664739246-Visual-Communication-Design-An-Introduction-to-Design-Concepts-in-Everyday-Experience-Meredith-Davis 1-33
664739246-Visual-Communication-Design-An-Introduction-to-Design-Concepts-in-Everyday-Experience-Meredith-Davis 1-33
1
Bloomsbury Visual Arts
An imprint of Bloomsbury Publishing Plc
www.bloomsbury.com
Meredith Davis and Jamer Hunt have asserted their rights under the
Copyright, Designs and Patents Act, 1988, to be identified as Authors
of this work.
The cover image was created by Dot One (dotone.io) from the DNA profile
of author Meredith Davis. The pattern is the result of converting the genetic
values of her DNA profile into set colors and represents information from
the 0.1% of our DNA which makes each person unique. It contains enough
genetic information to identify one individual from the other 7.4 billion people
on earth.
To find out more about our authors and books visit www.bloomsbury.com.
Here you will find extracts, author interviews, details of forthcoming events
and the option to sign up for our newsletters.
2
VISUAL COMMUNICATION DESIGN
An introduction to design concepts
in everyday experience
3
01 2 3
6 PREFACE
8 INTRODUCTION:
AN EVOLVING
CONTEXT FOR DESIGN
8 From artifacts to
experiences
9 Today’s design problems
12 DESIGNING FOR
EXPERIENCE
14 Making sense of
experience
15 Experience and time
17 Experience and media
18 Denotation and
20 THE VOCABULARY OF
VISUAL MESSAGES
21 Elements
24 Composition
28 Code
30 Style
33 Summary
34 GETTING ATTENTION
4
45 6 7
92 ORIENTING FOR USE
AND INTERPRETATION
94 Principles for
orienting readers to
the interpretation of
information
98 Affordances
134 INTERACTING,
INTERPRETING, AND
EXPERIENCING
5
Preface
Introduction:
an evolving
context for design
6 PREFACE / INTRODUCTION
The form and content of visual messages work together cultural experience. Some visual messages succeed by
to create meanings that are heavily influenced by the delivering on these expectations, some fail, and others
cultural contexts in which we interpret them. If someone deliberately subvert the very things we anticipate. That
yells “fire in a crowded theater, our immediate response is, we construct meaning by attention to forms that meet
is to head for the exits. If that same person yells the same our expectations in specific contexts, but we also respond
word at a shooting range, we understand the command positively to messages that creatively undermine and play
quite differently. It is difficult to assign gravitas to text set with our learned experience.
in the typeface Comic Sans, regardless of its content or
arrangement on a page; we know from experience that This book traces the origins of visual phenomena and
this style of lettering is associated with comic strips. principles for the arrangement of form by providing
examples we encounter in going about our daily lives.
The twentieth-century practice of design rejected It also suggests that the interpretive and behavioral
ornament and other references to culture or history, effects we share in responding to these phenomena and
instead foregrounding fundamental principles for the principles—that is, what we are likely to think and do in
aesthetic arrangement of visual form that were presumed everyday interactions with the world around us—can
to be universal, common to human experience. Many inform the design of communication. If they are truly
schools today acknowledge these principles as the shared by people in the same culture, then they can be
foundation of undergraduate design education by making useful in constructing visual messages.
them the content of first-year study. The curricular legacy
of the Bauhaus Preliminary Course (Vorkurs) organized Underlying this premise is the notion that a goal of
investigations of these concepts in a series of assignments design is to create supportive conditions for someone’s
using abstract forms, which are often repeated in experience; that the application of visual phenomena and
contemporary classrooms with few references to their principles of form are driven by the designer’s intent to
origins in perception and culture. And because first-year narrow the range of possible interpretations and to satisfy
courses typically serve a variety of visual disciplines, rarely the audience or users by making communication useful,
do early explanations of visual phenomena address the usable, and compelling. To that end, concepts in this book
specific demands of communication design for combining are clustered according to a role they play in the interpretive
image with text (language) and the challenges presented experience: getting people’s attention; orienting them
by particular contexts or formats of use (in posters versus to the use of the artifact; shaping their interpretation of
time-based media, for example). meaning; and retaining and extending the significance
of messages. The structure of the text is not focused on
While matters of context and content are frequently the steps a designer takes in constructing messages, the
deferred until later stages of the curriculum under design process. Instead, the book describes the audience’s
this modernist model of education, it is in relation to interpretive process as insight for how to design. The
surrounding conditions and intended meaning that influences of various phenomena and principles are not
fundamental principles make the most sense to beginning restricted to one aspect of the interpretive experience, but
students. It is impossible to ignore the influence of context they are described under a specific outcome where they
on what we think things mean or to ignore the forces are especially significant.
