Kamul
Kamul
Player Name
Kamul 1 Warden 0
Character Name Level Class Paragon Path Epic Destiny Total XP
Minotaur Medium Male King's Dark Lanterns
Race Size Age Gender Height Weight Alignment Deity Adventuring Company RPGA Number
18 STR
Strength
4 4 15 FORT 10 4 1 10 Passive Insight 10 + 0
18 CON
Constitution
4 4
CONDITIONAL BONUSES
12 Passive Perception 10 + 2
10 + SPECIAL SENSES
DEFENSE 1/2 LVL ABIL CLASS FEAT ENH MISC MISC
12 DEX 1 1 13
Dexterity REF 10 1 2 ATTACK WORKSPACE
8 INT
Intelligence
-1 -1 CONDITIONAL BONUSES ABILITY:
Melee Basic Attack - Alhulak
ATT BONUS 1/2 LVL ABIL CLASS PROF FEAT ENH MISC
10 +
10 WIS 0 0
DEFENSE 1/2 LVL ABIL CLASS FEAT ENH MISC MISC
+ 8 0 4 3 1
Wisdom 12 WILL 10 1 1 ABILITY:
Melee Basic Attack - Unarmed
12 CHA
Charisma
1 1 CONDITIONAL BONUSES ATT BONUS 1/2 LVL ABIL CLASS PROF FEAT ENH MISC
+ 4 0 4
HIT POINTS ACTION POINTS
MAX HP HEALING SURGES MILESTONES
0
ACTION POINTS
1 DAMAGE WORKSPACE
BLOODIED SURGE VALUE SURGES/DAY Action Points 1 2
35 2 3
ABILITY:
Melee Basic Attack - Alhulak
17 8 14 ADDITIONAL EFFECTS FOR SPENDING ACTION POINTS
DAMAGE ABIL FEAT ENH MISC MISC
1/2 HP 1/4 HP
CURRENT HIT POINTS CURRENT SURGE USES
1d8+4 4
RACE FEATURES ABILITY:
Melee Basic Attack - Unarmed
Ferocity - Make MBA as imm. interrupt when you drop DAMAGE ABIL FEAT ENH MISC MISC
SECOND WIND 1/ENCOUNTER USED Goring Charge - You have the goring charge power 1d4+4 4
TEMPORARY HIT POINTS
Goring Charge Strength - Use Str for goring charge
Heedless Charge - +2 to AC against OAs while charging BASIC ATTACKS
ATTACK DEFENSE WEAPON OR POWER DAMAGE
DEATH SAVING THROW FAILURES
SAVING THROW MODS Vitality - Gain extra healing surge 8 vs AC Alhulak 1d8+4
vs
-1 -1 0 n/a 0 Font of Life - At the start of your turn, roll a saving throw provoker when making OA even if spent (is not expended)
Arcana INT
4 5 –3 2 Guardian Might - Choose a Guardian Might option Flail Expertise - +1/2/3 by tier to weapon attack rolls
8 Athletics STR
Earthstrength - Add Con mod to AC instead of Dex or made with flail; choose to knock enemies prone instead of
1 Bluff CHA 1 0 n/a 0
Int. When you use second wind, add your Con mod to AC. sliding enemy
1 Diplomacy CHA 1 0 n/a 0
Nature's Wrath - On your turn, you can mark each
0 Dungeoneering WIS 0 0 n/a 0
adjacent enemy as a free action until the end of your next
6 Endurance 4 5 –3 0
CON turn
0 Heal WIS 0 0 n/a 0
-2 Thievery DEX 1 0 –3 0
Kamul Page 1
POWER INDEX MAGIC ITEM INDEX CHARACTER PORTRAIT
List your powers below. List your powers below.
Check the box when the power is used. Check the box when the power is used.
Clear the box when the power renews. Clear the box when the power renews.
AT-WILL POWERS MAGIC ITEMS
WEAPON
Bull Rush Attack
WEAPON
Grab Attack
WEAPON
Opportunity Attack
WEAPON
Warden's Fury
ARMOR
Warden's Grasp
ARMS
Thorn Strike
FEET
Strength of Stone
HANDS
ENCOUNTER POWERS
HEAD
Goring Charge
NECK
Grasping Winds
RING
Form of the Fearsome Ram Attack
RING
UTILITY POWERS
Second Wind
Skulking Spy
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Bull Rush Attack Grab Attack Opportunity Attack
KEYWORDS USED KEYWORDS USED KEYWORDS USED
Attack: Strength vs. Fortitude Requirement: You must have a hand free. Trigger: An enemy that you can see either
Hit: You can push the target 1 square and then Attack: Strength vs. Reflex leaves a square adjacent to you or uses a ranged
shift 1 square into the space it left. Hit: You grab the target until the end of your or an area power while adjacent to you.
next turn. You can end the grab as a free action. Effect: You make a melee basic attack against
Unarmed: +4 attack Sustain Minor: The grab persists until the end the target.
of your next turn.
Unarmed: +4 attack
Imm Interrupt* Melee weapon Imm Reaction Close burst 5 Standard * Melee 2
ACTION RANGE ACTION 5 RANGE ACTION RANGE
8 vs Fort The triggering enemy vs The triggering enemy in burst 8 vs AC One creature
ATTACK DEFENSE TARGET ATTACK DEFENSE TARGET ATTACK DEFENSE TARGET
Trigger: An enemy marked by you makes an Trigger: An enemy marked by you that is within Attack: Strength vs. AC
attack that does not include you as a target 5 squares of you makes an attack that does not Hit: 1[W] + Strength modifier (+4) damage, and
Attack: Strength vs. Fortitude include you as a target you pull the target 1 square.
Hit: 1[W] + Strength modifier (+4) damage, and Effect: You slide the target 1 square. The target
the target grants combat advantage to you and is slowed and cannot shift until the end of its Level 21: 2[W] + Strength modifier (+4) damage.
your allies until the end of your next turn. turn.
Alhulak: +8 attack, 1d8+4 damage
Level 21: 2[W] + Strength modifier (+4) damage.
Attack: Strength vs. AC Effect: You charge and make the following attack in place of a Attack: Strength vs. AC
melee basic attack.
Hit: 1[W] + Strength modifier (+4) damage, and Attack: Strength +4 vs. AC, Constitution +4 vs. AC, or Dexterity
Hit: 1[W] + Strength modifier (+4) damage, and
you gain temporary hit points equal to your +4 vs. AC you pull each enemy within 3 squares of you 2
Constitution modifier (+4). squares.
Increase to +6 bonus at 11th level, and to +8 at 21st level.
Hit: 1d6 + Strength modifier (+4), Constitution modifier (+4), or
Level 21: 2[W] + Strength modifier (+4) damage. Dexterity modifier (+1) damage, and you knock the target prone. Alhulak: +8 attack, 1d8+4 damage
Increase to 2d6 + Strength, Constitution, or Dexterity modifier
Alhulak: +8 attack, 1d8+4 damage damage at 11th level, and to 3d6 + Strength, Constitution, or
Dexterity modifier damage at 21st level.
Kamul Page 3
Form of the Fearsome Ram Attack Form of the Fearsome Ram Second Wind
KEYWORDS USED KEYWORDS USED KEYWORDS USED
Polymorph, Primal, Weapon Polymorph, Primal
Skulking Spy
KEYWORDS USED
Move Personal
ACTION RANGE
AT-WILL ENCOUNTER DAILY
ADDITIONAL EFFECTS
Kamul Page 4