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Harrow Deck Rule Book

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0% found this document useful (0 votes)
291 views16 pages

Harrow Deck Rule Book

Uploaded by

gabriel garabini
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as PDF, TXT or read online on Scribd
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RULEBOOK

You think they’re just cards? Just pictures and words good for gambling or faking
townsfolk out of a few coppers? Go on and think that—I don’t mind. My cards know
where you’ve been and where you’re going. And it’s not pretty. Not at all. So, walk
away. Or stop and learn to turn the few remaining pages of the story of your life into
a novel worth the telling. Or don’t. After all, they’re only cards.
—Riana, Varisian harrower

THE HARROW DECK


Harrow is a tarot-like deck usable in everyday life or in any roleplaying game.
Regardless of where you use it, use it with care. A harrow deck is loaded with power,
so you must learn to read the cards correctly or else suffer an ignominious fate.
In these pages, you will learn to perform a harrowing, which is a reading of the cards
in such a way that you wrest information out of someone’s life. It’s a difficult process
for your subject, as their entire past, present, and future is laid bare. Sometimes, the
deck talks of good tidings, sometimes of ill. Rarely is it wrong.
The most important thing is to treat your harrow deck with respect. Disrespect the
deck, and the deck will disrespect you. That way surely leads to ruin. You don’t want
ruin, do you? You want to know how to read these cards.

Reading a Harrow Card


A harrow deck contains 54 cards. Each card has one of six symbols corresponding to
six abilities—this is the card’s suit. The suit’s symbol is located along the card’s edge
in one of eight positions corresponding to the eight non-neutral alignments. The suit’s
symbol also appears at the bottom of the card.
The Paladin, for example, has a hammer (the symbol for Strength) in the upper left
corner (the position for lawful good), so it’s the lawful good Strength card. Similarly,
The Liar has a crown (Charisma) in the lower right corner (chaotic evil), so it’s the
chaotic evil Charisma card.
Note that cards that are entirely neutral (The Bear, The Trader, The Owl, The Peacock,
The Teamster, and The Twin) do not have any symbols for the card suit along the card
edges—true neutral cards only show their suit’s symbol at the bottom of the card.
The following pages detail how to conduct a harrow reading, explaining the
general meaning of each card and details of its placement. These factors all influence
a prediction, but it’s up to the individual harrow reader to tie together and interpret
the cards’ suggestions with their target’s fate. Interpretations are often vague and
metaphorical, and harrowers shouldn’t feel obligated to craft specific meanings into
their interpretations of the cards—vagaries and multiple interpretations are all part
of a harrower’s mystical art. Ultimately, the purpose of the harrow deck is to help
facilitate a mystical encounter, not to force the harrower to accurately read a specific
message from a pattern of cards to determine a specific future. So long as the reader can
use the deck as a springboard to make broad predictions, destiny and other players’
interpretations can fill in the gaps.

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Lawful Good Neutral Good Chaotic Good

Chaotic Neutral
Lawful Neutral

Suit

Lawful Evil Neutral Evil Chaotic Evil


Card Name
*Cards that are entirely neutral have none of the border symbols highlighted.

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Many people claim to know how to read the ancient cards, but most of them are just
out to fleece a few townies. Others waste their time gambling with the cards. A select
few actually know the art of reading the harrow deck. And for those who do have the
knack, the harrow deck can reveal crucial threads in the tapestry of anyone’s life—past,
present, and future.
—Riana, Varisian harrower

PERFORMING A HARROWING
The following is a brief primer on how to become a harrower—one who knows how
to read a harrow deck. This merely scratches the surface of how to use the deck, but
it will allow you to use the deck to glean important information about yourself and
those you encounter.
Before you conduct a reading, set the stage for a dramatic encounter. Clear the table,
and place the deck in front of you.
The reading is conducted in two parts: first you’ll perform the choosing, and then
you’ll perform the spread.

The Choosing
Ask your subjects—those who come to you for a reading—what they seek from
it. Phrase the request in the form of a single question, then decide which of the six
following abilities best suits that question. For example, a question of health might
indicate the suit of Shields (Constitution), while a question regarding love might
indicate the suit of Crowns (Charisma). Ultimately, it is up to you to choose which
suit most fits—a question regarding love could just as well draw upon the suit of Stars
(Wisdom), for example.

