Maestro Engine 4K Setup Guide v2019.12
Maestro Engine 4K Setup Guide v2019.12
Setup Guide
Version 2019.12
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3
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Trademarks
003, 192 Digital I/O, 192 I/O, 96 I/O, 96i I/O, Adrenaline, AirSpeed, ALEX, Alienbrain, AME, AniMatte, Archive, Archive II, Assistant Station,
AudioPages, AudioStation, AutoLoop, AutoSync, Avid, Avid Active, Avid Advanced Response, Avid DNA, Avid DNxcel, Avid DNxHD, Avid DS
Assist Station, Avid Ignite, Avid Liquid, Avid Media Engine, Avid Media Processor, Avid MEDIArray, Avid Mojo, Avid Remote Response, Avid Unity,
Avid Unity ISIS, Avid VideoRAID, AvidRAID, AvidShare, AVIDstripe, AVX, Beat Detective, Beauty Without The Bandwidth, Beyond Reality, BF
Essentials, Bomb Factory, Bruno, C|24, CaptureManager, ChromaCurve, ChromaWheel, Cineractive Engine, Cineractive Player, Cineractive Viewer,
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Reduction, Digidesign TDM Bus, DigiLink, DigiMeter, DigiPanner, DigiProNet, DigiRack, DigiSerial, DigiSnake, DigiSystem, Digital Choreography,
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DV Toolkit, DVD Complete, D-Verb, Eleven, EM, Euphonix, EUCON, EveryPhase, Expander, ExpertRender, Fader Pack, Fairchild, FastBreak, Fast
Track, Film Cutter, FilmScribe, Flexevent, FluidMotion, Frame Chase, FXDeko, HD Core, HD Process, HDpack, Home-to-Hollywood, HYBRID,
HyperSPACE, HyperSPACE HDCAM, iKnowledge, Image Independence, Impact, Improv, iNEWS, iNEWS Assign, iNEWS ControlAir, InGame,
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Recording Manager, InterFX, Interplay, inTONE, Intraframe, iS Expander, iS9, iS18, iS23, iS36, ISIS, IsoSync, LaunchPad, LeaderPlus, LFX,
Lightning, Link & Sync, ListSync, LKT-200, Lo-Fi, MachineControl, Magic Mask, Make Anything Hollywood, make manage move | media, Marquee,
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Saturation, Reprise, Res Rocket Surfer, Reso, RetroLoop, Reverb One, ReVibe, Revolution, rS9, rS18, RTAS, Salesview, Sci-Fi, Scorch, ScriptSync,
SecureProductionEnvironment, Serv|GT, Serv|LT, Shape-to-Shape, ShuttleCase, Sibelius, SimulPlay, SimulRecord, Slightly Rude Compressor,
Smack!, Soft SampleCell, Soft-Clip Limiter, SoundReplacer, SPACE, SPACEShift, SpectraGraph, SpectraMatte, SteadyGlide, Streamfactory,
Streamgenie, StreamRAID, SubCap, Sundance, Sundance Digital, SurroundScope, Symphony, SYNC HD, SYNC I/O, Synchronic, SynchroScope,
Syntax, TDM FlexCable, TechFlix, Tel-Ray, Thunder, TimeLiner, Titansync, Titan, TL Aggro, TL AutoPan, TL Drum Rehab, TL Everyphase, TL
Fauxlder, TL In Tune, TL MasterMeter, TL Metro, TL Space, TL Utilities, tools for storytellers, Transit, TransJammer, Trillium Lane Labs, TruTouch,
UnityRAID, Vari-Fi, Video the Web Way, VideoRAID, VideoSPACE, VTEM, Work-N-Play, Xdeck, X-Form, Xmon and XPAND! are either
registered trademarks or trademarks of Avid Technology, Inc. in the United States and/or other countries.
Avid Maestro | Engine 4K Setup Guide v2019.12 • Created 12/13/19 • This document is distributed by Avid in online (electronic)
form only, and is not available for purchase in printed form.
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Contents
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Configuring BIOS . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 26
Loading the CentOS 7.4 Image on the Server . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 27
Preparing a Boot-able USB Drive . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 27
Configuring the Server for Your Network . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 28
IP Configuration . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 28
Hostname Assignment . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 28
Installing Kernel. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 29
Installing libdvg . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 29
Verifying the Bus Location of UHD3 and NVIDIA Cards . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 30
Updating the modprobe.conf File . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 30
Installing the NVIDIA Driver . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 31
Installing the UHD3 Card Firmware . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 31
Flashing the Daughterboard Firmware . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 32
Setting Up RAID-10 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 33
Mounting of Shared Data . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 33
Installing RenderEngine. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 34
Installing Maestro | Engine 4K Manager . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 35
Chapter 5 Configuring the Server . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 36
Configuring RenderEngine . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 36
General Settings . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 36
Audio Configuration. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 38
Dual Main - 16 IN x 12 OUT . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 39
Configuring Maestro | Engine Manager . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 41
Dual Main - UHD with Alpha - 8 IN X 4 OUT . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 44
Configuring Maestro | Engine Manager . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 45
Dual Main - UHD with Alpha - 8 IN x 4 OUT HDR . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 48
Configuring Maestro | Engine Manager . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 50
UHD Mixing . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 53
Configuring Maestro | Engine Manager . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 54
UHD with Mixing + HDR . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 57
Configuring Maestro | Engine Manager . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 58
UHD with Mixing and 2Si Output + HDR. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 61
Configuring Maestro | Engine Manager . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 62
Connecting Sources. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 65
Starting RenderEngine . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 66
Appendix A Layout.xml Custom Configurations. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 67
HD1080_10Canvases . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 67
UHDWithAlpha . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 74
2SiWithAlpha. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 76
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Appendix B Telestration using Render Engine . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 78
Render Engine Preparation . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 78
Maestro | Designer Configuration . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 81
ReTalk3 Commands. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 81
Appendix C Safety and Regulatory Information . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 82
Important Safety Instructions . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 82
Rack-Mount Requirements . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 83
EMC (Electromagnetic Compliance) and Safety . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 83
FCC Notice. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 84
Cables . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 84
Canadian ICES-003 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 84
Class A Equipment . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 84
Australian Compliance. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 85
Environmental Compliance . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 85
Disposal of Waste Equipment by Users in the European Union . . . . . . . . . . . . . . . . . . . . . . . . . . 85
Proposition 65 Warning . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 85
Perchlorate Notice . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 85
Recycling Notice . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 85
7
Using This Guide
This guide contains all the installation, configuration, and setup instructions you need to install and
setup the Avid product.
c A caution means that a specific action you take could cause harm to
your computer or cause you to lose data.
(Windows), (Windows This text indicates that the information applies only to the specified
only), (Macintosh), or operating system, either Windows or Macintosh OS X.
(Macintosh only)
Bold font Bold font is primarily used in task instructions to identify user interface
items and keyboard sequences.
Italic font Italic font is used to emphasize certain words and to indicate variables.
Courier Bold font Courier Bold font identifies text that you type.
Ctrl+key or mouse action Press and hold the first key while you press the last key or perform the
mouse action. For example, Command+Option+C or Ctrl+drag.
| (pipe character) The pipe character is used in some Avid product names, such as
Interplay | Production. In this document, the pipe is used in product
names when they are in headings or at their first use in text.
1 Introduction
Avid Maestro | Engine 4K (RMN: UHDS) is an all-in-one digital video rendering platform. It is
designed to meet the real-time graphic rendering needs of the broadcast industry.
Maestro | Engine works in concert with Maestro | RenderEngine software, providing advanced
graphics rendering in the highest quality possible—whether displayed onscreen or in the studio.
Maestro | Engine 4K is solidly built to withstand the demands of 24/7 operation. It features dual
power supplies, dual network interfaces, and software and hardware watchdogs, so should a system
go offline, your production will not be interrupted. And because all Maestro graphics suite
applications can control multiple Maestro | Engines 4K, you can use additional engines as live
backups to your on-air systems.
