8-E-Computer Graphics-Updated
8-E-Computer Graphics-Updated
Name:
Enrolment No:
Instructions:
SECTION A (Attempt all)
S. No. Marks CO
Q 1. Illustrate Composite Transformation with proper matrix representation? 4 CO3
Q 2. Define the term clipping and explain curve clipping and exterior clipping? 4 CO2
Q 3. Justify that Open GL platform independent with proper explanation. 4 CO1
Q 4. Differentiate between uniform and non-uniform scaling with proper explanation. 4 CO3
Q 5. Elaborate the concept of Phong Shading with mathematical formulations. 4 CO5
SECTION B (Attempt all)
Q 11. (a) Explain Color models used in Computer Graphics illumination and explain
the term 2D transformation with proper coordinate and matrix representation
along with the help of proper diagram. CO2,C
OR 10+10
O3,CO
(b) Explain the term 3D transformation with proper coordinate and matrix =20
4
representation along with the help of proper diagram and differentiate
between Beizer Curve and B Spline Curve with proper mathematical terms.
Set 2:
Name:
Enrolment No:
Instructions:
SECTION A (Attempt all)
S. No. Marks CO
Q 1. Illustrate and discuss Reflection and Shearing? 4 CO3
Q 2. Explain the term clipping, also illustrate Weiler Atherton polygon clipping? 4 CO2
Q 3. Justify that Open GL platform independent with proper explanation. 4 CO1
Q 4. How to draw a curve using NURBS ? Do explain its advantages. 4 CO4
Q 5. Explain Gouraud and Phong Shading along with their advantages and disadvantage. 4 CO5
SECTION B (Attempt all)
Q 6. a) The position vectors for the vertices of a triangular surface are given by
A(10,0,0) B(0,10,0), C(0,0,10). A point light source is at P(0,0,20).Find the
intensities at the vertices of the quadrilateral. If the ambient light intensity is 7+3=1 CO5,C
1 and the directional light intensity is 10.Assume Ka=Kd=0.3.Neglect any 0 O1
intensity attenuation and specular effect.
b) State the differences between Beam Penetration and Shadow Mask method
Q 7. a) Prove that 2D rotation and scaling commutative if Sx=Sy or θ=n π
4+6=1
b) Consider a square A(1,0), B(0,0), C(0,1), D(1,1) and rotate the square ABCD
0
by 45 degree clockwise about A(1,0). CO4,C
OR O1,CO
c) State and explain the Z-buffer algorithm and mention the advantage and 2
8+2=1
disadvantages of it.
0
d) Define the term blending function.
Q 8. a) Construct enough points on the Bezier curve whose control points are
P0(4,2),P1(8,8),P2(16,4) to draw an accurate sketch. And answer the
followings 7+3=1
CO4
(i) What is the degree of the curve 0
(ii) What are the co ordinates at U=0.5
b) Illustrate the different types of Knot Vector.
Q 9. a) State Sutherland-Hodgeman polygon clipping algorithm and mention its 6+4=1 CO2,C
advantages.
b) State the differences between concave & convex polygon with diagram. 0 O3
Q 11. a) Explain Color models used in Computer Graphics illumination method and
discuss the concepts of Liang Barsky Line clipping.
OR CO2,C
b) Differentiate between Beizer Curve and B Spline Curve with proper 10+10
O3,CO
mathematical terms, and explain the term Reflection through XY,YZ,XZ =20
4
planes with proper diagram and matrix formulations.