ABILITIES AND SOME CORRESPONDING TOPICS


Hammers (Strength): Battle, honor, cruelty

Keys (Dexterity): Children, risks, trouble

Shields (Constitution): Health, home, pain

Books (Intelligence): Money, secrets, stories

Stars (Wisdom): Faith, morality, trust

Crowns (Charisma): Family, love, politics

Remove the nine cards of the suit you have chosen from the harrow deck and shuffle
those nine. Spread the cards you chose facedown in front of you. Instruct your subjects
to each pick one card. The chosen card has a message for that person about their current

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place in the world and in relation to the question at hand. Using the descriptions on pages
9–14, interpret each card to define that subject’s role for the upcoming series of events.
If this card appears in the spread that follows, it applies most strongly to the person
who chose that role and should be interpreted accordingly.

The Spread
Once each person knows their role, shuffle the cards together (including those just
chosen) and then lay out a spread facedown. The spread is laid out in a three-by-three
grid of nine cards.
When interpreting the cards, each one’s placement in the spread determines whether
it relates to the past, present, or future. The placement also tells the harrower if the
card should be interpreted in a positive, unclear, or negative light. The following table
shows the placements and their alignments and meanings:

Lawful Neutral Chaotic

Good positive past positive present positive future

Neutral unclear past unclear present unclear future

Evil negative past negative present negative future

Any cards in the top (good) row are interpreted in a positive light, while cards in
the middle (neutral) row are unclear, and cards in the bottom (evil) row are interpreted
negatively. The lawful column represents the past, the neutral column denotes the
present, and the chaotic column signifies the future.
For example, a card in the upper left placement refers to something in the past that
was positive.

Reading the Cards


Turn over and read the cards one column at a time. Each column relates to a different
period in the subjects’ lives.
Placement: The left column refers to past actions or events that affect the current
situation. The middle column refers to actions or events that might happen now or in
the very near future that affect the current situation. The right column refers to actions
or events in the future that might happen to the subjects. The future can change, of
course, but the results can give insight into what might be.
Turn all of the cards in the past column faceup first. Examine the cards according to the
rules below, selecting one or more cards to interpret. After you finish with the past, turn the
cards over in the present column. When you finish with the present, go on to the column
representing the future. Select the cards to interpret in each column by looking for chosen
cards and cards that relate to their placement in one of three ways, called matches.

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Chosen Cards: Whenever a chosen card that was revealed by one of the subjects appears
in a spread, it must be interpreted, because it is of great import to that subject.
True Matches: A true match occurs whenever a card appears in its “correct” placement
in the spread (that is, in the placement corresponding to the position of its alignment
symbol on the card). For example, if The Paladin appears in the upper left corner of the
spread, that’s a true match, since lawful good is symbolized in the upper left corner of the
card. Interpret the card based on its general meaning (see pages 9–14).
Opposite Matches: An opposite match occurs when a card is in the placement diametrically
opposed to its alignment. Thus, if The Juggler (chaotic good) is in the lower left placement
(lawful evil), that’s an opposite match. Interpret the card based on the opposite of its general
meaning (see pages 9–14).
Partial Matches: A partial match occurs if a card matches only the correct row or column, but
not both. So if The Cricket (neutral good) is found in the upper right placement (chaotic good),
it is a partial match (matching good only). Interpret the card based on its general meaning (see
pages 9–14), but with some aspect of its meaning altered (at your discretion).
Selecting Cards to Interpret: You can interpret any number of cards in a column,
but you must interpret at least one per column. All role cards, true matches, and
opposite matches are always interpreted. If none of those appear in the column, look
for a partial match. If that doesn’t appear, then choose any one card in the column.
Cards in Misaligned Placements: If a good card, such as The Trumpet, appears in the
bottom row, you should interpret it in its most negative light (see card descriptions for
more details). Likewise, if an evil card, such as The Beating, appears in the top row, it
should be given a positive interpretation. These cards are considered misaligned. (Cards
which are neither good nor evil are never misaligned.)
When cards appear in the middle row, interpret them normally, unless the context
of the reading suggests you should treat them as misaligned. Once you’ve interpreted
each column, the reading is over.
The Harrow in Adventures
To perform a harrowing as part of an adventure, you can adjust a reading by doing
the following:
• Decide which of the six suits best matches the theme of the adventure. Select the
nine cards with that ability.
• Conduct a choosing. Have each player draw a choosing card from the nine cards.
Record the character names and their chosen cards. Make notes of several events in
the adventure where a player’s chosen card suggests an appropriate effect. You can
use a three-by-three grid to record the cards and their positions during the reading.
• Shuffle all of the cards and conduct a spread. Record the cards drawn and their
positions. When a card of import (a choosing card or a match) appears, select an
encounter in which it will be meaningful, and make a note of this. Note if true (T),
partial (P), or opposite (O) matches occur. You don’t need to record an encounter
for every card. When you begin one of the chosen encounters, apply the effects of
that encounter’s card to the encounter.