No need to install additional client software or have a systems administrator tethered to your machine
room to manage and configure settings. The engine uses a web-based interface for all systems
management, enabling you to set up and make changes to user access rights, video formats, genlock
sources, input and output mapping, and other settings from any computer or device on your
network—from anywhere inside or outside your facility.
Technical Specifications
The below table presents the current hardware specification of the Maestro | Engine 4K system.
Memory 64 GB DDR4
Ports 1 Serial
2 USB (front)
2 USB (rear)
Supported Video Standard 3G: ST 425-1:2014 (Level A), ST 425-5:2019 (level A) Quad-link 3G
HD: ST 260:1999, ST 295:1997, ST 274:2008
Clip Options Video to texture mapping of AVI, QuickTime, DV, DVC25, and MPEG files
(optional)
10
Size Height:5.25 in (133.4 mm)
Width: 17.4 in (443 mm)
Depth: 29.5 in (750 mm)
Weight: 59.5 lbs (27 kg) approximate
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2 Avid Maestro | Engine 4K Server Overview
This guide covers everything you need to know to unpack, install and configure your Maestro |
Engine 4K server hardware and software.
This chapter provides an overview of the Maestro | Engine 4K server, starting with how to unpack
and inspect your server.
Once you have unpacked and inspected your server, the features and hardware of the Maestro |
Engine 4K server are discussed.
Maestro | Engine 4K server uses a 3U chassis containing four hard drives for clips storage, with
quick access to the front panel for disk replacement.
To safeguard system integrity, Maestro | Engine 4K runs on two system disks, using separate RAID
10 protection, and a dual hot swap power supply.
b Unpack your Maestro | Engine 4K server, as described in “Unpacking Your Server” on page 13.
b Verify that you have all of the correct boxes and components, as described in “Verifying
Components” on page 13.
b Verify that the components are not damaged, as described in “Inspecting Components for Damage”
on page 14.
Unpacking Your Server
Before you unpack your server and components, make sure the location is free of clutter and dust.
Also, make sure you have clean power and a monitor nearby.
n The drives that were shipped with this server are pre-configured for use with this server only.
Therefore, when installing the drives, make sure to use these drives only.
Verifying Components
Once you have unpacked everything, verify that you have the following components:
Part Name
Service ID card
Customer Letter
c If you are missing any of these components, contact Avid Customer Support before proceeding.
n ReadMe files are not in the box. They can be found online. You should always check online for the
most up-to-date release notes or ReadMe because the online version is updated whenever new
information becomes available. To view these online versions, visit the Knowledge Base at
www.avid.com/readme.
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Inspecting Components for Damage
Once you have verified that all of your components have been shipped, you must verify that they are
not damaged.
Hardware Components
Maestro | Engine 4K Front Panel
The front of the Maestro | Engine 4K server provides access to the power button, activity LEDs,
storage error LED, and two USB sockets.
Each drive can be locked and unlocked with the use of a key that is provided with your server.
Regarding media drives, each media drive has a blue and red LED on the bottom front of the drive.
The left LED (blue) is lit when a drive has power and flashes when the drive is in use. The right LED
(red) is lit when an error is detected with the drive and the drive needs to be replaced. Details on the
media drive LED indicators are in the following table.
14
Media Drive Example
• The left Power/Activity LED (blue) is solid when a drive has power and flashes when the drive
is in use.
• The right Fault LED (red) is lit when an error is detected, or if the drive is rebuilding or
initializing. It flashes fast when it is initializing or rebuilding an array. It flashes slow when there
is a suspected problem with the drive.
The server has one power button on the top right part of the server. The front panel also contains
activity LEDs, storage error LED, and two USB sockets.
The following table describes the LED Control Panels shown in the previous figure.
A Red System error LED Illuminates red when an error is detected with the
server (fan, power supply, temperature, voltage).
C System Drive activity LED Indicates drive activity from the onboard SATA
controller and blinks when either of the system
Power button
drives is being accessed.
15
LED Control Panel
Drive Array
For Maestro | Engine 4K server data integrity, RAID 10 configuration consisting of 4 striped disks
with dual parity is created.
n The media drives have been pre-RAIDed at the factory to save time installing and configuring your
server.
16
Power Supplies
There are two power supplies accessible from the rear of the Maestro | Engine 4K server.
If a failure occurs on either one of the power supplies, you can pull the failed power supply out of the
server, and install a replacement power supply without turning off the Maestro | Engine 4K server.
Ethernet Ports
The Maestro | Engine 4K server is equipped with 4 Ethernet Ports (2 x10GB and 2 x1GB).
USB Ports
There are two USB ports located on the rear of the Avid Maestro | Engine 4K server.
17
VGA Port
There is one VGA port located on the rear of the Avid Maestro | Engine server.
Serial Port
There is one Serial port located on the rear of the Avid Maestro | Engine server.
Reference
There is one Reference input and one Reference loop port located on the rear of the Avid Maestro |
Engine server.
If the server is the last device in your reference loop, terminate the remaining Ref Loop through a
connector with an 75 ohm-rated terminator.
18
SDI Connections
SDI inputs and outputs connectors are linked to Maestro | Engine 4K input and output channels.
19
3 Installing the Server Hardware
This chapter describes how to install a Maestro | Engine 4K server on your site.
Always handle cards carefully. They can be extremely sensitive to ESD. Hold cards only by their
edges. After removing a card from its protective wrapper or from the server, place the card
component side up on a grounded, static free surface. Use a conductive foam pad if available but not
the card wrapper. Do not slide the card over any surface.
The Maestro | Engine 4Kserver includes rack mounting slide rails. The standard rail configuration is
for racks with square mounting holes. The rack-mounting kit requires inner slide rails be mounted to
the Maestro | Engine 4K server and the outer slide rails are mounted to the rack. Once both, the inner
and outer rails are in place, slide the server with the inner rails attached into the outer rails. Secure the
server in the rack so it does not slide forward.
c The Maestro | Engine 4K server is designed to be installed horizontally in a rack. Installing the
Maestro | Engine 4K on an angle or in a sloped console causes the internal drives to wear faster
than the intended life of the drive.
w To ensure the stability of the rack enclosure, start from the bottom when you install the rack
components in the rack enclosure.
Rack-mount Requirements
• Elevated Operating Ambient — If installed in a closed or multi-unit rack assembly, the operating
ambient temperature of the rack environment might be greater than room ambient. Therefore,
consider installing the equipment in an environment compatible with the maximum ambient
temperature (Tma) specified by the manufacturer.
• Reduced Air Flow — Installation of the equipment in a rack should be such that the amount of
air flow required for safe operation of the equipment is not compromised.
Airflow is from the front of the server to the rear. Make allowances for cooling air to be available
to the front panel surface and no restrictions at the rear.
• Mechanical Loading — Mounting of the equipment in the rack should be such that a hazardous
condition is not achieved due to uneven mechanical loading.
Make sure your rack enclosure is stable enough to prevent tipping over when one or more Avid
Maestro | Engine servers are extended on the sliding rails.
• Circuit Overloading — Consideration should be given to the connection of the equipment to the
supply circuit and the effect that overloading of the circuits might have on overcurrent protection
and supply wiring. Appropriate consideration of equipment nameplate ratings should be used
when addressing this concern.
• Reliable Grounding — Reliable grounding of rack-mounted equipment should be maintained.
Particular attention should be given to supply connections other than direct connections to the
branch circuit (for example, use of power strips).
• Inside Enclosure Access — If you want to extend the enclosure, and remove the top cover, you
must allow 0.5 in (1.3 cm) clearance on top of the enclosure for cover removal.
• Ventilation is handled through the sides of the unit; incoming air from the left, and cooling fans
on the right.
