Alhambra RevisedEdition
Alhambra RevisedEdition
The best master builders from Europe have enough of the right currency, and
and Arabia want to demonstrate with their help, you can construct towers,
their skills. However, whether they lay out gardens, erect pavilions and
are stonemaisons from the north or arcades, and build seraglios and ornate
horticulturalists from the south, they all chambers.
want a proper wage and insist in being Compete against your opponents to build
paid in their native currency. Employ the the ALHAMBRA.
best teams of builders and ensure you
Components
• 6 starting tiles – Showing the famous Lion • 108 money cards in four currencies – Currency cards are
Fountain and the player color. used to buy buildings from the building market to build
in your own Alhambra.
• 54 building tiles – 6 different kinds of
buildings. These are the pieces you use to build your
own Alhambra. Each tile has up to three wall segments.
Wall
First Second
scoring: scoring:
Price Garden Tower
• 1 game board – The top section shows the card display • 1 Tile dispenser tower
and holds the draw deck in the leftmost space. The Step 1: Step 2: Step 3:
bottom section is the building market and has four
spaces for building tiles. Each space corresponds to a
different currency.
• 1 scoring board – To mark each player’s score.
• 6 counters –Each player has a counter for the scoring
board.
• 6 tile reserve boards with points tables
• 1 set of rules
1
Getting ready to play
• Put the game board, consisting of the building market
and card display, in the middle of the table and the
scoring board at the end of the table.
• Each player is given a starting tile, which they place on
the table in front of them, and 1 counter in their player
color, which is placed on the 0/100 space of the sco-
ring board.
• The 54 building tiles are shuffled face down and then Starting tile
stacked in the tile dispenser tower.
• Four building tiles are taken from the tower and placed
in order on the four numbered squares of the building
market, beginning with square 1.
• Each player is given a tile reserve board with a points
table which should be placed in plain sight in front of
them. The points
table shows how
many of each type
of building there
are and how many Building market
points each will
score.
• Set aside the two scoring cards and shuffle the deck of
currency cards.
• Each player is dealt their starting money. One card at a
time, deal currency cards face-up to a player until the
total is 20 or more (the color of the currency is not impor-
tant at this point). Continue doing this until all players
have received their starting money. Players may now
pick up their cards. From now on, the player’s hand of Note: This ensures that no-one receives money totalling more
currency cards should be kept secret. than 28 or less than 20.
• The player with the fewest cards starts; if two or more
players are equal, the player with the lowest amount of
money starts. If the players are still equal the younger 1st 2nd 3rd 4th 5th pile
player starts.
• Finally, the four spaces of the card display are filled by
drawing one money card and placing it face-up on each
space.
• The rest of the money cards are divided into five
roughly equal piles. Shuffle the first scoring card into
the second pile and the second scoring card into the 1st scoring 2nd scoring
fourth. Then put the piles on top of one another with 1st
the fifth pile on the bottom, then the fourth, the third, 2nd
the second and finally the first at the very top. The 3rd
pile is placed on the left most space of the card display 4th
section on the game board. 5th pile
Note: This ensures that the two scoring cards do not come into
the game too early, too late, or too soon after one another.
2
How to play
Play proceeds in a clockwise direction, beginning with the starting player. The player whose turn it is must perform
one of the three following actions:
Take money
Buy a building tile
Redesign the Alhambra
If a player buys a building tile, they must build it in their
Alhambra at the end of the turn.
Position a building tile
The actions in detail:
Take money
A player can take any one of the money cards from the
display, or several money cards if they do not add up to
more than 5 (the currency does not matter). Example: you could take both the cards on the left or one of
the other two.
Rules for building the Alhambra The following combinations are NOT allowed:
• All building tiles must be the same orientation The tile is oriented incor-
rectly.
as your own starting tile (i.e. all roofs must point A side with a wall is
upwards). joined to a side without
a wall.
• Each new tile must be joined to your Alhambra by at Putting the “Arcades”
least one side (i.e. it cannot be joined just at a corner). tile in the position shown
would create an empty area
completely surrounded by
tiles.
• It is not allowed to leave any “spaces” (i.e. an empty
area surrounded on all sides by building tiles).
4
Scoring
There are 3 scoring rounds during the game. The first two
take place when the scoring cards are drawn from the pile
of money cards. The third and final scoring round takes
place at the end of the game.
When a scoring card is drawn, it is put in front of the
next player in turn order and the next card or cards
are used to to fill up the display. Before the next player
begins their turn the scores are calculated. When scoring
is over, the player begins their turn.
2
In each scoring round, points are awarded to whomever This wall would score 8 points.
has the most of each kind of building. Players also earn 1 3
points for the length of the longest wall around their
Alhambra. 4
The points awarded to a player are recorded on the sco- 5
ring board. Each player moves their counter one space
forward for each point that they have been awarded.
There are no
Points for the wall around your Alhambra 6 points for
internal walls.
First players are awarded points for the longest
continuous wall around their Alhambra.
This wall is
Each side of a tile with a wall segment on it counts for shorter and is 7
1 point. No points are awarded for walls which are back- therefore not
counted
to-back, i.e. internal walls. 8
First scoring
The first scoring takes place when the first scoring card
is revealed.
Only the player who has the most of one building kind
built in their Alhambra is awarded points. How many Example: Example:
points is depicted on the card next to each building. The player with the most The player with the most towers
chambers is awarded 4 is awarded 13 points. The player
points. with the second highest number of
Second scoring towers is awarded 6 points.
At the second scoring (after revealing the 2nd scoring card) Example: Kim and Nina each have
players who have the most and second most of a building 4 towers. They share the points
for 1st and 2nd place: 13 + 6 = 19
kind are awarded points. The points are shown on the points. The number is divided by
card. two and rounded down so they are
each awarded 9 points.
5
Third scoring
The third scoring takes place at the end of the game,
when the building market can not be refilled any more.
Here players who have the most, second most, and third
most buildings of a kind can earn points.
The points for each place are shown on the reserve
board.
These are the points awarded in the 3rd scoring round.
Example: The player with the highest number of pavilions is
awarded 16 points. The player with the second highest number of
pavilions is awarded 8 points. The player with the third highest
number of pavilions is awarded 1 point.