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A Sample Adventure: The GM is running an adventure in which the players are defending a
castle from monstrous invaders. The GM noted that Harsk’s player drew The Keep, and the GM
decided that Harsk gains an advantage when defending the walls of the castle. While conducting
the spread, The Avalanche appeared in the lower left corner (a true match), so the GM has
decided that card will affect an upcoming battle at a drawbridge, and notes that the bridge will
collapse while the characters defend it. The Forge, Seelah’s chosen card, is an opposite match, so
something big awaits Seelah at an armory the PCs eventually visit.

Making the Harrow Work for You


Consider these two notes when using a harrow deck in your game.
Reading the Cards for Evil Characters: When doing readings for evil folks, you
might want to do a “reverse reading.” In this type of reading, you interpret negative
cards as being bad for the evil character’s foes, and positive cards as positive for the
character’s foes. You may do a normal reading instead, if you so choose.
Stacking the Deck: While it’s fun to let randomness and fate influence what cards
come up in a harrow reading, sometimes GMs might want to stack the harrow deck
to have more influence over the cards revealed. This is a tactic that should be utilized
only by a GM trying to craft a specific story, and never by PCs.

A Harrowing Ritual
The following ritual can be used to grant spellcasters the ability to use a harrow deck
to create supernatural effects. Full rules for running rituals in your game appear on
page 408 of the Pathfinder Core Rulebook (Second Edition).

HARROWING RITUAL 1
UNCOMMON DIVINATION FORTUNE
Cast 1 hour; Cost rare pigments and inks worth a total value of 20 gp × the target’s level
Primary Check Fortune-Telling Lore (trained) or Occultism (expert)
Range touch; Target 1 willing creature
Duration 1 month or until fulfilled
The typical harrow reading does not magically manipulate fate, but when you perform a
harrowing ritual to infuse a reading with occult power, you can impart real magical benefits
to the target of the reading that give them agency and control over a task or goal in their
immediate future. The first 50 minutes of this ritual’s casting are spent preparing the target
creature for the reading by meditating, concentrating on the task or goal to be focused on,
and allowing you to paint or ink occult symbols from the harrow onto the target’s body to link
them to the upcoming reading. The final 10 minutes of the ritual comprise the reading itself,
during which the symbols placed on the target fade away while infusing their fate.
The target of harrowing must describe one set of events or course of action they intend
to attempt in the near future—something like “hunting down a specific wanted criminal” or
“traveling to Varisia to investigate the Storval Stairs.” You can roleplay out the actual harrow
reading if you wish, using any spread to perform the reading, but at the ritual’s completion,

