Check Mate Tricks
Check Mate Tricks
Fool's Mate is the fastest checkmate possible in chess, and it occurs after only two moves! Don't
worry, you can't be forced into this checkmate unless you make two bad moves in a row. In order for
Fool's mate to be performed, White must move their g-pawn up two squares and
their f-pawn up one or two squares in the first two consecutive moves. These
two moves fatally weaken the e1-h4 diagonal, which Black can move their
queen to after moving their e-pawn on the first move.This is called Fool's mate
for a reason—White must make two foolish moves in a row in order for Black to
conduct this checkmate.Some of you may be wondering if this same mating pattern can be used
with the white pieces, and the answer is "yes!" Black can lose in an identical fashion to Fool's Mate, but
it takes an extra move. If Black moves their f-pawn up one or two squares and then moves their g-pawn
up two squares, White can deliver checkmate on move three in what could be referred to as the
"Reversed Fool's Mate":So how can one avoid Fool's mate? All you have to do is keep
your f-pawn on f2 (or f7) at the beginning of the game. Before a game even
begins, the squares f2 and f7 are the weakest squares on
the chessboard because they are only protected by the king. If you move your f-
pawn early, you are only inviting dangerous attacks!
Scholar's Mate
Scholar's Mate is usually one of the first checkmates that players learn or
experience. The concept is simple: White targets the f7-square with both their
queen and bishop early, in hopes of delivering checkmate in four moves. In
order to perform this checkmate, you must start with 1.e4. This allows both the
light-squared bishop and queen to develop on the following moves. After 1.e4,
White can develop the queen or the bishop. The bishop will always arrive at the
c4-square, as it targets f7 from this square. The queen can go to either h5 or f3
to target the f7-squareHow can you defend against Scholar's mate? Once White
has attacked the f7-square with their queen, you simply defend the f7 square
with Qe7 or Qf6 or block the queen's attack with g7-g6 (if White's queen is on
h5).
The Englund Gambit is an opening for Black against White's 1.d4. Although
similar in appearance to the Budapest Gambit, the Englund is not a sound
opening and, therefore, not popular among stronger players. However, the
Englund Gambit does contain traps that can catch many players off guard
and result in quick wins.The Englund Gambit starts after the moves 1.d4
e5. Black's idea is to develop their queenside knight to c6, hitting the e5-
pawn and following it up by either focusing on development or setting up a
trap ,With this opening, the game can end quickly if White falls for one of
Black's traps. However, Black will be positionally lost if White knows how to deal
with their opponent's threats..
Black sets up the Englund Gambit traps with the moves 1.d4 e5 2.dxe5 Nc6
3.Nf3 Qe7. From there, White can go wrong in a few different ways if they don't
know how to respond to Black's threats. Below you can see the most common
traps after the moves mentioned above: If White plays the correct 5.Bd2, their
position will be superior to Black's in all continuations. The main line continues
with 5...Bb4 6.Rb1:
After 1.d4 e5 2.dxe5 Nc6 3.Nf3 Qe7 4.Bf4 Qb4+ 5.Bd2 Qxb2 6.Nc3, Black can
deviate from the main line and try one last trap with 6...Nb4. With this move,
Black threatens a winning fork with 7...Nxc2+. White's right response is 5.Nd4,
defending the c2-pawn and once more getting a better position.
Black can also try a quieter line with no traps after White accepts their gambit.
This variation begins after 1.d4 e5 2.dxe5 Nc6 3.Nf3 d6, when Black
reinforces their intention of sacrificing a pawn. The idea behind Black's third
move is that if White plays 4.exd6, they can respond with 4...Bxd6, developing a
piece and gaining a tempo.
However, White's best continuation refutes 3...d6 and once more results in a
better position for the first player. White can play the intermediate
move 4.Bg5+, virtually forcing Black to respond with 4...f6, losing a pawn with
no compensation,
Bird's Opening
The Bird's Opening is an aggressive flank opening for White. Championed by
the English master Henry Bird, this opening is not popular among the
masters of today. However, despite its offbeat quality, the Bird's opening is
playable and could be a good surprise weapon for club-level players. The
opening also has very little theory, so it can be a good option for players who
don't want to study heavy theory. The Bird's Opening starts after 1.f4, when
White opens with a flank pawn instead of the more traditional center push of the
d- or e-pawns. White's strategy consists of controlling the dark squares on the
center of the board. The f-pawn controls the e5-square right away, while a
future e2-e3 or c2-c3 push will help White to get a grip of the d4-square.
This variation became famous after Fischer published an article titled "A Bust to
the King's Gambit." If you want to accept the gambit and White chooses to
develop the g1-knight, this is a great way to get a good position. The variation
goes 1.e4 e5 2.f4 exf4 3.Nf3 d6, and Black will usually play the g7-g5 push to
keep the f4-pawn or build pressure on the kingside. With 381 games in our
database, White wins 35%, draws 15%, and Black wins 50%.
Now we will look at 5 practical things you can do to help you achieve your development
objective.
They are:
1. Exchange your least active pieces for your opponent’s active pieces.
2. Restrict the development of your opponent’s pieces.
3. Neutralize your opponent’s best piece.
4. Secure strong squares for your pieces.
There are 2 common mistakes whereby you will simply be helping your opponent to
develop: