Question Bank Unit-1and2 (UI and UX Design) - All
Question Bank Unit-1and2 (UI and UX Design) - All
COURSE OUTCOMES
On successful completion of this course, the student will be able to
C312.1 Build UI for user Applications
C312.2 Evaluate UX design of any product or application
C312.3 Demonstrate UX Skills in product development
C312.4 Implement Sketching principles
C312.5 Create Wireframe and Prototype
PSO1
PSO2
PSO3
PSO4
PO10
PO11
PO12
PO1
PO2
PO3
PO4
PO5
PO6
PO7
PO8
PO9
C312.1 3 1 1 3 1 - - - 3 3 2 1 3 3 1 3
C312.2 2 3 1 3 2 - - - 1 2 2 2 1 2 2 3
C312.3 1 3 3 2 2 - - - 2 3 1 2 1 3 3 3
C312.4 1 2 3 3 1 - - - 3 2 1 3 3 3 3 3
C312.5 1 2 3 2 1 - - - 2 1 1 1 3 2 2 3
Knowledge Course
S. No. Course Content
level Outcome
1 BL2 Visual and UI Principles
2 BL2 UI Elements
3 BL3 UI Patterns
4 BL4 Interaction Behaviors Guides. C312.2
5 BL4 Behaviors guides and Principles
6 BL5,BL6 Branding
7 BL5,BL6 Creating a UI Styles.
UNIT III FOUNDATIONS OF UX DESIGN
Knowledge Course
S. No. Course Content
level Outcome
1 BL1 Introduction to User Experience
2 BL2 Why You Should Care about User Experience
3 BL3 Understanding User Experience
4 BL4 Defining the UX Design Process and its Methodology
C312.3
5 BL4 Research in User Experience Design
6 BL5,BL6 Tools and Method used for Research
7 BL5,BL6 User Needs and its Goals
8 BL4 Know about Business Goals
Knowledge Course
S. No. Course Content
level Outcome
1 BL1 Identifying and Writing Problem Statements
2 BL2 Identifying Appropriate Research Methods
3 BL3 Creating Personas
4 BL4 Solution Ideation
5 BL4 Creating User Stories C312.5
6 BL5,BL6 Creating Scenarios
7 BL5,BL6 Flow Diagrams
8 BL4 Flow Mapping
9 BL4 Information Architecture
BL - Bloom’s Taxonomy Levels (1- Remembering, 2- Understanding, 3 - Applying, 4 - Analyzing,
5 - Evaluating, 6 - Creating)
S. No. Content Beyond Syllabus PO Mapping PSO Mapping
1 Interface elements on demand Link PO4 PSO3
how useful it can be. It adds dynamism and energy to the design, engaging users'
attention effectively.
Differentiate between Line tension and Edge tension.
Line tension Edge tension
Line tension refers to the visual Edge tension, also known as edge
continuity or flow created by lines in a
contrast, refers to the contrast created
design. It involves the use of lines to
along the edges of elements within a
guide the user's eyes along a specific
design. It involves highlighting the
path or to connect elements in a boundaries or edges of elements using
12. seamless manner. color, contrast,making them visually BL3
distinct from the background or
surrounding elements.
Line tension is employed to create a Edge tension is employed to define the
sense of direction, movement, and boundaries of UI elements, making
rhythm in a design. them stand out from the background
elements.
Define Proximity.
13. The closeness or distance between two objects creates a feeling of those objects BL1
being related or unrelated. That distance is called proximity
How motion design apply to UI/UX design?
Motion design, also known as animation, plays a significant role in
14. enhancing user experience (UX) and user interface (UI) design. When BL3
applied thoughtfully, motion design can greatly improve the usability,
engagement, and overall aesthetics of digital products.
What are the motion tools available for creating animations and
motion graphics?
15. There are various tools available for creating motion graphics and animations, BL2
catering to different skill levels and design requirements.
Adobe After Effects, Adobe Animate, Blender, Cinema 4D, Toon Boom
Harmony.
What is Interaction design process?
The interaction design (IxD) process is what designers use to create solutions
16. centered on users’ needs, aims and behavior when interacting with products. The BL1
IxD process involves discovering what users need/want, analyzing that, designing
a potential solution, prototyping it and implementing and deploying it.
What are types of templates for interface design that you might use?