exerted on interpretation by our experiences of living in
a physical and social world. Entries in the following chapters represent the “stuff” of
design; the formal elements and general strategies for
Any interpretations of visual communication, therefore, are their combination that shape a communication experience.
necessarily contextual. Even when referring to abstract Introductions to chapters describe the overarching aspects
shapes, perceptual experiences shape our impressions of the interpretive process that unite entries in the chapter.
of what things mean. A large black square “feels” Each entry begins with a definition of the phenomenon
heavier than a smaller one because we’ve learned to or principle and provides an example from everyday life
associate weight with mass. We assign expression and that links the concept to personal experience. Diagrams
reading order to the size and placement of typographic in some entries isolate the concept in a visual explanation
elements, because a word set in all capital letters feels and examples from professional practice show the concept
more like yelling than lowercase letters and, in most in application. Form and content matter, of course, but
cases, we read English from the upper left to lower right the book demonstrates that they cannot do their work
of compositional space. These are not rules—they are unless the designer is equally attuned to the context of
expectations established by accumulated physical and their reception.
PREFACE 7
INTRODUCTION:
AN EVOLVING CONTEXT FOR DESIGN
What do we mean by “design”? Ask any two designers and From artifacts to experiences
you’ll probably get slightly different answers. For some, Traditionally, designers produce artifacts—that is, they
design is making well-crafted objects that enrich people’s craft and refine the physical characteristics of messages,
lives and that surpass the ordinary as contributions to objects, and environments on behalf of clients to make
visual culture. For others, it is a process of open-ended things look and work better for audiences and consumers.
thinking through which designers imagine a preferred The history of design is filled with beautiful objects that
set of conditions that don’t yet exist. For still others, are contributions to the visual culture of their times. Most
it is a practice that meets people’s needs and solves of us can name a book we bought entirely for its cover, a
problems by envisioning environments, products, and car we’d love to drive regardless of its miles-per-gallon
communication that are useful, usable, and desirable. efficiency, or a building that is a “must see” when visiting
All of these definitions are true but they fall slightly short an unfamiliar city. And we can identify “that 80s vibe” in
in telling us how the work of communication design in everything from fashion to furniture. Design history honors
the twenty-first century is different from previous times. signature works by well-known designers and associates
them with particular philosophies or approaches to form
Architect Christopher Alexander described design as the at different times in history.
goodness of fit between form and context (Alexander,
1964). Form is anything designers can shape; the physical Over the last two decades, new design approaches,
qualities of environments, objects, and messages and the technology, and software changed the role of
character of plans, stories, services, and conversations. communication design in society and how designers think
Context, in this sense, is made up of the physical, social, about the people who benefit from their work. Participatory
cultural, technological, and economic forces in the design, user-centered design, and ergonomics brought
surrounding environment, as well as the characteristic designers’ attention to the experiences, good or bad, that
thinking and behavior of the people who engage with the design prompts in users—to the effects of design on what
products of designers’ work. Designers and clients have people think and do rather than the design of an object
no control over the nature of context, but they do decide or message as an end in itself.
how much of it to address in decisions about form.
Expert software systems now make it possible for anyone
Context is always in state of flux. It is a moving target to create and publish visual communication. Today’s
made up of a number of interdependent forces, but there computer users choose fonts, retouch photographs, and
are general trends that have long-term influences on output finished-looking work without any design training
design practice. These forces shape how designers frame or programming expertise. While they probably don’t make
contemporary design challenges, the methods they use to objects that compete well aesthetically with the artifacts
understand them, and their views of the people who benefit of accomplished design professionals, many people
from their work. And they guide how form is interpreted are satisfied with DIY solutions to problems of limited
within and across diverse settings. consequence and use experts only for the most important
projects or when the quality of form is a high priority. This
change in who can create and publish messages means
that many designers now create the tools and systems
through which others design communication, building
into software principles of good form.