• If the Server is installed in a closed or multi-unit rack assembly, the operation's ambient
temperature of the rack may be greater than room ambient. Verify that the temperature in the
rack always stays within the 5C° to 40C° range.
n The drives that were shipped with this server are pre-configured for use with this server only.
Therefore, when installing the drives, make sure to use these drives only.
21
n When you are installing drives in the Avid Maestro | Engine 4K server, begin the installation at the
bottom of a column of drives. Make sure the first drive you install is level and flat as you insert it into
the server.
c Do not force a drive into a slot. If you are having problems installing a drive, check to make
sure it is level and flat as you insert it into the server, that the drive carrier latch is open and at
a 45 degree angle to the drive carrier, and that the LEDs are on the bottom of the drive carrier.
5. Slide the drive into the open drive slot in the server until it stops. Approximately 1/2 inch of the
drive carrier should be outside the server.
6. Push the handle into the drive carrier. This seats the drive in the server. You’ll hear a click when
the drive is fully seated and the handle latches in place.
7. Repeat steps 2 to 6 for the remaining drives.
To connect/reconnect power:
1. Attach the power cords to both power receptacles on the rear of the server.
2. Connect the other end of both power cords to a properly grounded stable power source.
c For maximum power protection, Avid recommends a surge protected un-interruptible power
supply (UPS).
22
c To avoid the risk of electrical shock and fire, inspect the system power cord and plug routinely.
Ensure they are not damaged in any way.
When all necessary connections have been completed and configured, switch on the Server by
pressing the POWER button on the front panel.
w This unit has two connections to the main supply. For protection against electric shock,
disconnect both electric cords before service.
c Do not remove the power module without gloves. The cover of the power module serves as a
heat-sink for cooling. Temperature can reach 60°C under full load condition. If removed, put
aside the power module until cool, and prevent anyone from touching it until it is cooled.
Connecting Network
The Maestro | Engine 4K server comes equipped with two 1 Gigabit Ethernet ports.
The Server includes two network interface cards (NIC) for communication with the control hosts and
the general network.
n There are four USB ports on the Maestro | Engine 4K server (two on the rear and two on the front).
23
Connecting Video Reference
To work properly, the Maestro | Engine 4K server must receive a valid reference (Genlock) signal.
When using an analog GENLOCK source, you can connect one ANALOG REF plug as the input and
the other ANALOG REF connector on the rear panel will automatically serve as the output (Loop).
When using Analog GENLOCK, it is obligatory to put a 75-Ohm termination on the REF out.
24
4 Installing The Operating System
This topic provides information on how to install the required software system on a Maestro | Engine
4K server. After performing this procedure, you will need to install the RenderEngine, and
reconfigure the software settings.
c The procedures included in this topic should be conducted by Avid Support personnel.
Installation Checklist
Having your hardware received, the first step to perform is to connect power cables, network cable,
VGA monitor and USB keyboard and power the system on, as described in the topic “Installing the
Server Hardware”.
The following table provides a checklist of tasks that must be performed when installing the
operating system for the first time on a Maestro | Engine 4K machine.
b Install the CentOS 7 operating system provided by Avid. For more information, see Loading the CentOS 7.4
Image on the Server.
b Set up your Maestro | Engine 4K system, as described in “Configuring the Server for Your Network”.
Setting up your system involves the following:
• Assigning/ adjusting the IP address, gateway and DNS settings,
• Assigning/ changing the computer name (host name).
b Check the PCI connections as described in Verifying the Bus Location of UHD3 and NVIDIA Cards.
b Edit the modprobe.conf file, as described in the topic Updating the modprobe.conf File.
b Install the NVIDIA Linux driver, as described in the topic Installing the NVIDIA Driver.
b Install the firmware for each UHD3 board and the daughterboards, as described in the topic Installing the UHD3
Card Firmware.
b If you don't have RAID yet, then create RAID10 for HDDs for Clips. See Setting Up RAID-10.
b Install Maestro | RenderEngine, as described in the topic Installing RenderEngine. Make sure you have the
required licenses for RenderEngine and SharedLib.
b Install the Maestro | Engine Manager to further configure your system, as described in Installing Maestro | Engine
4K Manager.
Configuring BIOS
In the event that you need to reimage your Maestro | Engine 4K server, you should first check your
BIOS version before installing the CentOS 7 software. If the installed version is older than
Phaev086, update it.
To configure BIOS:
1. Turn on or restart your Maestro | Engine 4K server.
2. Press the Esc button during the server start.
3. Press the SCU button on the screen.
26
Loading the CentOS 7.4 Image on the Server
Install the CentOS 7 image from the provided bootable drive. Insert the USB drive into one of the
USB ports and reboot the server. No additional steps are required during the installation.
c Before proceeding with the installation, disconnect the clips drives from the motherboard.
In case you need to prepare a bootable drive for the installation, follow the procedures described
below.
This topic contains information on how to prepare a bootable USB drive to reinstall CentOS 7 on
your system.
Using Linux
Win32DiskImager is a Windows program for saving and restoring images from removable drives. It
can be used to write boot images to a USB flash device, making it bootable.
27
Configuring the Server for Your Network
The following topics provide information how to configure the Maestro | Engine 4K server for your
network.
IP Configuration
Open the ifcfg files for each Ethernet port and update the network information there.
To assign an IP address:
1. Navigate to the network-scripts folder:
cd /etc/sysconfig/network-scripts
2. Open the ifcfg-ethX (replace X with your eth number) files:
vim ifcfg-ethX
3. Change the IP address. Obtain proper parameters from your network administrator.
Hostname Assignment
After assigning the IP address, set the hostname.
c If you want to change the hostname of the machine after installing RAID-10 (software), you
will need to remove and install the RAID again.
28
Installing Kernel
If your Linux is freshly installed, use the newest available kernel.
n The installation process described in this chapter assumes that the machine is installed from scratch.
If this is not the case, remove all previous rpm installations to avoid problems.
To install kernel:
1. Download the following file:
kernel-3.10.0-693.5.2.el7.Avid.x86_64.rpm
2. Execute the following command:
rpm -ivh kernel-3.10.0-693.5.2.el7.Avid.x86_64.rpm
3. Reboot your server.
Installing libdvg
The next step is to install the latest libdvg middleware.
n When performing an upgrade of the operating system instead of a clean installation, make sure to
remove the previous version of libdvg before installing the newest version.
To uninstall libdvg:
1. Check the current version with the following command:
rpm -qa | grep libdvg
The command returns the libdvg package name.
2. Copy the libdvg package name and execute the following command:
rpm -e libdgv_package_name
To install libdvg:
1. Download the following file:
libdvg-813.1-16.el7.centos.x86_64.rpm
2. Execute the following command:
rpm -I libdvg-813.1-16.el7.centos.x86_64.rpm
3. Reboot your server.
29
Verifying the Bus Location of UHD3 and NVIDIA Cards
After installing libdvg, check on which PCI slots the uhd boards and NVIDIA cards are currently
configured.
30
Installing the NVIDIA Driver
This topic describes how to install the NVIDIA driver.
n When performing an upgrade of the operating system instead of a clean installation, make sure to
remove the previous versions of the NVIDIA driver before installing the newest version.
n If an uhd card already has a different firmware installed, please remove it first. There could be a
number of firmwares installed on each board. Delete them in a descending order, start with the
highest firmware number to the lowest.
c Never delete the 0 element in the board as this will lead to board damage!
31
2. To flash new firmware for domain 1:
setenv DVG_DOMAIN 1
dvgflash -board 0 -reconf -list
dvgflash -board 0 -write /data/public/uhd3_gfx_3814.bin -quick
n To run graphics applications with domains on Maestro | Engine 4K Dual Channel, please note the
following: graphics card PCI bus for Domain O is 04:00 and graphics card PCI bus for Domain 1 is
03:00.
n If a daughterboard already has a different firmware installed, please remove it first. There could be a
number of firmwares installed on each board. Delete them in a descending order, start with the
highest firmware number to the lowest.
