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8-E-Computer Graphics-Updated

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0% found this document useful (0 votes)
63 views

8-E-Computer Graphics-Updated

Uploaded by

anshtyagi142536
Copyright
© © All Rights Reserved
Available Formats
Download as PDF, TXT or read online on Scribd
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Set 1:

Name:
Enrolment No:

UNIVERSITY OF PETROLEUM AND ENERGY STUDIES


End Semester Examination, May 2019
Course: Computer Graphics Semester: VI
Program: B-Tech CSE All Branches Time 03 hrs.
Course Code: CSEG329 Max. Marks: 100

Instructions:
SECTION A (Attempt all)
S. No. Marks CO
Q 1. Illustrate Composite Transformation with proper matrix representation? 4 CO3
Q 2. Define the term clipping and explain curve clipping and exterior clipping? 4 CO2
Q 3. Justify that Open GL platform independent with proper explanation. 4 CO1
Q 4. Differentiate between uniform and non-uniform scaling with proper explanation. 4 CO3
Q 5. Elaborate the concept of Phong Shading with mathematical formulations. 4 CO5
SECTION B (Attempt all)

Q 6. a) Windowport is given by (100,100,300,300) & viewport is given by


6+4=1
(50,50,150,150), convert the window port co-ordinate (200,200) to viewport co- CO4
0
ordinate. In addition, explain the term graphics software standards.
Q 7. a) Explain the properties for B-Spline curve & Determine 5 points on a Bezier 5+5=1
curve for Ө vertices B0(1,1), B1(2,3) ,B2(4,3), B3(3,1). 0
CO4,C
OR
O1,CO
b) Differentiate between DDA Line and Brasenham Line Drawing algorithm
2
and Implement the DDA line algorithm to draw a line from (0,0) to (6,7) and 5+5=1
explain each step. 0
Q 8. Explain rotation about X axis,Y axis and Z axis with respect to 3D and explain it
7+3=1
with proper diagram and matrix format. Also, explain affine transformation with CO3
0
proper matrix representations.
Q 9.
Use Cohen Sutherland line clipping algorithm to clip line P1(70,20) and P2(100,10) 6+4=1
CO2
against a lower left hand corner (10,10) and upper right hand corner (80,40) and after 0
clipping to find the intersection point. Also, define CRT with proper diagram.
SECTION-C (Attempt all)
Q 10. a) A solid tetrahedron is given by position vectors A(1,1,1),B(3,1,1),C(2,1,3)
and D(2,2,2) and a point light source is kept at P(2,3,4).Using back face
detection method, find the surfaces on which the light falls and the surfaces
which are to be shadowed. CO5,C
10+10
b) The pyramid defined by the coordinates A(0,0,0), B(1,0,0), C(0,1,0) and O4,CO
=20
D(0,0,1) is rotated 45 deg about the line L that has the direction V = J + K 3
and passing through point C(0,1,0).Find the coordinates of the rotated figure.

Q 11. (a) Explain Color models used in Computer Graphics illumination and explain
the term 2D transformation with proper coordinate and matrix representation
along with the help of proper diagram. CO2,C
OR 10+10
O3,CO
(b) Explain the term 3D transformation with proper coordinate and matrix =20
4
representation along with the help of proper diagram and differentiate
between Beizer Curve and B Spline Curve with proper mathematical terms.
Set 2:

Name:
Enrolment No:

UNIVERSITY OF PETROLEUM AND ENERGY STUDIES


End Semester Examination, May 2019
Course: Computer Graphics Semester: VI
Program: B-Tech CSE All Branches Time 03 hrs.
Course Code: CSEG329 Max. Marks: 100

Instructions:
SECTION A (Attempt all)
S. No. Marks CO
Q 1. Illustrate and discuss Reflection and Shearing? 4 CO3
Q 2. Explain the term clipping, also illustrate Weiler Atherton polygon clipping? 4 CO2
Q 3. Justify that Open GL platform independent with proper explanation. 4 CO1
Q 4. How to draw a curve using NURBS ? Do explain its advantages. 4 CO4
Q 5. Explain Gouraud and Phong Shading along with their advantages and disadvantage. 4 CO5
SECTION B (Attempt all)

Q 6. a) The position vectors for the vertices of a triangular surface are given by
A(10,0,0) B(0,10,0), C(0,0,10). A point light source is at P(0,0,20).Find the
intensities at the vertices of the quadrilateral. If the ambient light intensity is 7+3=1 CO5,C
1 and the directional light intensity is 10.Assume Ka=Kd=0.3.Neglect any 0 O1
intensity attenuation and specular effect.
b) State the differences between Beam Penetration and Shadow Mask method
Q 7. a) Prove that 2D rotation and scaling commutative if Sx=Sy or θ=n π
4+6=1
b) Consider a square A(1,0), B(0,0), C(0,1), D(1,1) and rotate the square ABCD
0
by 45 degree clockwise about A(1,0). CO4,C
OR O1,CO
c) State and explain the Z-buffer algorithm and mention the advantage and 2
8+2=1
disadvantages of it.
0
d) Define the term blending function.
Q 8. a) Construct enough points on the Bezier curve whose control points are
P0(4,2),P1(8,8),P2(16,4) to draw an accurate sketch. And answer the
followings 7+3=1
CO4
(i) What is the degree of the curve 0
(ii) What are the co ordinates at U=0.5
b) Illustrate the different types of Knot Vector.
Q 9. a) State Sutherland-Hodgeman polygon clipping algorithm and mention its 6+4=1 CO2,C
advantages.
b) State the differences between concave & convex polygon with diagram. 0 O3

SECTION-C (Attempt all)

Q 10. a) A solid tetrahedron is given by position vectors A(1,1,1),B(3,1,1),C(2,1,3)


and D(2,2,2) and a point light source is kept at P(2,3,4).Using back face
detection method, find the surfaces on which the light falls and the surfaces
which are to be shadowed. CO5,C
10+5+
b) Perform reflection of Unit cube about the xy plane. O4,CO
5=20
c) A rectangular parallelepiped is given having length on x axis,y axis and z 3
axis as 3,2,1 respectively. Perform a rotation by an angle -90 degree about x-
axis and an angle 90 degree about y-axis.

Q 11. a) Explain Color models used in Computer Graphics illumination method and
discuss the concepts of Liang Barsky Line clipping.
OR CO2,C
b) Differentiate between Beizer Curve and B Spline Curve with proper 10+10
O3,CO
mathematical terms, and explain the term Reflection through XY,YZ,XZ =20
4
planes with proper diagram and matrix formulations.

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