8 INTRODUCTION
The rapid development of technology has also changed Today’s design problems are increasingly complex
where people go for information. Digital technology is a Complexity, in this case, is not a description of the way
common portal to our relationships with people, places, things look. It is a network of important connections
and ideas and its qualities shape our expectations of among settings, people, and activities and the long-term
communication. Technology defines much of our social consequences of design action. For example, a designer
experience. In 2013, 95 percent of teenagers used Facebook can frame a communication task as the design of a new
and each averaged 425 “friends” (Pew Research Center, logo or as the design of how a company tells its story to
2013). We can question how many of those “friends” will consumers. The former addresses the range of visual
still be around years from now, but the number indicates possibilities and formats for identifying the company in
that many teens are comfortable communicating in ways a simple graphic mark. The latter concerns all aspects
absent of the visual cues we once found important in face- of people’s experiences with the company—including
to-face encounters. We also want information anywhere the company’s position in the larger culture, the role
on demand and engagement with messages that deliver its products play in supporting people’s motives for
meaningful experiences. In 2016, 30 million Americans got purchasing them, and the services through which the
their news via the internet each day, but digital systems company establishes face-to-face or online relationships
filter the form and content of what we see, based on with customers over time. Certainly, a logo makes some
preferences in our search histories. These tools influence contribution to identifying things associated with the
our understanding of any issue. The accelerating demand business. But alone and by definition, it ignores too
for connectedness means that the goal of design is to much of the relevant context to carry the full burden of
shape the qualities of interaction and human behavior public perception; it is only one element of a much larger
and to craft the conditions for satisfying experiences. experience people have with the company. No matter how
effective the design of a logo, a bad service experience
The concerns of today’s designers, therefore, are the makes people question the good impressions generated
relationships and conversations that design makes by the graphic mark.
possible; that is, the stories, tools, and platforms for
content production, services, and communities of interest Today, we recognize that changes in the design of a
that are significant to people in their everyday lives. single component ripple throughout a system and that
This perspective on design doesn’t mean that beautiful systems interact with each other in increasingly complex
artifacts go away under new types of practice. Apple ways. Apple changed the music industry by nesting a
Computer succeeds to a great extent because it has device (iPod) within a music distribution system (iTunes).
cool-looking devices, exciting store environments, and Facebook and Twitter changed the ways in which we
clever advertising. But more importantly, the company interact with people, standards of written language, the
builds brand loyalty through user-centered tools and speed with which news travels, and our sense of privacy.
systems, a strong service ecology, and a technological Entirely new behaviors (tapping, pinching, swiping, and so
platform that allows others to build applications that forth) now comprise meaningful gestures for interacting
live on Apple devices. Artifacts, in this sense, perform with technology and information. Some of us are restless
as components of a larger effort to establish long-term if not chatting or texting constantly with friends. And for
relationships with people as their needs change and evolve. better or worse, there is a look to smartphone applications
Artifacts communicate something about the character of a that stands for technology in general, a vocabulary of form
company, but more importantly, they express concern for that characterizes much of our everyday communication.
the qualities of interaction with people over time. In other
words, today’s design is all about experience. This growing complexity in the nature of contemporary
problems means that today’s designers cannot think
of their work as merely crafting beautiful things. Every
environment, object, or message needs to be informed
by an understanding of the systems of which it is a part
and by anticipation of the conditions for the experiences
it is likely to create.
10 INTRODUCTION
Design methods, therefore, now include people in the editors substituted photographs of Tibet, launching the
design process. Participatory culture widens the scope of publication’s reputation for photographic essays. If the goal
design concerns regarding the role of design in shaping for the organization’s future were only about producing
experience. The design of a child’s interaction with a more interactive journal, an online version of the
an online math tutorial, for example, should probably publication would satisfy the design brief. Clickable stories,
acknowledge that girls and boys tend to view the study pop-up maps, videos, and dynamic diagrams would make
of mathematics differently. The system may need to use of sound and motion not available in the printed
accommodate a parent who does homework with the version. But Dubberly expected more for the organization
child and wants to be a “math hero.” The methods for and returned to its roots in which members engaged in
finding out about these things engage people in the design conversation around topics of mutual interest and in which
process so that decisions about content and form are fieldwork played an important role. He suggested that
authentic and truly address people’s wants and needs. using citizen scientists from around the world to collect
and upload information; following photographers in the
Greater involvement of people in the development and field as they develop stories; using the organization’s
customization of design shifts the work of designers, resources in the classroom; and making connections
in some instances, from creating discrete artifacts or through members’ data profiles are possible under today’s
displays of information to inventing tools and systems technology. Rather than just adding new types of interactive
through which others create their own experiences. The content and form to a traditional publication or website,
design task is no longer one of designing the appearance Dubberly’s vision for the redesign of National Geographic
of interaction (buttons, rollovers, menus, and so forth), as an organization was to use it as a platform for building
but one of designing the behaviors that support people’s relationships among people within a community of interest.