32
Setting Up RAID-10
If you don't have RAID yet, then create RAID10 for HDDs for Clips.
To create RAID:
t Use the following scripts: create_raid_10_ver2_1.sh and remove_raid.sh for an
automated creation and removal of RAID-10.
n If you have a “mount error(13): Permission denied”, you can try to change the sec= parameter to
one from the list below:
33
Installing RenderEngine
Now, you can install Maestro | RenderEngine for Linux.
If there is an older version of RenderEngine already installed on the machine, uninstall it. Back
up the current RenderEngine settings, if required.
34
6. Exit the installer.
If there is an older version of MEM already installed on that particular machine, uninstall it.
5. Select the created host and click Install.
6. Exit the installer.
35
5 Configuring the Server
After installing the operating system and the RenderEngine on your Maestro | Engine 4K machine,
the next step is to configure it according to your requirements.
Configuring RenderEngine
General Settings
First, open the /data/RE/bin/start.sh script file to enable and configure the
RCTL_PLUGIN. Then, you need to update the started.sh file. Finally, create a new apply-
phy.sh file and execute it.
#BOARD=0
#if [ $# -ge 1 ]; then
# BOARD=$1
#fi
37
done
popd
2. Place the apply-phy.sh file in the /usr/dvg/ folder and execute the script:
chmod a+x /usr/dvg/apply-phy.sh
Audio Configuration
To support all the required audio sources, the /data/RE/bin/AudioMixer.xml file needs to
be modified. To allow audio from 8 insertions the following entries needs to be modified:
38
Dual Main - 16 IN x 12 OUT
The 16 X12 configuration is mainly used for video wall setup. It allows grabbing 16 inputs and
produces 12 HD outputs (including a preview for the Maestro | PowerWall workflow).
n In case of the 1080p standard, the maximum number of outputs is 8, and the maximum number of
inputs is 8 as well.
c In Dual Main configurations, it is highly recommended to use 2 preview outputs. This means
that there will be 6 PGM outputs + 2 PVW outputs in 1080p, and 10 PGM outputs + 2 PVW
outputs in 1080i.
Start.sh Configuration
First, open the /data/RE/bin/start.sh script file to add supplementary variables required for
this configuration to work.
n It cannot be used with the YUV mode, but it can reduce peaks
when loading clips.
39
RE.xml Configuration
Then, open the RE.xml file to set the required layout and enable CPU cores logging. In our example,
a custom layout HD1080_10CANVASES is set and layout auto detection is disabled.
c When configuring canvases in dual main configuration, please remember to avoid crossed
routings between the cards as it costs additional performance. Try to optimize layout, so one
canvas is always routed to outputs from range 1-6 OR 9-14 as canvas will be rendered only on
one graphic card in such case.
n If your Layout.xml file does not contain the HD1080_10Canvases configuration, copy it from
“Layout.xml Custom Configurations” on page 67 and paste it to the Layouts node.
40
Cores.xml Configuration
Then, open the Cores.xml file to verify the RE threads affinity .
The Maestro | Engine Manager is a web-based configuration tool that allows to setup your Maestro |
Engine 4K machine. Install the Maestro | Engine Manager as described in the Installing Maestro |
Engine Manager topic.
In our example configuration below, the render channels parameter is set to 6, which means in Dual
Main setup the total number of outputs will be 12 (outputs 1 to 6 on the1st dvg board and outputs 9 to
14 on the 2nd dvg board).
Global
Set the Genlock type required for your configuration. When selecting a 1080i format, the Frame
Rendering option is automatically set to Auto (Off). Select an SDR(8-bit) color model and color
space for your Inputs and Outputs.
41
Board 1
Set as many Fill Only insertions as required by your configuration. Render channels parameter is set
to 6, which means in DualMain setup that the total number of outputs will be 12 (outputs 1 to 6 on 1st
dvg board and outputs 9 to 14 on 2nd dvg board).
Board 1 - Advanced
In this case, Auto output type is enabled and all Outputs are automatically set to Graphics type.
42
Board 2
Set as many Fill Only insertions on the second card as required by your configuration. Make sure that
the Pipeline and GFX Optimized options are enabled.
You can leave the default options for the Audio Presets, Controller Presets, Frame Accuracy and
Clips options if there are no special requirements.
43
Dual Main - UHD with Alpha - 8 IN X 4 OUT
The configuration described here allows grabbing 16 inputs and produces 4 UHD outputs.
Start.sh Configuration
First, open the /data/RE/bin/start.sh script file to add supplementary variables required for
this configuration to work.
n It cannot be used with the YUV mode, but it can reduce peaks
when loading clips.
RE.xml Configuration
Then, open the RE.xml file to set the required layout and enable CPU cores logging. In our example,
a custom layout UHDWithAlpha is set and layout auto detection is disabled.
n If your Layout.xml file does not contain the UHDWithAlpha configuration, copy it from “Layout.xml
Custom Configurations” on page 67.
44
t Enable multi-rendering, as shown below.
<Renderer
ContextPlugin="EbREOpenGL">
<Thread
On="Yes">
<Multi On="Yes" Count="2" Scissor="Yes" SkipUnrelatedCanvas="Yes"/>
<DetectLongCommands On="No" Ms="1"/>
</Thread>
The Maestro | Engine Manager is a web-based configuration tool that allows to setup your Maestro |
Engine 4K machine. Install the Maestro | Engine Manager as described in the Installing Maestro |
Engine Manager topic.
45
Global
In UHD scenarios, a 1080p (@50 or @59 HZ) format needs to be selected. The Frame Rendering
option is automatically set to Auto (On). Set the Genlock type required for your configuration.
Select an SDR (8-bit) color model and color space for your Inputs and Outputs.
Board 1
For this scenario, the Alpha Rendering option is enabled. Set as many insertions as required by your
configuration. When disabling an Input, all inputs below will be disabled as well. Setting the Render
Channels value to 2, allows to set up a total number of 4 outputs.
46
Board 1 - Advanced
In this case, Auto output type is enabled and all required Outputs are automatically set to Graphics
type.
Board 2
Set as many Fill Only insertions on the second card as required by your configuration. Make sure that
the Pipeline and GFX Optimized options are enabled.
47
Dual Main - UHD with Alpha - 8 IN x 4 OUT HDR
The configuration described here allows grabbing 16 inputs and produces 4 UHD outputs, with the
linear workflow enabled.
Start.sh Configuration
First, open the /data/RE/bin/start.sh script file to add supplementary variables required for
this configuration to work.
n It cannot be used with the YUV mode, but it can reduce peaks
when loading clips.
n If your Layout.xml file does not contain the UHDWithAlpha configuration, copy it from “Layout.xml
Custom Configurations” on page 67.
48
t Enable multi-rendering, as shown below.
<Renderer
ContextPlugin="EbREOpenGL">
<Thread
On="Yes">
<Multi On="Yes" Count="2" Scissor="Yes" SkipUnrelatedCanvas="Yes"/>
<DetectLongCommands On="No" Ms="1"/>
</Thread>
t Enable CPU cores logging.
<Cores
ConfigPathName="Cores.xml"
Log="Yes"
SetPriority="Yes"
MaxProcessPriority="Realtime"
MaxThreadPriority="Realtime"
Limit="*"
/>
t Enable the Linear Workflow.
<LinearWorkflow
On="Yes"
RenderingSpace="Rec.2020"
Format="16F">
<FormatDetails>
<HdrPq ReferenceWhiteNits="100" PeakWhiteNits="4000" />
<HdrHlg ReferenceWhiteNits="100" PeakWhiteNits="1000" />
</FormatDetails>
</LinearWorkflow>
Cores.xml Configuration
Then, open the Cores.xml file to verify the RE threads affinity .
49
Configuring Maestro | Engine Manager
The Maestro | Engine Manager is a web-based configuration tool that allows to setup your Maestro |
Engine 4K machine. Install the Maestro | Engine Manager as described in the Installing Maestro |
Engine Manager topic.