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a single potential opportunity for the target to manipulate fate bonds to their destiny,
depending on the result of your primary skill check to perform this ritual.
As long as this ritual’s duration persists, the creature is temporarily immune to further
harrowing rituals.
Critical Success The target gains agency over fate and chance while in the pursuit of their
goal, gaining a “wild card.” Randomly determine a harrow suit, either by rolling 1d6 or by
drawing a card from a full harrow deck, and then consult the Associated Suit Checks table
below. At any point during harrowing’s duration, the creature can expend this wild card to
immediately reroll any associated check they just made, gaining a +4 status bonus to the
reroll. They must use the second result. Once this reroll is taken and the wild card is spent,
the harrowing ritual’s effects end.
Success As critical success, but the wild card does not grant a status bonus to the reroll.
Failure As success, but the wild card instead grants a –4 status penalty to the reroll.
Critical Failure The target’s destiny is beyond their capability to manipulate. The wild card
has no effect, and further harrowing rituals cast on the target for one month automatically
result in critical failures.
Heightened (+1) The target gains an additional wild card. Attempt a primary skill check for
each additional wild card drawn to determine that card’s benefits. The harrowing’s duration
ends as soon as the target spends all of their wild cards.

ASSOCIATED SUIT CHECKS


Suit Associated Check

1—Hammers (Str) Strikes (both melee and ranged)

2—Keys (Dex) Reflex saving throws

3—Shields (Con) Fortitude saving throws

4—Books (Int) Skill checks

5—Stars (Wis) Will saving throws

6—Crowns (Cha) All other checks (including flat checks)

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The cards are your family—your cousins, sisters, sons, and parents. Never will you feel
greater love or more fierce hate than when looking into their souls. Approach each
card as a unique individual. No one gives their secrets to someone they don’t trust. Be
sure the cards trust you.
—Riana, Varisian harrower

INTERPRETING THE CARDS


Each card in the harrow deck has its own meaning. These meanings are influenced
by circumstances, and giving a true reading of the cards is something only a skilled
harrower can accomplish. Yet even those with only basic knowledge of the harrow
deck can glean some information from it.
Cards in a choosing are interpreted by their most basic meaning. However, cards in a
spread can have their meanings modified based on their placements in the spread. Good
and evil cards have different meanings when they are in misaligned placements (a good card
appearing on the bottom row of the spread or an evil card appearing on the top row). Cards
that are neither good nor evil are never treated as misaligned.

Hammers
The Paladin (lawful good, Strength) symbolizes standing strong in the face of adversity.
The Paladin does not back down under any circumstances. This card usually indicates
the need to stay the course or do what one knows is right, even if it takes a heavy toll.
If the card is misaligned, such a course might be foolhardy.
The Keep (neutral good, Strength) is a symbol of quiet strength, one that can shift
when necessary, yet stand firm through the greatest hardship. Those represented by
The Keep are not shaken by any force. If The Keep appears misaligned, it can mean
giving way to temptation or falling in the face of greater strength.
The Big Sky (chaotic good, Strength) shows an epic moment as downtrodden
prisoners are freed. The prisoners’ freedom specifies momentous and powerful change,
as old shackles are cast off in the light of day. If it is misaligned, those castoff shackles
might be replaced with worse ones.
The Forge (lawful neutral, Strength) evokes strength through diversity of materials
and traditions. The blacksmith represents those who can survive supernatural trials by
fire, but The Forge’s fire is so strong it burns many to cinders instead. This card often
represents a dangerous event that requires many sources of strength to overcome.
The Bear (neutral, Strength) is pure strength. People often make the mistake of
thinking The Bear can be tamed or trained. When someone believes they have The
Bear under control, that person eventually learns the error of their ways. Brute force
might be required here, but the consequences of its use might be severe.
The Uprising (chaotic neutral, Strength) represents being caught in the clutches of
something more powerful than you. It is an overwhelming strength that crushes what
comes in contact with it. The crown signifies an overthrowing of a leader of some sort.
In the spread, it indicates a force much stronger than the person receiving the reading.

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The Fiend (lawful evil, Strength) depicts a devil swallowing innocents. It can
indicate the deaths of many in a great calamity or, if misaligned, salvation from the
same disaster. The Fiend can also indicate that a sinister and intelligent creature is in
the area, endangering the populace.
The Beating (neutral evil, Strength) signifies coming under attack from all sides, but
it can also indicate the dissolution of the self—mentally. Whether the strength is of the
flesh or the mind, it dissolves under the relentless attack. Misaligned, this card suggests
that during the assault, undiscovered strength is found.
The Cyclone (chaotic evil, Strength) is a force that tears through whatever it meets.
This disaster does not come in the course of natural order but is one that comes
from the plots of intelligent beings. The Cyclone signifies war, arson, or other events
that destroy everything they touch. Misaligned, this card can indicate renewal after
a blustery trial.

