular field.
54. Research supportive environment: An environment conducive to research activities,
characterized by access to resources, infrastructure, mentorship, and collaboration
opportunities.
55. Career development: The process of enhancing one's skills, knowledge, and experiences to
advance in one's career path, achieve professional goals, and fulfill aspirations.
56. Work-life balance: The equilibrium between work-related responsibilities and personal life
activities, ensuring that individuals can maintain physical, mental, and emotional well-being.
57. Time constraints: Limitations imposed by the availability of time, which may impact the
ability to complete tasks, projects, or activities within specified deadlines.
58. Novelty: The quality of being new, original, or innovative, often associated with ideas,
concepts, or approaches that have not been previously explored or discovered.
59. Personal interest: Individual curiosity, passion, or motivation towards specific topics,
subjects, or activities, driving engagement and dedication in pursuing related goals.
60. Available Resources: The tangible and intangible assets, tools, facilities, and support systems
accessible for accomplishing objectives or addressing challenges within a particular context.
61. Relevance to field of study: The degree to which a topic, project, or activity aligns with the
core concepts, principles, and objectives of a specific academic discipline or area of research.
62. Feasibility: The likelihood or practicality of successfully completing a task, project, or activity
within given constraints, considering factors such as resources, time, and expertise.
63. Potential impact: The anticipated effects, outcomes, or consequences of a research study,
project, or initiative on individuals, communities, industries, or society at large.
64. Metadata: Descriptive information about data, including attributes such as authorship, date
created, and subject matter.
65. Data Management: Practices and processes for collecting, organizing, storing, and
preserving research data throughout the research lifecycle.
66. Literature Review: A critical evaluation and synthesis of existing research literature relevant
to a particular topic or research question.
67. Research Ethics: Principles and guidelines governing the ethical conduct of research,
including issues related to integrity, privacy, and human subjects.
68. Peer Review: Evaluation of research manuscripts or proposals by experts in the same field to
ensure quality and validity.
69. Publication: Dissemination of research findings through academic journals, conference
proceedings, books, or other channels.
70. Intellectual Property: Legal rights associated with creations of the mind, including patents,
copyrights, and trademarks.
71. Open Access: A publishing model that provides unrestricted access to scholarly research
outputs without financial or legal barriers.
72. Research Output: Products of research activities, including publications, datasets, software,
patents, and other tangible or intangible outcomes.
73. Grant Proposal: A formal request for funding submitted to a funding agency, outlining the
research project's objectives, methods, and budget.
74. Research Workflow: The sequence of activities and tasks involved in conducting research,
from idea generation to dissemination.
75. Research Repository: A digital platform or database for storing, managing, and sharing
research outputs, such as articles, datasets, and software.
76. Citation: A reference to a source of information in a scholarly work, typically formatted
according to a specific citation style.
77. Citation Management: Tools and software used to organize, format, and manage citations
and bibliographies.
78. Research Design: The overall plan or strategy for conducting research, including the
approach, methods, and procedures.
79. Hypothesis: A testable statement or prediction that proposes a relationship between
variables in a research study.
80. Methodology: The systematic approach or set of methods used to conduct research and
gather data.
81. Data Collection: The process of gathering information or observations for research purposes
using various techniques and instruments.
82. Data Analysis: The process of examining, interpreting, and making sense of research data to
uncover patterns, trends, and relationships.
83. Statistical Analysis: The application of statistical methods and techniques to analyze and
interpret research data.
84. Qualitative Research: Research methods that focus on understanding phenomena through
non-numerical data, such as interviews, observations, and text analysis.
85. Quantitative Research: Research methods that involve the collection and analysis of
numerical data to test hypotheses and answer research questions.
86. Mixed-Methods Research: Research designs that combine qualitative and quantitative data
collection and analysis techniques.
87. Authorship: The designation of individuals who have made significant contributions to a
research study or publication.
88. Co-authorship: Multiple authors collaborating on a research study or publication, each
making significant contributions to the work.
89. Acknowledgments: A section in a research publication or grant proposal where individuals or
organizations who contributed to the research are recognized and thanked.
90. Plagiarism: The act of using someone else's words, ideas, or work without proper attribution
or permission, often considered a form of academic misconduct.
91. Data Sharing: The practice of making research data available to others for reuse, verification,
or further analysis.
92. Reproducibility: The ability of research findings to be replicated or reproduced by
independent researchers using the same methods and data.
93. Research Integrity: Adherence to ethical principles and standards in the conduct of research,
including honesty, transparency, and accountability.
94. Research Assessment: Evaluation of the quality, impact, and significance of research
outputs, often used for promotion, funding decisions, and institutional rankings.
95. Impact Factor: A measure of the average number of citations received by articles published
in a specific journal, used as an indicator of its influence and prestige.
96. Data Visualization: The graphical representation of data to visually communicate patterns,
trends, and relationships for analysis and interpretation.
97. Research Dissemination: The process of sharing research findings and outputs with relevant
stakeholders, audiences, or communities.
98. Research Presentation: Communicating research findings through oral or visual
presentations at conferences, seminars, or meetings.
99. Research Seminar: An academic event where researchers present and discuss their work
with colleagues, peers, and other interested parties.
100. Research Archive: A repository or collection of research outputs, documents, and
data for long-term preservation and access.

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