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Location Generator

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Peter Farland
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0% found this document useful (0 votes)
26 views

Location Generator

Uploaded by

Peter Farland
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as PDF, TXT or read online on Scribd
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Location Generator

To generate locations, roll a ten sided die on each of the first two charts, then roll as prompted on the
next four charts.

The local area is: Did you find Civilization? It looks like:

1. Along the coastline 1. Nomadic wanderers, hunting a great beast.


2. Overrun with trees 2. An enormous castle
3. Unnaturally cold and covered in snow 3. Simple huts and cabins
4. Full of mountains 4. Homes built into the geography
5. Wide-open fields as far as the eye can see 5. Obviously magical construction
6. Blighted and oppressive 6. A metropolitan city, full of all kinds of people
7. Burnt, the remnants of a formerly vibrant area 7. A scholarly commune, with too many people
8. Sand, sand and more sand and not enough content
9. Near a great river 8. A filthy, nasty den for cast-offs from the
10. The work of great, terrible magic scholarly commune, where they revel in being
terrible people and taking things far too
As you travel along, you can see: seriously
9. A village with all kinds of exciting, interesting,
1. Civilization! Roll on the Civilization chart. attractive people, busy leading creative lives
2. The ruins of something ancient. Roll on the and chronicling the terrible things said by
Ruins chart. neighboring kingdoms
3. Something awful. Roll on the Dangers chart. 10. Monsters, all living in harmony
4. Signs of struggle. Roll on the Dangers chart.
5. Nothing, really. Continue your adventures in Did you find Ruins? They look like:
peace.
6. Something shiny. Roll on the Treasure chart. 1. The entrance to a dungeon
7. A whole lot of boring. Continue your 2. The exit to a dungeon - and there’s blood all
adventures in pace. over
8. Garbage and old campfires. Roll on the 3. The remains of a kingdom
Civilization chart. 4. Something ancient and draconic
9. Exactly what you were looking for. Roll on the 5. What was once a city, built into the bones of
chart of your choice. an enormous creature
10. Something that should not be. Roll twice on 6. An uninviting dark forest
this chart, taking both results. 7. Something hidden just under the water
8. Your home, but warped and decrepit
9. A spaceship??? That sounds awfully out of
genre.
10. Just kidding. There’s a Civilization hiding in
there. Roll on the Civilization chart.
Did you find Danger? It looks like: Did you find Treasure? It looks like:

1. Dinosaurs, just a whole lot of dinosaurs. 1. A magic sword that refuses to see combat; it’s
Dinosaurs are inherently interesting. taken a vow of pacifism
2. Someone you wronged a long time ago 2. A manual detailing instructions for low-level
3. A two-headed giant in a position of power, magic
determined to ruin your hobbies forever 3. Rotten food, but you’re probably pretty
4. A small dog with a big secret hungry by now, right? Just get one of your
5. Something that should have died long, long hirelings to take a bite and test it. It should be
ago fine. (It isn’t. There’s poison in it too.)
6. An aural vampire, it feeds off sound and takes 4. A poster with an illustration of another famous
your hearing adventurer. What a jerk! You hate that guy.
7. Haha, you’re fine. Don’t be so scared. Your 5. Badly written fiction.
adventure continues peacefully. 6. A lot of gold. You’re rich now. You retire and
8. Giant insects everywhere realize you can devote your life to improving
9. A dragon, probably, or a wyvern, or the world. Someone sells you a great riding
something. A lot of the flying lizards look warhorse, all of the luxuries you desire. You
alike. find yourself hating younger, less successful
10. A minotaur - you’ve been in a maze the entire adventurers and spend your days up in your
time! castle, insisting they should pull themselves up
by the bootstraps same as you did. You die
alone and unloved.
7. An immensely powerful weapon you have no
idea how to use.
8. The long-lost deed to a castle. The castle has
been ransacked and demolished, and the land
is now in use to give orphans a home. You
could always evict them if you want.
9. Nothing. You should never have taken up the
life of an adventurer.
10. A jewel-encrusted spider.

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