Keys
The Dance (lawful good, Dexterity) is a rich and delicate framework that, like the
universe itself, requires everyone within it to abide by its rules, lest the entire construct
collapse. It advises staying in perfect step, knowing your place in the greater good.
Those who step out of the pattern do so at their peril. Misaligned, that pattern might
be hypnotic, but not to the good of all.
The Cricket (neutral good, Dexterity) represents a creature whose mind is as quick
as its body. It represents speed and quick passage. Although The Cricket is commonly
associated with travel, the fruit represents treasure found at the end of a journey. If
The Cricket is misaligned, the journey will go poorly, and the treasure will be one that
is lost rather than found.
The Juggler (chaotic good, Dexterity) represents fate, the gods, or those who play
with the lives and destinies of others. If The Juggler can keep up his rhythm, he will
achieve his goals. But in a misaligned placement, he falters, and tragedy and failure are
assured for those whose lives he meddled in.
The Locksmith (lawful neutral, Dexterity) presents the subject with the keys they
need to unlock their destiny. They find the tools to access a new location, clue, or
treasure. The card does not grant insight into how or where to use the tools granted.
This card often represents a strange, ancient, or magical object.
The Peacock (neutral, Dexterity) is a creature of astonishing and colorful appearance,
one that can cause the onlooker to freeze in their tracks at the sight of such beauty or
ugliness. Wiser people accept the passage of time and dance out of The Peacock’s way.
Its appearance always signifies a sudden personal shift in attitude or societal change.
The Rabbit Prince (chaotic neutral, Dexterity) is a quirky fellow who represents the
vagaries of hand-to-hand combat. The Rabbit Prince is battle personified and nothing
if not capricious. As his broken weapon symbolizes, any combatant can fall in battle,
no matter how brave or skilled. This card sometimes stands for younger members of
royalty or other powerful households.

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The Avalanche (lawful evil, Dexterity) is disaster. It is an unthinking, unreasoning
thing that overruns all who get in its way. It can represent physical disaster or the disaster
that comes from a panicked crowd or other unthinking group or entity. If the card is
misaligned, the calamity is likely to be averted, though not without consequence.
The Crows (neutral evil, Dexterity) are a dangerous bunch who indicate violent
taking of that which is loved. When The Crows appear, murder, theft, or other loss
occurs. If the card is misaligned, such acts can be averted or the thievery is a just one.
The Demon’s Lantern (chaotic evil, Dexterity) is the card of traps and tricks, sleight of
hand and sleight of mind. The glowing orbs represent worlds of opportunity used to lure
one into peril. Misaligned, The Demon’s Lantern represents an opportunity or a guide
arriving at a perfect moment to show the way.

Shields
The Trumpet (lawful good, Constitution) is a declaration of power. This card shows an
aggressive force who wades into the direst situations without hesitation in the cause of
right. Misaligned, it suggests the motives aren’t noble, bringing injury and crumbling
strength. It is a card that grants all or nothing at all.
The Survivor (neutral good, Constitution) represents a person who has been through
an ordeal of some kind. Surrounded by his fallen comrades, the figure represents
someone or something thought lost forever, but found once more. It can also represent
rebirth. Misaligned, The Survivor can evoke terrible news or a profound loss.
The Desert (chaotic good, Constitution) is an environment so bleak that none can
survive without aid. For those who find aid, the journey across the wastes can lead to
great things. Misaligned, it implies the subject can’t rely on the help of others and will
be lost. The creature on this card can refer to a source of aid from an unexpected source.
The Brass Dwarf (lawful neutral, Constitution) shows a mechanical figure who
represents invulnerability to a current danger. Although others might fall, The Brass
Dwarf remains hale and strong. The Brass Dwarf can also mean a failure or dark fate
for one, which in turn might save all others around them from a greater danger.
The Teamster (neutral, Constitution) is a driving external force that keeps the
subject going, no matter what. This force can be physical or mental, as a person who
exhorts others to continue on when they have no more strength to give. The force can
be for good or ill but can’t be ignored. The larger figure depicted is leading a life of
constant toil, but for their own betterment.
The Mountain Man (chaotic neutral, Constitution) signifies an encounter with
a physical power outside of one’s control. The Mountain Man could personify an
authority, an army, an earthquake, or even a desperately needed rainstorm in a parched
land. Acceding to the force might be wise, but surviving it is paramount.
The Tangled Briar (lawful evil, Constitution) is a card of ancient deeds. It indicates
an object or person from long ago that will somehow have great influence on the
situation. The object or person in question is one lost or murdered in some foul way.
Misaligned, the thorny past brings not just pain, but hope for the future.