• Solution-Specific
17. BL1
• System/Framework Specific
• Corporate/Product Specific
How often does your design reward the user?
Regularly:
If users are rewarded every time or “every X times,” they will begin to feel like
they deserve it. Like a salary. It is hard to take that away, but it is also hard for
users to walk away.
18. BL2
Randomly:
Slot machines will reward you often enough that you get hooked, but the rewards
are unpredictable. This can be the most addictive, because there is always a
chance that “the next one might be the big one.” Random rewards based on the
quality of content—like blogging or social media comments
What are the two major elements of game design?
19. • Feedback Loops BL1
• Progressive Challenges
UNIT II/PART-B
Explain the concept of Visual Design Principles and how they contribute
1. BL3
to creating effective user interfaces.
Given a UI/UX scenario, how would you apply Visual Design Principles
2. BL2
to improve the overall user experience?
How to create the design pattern model with suitable example and their
3. BL4
elements.
4. Explain in detail about UI Elements and Patterns with an example. BL2
Design a wireframe for a mobile banking app's login screen. Ensure the
wireframe includes essential elements like username and password fields,
5. BL6
a login button, and error message placeholders. Justify your design
choices. Is any best tool available for wireframing ?
Explain how the Z-Pattern and F-Pattern are utilized in UI/UX design to
6. optimize content visibility and user engagement. and how to Evaluate BL3
visual hierarchy?
Analyse the five stages of the Interaction Design Process in the context of
7. BL4
UI/UX design.
Discuss about Interaction Behaviours and Principles in User Interface (UI)
8. BL2
and User Experience (UX) design in detail?
How to Create a Style Guide to Enhance your Brand’s User Interface(UI)
9. BL3
and User Experience(UX)?
Develop a UX style guide that focuses on enhancing user interactions for
10. BL3
an e-commerce website.
Design a comprehensive UI and UX style guide for a new social media
11. platform, considering various elements such as navigation, color schemes, BL6
and user interactions.
UNIT III FOUNDATIONS OF UX DESIGN
Introduction to User Experience - Why You Should Care about User Experience - Understanding User
Experience - Defining the UX Design Process and its Methodology - Research in User Experience Design
- Tools and Method used for Research - User Needs and its Goals - Know about Business Goals.
UNIT III/PART-A
1 What is User Experience (UX)?
User Experience (UX) refers to the overall experience a person has when
interacting with a product, service, or system. It encompasses a user's emotional,
psychological, and practical responses to their interactions, focusing on how easy, BL1
enjoyable, and effective the experience is.
2 Why User Experience is important in product design?
User Experience is crucial in product design because it directly impacts customer
satisfaction, usability, and the success of a product or service. A positive UX leads
to increased user engagement, loyalty, and can set a product apart in a competitive BL2
market. Conversely, a poor UX can result in frustration, abandonment, and
negative brand perception.
3 Define User Experience (UX) in a nutshell.
User Experience (UX) encompasses the overall emotional, practical, and
perceptual aspects of a user's interaction with a product, service, or system. It BL1
focuses on how a user feels and what they experience when using the product.
4 Why is user research an essential component of understanding User
Experience?
User research is crucial in understanding User Experience as it helps designers BL2
gain insights into user behavior, preferences, and pain points. This data-driven
approach allows designers to create products that better align with user needs and
expectations, ultimately leading to improved UX.
6 Describe the primary objective of User Experience (UX) in product design. BL2
7 Describe in detail about typical stages in the User Experience (UX) Design BL2
Process.
8 Why is user research a fundamental aspect of the UX Design Process? BL3
9 Name two common research methods used in User Experience (UX) BL2
Design with suitable Example.
10 How does usability testing contribute to improving User Experience (UX)? BL4
UNIT IV WIREFRAMING, PROTOTYPING AND TESTING
Sketching Principles - Sketching Red Routes - Responsive Design – Wireframing - Creating Wireflows -
Building a Prototype - Building High-Fidelity Mockups - Designing Efficiently with Tools - Interaction
Patterns - Conducting Usability Tests - Other Evaluative User Research Methods - Synthesizing Test
Findings - Prototype Iteration
UNIT IV / PART-A
1 What is sketching in UI/UX design, and why is it important?
Sketching in UI/UX design is the process of quickly drawing out ideas and concepts
on paper or digitally before creating high-fidelity designs. It's important because it
BL2
allows designers to explore and iterate on ideas rapidly, fostering creativity and
problem-solving early in the design process
2 What are the tools used for sketching in UI/UX design?
You can use traditional tools like paper and pencil or digital tools like tablets and BL1
software such as Sketch, Adobe XD, Figma, or Procreate for digital sketching.