reasons for engaging with information and technology So while interaction designers create tools, systems,
(searching, authoring, curating, and so forth). Form, in and simulations, new forms of design practice focus on
this case, is not arbitrary. It underpins experiences that designing conversations, services, and communities,
satisfy the user’s needs in very specific ways. as well as the new technologies necessary to support
these activities.
The rapid evolution of technology changes
its influence in our lives How design establishes the conditions for interpretive
Media theorist Marshall McLuhan, in his famous experiences in the contemporary context for communication
phrase, “The medium is the message,” asserted that comprises the content of this book. Overall, chapters
the importance of any technology is its effect on everything move from a focus on perceptual experiences that are
else, not the content of any individual message it makes grounded in visual phenomena to investigations of the
possible (McLuhan, 1994). The invention of movable type ways in which the design of visual messages gets our
and the printing press in the fifteenth century, for example, attention, orients us, creates meaningful experiences,
spread literacy beyond the clergy and nobility by making and then endures as retrievable, significant memories.
books cheaper and more easily reproducible. Email Chapter 1 describes the nature of experience and how
changed the urgency of communication and the extent we make sense of the things we see and hear. Chapter 2
to which history is no longer documented in letter writing. describes the elements of communication through which
designers craft messages that contribute to interpretation.
Digital media not only transformed how designers practice Chapters 3–6 deconstruct experience into aspects of
but also the role of communication in everyone’s lives. attention, orientation, interpretation, and memory and
New technologies of the late twentieth century reshaped extension. Chapter 3 offers ways in which the properties
the cultural landscape and shifted the scale at which of form separate messages from an environment of
we exchange information. The design challenge today information overload. Chapter 4 describes the means
is to go beyond simple interactions with technology and by which design orients readers/viewers to the task of
information, and to use new tools and media to shape the interpretation. Chapter 5 suggests the qualities of form that
conversations that bring people together. make interaction compelling and provides a bit of theory
regarding the interpretation of visual and verbal messages.
For example, National Geographic asked designer Hugh And Chapter 6 addresses issues of memorability and
Dubberly to imagine its future. The organization began the extended life of messages in culture. Each chapter
in 1888 as a group of members interested in geographic presents a range of phenomena and examples, as well
expeditions, documented in a scientific journal. In as constructed illustrations that encourage readers to
1905, a contributor missed a deadline and the journal move from insight to action.
19 SUMMARY
As an example of the difference between the story told and People differ in their understanding of stories. While
the story delivered, the swastika has all the characteristics marketing tends to segment audiences by demographics
and purposes we associate with symbols of its kind. It is (for example, by age, gender, class, or ethnicity), designers
visually compact, easily reproduced, instantly recognizable, should go deeper to determine the readiness of people for
and has an early history of positive associations with good dealing with ideas from various perspectives. Imagine a
fortune, security, and a variety of religious deities. But city wants people to conserve water during a long drought.
since its adoption as a symbol of German nationalism by Some people don’t know or believe there is a drought;
the Nazis, its story is that of the Third Reich, and more they turn on the tap in the kitchen and water comes out,
recently, of neo-Nazi supremacist groups. It is impossible so what’s the problem? Others know water is scarce but
for the symbol, regardless of its form, to overcome its have no opinion regarding their personal obligation to
negative narrative. Nothing about the visual properties conserve. And still others know there is a drought and
of the artifact changed over time, but the experience of understand their social responsibility to save water, but
its story did. The story of a brand told through design don’t know what actions will produce meaningful results
elements, therefore, needs to be consistent with people’s unless provided with instructions. These three audiences
experiences, not just with the organization’s aspirations are not well served by the same story; people won’t feel
expressed in visual form. compelled to stop watering the lawn if they don’t first
believe there is a shortage or understand the long-term
Not all stories are intentionally persuasive, morally implications of continued, individual water use. The goal
instructive, or designed to incite people to action. Many of communication, therefore, is to convert ignorance to
simply put information in a narrative form that is more understanding; understanding to the acceptance of a
easily understood than other structures. For example, off challenge; and acceptance to action. To do so may mean
the eastern coast of the United States there are thousands building the story for the same audience over time (through
of tiny sensors recording the speed and direction of a campaign) or tailoring the story for audiences at different
moving water at various depths and distances from the levels of understanding. It is very difficult for people to act
shore. Scientists can view the record of sensor data as on things about which they have little or no knowledge
numbers in a spreadsheet or as many fluttering flags in or opinion and even more difficult for single messages
a three-dimensional animation of water currents. It is to accomplish all of those communication tasks for all
difficult to detect pattern in the numerical chart—that is, audiences at one time.