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The Sickness (neutral evil, Constitution) represents plague, pestilence, famine,
and disease. It can also indicate corruption of the soul. If misaligned, The Sickness
represents either great health or a chance to stop such a disaster.
The Waxworks (chaotic evil, Constitution) is a place of helplessness and physical
entropy. The mind might be willing, but the flesh is frozen in this place of horror. It
is also the card of torture and imprisonment, signifying literal inability to move or
a paralysis of a more prosaic kind. Misaligned, this card indicates an abundance of
energy at a crucial moment that changes all.

Books
The Hidden Truth (lawful good, Intelligence) symbolizes the ability to see past the
obvious and the banal to a greater truth within. Sometimes this discovery is an esoteric
one, sometimes it is a literal find, such as an item revealed within a room. Regardless,
it is a card with the power to reveal secrets. Misaligned, it can mean a secret being
revealed to the subject’s detriment.
The Wanderer (neutral good, Intelligence) shows the belongings of a collector.
The Wanderer appreciates that which others regard as junk or trash. The Wanderer
appears to those clever enough to find the true worth in something others ignore or
treat as worthless. Misaligned, The Wanderer signifies a loss of values, or the inability
to see what is truly valuable in a person or situation.
The Joke (chaotic good, Intelligence) shows a terror that must be overcome—but
not by physical means. This terror can be defeated by trickery or artifice. This card can
represent the value of humor in finding the way past a difficult person or task. When
misaligned, it often signals that the joke will be on you.
The Inquisitor (lawful neutral, Intelligence) accepts nothing but truth. The Inquisitor
represents immutable reality, that which can’t be fooled or swayed in any way. To
attempt to go against this unchangeable object, person, or idea is to court disaster.
The Trader (neutral, Intelligence) is the card of spies and peddlers alike. Any who
trade in information are subject to this card’s influence. A bargain made under this
card’s auspice always concludes true, but the ramifications of the pact might be
shocking for those who do not understand its implications.
The Vision (chaotic neutral, Intelligence) represents obscure or supernatural lore. Such
knowledge can take the form of visions or cryptic words. This card often means an
encounter with an inscrutable person, but it can also signify a brush with genius.
The Rakshasa (lawful evil, Intelligence) is the card of dominance and mind control.
The creature standing before a statue indicates an exterior force imposing itself upon
another. On occasion, this imposition is literal, but more often it is mental domination.
Misaligned, this card means that the control can be cast off in the face of new information.
The Fool (neutral evil, Intelligence) is a card of grave foolishness and greed. It can
mean bribery, blackmail, or naivety so grand it can see no evil. The situation The Fool
finds themselves in represents the knowledge that loss of dignity can precede loss of life.
Misaligned, this card might indicate feigning of ignorance to disguise one’s gifts.

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The Snakebite (chaotic evil, Intelligence) is a vile, poisoned weapon. Poison takes
many forms—not all of them physical. The Snakebite represents the death of ideas
and freedom, as well as the ability to turn friends against each other or poison
the minds of the virtuous. Misaligned, this card can mean a mental leap, a new
friendship, or a discovery.

