COM1101 Notes
COM1101 Notes
Convergence
⁃ Merging of previously distinct types of technologies
(telecommunications, computing, media)
⁃ Technological convergence: integration of different technologies into a
single device or platform. Consequence of digitisation (smart phone)
⁃ Economic: consolidation of business sectors / With digitisation,
companies from different industries can offer overlapping services and compete in
new markets.
⁃ Cultural: participation
Media characteristics
⁃ Anonymity: anonymous or pseudonymous communication (anonymous
environments)
⁃ Synchronicity: synchronous (FaceTime with no time gap) / asynchronous
(IG)
⁃ Modality: Text, video, audio
Relationship formation
⁃ Attraction : mutual attraction facilitate initial interaction
1. Physical attractiveness : more attracted to more beautiful people
2. Proximity : Physical proximity increases the likelihood of relationship
3. Attitude similarity : we like people who similar to us / Homophily
(culture, language, demographics)
• 1 is less important in anonymous communities
• 2 is less important but language and region still matter
• 3 is most important : Social identity and deindividuation (SIDE) theory
• Greater salience of social identities
• Overestimating similarities between group members
• Works in low visibility
⁃ Self-disclosure : disclosing information develop relationship
⁃ Depth (level of intimacy) / Breadth (range of areas discussed)
⁃ CMC increases private self-awareness / reduces public self-awareness
Relationship maintenance
⁃ Multiplicity : use multiple media channels to maintain
⁃ Closer relationship, more media used
⁃ Synchronous media use for intimate relationship : maintaining longD
relationship
⁃ Long-distance relationships with technologies
⁃ Fulfilment of psychological needs
⁃ Importance of mediated communication
⁃ Design applications focused on information transmission (emotional cues
are often neglected / Not designed for achieving relatedness)
Virtual communities
⁃ Promises
• Based on common interest, not location
• Knowledge, social capital and social support
• Source of innovation and creativity
⁃ Past example
• Virtual bulletin boards : Newsgroups of the usenet, topic-centred
• Chat room : Internet Relay Chat, Multi-user chat system
• Virtual worlds : Role-playing games
⁃ Current trends
• Mobile communities : GPS system
• Social networking site : create profiles and add people with similar
interests
⁃ Social identification
• Social identity : a sense of “who I am” based on group membership
• Conformity to group norms
• SIDE : anonymity foster group identities. Overestimation of
similarities
⁃ Consequences of participation
• Coordination of collective action
• Civic engagement and activism / Negative : extremist group online
(Muslims)