3 List some key principles for effective sketching in UI/UX design?
Simplicity: Keep sketches simple and avoid unnecessary details.
Speed: Sketch quickly to capture ideas without getting bogged down in perfection.
Iteration: Willing to iterate and refine sketches based on feedback and new BL3
insights.
Communication: Ensure sketches effectively communicate with design ideas to
others.
4 Define red routes in UI/UX design?
Red routes are the most crucial user journeys or tasks within a digital product or
BL1
website. They represent the core actions that users must be able to complete
successfully for the design to be effective.
5 What is responsive design in UI/UX design?
Responsive design is an approach to web and app design that aims to make digital
interfaces adapt and respond to different screen sizes and devices. It ensures that the BL1
user experience remains optimal on various platforms, including desktops, tablets,
and mobile devices
6 What are the key principles of responsive design?
Fluid Grids: Use relative units (e.g., percentages) to create flexible grid layouts
that adapt to different screen sizes.
Flexible Images and Media: Resize and adapt images and media to fit various
screen sizes while maintaining quality. BL2
Media Queries: Use CSS media queries to apply different styles and layouts based
on the user's device characteristics.
Mobile-First Approach: Start designing for mobile devices and progressively
enhance for larger screens.
7 What challenges do designers face when implementing responsive design?
• Balancing aesthetics and functionality across different screen sizes.
• Ensuring consistent branding and visual identity. BL4
• Dealing with performance issues on slower devices.
• Testing and debugging across various devices and browsers
8 What is wireframing in UI/UX design?
Wireframing is a visual representation of a user interface (UI) or webpage that BL1
outlines the basic structure, layout, and functionality without including detailed
design elements like colors and graphics. It's a crucial step in the design process for
planning and communicating the layout and interactions of a digital product.
9 What are the key elements typically included in a wireframe?
Wireframes typically include:
Layout and positioning of elements (headers, navigation, content areas, etc.).
BL1
Placeholder text and content.
Basic shapes to represent images or media.
Annotations or notes explaining functionality and interactions
10 What's the difference between low-fidelity and high-fidelity wireframes?
Low-fidelity wireframes are simple, basic representations of a design with minimal
detail. They focus on layout and functionality. High-fidelity wireframes include BL3
more detail, such as specific fonts, colors, and sometimes actual content. They are
closer to the final design but still lack visual polish.
11 What are wireflows in UI/UX design?
Wireflows are a combination of wireframes and user flow diagrams. They are used
to visually represent the layout of a user interface (UI) and the flow of user
BL1
interactions through that interface. Wireflows provide a comprehensive view of
how a user moves from one screen to another while showing the interface's basic
structure
12 How are wireflows different from wireframes and user flow diagrams?
Wireframes focus on the layout and structure of individual screens or pages, while
user flow diagrams depict the sequence of user interactions. Wireflows merge these BL3
two aspects, providing a more holistic view by showing both the layout and the flow
between screens.
13 What elements are typically included in a wireflow?
A wireflow typically includes:
Wireframe representations of individual screens.
BL2
Arrows or lines connecting screens to depict user flow.
Annotations or notes explaining interactions and transitions.
Indications of user input (e.g., clicks, swipes) and system responses.
14 Define Prototype.
A prototype is a working model or representation of a digital product or interface.
BL1
It allows designers to demonstrate the functionality and user interactions of a design
before it's fully developed.
15 What are the different types of prototypes in UI/UX design?
Low-fidelity wireframes: Basic sketches or mockups to outline layout and
structure.
High-fidelity prototypes: Detailed representations with visual elements, such as
colors and images. BL3
Interactive prototypes: Prototypes with clickable elements that simulate user
interactions.
Functional prototypes: Prototypes that include actual working features and
functions
16 What is the process for building a prototype?
Define the goals and objectives of the prototype.
Create wireframes or design mockups for individual screens or components.
Choose the appropriate prototyping tool and create the interactive prototype. BL1
Test the prototype with real users or stakeholders to gather feedback.
