Analisis de Estados Contables
Analisis de Estados Contables
PSYCHOLOGICAL PROCESSES
(WEEKS 5 and 7)
1. INFORMATION PROCESSING:
EXPOSURE:
Exposure occurs when there is physical proximity to a stimulus that allows one or
more of our five senses the opportunity to be activated (BME). Getting exposure
essentially means entering the person's sphere of existence: TV commercials that
appear only in programs you never watch cannot influence you.
Though exposure is a good thing to have, too much of it may not be so good, this is
the “danger of overexposure” and it is reflected in the habituation, which occurs
when a stimulus becomes so familiar and ordinary that it loses its attention-getting
ability. “Advertising wearout” is the term used to describe ads that lose their
effectiveness because of overexposure. One solution to the wearout problem
involves using ads that differ in their executions but that carry the same basic
message.
Before companies can get consumers to pay their product's price, they must first get
consumers to pay attention. But attention can only be given to a small proportion of
the stimuli encountered. Why? The explanation is found in our metal capacity, which
can be decomposed into 3 parts:
Sensory memory refers to that part of capacity used when initially analysing a
stimulus detected by one of our five senses. If the stimulus passes through this
phase, it receives further processing using short-term memory.
Short-term memory is where thinking occurs. Here the stimulus is interpreted and
contemplated using concepts stored in long-term memory.
Long-term memory is the mental warehouse containing all of our knowledge.
Depending on what occurs in short-term memory, new information may be passed
along for storage into long-term memory.
We'll focus on short-term memory, for it's this part of mental capacity that's being
allocated when something catches our attention. Short-term memory is a limited
mental resource with limited size and capacity: we can process only a certain
amount of information at a time. That's why our cognitive system monitors inputs to
the senses and chooses some for processing in the “preattentive processing”. Thus,
for marketers, getting attention is a major hurdle .
Two types of factors influence which ones receive attention, personal determinants
and stimulus determinants:
PERSONAL DETERMINANTS:
Position: Stimuli may be more noticeable simply because of where they are located
in the environment. A rule of thumb in advertising is that the upper-left hand corner of
the page is the most likely to receive attention.
Colour: One-colour ads produce 41% more sales than did their black & white
counterparts. Moreover, some colours may be more attention-getting than others .
Size: In general, the larger the stimulus, the more it tends to stand out and draw
attention. Consequently, an easy way for companies to attract attention is to simply
make things bigger.
Intensity: Have you ever noticed that the volume of a commercial is sometimes much
louder than the programming that preceded it? This is far from accidental !!.
Movement: Stimuli in motion are more likely to attract attention than stationary
objects.
Scene changing (contrast): The use of rapid-fire scene changes can cause an
involuntary increase in brain activity.
Spokes person: Famous individuals or celebrities are popular bait. Many companies
hire celebrities to endorse their products. And even non-celebrities can grab
attention, especially if they are attractive.
“Learned” attention-inducing stimuli: Certain word or phrases can attract consumers'
attention because they have learned that these words are associated with things
they desire (e.g.: Direct Line and the red phone with wheels and the music “tiririri tiri
tiri”).
COMPREHENSION:
Beyond trying to get to think about their products, companies also try to get you to
think and feel about their products in a certain way:
Simplicity: given the reality that consumers are usually unwilling to invest much of
their cognitive resources into processing advertising messages, advertisers often opt
for simple messages that can be easily comprehended.
Use of figure and ground.
Closure (“Schh… you know how…) .
ACCEPTANCE:
* Cognitive responses are the thoughts during comprehension, which must balance
arguments for and against and can supplement attitude measures to gain insight into
success or failure of a marketing communication. Example: we might think about
how tired we are of seeing the same commercial over and over -->(todo esto es un
poco raro pero en el libro no viene desarrollado). [Author:IS]
* Affective responses are how the stimulus makes people feel. Obviously they work
in combination with cognitive responses. There is a wide range of feelings possible
(upbeat, negative or warm). Example: we might feel amused by a commercial's
humor.
RETENTION:
Consumers learn from past experience, and future behaviour is conditioned by such
learning. As consumers gain experience in purchasing and consuming products,
they learn brands they like and do not like and the features they like most in
particular brands. They then adjust future behaviour based on past experience
throughout the learning: the process by which experience leads to changes in
knowledge, attitudes and behaviour.
Instrumental conditioning: This point of view also requires the development of a link
between a stimulus and response, but behaviour results in an evaluation of degree
of reward or punishment obtained from past behaviour, affecting the likelihood of
behaviour happening again : “if consumer enjoys a new product, may buy again”.
Instrumental conditioning comes closer than classical conditioning to describing the
formation of habit in consumer purchasing. The consumer has control over his or her
purchasing behaviour through “reinforcement” (positive, negative or punishment
reinforcement) so, for example, continuous positive reinforcement (satisfaction)
resulting from product usage increases the probability that the same brand will be
purchased (see below).
-----------------------------------------------------------------------------------------------------
-----------------------------------------------------------------------------------------------------
-----------------------------------------------------------------------------------------------------
If they see positive consequences from the behaviour of others, they will imitate it.
If they see negative consequences, they will avoid the behaviour.
A lots of advertising uses this approach: E.g.: mums cooks great meal using packet
sauce and family smile and say how great it is”.
There are some techniques to help consumers to remember causing a very effective
execution of the campaign:
● To place retrieval cues on the product's packaging; such cues would consist of
some image strongly associated with the ad itself (Eg: Energizer batteries and
the drum-playing pink bunny).
● To use two different commercials, each emphasising different aspects, and so
encouraging reactivation of the memories supplied by the other commercial.
USE EASY TO REMEMBER STIMULI: Words themselves differ in how easily they
are remembered. Concrete words are more likely than abstract words to evoke a
visual representation in memory, thereby providing an additional pathway for later
retrieval. The memory advantage held by concrete words should be considered
when developing new brand names.
E.g.: consumers may only notice a price cut for an expensive item if the price cut is
large * SALE! Luxury liner half price, save millions!!.
About 20 ads can be exposured each time, but we can only remember 3 or 4: this is
the selection process.
Consumers typically see 300 ads each day, 100 of theses on the TV.
Se refiere a anuncios para completar, raros, inacabados… que son más recordados
por la gente.
Reward will increase the probability of repeating the behaviour; punishment will
decrease that probability. La diferencia con classical conditioning está en el ejemplo
que puso con los ratones, si cada vez que pisan cierto peldanyo tienen descarga
eléctrica, aprenden y no lo hacen más, es un ejemplo de “negative reinforcement”.
Eg: “Smooth as ice… Icy cold. Icy clear. Imported Icy Vodka of Iceland. Why can't
everything in life be this smooth?”.
ANTECEDENT STIMULI
OPERANT BEHAVIOUR
POSITIVE REINFORCEMENT
ANTECEDENT STIMULI
OPERANT BEHAVIOUR
NEGATIVE REINFORCEMENT
ANTECEDENT STIMULI
OPERANT BEHAVIOUR
PUNISHMENT