Stars
The Winged Serpent (lawful good, Wisdom) is a powerful being. Knowledge and
prudence are separate keeps bridged by understanding. The Winged Serpent represents
this bridge, knowing whether now is the time to strike. Misaligned, this card means
either not seizing a moment or doing so ill-advisedly.
The Midwife (neutral good, Wisdom) is a conduit to creation, although The Midwife does
not create on their own. The Midwife is a key that lets new life or information into the world.
Their heart can see the good in even the worst situation. They can see the import of any new
arrival, but if the card is misaligned, the new arrival will likely not inspire much joy.
The Publican (chaotic good, Wisdom) represents fellowship and camaraderie, and a place
of refuge for those in need. Most would find The Publican inconsequential, but they have
insights relevant to the reading or a quest. Misaligned, The Publican represents refuge yet to
be found or false information given at a crucial moment.
The Queen Mother (lawful neutral, Wisdom) is knowledge personified. The Queen Mother
knows all but reveals nothing to those who do not show proper worship. The Queen Mother is
fond of the powerless and the underclasses, for they serve when the more powerful refuse. They
represent the need to become part of a society, or to bow before those who know more than you.
The Owl (neutral, Wisdom) represents the eternal wisdom of the natural order. It is the
harsh realism that causes a pack of wolves to cull the weak in the herd. It is tragic for the
culled deer, but through such actions the herd grows stronger. The Owl binds life together, but
just as easily can pick that life apart.
The Carnival (chaotic neutral, Wisdom) is the card of illusions and false dreams. This card
can heighten the power of the supernatural world, but depending on such whimsical forces
can be risky. For others, this card depicts imprudent plans or unrealistic ambitions.
The Eclipse (lawful evil, Wisdom) represents self-doubt and loss of purpose. This card
afflicts faith, symbolizing how powers and convictions can falter under great distress. It can
also indicate a loss of way along a path. If misaligned, it can augur an unheralded ability
coming to the fore or a concealed location revealed.
The Silent Hag (neutral evil, Wisdom) might be silent, but still sees into the hearts of those they
meet. The Silent Hag invokes blood pacts and poisonous secrets, the kind that turn sibling against
sibling and child against parent. It is a card that performers loathe, as it leaves them stumbling over
their words and songs. Misaligned, it indicates unshakable loyalty and lucidity of speech.
The Lost (chaotic evil, Wisdom) is the card of emptiness and loss of identity. The figure shown is
destroyed, lost in worlds of nightmares, tormented vistas, and killers. For those under its influence,
the world makes no sense. It evokes times where all is babble, as when meeting someone who
speaks only in another tongue. Misaligned, The Lost can indicate clarity of mind under duress.

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Crowns
The Empty Throne (lawful good, Charisma) has a sense of loss that is palpable. The
Empty Throne signifies that those who are gone will always be with us. They taught us
important lessons, if only we choose to listen. This card can bring information from a
far-off or ancient source. If The Empty Throne is misaligned, the ghosts of the past are
restless, and might require effort to set at peace.
The Theater (neutral good, Charisma) represents the “stage that is life.” The puppets
act out a scene, just as the prophet acts out a scene in which she has no part. The
prophet is the audience and their predictions are the show. They have no influence on
what they see, and its importance is often not recognized until too late. If The Theater
is misaligned, the story is just for show.
The Unicorn (chaotic good, Charisma) is a card that generously offers that which
the subject seeks, such as an unexpected gift from an equally unexpected source. When
misaligned, the card means betrayal, poisoning, or a false friend.
The Marriage (lawful neutral, Charisma) can be a union of people, ideas, kingdoms,
or other distinct things. The progeny promises a union that might bring forth new
power from both parties, or one that might be a ruinous joining of that which should
never have been united. Once wedded, the two can’t be parted. This is the card of
permanent change.
The Twin (neutral, Charisma) signals duality of purpose or identity, and can just
as easily represent physical duplicates as much as spiritual or mental ones. This figure
can also mean indecision, as a person or group wavers between very different options.
It can also mean divided loyalties abound. The card makes a harrower wary, as it can
also mean the entire spread has a hidden or reversed meaning.
The Courtesan (chaotic neutral, Charisma) is the card of political intrigue. The
mask embodies the social niceties that must be followed. If it slips, negotiations can
take an unexpected turn. The card can also indicate a figure of power who shapes
events. How they are treated decides the outcome of the situation.
The Tyrant (lawful evil, Charisma) indicates a ruler who is a blight upon those
ruled, or someone whose control is toxic to those they should be caring for. The dragon
might indicate a monarch, overseer, or head of a household. Whoever this person is,
they do harm to those over whom they hold sway, whether they realize it or not.
Misaligned, this card might indicate a tyrant revealed or dethroned.
The Betrayal (neutral evil, Charisma) is selfishness incarnate. Envy twists the spirit
and leads ultimately to devastation. It can also indicate a person whose loveliness
hides an evil heart. Misaligned, the card means self-sacrifice or turning away from
the material world and its temptations.
The Liar (chaotic evil, Charisma) is love at its most treacherous. This is not the
love that moves mountains— this is the love that rips the heart in two and causes
lovers to leap to their deaths. The Liar can mean obsession, unrequited passion, or
doomed love. Misaligned, the card can indicate a new relationship beginning, although
disguised as something much less beautiful.