Iterate and make improvements based on user feedback.
Share the prototype with development teams for implementation.
17 What are high-fidelity mockups in UI/UX design?
High-fidelity mockups are detailed and polished visual representations of a user
interface (UI) or webpage. They include specific colors, fonts, images, and other BL3
visual elements to closely resemble the final design of a digital product.
18 What are some best practices for creating effective high-fidelity mockups?
Staying consistent with the established design system and style guide.
Using real content whenever possible to accurately represent the final product.
BL2
Ensuring that the visual hierarchy and user interface elements are clear and intuitive.
Collaborating with developers to ensure that the design is feasible and can be
implemented efficiently.
19 What are interaction patterns in UI/UX design?
Interaction patterns are predefined and commonly used ways that users interact
BL1
with a user interface (UI). They represent established conventions for how certain
actions or tasks should be performed within a digital product.
20 What are some examples of common interaction patterns?
Common interaction patterns include:
BL2
Navigation menus (e.g., hamburger menus, tabs, and sidebars).
Form input fields (e.g., text fields, checkboxes, and radio buttons).
21 What is usability testing in UI/UX design?
Usability testing is a method used in UI/UX design to evaluate the user-friendliness
and effectiveness of a digital product or interface. It involves observing real users BL1
as they interact with the product to identify issues and gather feedback for
improvements.
22 What are the key steps involved in conducting usability tests?
The key steps in conducting usability tests typically include:
BL2
Defining the test objectives and goals.
Recruiting participants who represent the target user group.
23 What is the difference between moderated and unmoderated usability tests?
In moderated usability tests, a facilitator guides participants through tasks, asks
questions, and observes their interactions in real-time.
In unmoderated tests, participants complete tasks independently, and their BL3
interactions are recorded for later analysis. Moderated tests allow for real-time
clarification and follow-up questions, while unmoderated tests offer greater
convenience and scalability.
24 What does it mean to synthesize test findings in UI/UX design?
Synthesizing test findings in UI/UX design involves analyzing and consolidating
the data collected during usability testing or other evaluative research methods to BL2
identify patterns, insights, and usability issues that can inform design
improvements.
25 What are the steps involved in synthesizing test findings?
The steps in synthesizing test findings typically include:
BL1
Reviewing and organizing the raw data, such as notes, recordings, and surveys.
Identifying common themes, patterns, and trends in the data.
UNIT IV /PART-B
1 How does sketching contribute to the UI/UX design workflow? BL3
2 Discuss the significance of incorporating sketching red routes into the user-centered
BL4
design process, providing detailed insights and examples
3 Explain how utilizing design tools can lead to efficient design processes and
BL4
outcomes, offering detailed examples and insights to support your response.
4 How should designers prioritize content and functionality when creating wireframes
BL4
in UI/UX design?
5 What role do prototypes play in user testing, and when in the design process should
BL4
testing occur?
6 Why are high-fidelity mockups essential in the UI/UX design process, and how do
BL5
they contribute to the overall design quality?
7 What are the common challenges designers face when working with interaction
patterns, and how can they address these challenges effectively in UI/UX design BL5
projects?
8 What steps should designers follow during the actual usability testing sessions, and
BL3
how can they gather valuable insights from participant interactions?
9 What considerations are essential when selecting and combining evaluative user BL2
research methods in a UI/UX design project, and how can designers strike the right
balance for a comprehensive evaluation?
10 At what stages of the design process should prototype iteration occur, and how can BL4
designers balance the need for iteration with project timelines and constraints?
UNIT V RESEARCH, DESIGNING, IDEATING, & INFORMATION ARCHITECTURE
Identifying and Writing Problem Statements - Identifying Appropriate Research Methods - Creating
Personas - Solution Ideation - Creating User Stories - Creating Scenarios - Flow Diagrams - Flow Mapping
- Information Architecture
UNIT V/PART-A
1 What is the primary purpose of a problem statement in UI and UX design?
The primary purpose of a problem statement in UI and UX design is to define and BL1
communicate a specific design challenge or issue that needs to be addressed.
2 Why it's important to clearly define the scope and context in a problem
statement?
Defining the scope and context in a problem statement is essential to ensure that BL2
designers, stakeholders, and team members have a shared understanding of the
design challenge, leading to more effective solutions
3 How can a well-structured problem statement guide the design process in UI
and UX design?