24 COMPOSITION
28 CODE
30 STYLE
33 SUMMARY
ELEMENTS 21
Typographic form also depends on its juxtaposition with us to feel about the image. In other cases, an image can
other typographic elements for its connotations. Designer illustrate and narrow the possible interpretations of a word.
Sibylle Hagmann developed a family of typefaces called The word “women” on a lacey pink background reinforces
“Triple Strip” (Figure 2.2). Individually, any one of the traditional ideas of femininity, shutting down alternative
three typefaces is formally complete and has visual representations of women that might come to mind from
characteristics distinct from the other two typefaces. the word alone. For better or worse, the image directs the
When used together, however, the three typefaces reflect audience to the specific meaning the designer intends by
the vibe of a city street; the energy of colliding styles and means of illustration.
messages we find in urban environments. This intentional
lack of visual harmony among the three typefaces is in More interesting, however, is when an element expands
contrast to the design of many other type families in the interpretation or raises questions about the meaning
which there are strong similarities among the weight and of the other. Lacey pink typography that says “women”
proportional variations within the family. The meaning sitting next to a photograph of a woman in a hard hat
implied by Hagmann’s design, over and above the literal with a sledgehammer says something about the diversity
meaning of words set in the typefaces, depends entirely of women and their roles. The two views of women, one
on the three typefaces appearing together. captured in typographic form and the other in photographic
form, are in a dialogue that undermines conventional
Type/image relationships present additional opportunities perceptions and expands meaning.
for the construction of meaning. Under the simplest
relationships, words “label” images and images “illustrate” In another example, “Billions and billions sold” is
words. In these instances, the individual meaning of the an advertising slogan that describes the number of
two elements are roughly the same and largely redundant. hamburgers served by a popular American fast food
They reinforce each other or tell us what to think about chain. When coupled with images of overweight children,
the other in case the single element doesn’t do the job. An however, the text/image combination serves as critical
advertisement that shows a sport utility vehicle splashing commentary on the causes of obesity—a “third meaning”
through a mountain stream bolsters the emotional content not present in either of the two messages alone. And
of the image with the words “rugged,” “sporty,” and “fit the text/image message is stronger than single images
for adventure.” The words label what the designer intends of overweight children and hamburgers because the
Figure 2.2
TripleStrip typeface
Sibylle Hagmann,
Kontour
Hagmann’s design
of the type family
Triple Strip combines
seemingly dissonant
typeface designs. While
any single typeface is
formally complete, its
true character is defined
by its contrast to other
members of the family.
Used together, these
three typefaces mimic
the eclectic qualities of
an urban street.
company sees the slogan as something to brag about. weapons and military action (for example, bayonets and
Many remember the phrase emboldened on the sign the forward movement of an attack) versus a softer, more
outside the restaurant. In this way, the combination of vulnerable object in a static position is consistent with the
typographic and photographic elements expands meaning message content.
beyond that of the elements alone and invites conversation
by the questions it raises. Elements also have cultural significance and mean
different things to different people. A raised thumb
Abstract shapes also take on different meanings in online tells others how many people “like” the content of
combination. The red triangle in El Lissitzky’s “Beat the a website or comment, but the same gesture is offensive
Whites with the Red Wedge” is more threatening when on the streets of Greece. Red is used as a sign for danger
combined with a circular shape than when seen alone in many countries but means “good luck” in China. And
(Figure 2.3). We need not know the title of the work or its 0/I is familiar to digital natives but probably less so to
reference to the violent history of the Russian Civil War a technologically challenged grandparent (Davis, 2012).