14
A SAMPLE HARROWING
Merisiel has come to Riana for a reading. Riana calms herself as Merisiel asks her
whether her plans to marry Kyra are good ones. Riana thinks on what type of question
this is, and decides that it best fits Charisma.
She takes the nine Charisma cards out of the deck and carefully shuffles them for the
choosing. She then spreads them out, facedown, in front of her. Merisiel takes one and
turns it over—it is The Empty Throne. Riana tells Merisiel that this role card represents
her place in relation to the question. Merisiel has felt love before, but it has often
vanished, leaving behind a vacancy that aches as much as a nation without a leader—yet
just as a nation still needs leadership, so too does the heart need one to love.
With that done, Riana puts the Charisma cards back into the deck and shuffles. She
then deals out nine cards, facedown, in the three-by-three pattern of the spread. Riana
starts by turning over the three cards in the left column—those that represent the past.
The cards revealed are, from top to bottom, The Owl, The Marriage, and The Cricket.
Riana checks to see if there are any true matches in this column. There is one:
appropriately enough, The Marriage. It is a lawful neutral card in the lawful neutral
placement in the spread. Riana contemplates the meaning of this card to the question.
Since Merisiel’s question is about a wedding, the card is especially meaningful. Riana
tells Merisiel that since this card appears in the past, it represents the strength of her
existing relationship with Kyra, suggesting in a way that they have been wedded in
soul all along. Since there are no other true matches, Riana moves on.
She turns over the three cards in the middle, representing the present. Top to bottom,
she sees The Unicorn, The Dance, and The Tangled Briar. None of them are true or
opposite matches. Thus, Riana looks for partial matches. She finds two. The Unicorn
matches the good aspect of the top middle space, while The Tangled Briar matches the
evil in the lower middle space. Riana looks at The Unicorn and tells Merisiel that the
marriage has the potential of bringing great happiness. The Tangled Briar warns that
something in her past may bring conflict to the wedding—but as the card appears in
the middle column (and is associated with the present), the potential conflict it warns
of can be dealt with if things are taken care of soon—before the wedding takes place.
With that, Riana turns over the final three cards in the spread, those representing the
future. Here she finds, top to bottom, The Tyrant, The Silent Hag, and The Keep. She
finds no true matches, but there is one exact opposite: The Tyrant, a lawful evil card in
the chaotic good placement. The Tyrant in this placement is misaligned, and indicates a
tyrant overthrown. In this case, Riana believes it means that the danger represented by
The Tangled Briar will be overcome, and that the wedding will be strong and last for
many years—provided the danger itself is not allowed to fester beyond the present day.
Merisiel vows to confront this lingering danger and to confide in Kyra by confessing
her past association with criminal elements in the city of Magnimar—where the
wedding is scheduled to take place. With these shameful secrets revealed to her love,
Merisiel hopes to rely upon Kyra’s support, should the danger the cards warn of come
to pass. Riana smiles.

15
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