Grim Hollow Spells
Grim Hollow Spells
SPELLS
Etharis hosts a menagerie of magical creatures CLERIC SPELLS
and spellcasters. Ranging from terrifying liches
Cantrips (0 Level)
to ancient Primordials, many of these fearsome
entities wield immense arcane powers. Below is Holy Word (evocation)
a collection of new spells available to players and 1st Level
GMs found within the world of Etharis.
Assisted Aim (enchantment)
Intaglio (transmutation, ritual)
Spell Lists
2nd Level
The following spell lists show which spells can be
Life Tether (necromancy)
cast by characters of each class. A spell’s school
of magic is noted in parentheses. If a spell can 5th Level
be cast as a ritual, the ritual tag also appears in Greater Animate Dead (necromancy)
parentheses.
8th Level
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Spells
PALADIN SPELLS
SPELL DESCRIPTIONS
1st level
The spells are presented in alphabetical order.
Assisted Aim (enchantment)
Intaglio (transmutation, ritual) ASSISTED AIM
1st-level enchantment
RANGER SPELLS
Casting Time: 1 action
1st level Range: 30 feet
Components: V, S
Assisted Aim (enchantment)
Duration: 1 minute
3rd level
You invigorate up to three creatures within range
Conjure Plants (conjuration) with improved accuracy. Each targeted creature
gains +1 to hit for all ranged weapon attacks they
SORCERER SPELLS make. Additionally, targeted creatures may double
the normal and long range of weapons they
2nd level are wielding.
Dazing Blast (evocation) At Higher Levels. When you cast this spell
Life Tether (necromancy) using a spell slot of 2nd level or higher, you can
3rd level target one additional creature for each slot level
above 1st.
Mirror Spell (abjuration)
CONJURE PLANTS
WARLOCK SPELLS
3rd-level conjuration
Cantrips (0 Level) Casting Time: 1 action
Illusory Instrument (illusion) Range: 60 feet
Components: V, S, M (the leaf of an Elder
2nd level
Tree or a piece of crystallised sap for each
Dazing Blast (evocation) creature summoned)
Life Tether (necromancy) Duration: Concentration, up to 1 hour
3rd level You channel the powers of the Primordials to
Conjure Plants (conjuration) animate a number of plants within range. These
Mirror Spell (abjuration) plants must be in an open and unoccupied space.
If no space is available, then the GM may choose
8th level
to have plants rapidly grow as a result of the
Undead Enthrallment (necromancy) spell. In this case the GM also chooses how many
plants grow. Choose one of the following options
WIZARD SPELLS for what appears:
• One plant of challenge rating 2 or lower
1st level
• Two plants of challenge rating 1 or lower
Intaglio (transmutation, ritual)
• Four plants of challenge rating 1/2 or lower
2nd level
• Eight plants of challenge rating 1/4 or lower
Dazing Blast (evocation)
Life Tether (necromancy) Each plant is considered an elemental in addition
to its other types, and it becomes a normal plant
3rd level
again when it drops to 0 hit points or when the
Mirror Spell (abjuration) spell ends. The animated creatures are friendly
5th Level to you and your companions. Roll initiative for
the animated creatures as a group, which has
Greater Animate Dead (necromancy)
its own turns. The creatures obey any verbal
8th level commands that you issue to them (no action
Undead Enthrallment (necromancy) required by you).
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Character Options
If you don’t issue any commands to them, they where it will move during its next turn, or you
defend themselves from hostile creatures but can issue a general command, such as to guard
otherwise take no actions. The GM has the a particular chamber or corridor. If you issue
creatures’ statistics. no commands, the creature only defends itself
At Higher Levels. When you cast this spell using against hostile creatures. Once given an order,
certain higher-level spell slots, you choose one of the creature continues to follow it until its task is
complete. The creature is under your control for
the animating options above, and more creatures
appear: twice as many with a 5th-level slot, three 24 hours, after which time it stops obeying any
times as many with a 7th-level slot, and four command you’ve given it.
times as many with a 9th-level slot. To maintain control of the creature for another
24 hours, you must cast this spell on the creature
DAZING BLAST again before the current 24-hour period ends.
2nd-level evocation This use of the spell reasserts your control over 1
creature you have animated with this spell, rather
Casting Time: 1 action
than animating a new one. Additionally, casting
Range: 60 feet
this spell in this manner does not require spell
Components: V, S
components with a GP cost.
Duration: Instantaneous
At Higher Levels. When you cast this spell using
A wave of forceful energy leaves your palms and
a spell slot of 7th level or higher, you can animate
travels towards your target. Make a spell attack
or reassert control of an additional CR worth of
against a creature. If you hit the target, they
undead creatures created with this spell. When
take 2d6 force damage and must succeed at a
you cast this spell using a 9th level spell slot, you
Constitution saving throw or become dazed until
can animate or reassert control over an additional
the end of their next turn.
two CR worth of undead creatures created with
At Higher Levels. When you cast this spell using this spell. Additional creatures must be animated
a spell slot of 3rd level or higher, the damage
increases by 1d6 for each spell slot above 2nd.