Global
In UHD scenarios, a 1080p (@50 or @59 HZ) format needs to be selected. The Frame Rendering
option is automatically set to Auto (On). Set the Genlock type required for your configuration.
Select an HDR (10-bit) color model and color space for your Inputs and Outputs.
Board 1
50
For this scenario, the Alpha Rendering option is enabled. Set as many insertions as required by your
configuration. When disabling an Input, all inputs below will be disabled as well. Setting the Render
Channels value to 2, allows to set up a total number of 4 outputs.
Board 1 - Advanced
Make sure that the Pipeline and GFX Optimized options are enabled.
Board 2
Set as many insertions as required for your configuration. Our scenario uses 4 insertions on each
board.
51
Audio Presets, Controller Presets, Frame Accuracy, Clips
52
UHD Mixing
This chapter describes how to configure Maestro | Engine 4K in DualMain using an UHDWithAlpha
layout, with mixing enabled.
Start.sh Configuration
First, open the /data/RE/bin/start.sh script file to add supplementary variables required for
this configuration to work.
RE.xml Configuration
Then, open the RE.xml file to set the required layout and enable CPU cores logging. In our example,
a custom layout UHDWithAlpha is set and layout auto detection is disabled.
n If your Layout.xml file does not contain the UHDWithAlpha configuration, copy it from “Layout.xml
Custom Configurations” on page 67.
53
t Enable multi-rendering, as shown below.
<Renderer
ContextPlugin="EbREOpenGL">
<Thread
On="Yes">
<Multi On="Yes" Count="2" Scissor="Yes" SkipUnrelatedCanvas="Yes"/>
<DetectLongCommands On="No" Ms="1"/>
</Thread>
Cores.xml Configuration
Then, open the Cores.xml file to verify the RE threads affinity .
The Maestro | Engine Manager is a web-based configuration tool that allows to setup your Maestro |
Engine 4K machine. Install the Maestro | Engine Manager as described in the Installing Maestro |
Engine Manager topic.
Global
In UHD scenarios, a 1080p (@50 or @59 HZ) format needs to be selected. The Frame Rendering
option is automatically set to Auto (On). Select an SDR (8-bit) color model and color space for your
Inputs and Outputs. Set the Genlock type to DIGITAL to synchronize Maestro | Engine 4K to the
incoming signal of mixing.
54
Board 1
Activate mixing on Outputs 1 and 3, set Compositing as the Output type and connect mixing sources
to Inputs 7 and 8 on both DVG boards. Outputs 5-8 can be left with default options because they are
not used in this scenario.
Board 1 - Advanced
Make sure that the Pipeline and GFX Optimized options are enabled.
55
Board 2
Set as many insertions as required for your configuration. Our scenario uses 4 insertions on each
board.
n If mixing sources from the second board are not displayed on output, add the following line at the end
of the start.sh file:
sleep 30;
56
UHD with Mixing + HDR
This chapter describes how to configure Maestro | Engine 4K in DualMain using an UHDWithAlpha
layout, with mixing and linear workflow enabled.
Start.sh Configuration
First, open the /data/RE/bin/start.sh script file to add supplementary variables required for
this configuration to work.
RE.xml Configuration
Then, open the RE.xml file to set the required layout and enable CPU cores logging. In our example,
a custom layout UHDWithAlpha is set and layout auto detection is disabled.
n If your Layout.xml file does not contain the UHDWithAlpha configuration, copy it from “Layout.xml
Custom Configurations” on page 67.
57
t Enable multi-rendering, as shown below.
<Renderer
ContextPlugin="EbREOpenGL">
<Thread
On="Yes">
<Multi On="Yes" Count="2" Scissor="Yes" SkipUnrelatedCanvas="Yes"/>
<DetectLongCommands On="No" Ms="1"/>
</Thread>
t Enable Linear Workflow (HDR).
<LinearWorkflow
On="Yes"
RenderingSpace="Rec.2020"
Format="16F">
<FormatDetails>
<HdrPq ReferenceWhiteNits="100" PeakWhiteNits="4000" />
<HdrHlg ReferenceWhiteNits="100" PeakWhiteNits="1000" />
</FormatDetails>
</LinearWorkflow>
Cores.xml Configuration
Then, open the Cores.xml file to verify the RE threads affinity .
The Maestro | Engine Manager is a web-based configuration tool that allows to setup your Maestro |
Engine 4K machine. Install the Maestro | Engine Manager as described in the Installing Maestro |
Engine Manager topic.
58
Global
In UHD scenarios, a 1080p (@50 or @59 HZ) format needs to be selected. The Frame Rendering
option is automatically set to Auto (On). Select an HDR color model (10-bit) and color space for
your Inputs and Outputs. Set the Genlock type to DIGITAL to synchronize Maestro | Engine 4K to
the incoming signal of mixing.
Board 1
Activate mixing on Outputs 1 and 3, set Compositing as the Output type and connect mixing sources
to Inputs 7 and 8 on both DVG boards. Outputs 5-8 can be left with default options because they are
not used in this scenario.
Board 1 - Advanced
Make sure that the Pipeline and GFX Optimized options are enabled.
59
Board 2
Set as many insertions as required for your configuration. Our scenario uses 4 insertions on each
board.
n If mixing sources from the second board are not displayed on Output, add the following line at the
end of the start.sh file:
sleep 30;
60
UHD with Mixing and 2Si Output + HDR
The 2Si format offers an alternative way of sending the UHD signal, in comparison to the standard
four quadric HD signals (being left-top, right-top, left-bottom and right-bottom parts of UHD).
In the 2Si mapping, each of the four HD signals contains every fourth pixel of the source canvas.
When a Maestro | Engine 4K output is configured in the 2Si format, mixing also has to be delivered
using Si.
Start.sh Configuration
First, open the /data/RE/bin/start.sh script file to add supplementary variables required for
this configuration to work.
RE.xml Configuration
Then, open the RE.xml file to set the required layout and enable CPU cores logging. In our example,
a custom layout 2SiWithAlpha is set and layout auto detection is disabled.
n If your Layout.xml file does not contain the 2SiWithAlpha configuration, copy it from “Layout.xml
Custom Configurations” on page 67 and paste it to the Layouts node.
61
t Enable multi-rendering, as shown below.
<Renderer
ContextPlugin="EbREOpenGL">
<Thread
On="Yes">
<Multi On="Yes" Count="2" Scissor="Yes" SkipUnrelatedCanvas="Yes"/>
<DetectLongCommands On="No" Ms="1"/>
</Thread>
The Maestro | Engine Manager is a web-based configuration tool that allows to setup your Maestro |
Engine 4K machine. Install the Maestro | Engine Manager as described in the Installing Maestro |
Engine Manager topic.
62
Global
In UHD scenarios, a 1080p (@50 or @59 HZ) format needs to be selected. The Frame Rendering
option is automatically set to Auto (On). Select an HDR color model (10-bit) and color space for
your Inputs and Outputs. Set the Genlock type to DIGITAL to synchronize Maestro | Engine 4K to
the incoming signal of mixing.
Board 1
Activate mixing on Outputs 1 and 3, set Compositing as the Output type and connect mixing sources
to Inputs 7 and 8 on both DVG boards. Outputs 5-8 can be left with default options because they are
not used in this scenario.
63
Board 1 - Advanced
Make sure that the Pipeline and GFX Optimized options are enabled.
Board 2
Set as many insertions as required for your configuration. Our scenario uses 4 insertions on each
board.
n If mixing sources from the second board are not displayed on Output, add the following line at the
end of the start.sh file:
sleep 30;
64
Audio Presets, Controller Presets, Frame Accuracy, Clips
Connecting Sources
Connect mixing sources to inputs 7 and 8 on both DVG boards. Outputs are available on SDI
connectors 1, 3, 9 and 11.
n If 2Si sources are not connected to mixing inputs in a correct order, it will lead to bad mixing quality
on the output.