A well-structured problem statement helps in setting clear design objectives, BL2
prioritizing design tasks, and focusing efforts on solving the identified user issues,
ultimately improving the design process.
4 What are the common elements to consider when analyzing user problems in
the context of UI and UX design?
When analyzing user problems, designers should consider factors such as user BL2
pain points, behavioral patterns, user feedback, and the impact on the overall user
experience.
5 Develop a problem statement for a hypothetical UI and UX design project
aimed at improving an e-commerce website's checkout process.
To enhance user satisfaction and increase conversion rates, we need to streamline BL5
the e-commerce website's checkout process by reducing the number of steps,
simplifying form fields, and providing clear progress indicators.
6 What is the main purpose of conducting user research in UI and UX design?
The primary purpose of conducting user research in UI and UX design is to gain BL1
insights into user behavior and preferences to inform design decisions.
7 Differentiate qualitative and quantitative research methods in UI and UX
design.
Qualitative research methods focus on understanding user behavior and
BL3
motivations through in-depth interviews and observations, while quantitative
methods involve collecting numerical data to measure user interactions and
preferences.
8 Which research method would you choose to identify pain points in an
existing mobile app's user experience, and why?
I would choose usability testing, a qualitative method, to observe real users BL4
interacting with the app and identify specific pain points and areas for
improvement through direct user feedback.
9 How does choosing the right research method impact the quality of data
collected in UI and UX design projects?
Choosing the right research method ensures that data collected is relevant and BL2
reliable, leading to more accurate and actionable insights, which, in turn, improve
the quality of design decisions
10 Identify three research methods you would use and briefly explain when each
method would be employed.
User Surveys (Quantitative): Conduct pre-design surveys to understand user
demographics and general preferences.
BL2
Card Sorting (Qualitative): During the information architecture phase, use card
sorting to determine the most intuitive menu structure.
A/B Testing (Quantitative): After the app's launch, implement A/B testing to
compare two design variations and optimize user engagement.
11 What is the primary purpose of creating user personas in UI and UX design?
The primary purpose of creating user personas is to establish a clear understanding BL1
of the target audience, their needs, goals, and behaviors.
12 Why solution ideation is a crucial step in the UI and UX design process.
Solution ideation is vital in UI and UX design as it involves brainstorming and
BL2
generating creative solutions that address user needs and align with the project's
goals.
13 Provide an example of a user persona for a food delivery app. Include details
such as demographics and user goals.
User Persona Example: "Sarah, a 32-year-old working professional, values BL3
convenience and uses the food delivery app to order quick and healthy meals
during her busy workdays."
14 How do user stories help in bridging the gap between personas and the design
process in UI and UX design?
User stories break down user needs and behaviors into actionable and detailed BL3
requirements, ensuring that design decisions are user-centric and aligned with the
personas' goals.
15 Create a user story for a persona named "Alex," who wants to find nearby
coffee shops using a mobile app.
User Story: "As Alex, I want to open the mobile app and quickly find coffee shops BL5
within a 5-minute walk from my current location, so I can satisfy my coffee
craving without going too far."
16 What is the purpose of flow diagrams in UI and UX design?
Flow diagrams are used in UI and UX design to visually represent the sequence
BL2
of user interactions within a digital interface, helping to understand and
communicate the user's journey.
17 Why flow mapping is essential for designing a user-friendly website.
Flow mapping is crucial because it helps designers anticipate and plan for user
BL3
interactions, ensuring that users can navigate the website intuitively and achieve
their goals
18 Create a simple flow diagram for a user navigating through an e-commerce
website to purchase a product.
[Provide a basic flowchart illustrating the steps a user takes, such as "Browse BL3
Products" > "Add to Cart" > "Proceed to Checkout" > "Enter Payment Details" >
"Confirm Order."]
19 How can a flow diagram help identify potential bottlenecks or usability issues
in a mobile app's user journey?
Flow diagrams allow designers to visualize the user's path and identify areas where BL2
users may encounter obstacles or confusion, helping to proactively address
usability issues.
20 Develop a flow diagram for a user's registration process on a social media
platform, considering multiple user entry points (e.g., email, Facebook,
Google).
Create a flow diagram illustrating the different paths users can take to register, BL4
branching from various entry points, and converging at a central registration
process