to understand the aggression of the red wedge. In this The choice of elements, therefore, has varying content
case, abstract form is metaphorical. The association of significance for different audiences.
the triangular element with the physical attributes of
ELEMENTS 23
Composition
Designers arrange elements to form compositions. The
meaning of a message depends not only on the choice of
particular elements, but also on their organization within
a visual field (or in a sequence of visual frames, as in a
film, book, or website). Composition determines which
elements the audience encounters first and last; the
perception of relationships among particular elements
and not others; the affiliation of elements with specific
areas of the surrounding visual field (for example, top/
bottom, foreground/background, or presence/absence
within the frame); and the construction of meaning through
the integration of all aspects of the composition.
elements in the visual field (for example, as representing deliberate pacing (from quiet arrangements to chaos and
a sequence of steps in a process). The compositional back again to quiet, for example) we read significance from
strategies that designers use not only create hierarchies one visual experience to the next (Figure 2.5).
of relative importance among visual elements, but they
COMPOSITION 25
Cropping, or the selective framing of image content, can
dramatically change the meaning of an image. When
designers tightly crop images, they intentionally reduce
the narrative possibilities. There is less potential for
interaction among elements, and meaning depends
entirely on the content and qualities of the emphasized
element. Advertising product or fashion photography, for
example, often isolates specific attributes of a subject to
highlight an attractive feature, avoid qualities that are
less than perfect, or distract the audience from focusing
on elements that are less relevant to creating the desired
emotional response (Figure 2.6). In doing so, cropping
eliminates the action or interaction among elements
necessary for storytelling. Our attention is drawn to the
sleek lines of the computer or the dewy eyes of the model,
but we struggle to assign a story to these compositions.
COMPOSITION 27
Code Conformity with cultural codes reduces the audience effort
Just as the physical characteristics of architecture required to interpret the meaning of a message; we rely
establish a visual and spatial grammar that orders the on past experience to recognize repeating structures.
activity expected of us in different spaces—where to For example, we are used to seeing a monthly calendar
enter, where to linger, and where to keep moving, for arranged in a grid with Sunday at the front of each week
example—there is a code to visual communication that and Saturday at the end. There are other ways to organize
shapes our interpretive experience. Culture determines thirty consecutive days—we find many in contemporary
these conventions for reading visual form. For instance, day planners—but scheduling under these alternatives
for those of us who read in English, there is a top/down, requires more thought to orient ourselves to the structure
left/right code for working our way through text on a before doing the actual scheduling.
printed page. Not so in Mandarin Chinese. In Western
cultures, it is typical for parallel lines in a composition— Designers can subvert codes for expressive reasons through
such as the two sides of a railroad track—to diminish careful decisions about elements and compositions. For
in width and converge as they go into the distance. example, if the upper right and lower left corners of visual
This system of artificial perspective is understood as a compositions tend not to attract attention under the typical
Western convention for creating the illusion of depth in a reading order in English, then placing a visually dominant
two-dimensional composition. Historically, Chinese and element (by size, color, or shape) in the fallow corners
Japanese compositions communicated depth or distance pulls the viewer out of the normal reading pattern and
by lines that converged in the foreground, grew wider in the slows down the mental processing of the composition. If
background, and avoided any shadows that undermined the goal of the design is contemplation, then subverting
the flatness of the picture plane. In other words, the the typical reading order may add some value to the
meaning-making practices of a culture determine these interpretive experience. It could be an asset in the design
grammatical codes for the arrangement of form, whether of a thought-provoking poster, but not useful in the layout
through repeated use by producers of visual artifacts or of a novel where maintaining the rhythm of reading from
as extensions of attitudes, habits, dispositions, or belief page to page is important (Figure 2.8)
systems built up by the culture over time. While seeming
permanent, they are, in fact, frequently in flux and often
evolve with the times.
Figure 2.8
Dead Man’s Float book
cover, 2006
Véhicule Press
David Drummond
Drummond uses the
conventional visual code
for the typeset design
of a book chapter with
descending sizes of
type as the text moves
from the upper left
to the lower right. He
then undermines this
code, turning the text
into water by overlaying
an illustration and
annotating the cover with
handwriting in the upper
right corner. In doing so,
he calls attention to the
visual grammar of books
while at the same time
inserting elements that
carry a story.