Example
Output1 on the source goes to input 8 on the first DVG board - red;
Output2 on the source goes to input 7 on the first DVG board - green;
Output3 on the source goes to input 8 on the second DVG board- yellow;
Output4 on the source goes to input 7 on the second DVG board- blue.
After enabling the 2Si format on the output monitor, mixing should be displayed as shown below.
65
Starting RenderEngine
After applying the configuration, you can start the RenderEngine.
To start RenderEngine:
t Use the following commands:
cd /data/RE/bin
./start.sh
- or -
t Login to Maestro | Engine Manager of your machine, and start RenderEngine using the bottom
panel buttons.
66
A Layout.xml Custom Configurations
HD1080_10Canvases
<HD1080_10CANVASES>
<Canvases>
<Canvas Id="Canvas1">
<Size X="1920" Y="1080"/>
</Canvas>
<Canvas Id="Canvas2">
<Size X="1920" Y="1080"/>
</Canvas>
<Canvas Id="Canvas3">
<Size X="1920" Y="1080"/>
</Canvas>
<Canvas Id="Canvas4">
<Size X="1920" Y="1080"/>
</Canvas>
<Canvas Id="Canvas5">
<Size X="1920" Y="1080"/>
</Canvas>
<Canvas Id="Canvas6">
<Size X="1920" Y="1080"/>
</Canvas>
<Canvas Id="Canvas7">
<Size X="1920" Y="1080"/>
</Canvas>
<Canvas Id="Canvas8">
<Size X="1920" Y="1080"/>
</Canvas>
<Canvas Id="Canvas9">
<Size X="1920" Y="1080"/>
</Canvas>
<Canvas Id="Canvas10">
<Size X="1920" Y="1080"/>
</Canvas>
<Canvas Id="Canvas1Pvw">
<Size X="240" Y="135"/>
</Canvas>
<Canvas Id="Canvas2Pvw">
<Size X="240" Y="135"/>
</Canvas>
<Canvas Id="Canvas3Pvw">
<Size X="240" Y="135"/>
</Canvas>
<Canvas Id="Canvas4Pvw">
<Size X="240" Y="135"/>
</Canvas>
<Canvas Id="Canvas5Pvw">
<Size X="240" Y="135"/>
</Canvas>
<Canvas Id="Canvas6Pvw">
<Size X="240" Y="135"/>
</Canvas>
<Canvas Id="Canvas7Pvw">
<Size X="240" Y="135"/>
</Canvas>
<Canvas Id="Canvas8Pvw">
<Size X="240" Y="135"/>
</Canvas>
<Canvas Id="Canvas9Pvw">
<Size X="240" Y="135"/>
</Canvas>
<Canvas Id="Canvas10Pvw">
<Size X="240" Y="135"/>
</Canvas>
</Canvases>
<Routings>
<Routing Id="1->1" CanvasId="Canvas1" CopyMode="RGB"
OutputId="Output1" MipMaps="No"/>
68
<Routing Id="2->2" CanvasId="Canvas2" CopyMode="RGB"
OutputId="Output2" MipMaps="No"/>
<Routing Id="3->3" CanvasId="Canvas3" CopyMode="RGB"
OutputId="Output3" MipMaps="No"/>
<Routing Id="4->4" CanvasId="Canvas4" CopyMode="RGB"
OutputId="Output4" MipMaps="No"/>
<Routing Id="5->5" CanvasId="Canvas5" CopyMode="RGB"
OutputId="Output5" MipMaps="No"/>
<Routing Id="6->6" CanvasId="Canvas6" CopyMode="RGB"
OutputId="Output9" MipMaps="No"/>
<Routing Id="7->7" CanvasId="Canvas7" CopyMode="RGB"
OutputId="Output10" MipMaps="No"/>
<Routing Id="8->8" CanvasId="Canvas8" CopyMode="RGB"
OutputId="Output11" MipMaps="No"/>
<Routing Id="9->9" CanvasId="Canvas9" CopyMode="RGB"
OutputId="Output12" MipMaps="No"/>
<Routing Id="10->10" CanvasId="Canvas10" CopyMode="RGB"
OutputId="Output13" MipMaps="No"/>
<Routing Id="1->1Pgm" CanvasId="Canvas1" CopyMode="RGB"
OutputId="Output8" MipMaps="No">
<OutputRectangle>
<Pos X="0" Y="60"/>
<Size X="240" Y="135"/>
</OutputRectangle>
</Routing>
<Routing Id="2->2Pgm" CanvasId="Canvas2" CopyMode="RGB"
OutputId="Output8" MipMaps="No">
<OutputRectangle>
<Pos X="240" Y="60"/>
<Size X="240" Y="135"/>
</OutputRectangle>
</Routing>
<Routing Id="3->3Pgm" CanvasId="Canvas3" CopyMode="RGB"
OutputId="Output8" MipMaps="No">
<OutputRectangle>
<Pos X="480" Y="60"/>
<Size X="240" Y="135"/>
</OutputRectangle>
</Routing>
<Routing Id="4->4Pgm" CanvasId="Canvas4" CopyMode="RGB"
OutputId="Output8" MipMaps="No">
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<OutputRectangle>
<Pos X="720" Y="60"/>
<Size X="240" Y="135"/>
</OutputRectangle>
</Routing>
<Routing Id="5->5Pgm" CanvasId="Canvas5" CopyMode="RGB"
OutputId="Output8" MipMaps="No">
<OutputRectangle>
<Pos X="960" Y="60"/>
<Size X="240" Y="135"/>
</OutputRectangle>
</Routing>
<Routing Id="6->6Pgm" CanvasId="Canvas6" CopyMode="RGB"
OutputId="Output16" MipMaps="No">
<OutputRectangle>
<Pos X="1200" Y="60"/>
<Size X="240" Y="135"/>
</OutputRectangle>
</Routing>
<Routing Id="7->7Pgm" CanvasId="Canvas7" CopyMode="RGB"
OutputId="Output16" MipMaps="No">
<OutputRectangle>
<Pos X="1440" Y="60"/>
<Size X="240" Y="135"/>
</OutputRectangle>
</Routing>
<Routing Id="8->8Pgm" CanvasId="Canvas8" CopyMode="RGB"
OutputId="Output16" MipMaps="No">
<OutputRectangle>
<Pos X="1680" Y="60"/>
<Size X="240" Y="135"/>
</OutputRectangle>
</Routing>
<Routing Id="9->9Pgm" CanvasId="Canvas9" CopyMode="RGB"
OutputId="Output16" MipMaps="No">
<OutputRectangle>
<Pos X="0" Y="260"/>
<Size X="240" Y="135"/>
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</OutputRectangle>
</Routing>
<Routing Id="10->10Pgm" CanvasId="Canvas10" CopyMode="RGB"
OutputId="Output16" MipMaps="No">
<OutputRectangle>
<Pos X="240" Y="260"/>
<Size X="240" Y="135"/>
</OutputRectangle>
</Routing>
<Routing Id="1->1Pvw" CanvasId="Canvas1Pvw" CopyMode="RGB"
OutputId="Output8" MipMaps="No">
<OutputRectangle>
<Pos X="0" Y="600"/>
<Size X="240" Y="135"/>
</OutputRectangle>
</Routing>
<Routing Id="2->2Pvw" CanvasId="Canvas2Pvw" CopyMode="RGB"
OutputId="Output8" MipMaps="No">
<OutputRectangle>
<Pos X="240" Y="600"/>
<Size X="240" Y="135"/>
</OutputRectangle>
</Routing>
<Routing Id="3->3Pvw" CanvasId="Canvas3Pvw" CopyMode="RGB"
OutputId="Output8" MipMaps="No">
<OutputRectangle>
<Pos X="480" Y="600"/>
<Size X="240" Y="135"/>
</OutputRectangle>
</Routing>