HOLY WORD
GREATER ANIMATE DEAD Evocation cantrip
5th level necromancy
Casting Time: 1 action
Casting Time: 1 minute Range: 60 feet
Range: 10 feet Components: V, S
Components: V, S, M (a drop of blood, a piece Duration: Instantaneous
You mutter a word of the divine under your
stone worth a least 75gp for each level of CR
breath, being careful not to speak it any louder,
you animate).
for such celestial power is not for the tainted and
Duration: Instantaneous
unworthy. Make a ranged spell attack against
This spell may only be cast at night. Choose a the target. On a hit, the target takes 1d8 radiant
corpse, or a number of corpses, within range that
are equivalent the size of the creatures you are its speed is reduced by 10 feet and it cannot
animating (the GM will determine how many take reactions until the end of its next turn.
corpses are required). You can animate a number This spell’s damage increases by 1d8 when you
of large or smaller undead creatures equalling a reach 5th level (2d8), 11th level (3d8), and 17th
total challenge rating 2 or lower. level (4d8).
On each of your turns, you can use a bonus action
to mentally command any creature you made
ILLUSORY INSTRUMENT
with this spell if the creature is within 120 feet Illusion cantrip
of you. (If you control multiple creatures, you Casting Time: 1 action
can command any or all of them at the same Range: Touch
time, issuing the same command to each one.) Components: V, S
You decide what action the creature will take and Duration: 10 minutes
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Spells
You create an illusionary copy of a mundane The target must make a Wisdom saving throw.
musical instrument. The copy of the instrument On a failure, a sickly green ethereal tether forms
takes on the shape of your fondest memory of the between you and your target. Whenever you take
damage, each tethered target takes half that
the half harp gifted to you by a loved one. This amount as necrotic damage. Damage dealt this
illusion moves as its physical counterpart would, way is distributed after any damage resistances or
but it is weightless and is tangible only to the immunities are applied. If a target with a tether
caster of the spell. This instrument may be used
as a spellcasting focus. This illusory instrument by the tether. As a bonus action, you can move
dissipates if the spellcaster moves 10 feet away the tether from one fallen foe to another target.
from it or chooses to end the spell. As a bonus The new target must succeed on a Wisdom saving
action, you can command your instrument to
spell. A target may only have one tether attached
• Mimic basic sounds heard on a daily basis, to them from any instance of this spell at a
such as a bird chirping, footsteps, or a given time.
slamming door. At Higher Levels. When casting this spell using
a spell slot of 4th level or higher, the number of
• Automatically play a basic beat at the tempo
tethers created is increased by one for every two
of your choice.
slot levels above the 2nd.
• Record anything played on it, and play it back
on a loop. MIRROR SPELL
• Record and play back any noise that it could 3rd-level abjuration
pick up within 15 feet, such as conversation, a
Casting Time: Reaction (which you take
royal decree, or a snoring party member who
when you see a creature within 60 feet of you
swears that they don’t.
casting a spell)
Range: 60 feet
INTAGLIO
Components: V, S
1st-level Transmutation (ritual) Duration: Instantaneous
Casting Time: 1 action You attempt to copy and cast a spell that you can
Range: 5 feet see being cast. If the targeted spell is 2nd level
Components: V, S, M (a quill or a vial of ink) or lower, then the spell is automatically copied.
Duration: Concentration, up to 1 hour Copying a spell of 3rd level or higher requires a
You transform a piece of parchment into a successful ability check using your spellcasting
duplicate of a text or symbol. While concentrating ability. The DC equals 10 + the spell’s level. On a
on this spell, you can use an action to trace your success, the spell is copied, and you cast that spell
hand over any non-magical text or imagery on at the lowest level it can be cast. You can only
a surface within range. You imprint the text or copy spells of a lesser or equal level to the spell
imagery onto parchment you provide, choosing slot used to cast Mirror Spell. You can choose
how to resize or crop it. This spell copies a single new targets for the copied spell. The following
page with each action, and cannot copy sections rules apply:
larger than 9X12 inches at a time. When copying a • You cannot copy your own spell.
spell book, you can do so using the same method
• You can only copy spells cast by creatures.
as you would replace a spell book, except the time
and gp requirements are both halved. • For all intents and purposes, you are the
original caster of the mirrored spell, and your
LIFE TETHER
2nd-level necromancy The same is true for saving throw DCs and
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Character Options
UNDEAD ENTHRALLMENT
8th-level necromancy
Casting Time: 1 hour
Range: 10 feet
Components:
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