CODE 29
Style thousands of reproductions an hour with little concern
Although aesthetics, taste, and style are concepts for the fine art of bookmaking. The efficiency of these
often used interchangeably, they have slightly different processes allowed average consumers to purchase the
definitions. Aesthetics is a set of principles concerned with illusion of higher social status by owning stylistic facsimiles
the nature and appreciation of beauty, as well as a branch of of objects previously available only to the wealthy. The
philosophy that grapples with these notions. Philosophers Arts and Crafts movement in Europe was a reaction to
debate the role of sensory and emotional experiences on the shoddy quality of these faux objects and to public
our judgments of what is and is not beautiful and what is nostalgia for styles of the past. Members of the movement
and is not art. While there are different perspectives across advocated handcrafted work by trained artisans, “truth
history and across cultures regarding what constitutes to materials,” and forms found in nature as a means for
beauty, philosophies of aesthetics deal with a general class bringing good design to every home. This approach was
of concepts that are thought to transcend time and place. economically unsustainable as a business strategy, yet the
visual vocabulary of the movement survived in a popular
Taste is an individual’s pattern of preferences for turn of the century style called, Art Nouveau. The style
certain qualities of form over others. Social and cultural used colors and intricate ornament inspired by botanical
experiences influence taste, so our preferences for form forms (curling vines, leaves and petals) and can be found in
may change over time as we are exposed to education, objects as diverse as subway gates, furniture, and books.
advertising, popular culture, or new experiences. The
distinctions between “good” and “poor” taste are often Later periods of design history viewed style as something
aligned with class, age, or ethnic differences and taste superficial that distracts the viewer from the direct
can be used as a means to discriminate against those experience of message content, as the opposite of
whose likes and dislikes are different from our own. For substance. Mid-century modern movements such as
example, a fundamental idea underpinning modern design De Stijl, the Bauhaus, and the International Typographic
movements of the early twentieth century was that by Style (sometimes called Swiss Design) developed new
surrounding ordinary people with “well-designed” objects visual forms that celebrated the inherent characteristics
and environments they would overcome the limitations of modern materials and machine production.
of their social class and economic status. Not everyone Communication designers of this period favored geometric
agrees that qualities such as detail, imperfection, or form, asymmetrical arrangements of elements on a grid,
traditionalism are real limits to social mobility, so there sans serif typefaces, and a color palette limited to primary
is rarely a cultural consensus regarding issues of taste. hues, black, and white. Of course, this was no less a
Kitsch is a term used to describe objects thought to be style than previous approaches but its origins were in
in poor taste because they are garish, cheaply made, function, not in cultural symbols of the past. More recent
or nostalgic but appreciated in an ironic way or from a philosophies, however, view style as something that extends
critical position on culture. These objects are often read meaning beyond that of function and subject matter alone.
in different ways by different social classes or subcultures. Style evokes connotations built through our previous
experiences of form or represents a deliberate break with
Style is a distinctive form or way of presenting something the past. We associate typefaces, color, and the treatment
that is characteristic of a time, place, or philosophy. While of images with particular periods of history or contexts
we often refer to individual artists and designers as having of use—as in the Vienna Secessionist, Constructivist, Art
personal styles, the more common use of “style” in design Deco, and Postmodern styles, for instance.
refers to the collective approach of many designers to
the rendering of elements, composition, and conformity There is a difference between imitating style and
or non-conformity with the visual codes of their times. referencing style to evoke and repurpose the connotations
Toward the end of the nineteenth century, commercial we associate with the original use. Paula Scher’s hand-
manufacturers produced poorly made goods in styles drawn maps, for instance, refer to well-known cartographic
that imitated artifacts from the distant past. Stamped styles: the airline flight paths in onboard magazines; nodal
and cast metal replicated forms once carved in wood diagrams in contemporary subway maps; and typography
and stone, and industrial printing presses churned out that follows landscape contours and political boundaries
STYLE 31
Figure 2.13
The 9/11 Report:
A Graphic Adaptation,
2006
Ernie Colón and
Sid Jacobson
Comic artists Colón and
Jacobson condensed
the report of the 9/11
Commission, which
published the findings of
events leading up to the
2001 attack on the World
Trade Center in New
York. The original report
involved interviews with
1200 people and a review
of 12.5 million pages of
documents. The artists
made an important
report understandable
to the average American
by using a style that is
both accessible and
expressive.
STYLE / SUMMARY 33