<Routing Id="4->4Pvw" CanvasId="Canvas4Pvw" CopyMode="RGB"
OutputId="Output8" MipMaps="No">
<OutputRectangle>
<Pos X="720" Y="600"/>
<Size X="240" Y="135"/>
</OutputRectangle>
</Routing>
71
<Routing Id="5->5Pvw" CanvasId="Canvas5Pvw" CopyMode="RGB"
OutputId="Output8" MipMaps="No">
<OutputRectangle>
<Pos X="960" Y="600"/>
<Size X="240" Y="135"/>
</OutputRectangle>
</Routing>
<Routing Id="6->6Pvw" CanvasId="Canvas6Pvw" CopyMode="RGB"
OutputId="Output16" MipMaps="No">
<OutputRectangle>
<Pos X="1200" Y="600"/>
<Size X="240" Y="135"/>
</OutputRectangle>
</Routing>
<Routing Id="7->7Pvw" CanvasId="Canvas7Pvw" CopyMode="RGB"
OutputId="Output16" MipMaps="No">
<OutputRectangle>
<Pos X="1440" Y="600"/>
<Size X="240" Y="135"/>
</OutputRectangle>
</Routing>
<Routing Id="8->8Pvw" CanvasId="Canvas8Pvw" CopyMode="RGB"
OutputId="Output16" MipMaps="No">
<OutputRectangle>
<Pos X="1680" Y="600"/>
<Size X="240" Y="135"/>
</OutputRectangle>
</Routing>
<Routing Id="9->9Pvw" CanvasId="Canvas9Pvw" CopyMode="RGB"
OutputId="Output16" MipMaps="No">
<OutputRectangle>
<Pos X="0" Y="800"/>
<Size X="240" Y="135"/>
</OutputRectangle>
</Routing>
<Routing Id="10->10Pvw" CanvasId="Canvas10Pvw" CopyMode="RGB"
OutputId="Output16" MipMaps="No">
<OutputRectangle>
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<Pos X="240" Y="800"/>
<Size X="240" Y="135"/>
</OutputRectangle>
</Routing>
</Routings>
<Outputs>
<Output Id="Output1">
<WindowRectangle>
<Pos X="0" Y="0"/>
<Size X="1920" Y="1080"/>
</WindowRectangle>
</Output>
<Output Id="Output2">
<WindowRectangle>
<Pos X="1920" Y="0"/>
<Size X="1920" Y="1080"/>
</WindowRectangle>
</Output>
</Outputs>
<Stereo>
<Pair
LeftEyeCanvas=""
RightEyeCanvas=""
/>
</Stereo>
</HD1080_10CANVASES>
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UHDWithAlpha
<Layout Name="UHDWithAlpha">
<Canvases>
<Canvas Id="Canvas1">
<Size X="3840" Y="2160"/>
<Interlace Mode="Auto" Shift="1.000"/>
</Canvas>
</Canvases>
<Routings>
<Routing Id="1->1" CanvasId="Canvas1" CopyMode="Color" MipMaps="No"
OutputId="Output1">
<CanvasRectangle>
<Pos X="0" Y="0"/>
<Size X="1920" Y="1080"/>
</CanvasRectangle>
</Routing>
<Routing Id="1->1Alpha" CanvasId="Canvas1" CopyMode="Alpha" MipMaps="No"
OutputId="Output1Alpha">
<CanvasRectangle>
<Pos X="0" Y="0"/>
<Size X="1920" Y="1080"/>
</CanvasRectangle>
</Routing>
<Routing Id="1->2" CanvasId="Canvas1" CopyMode="Color" MipMaps="No"
OutputId="Output2">
<CanvasRectangle>
<Pos X="0" Y="1080"/>
<Size X="1920" Y="1080"/>
</CanvasRectangle>
</Routing>
<Routing Id="1->2Alpha" CanvasId="Canvas1" CopyMode="Alpha" MipMaps="No"
OutputId="Output2Alpha">
<CanvasRectangle>
<Pos X="0" Y="1080"/>
<Size X="1920" Y="1080"/>
</CanvasRectangle>
</Routing>
<Routing Id="1->3" CanvasId="Canvas1" CopyMode="Color" MipMaps="No"
OutputId="Output3">
<CanvasRectangle>
<Pos X="1920" Y="0"/>
<Size X="1920" Y="1080"/>
74
</CanvasRectangle>
</Routing>
<Routing Id="1->3Alpha" CanvasId="Canvas1" CopyMode="Alpha" MipMaps="No"
OutputId="Output3Alpha">
<CanvasRectangle>
<Pos X="1920" Y="0"/>
<Size X="1920" Y="1080"/>
</CanvasRectangle>
</Routing>
<Routing Id="1->4" CanvasId="Canvas1" CopyMode="Color" MipMaps="No"
OutputId="Output4">
<CanvasRectangle>
<Pos X="1920" Y="1080"/>
<Size X="1920" Y="1080"/>
</CanvasRectangle>
</Routing>
<Routing Id="1->4Alpha" CanvasId="Canvas1" CopyMode="Alpha" MipMaps="No"
OutputId="Output4Alpha">
<CanvasRectangle>
<Pos X="1920" Y="1080"/>
<Size X="1920" Y="1080"/>
</CanvasRectangle>
</Routing>
</Routings>
<Stereo>
<Pair LeftEyeCanvas="" RightEyeCanvas=""/>
</Stereo>
</Layout>
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2SiWithAlpha
<Layout Name="2SiWithAlpha">
<Canvases>
<Canvas Id="Canvas1">
<Size X="3840" Y="2160"/>
<Interlace Mode="Auto" Shift="1.000"/>
</Canvas>
</Canvases>
<Routings>
<Routing Id="1->1" CanvasId="Canvas1" Mapping="2Si-1"
CopyMode="Color" MipMaps="No" OutputId="Output1"/>
<Routing Id="1->1Alpha" CanvasId="Canvas1" Mapping="2Si-1"
CopyMode="Alpha" MipMaps="No" OutputId="Output1Alpha"/>
<Routing Id="1->2" CanvasId="Canvas1" Mapping="2Si-2"
CopyMode="Color" MipMaps="No" OutputId="Output2"/>
<Routing Id="1->2Alpha" CanvasId="Canvas1" Mapping="2Si-2"
CopyMode="Alpha" MipMaps="No" OutputId="Output2Alpha"/>
<Routing Id="1->3" CanvasId="Canvas1" Mapping="2Si-3"
CopyMode="Color" MipMaps="No" OutputId="Output3"/>
<Routing Id="1->3Alpha" CanvasId="Canvas1" Mapping="2Si-3"
CopyMode="Alpha" MipMaps="No" OutputId="Output3Alpha"/>
<Routing Id="1->4" CanvasId="Canvas1" Mapping="2Si-4"
CopyMode="Color" MipMaps="No" OutputId="Output4"/>
<Routing Id="1->4Alpha" CanvasId="Canvas1" Mapping="2Si-4"
CopyMode="Alpha" MipMaps="No" OutputId="Output4Alpha"/>
</Routings>
<Outputs>
<Output Id="Output1">
<WindowRectangle>
<Pos X="0" Y="0"/>
<Size X="1920" Y="1080"/>
</WindowRectangle>
</Output>
<Output Id="Output2">
<WindowRectangle>
<Pos X="1920" Y="0"/>
<Size X="1920" Y="1080"/>
</WindowRectangle>
</Output>
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<Output Id="Output3">
<WindowRectangle>
<Pos X="0" Y="1080"/>
<Size X="1920" Y="1080"/>
</WindowRectangle>
</Output>
<Output Id="Output4">
<WindowRectangle>
<Pos X="1920" Y="1080"/>
<Size X="1920" Y="1080"/>
</WindowRectangle>
</Output>
</Outputs>
<Stereo>
<Pair LeftEyeCanvas="" RightEyeCanvas=""/>
</Stereo>
</Layout>
77
B Telestration using Render Engine
You can use the iPad Telestrator app to draw on Render Engine output.
<Interaction
On="Yes"
DefaultCoordSystem="Screen"
DefaultHandler="Multitouch"
MouseCursorVisible="Yes"
...
<Handler Name="Telestrator" Accessible="Yes" />
...
<Handler Name="Multitouch" Accessible="Yes" />
...
<Devices>
...
<Device Name="TUIO" Params="-port 3333" On="Yes" Active="Yes"/>
...
</Devices>
</Interaction>
3. In the Fileframe section, make sure the following options are set:
<FileFrame
On="Yes"
Pathname="I:\snapshot.jpg"
Step="50">
<SrcRectangle>
<Pos X="0" Y="0"/>
<Size X="1920" Y="1080"/>
</SrcRectangle>
<DstSize Width="1024" Height="768"/>
</FileFrame>
4. In the Telestrator section, check the following options:
<Telestrator
Log="Yes"
Activated="Yes"
Visible="Yes"
UndoLevels="5"
/>
Then, open the RE\bin\Interaction.xml file and modify it according to your requirements.
To modify the parameters of arrows, modify the RE/bin/Telestrator.xml file. The content
of the file represents parameters for all 6 styles.
79
Each section starts with StyleX content set of parameters to control the shape of arrows.
<SegmentDivision Value="4"/>
<WidthDivision Value="16"/>
<BackBias Value="0.5"/>
<BackDivision Value="4"/>
<Scale Value="0.1"/>
<Type Value="Extrusion"/>
<Head
Length="14.0"
Width="8.0"
Bias="0.7"
BackOffset="4.0"
/>
<Tail
Length="8.0"
Width="4.0"
Bias="0.3"
BackOffset="2.0"
/>
<Body
StartWidth="3.0"
EndWidth="1.5"
Bias="0.5"
DistributionDistance="2.0"
/>
<Shadow Active="Yes">
</Shadow>
80
Maestro | Designer Configuration
Use Template\Telestrator to create a new scene or add a Telestrator_Layer asset from Misc to
extend an existing scene.
In the Telestrator layer, you can change the color of the arrows by modifying the Materials (color,
textures) corresponding styles.
In the Telestrator.xml file, you can modify all other parameters, such as shadows color, start/
end shape, body parameters and others.
ReTalk3 Commands
Using PuTTy, send commands directly to the Render Engine.
To load a scene and start the interaction send the following commands:
[1] Scene.Load(PathName="G:\Projects\SceneDir\SceneName");
[6] Interaction.SetCurrentManipulator(Value="Telestrator");
81
C Safety and Regulatory Information
This document contains safety and regulatory information for Avid Maestro | Engine 4K hardware.
c To reduce the risk of fire or electric shock, do not expose this equipment to rain or moisture.Do
not defeat the safety purpose of the polarized or grounding-type plug. A polarized plug has two
blades with one wider than the other.A grounding type plug has two blades and a third
grounding prong. The wide blade or the third prong are provided for your safety. If the
provided plug does not fit into your outlet, consult an electrician for replacement of the
obsolete outlet.
c Danger of explosion if battery is incorrectly replaced. Replace only with the same or equivalent
type.
16. For products with a power switch: It should remain accessible after installation.
17. The equipment shall be used at a maximum ambient temperature of 40° C.
18. This unit may be provided with a power supply cord set suitable for 120V AC input only (for
U.S.A.and Canada). For other than U.S.A. and Canada, a qualified person must provide for use
with this unit, an appropriate, approved power supply cord set which is in compliance with the
end use country requirements and has a minimum cross-sectional area of 1.0mm2.
19. For products with more than one power cord:
c This unit has more than one power supply cord. Disconnect two power supply cords before
servicing to avoid electrical shock.
c Cet appareil comporte plus d'un cordon d'alimentation. Afin de prévenir les chocs électriques,
débrancher les deux cordons d'alimentation avant de faire le dépannage.
c For continued protection against risk of fire, replace only with same type and rating of fuse.
c Pour ne pas compromettre la protection contre les risques d'incendie, remplacer par un fusible
de m?me type et de m?me caractéristiques nominales.
Rack-Mount Requirements
1. Elevated Operating Ambient - If installed in a closed or multi-unit rack assembly, the operating
ambient temperature of the rack environment might be greater than room ambient. Therefore,
consider installing the equipment in an environment compatible with the maximum ambient
temperature (Tma) specified by the manufacturer.
2. Reduced Air Flow - Installation of the equipment in a rack should be such that the amount of air
flow required for safe operation of the equipment is not compromised.
3. Mechanical Loading - Mounting of the equipment in the rack should be such that a hazardous
condition is not achieved due to uneven mechanical loading.
4. Circuit Overloading - Consideration should be given to the connection of the equipment to the
supply circuit and the effect that overloading of the circuits might have on overcurrent protection
and supply wiring. Appropriate consideration of equipment nameplate ratings should be used
when addressing this concern.
5. Reliable Earthing - Reliable Earthing of rack-mounted equipment should be maintained.
Particular attention should be given to supply connections other than direct connections to the
branch circuit (for example, use of power strips).
83
• EN55103-1 E4
• EN55024
• EN55103-2 E4
• AS/NZS CISPR 32 Class A
• CISPR32 Class A
• VCCI Class A
• IEC/EN/UL60950-1
• CAN/CSA-C22.2 No. 60950-1-07
This equipment has been tested to comply with USA and Canadian safety certification in accordance
with the specifications of UL Standards: IEC/UL60950-1 and Canadian CAN/CSA-C22.2 No.
60950-1-07. Avid Inc. has been authorized to apply the appropriate UL & CUL mark on its
compliant equipment.
Avid is authorized to apply the CE (Conformité Europénne) mark on this compliant equipment
thereby declaring conformity to EMC Directive 2014/30/EU, Low Voltage Directive 2014/35/EU
and RoHS Recast Directive 2011/65/EU.
FCC Notice
Class A Equipment
This equipment has been tested and found to comply with the limits for a Class A digital device,
pursuant to Part 15 of the FCC rules. These limits are designed to provide reasonable protection
against harmful interference when the equipment is operated in a commercial environment. This
equipment generates, uses, and can radiate radio frequency energy and, if not installed and used in
accordance with the instructions, may cause harmful interference to radio communications.
Operation of this equipment in a residential area is likely to cause harmful interference, in which case
the user will be required to correct the interference at personal expense.
Cables
Connections to Avid hardware must be made with shielded cables with metallic RFI/EMI connector
hoods in order to maintain compliance with FCC Rules and Regulations.
Canadian ICES-003
Class A Equipment
This Class A digital apparatus meets all requirements of the Canadian Interference-Causing
Equipment Regulations.
84
Cet appareil numérique de la classe A respecte toutes les exigences du R?glement sur le matériel
brouilleur du Canada.
Australian Compliance
Environmental Compliance
Disposal of Waste Equipment by Users in the European Union
This symbol on the product or its packaging indicates that this product must not be disposed of with
other waste. Instead, it is your responsibility to dispose of your waste equipment by handing it over
to a designated collection point for the recycling of waste electrical and electronic equipment. The
separate collection and recycling of your waste equipment at the time of disposal will help conserve
natural resources and ensure that it is recycled in a manner that protects human health and the
environment. For more information about where you can drop off your waste equipment for
recycling, please contact your local city recycling office or the dealer from whom you purchased the
product.
Proposition 65 Warning
This product contains chemicals, including lead, known to the State of California to cause cancer and
birth defects or other reproductive harm. Wash hands after handling.
Perchlorate Notice
This product may contain a lithium coin battery. The State of California requires the following
disclosure statement: "Perchlorate Material - special handling may apply, See www.dtsc.ca.gov/
hazardous waste/perchlorate "
Recycling Notice
85