Naval Action Guide
Naval Action Guide
by Adoreth
A big thank you to SirSpam28 whose guide helped me and inspired me to make this.
You can find his guide at:
https://www.reddit.com/r/NavalAction/comments/2s68ib/tips_and_tricks_for_doing_well/
FAQ
- What ship can I sail at my level?
Each ship requires a minimum amount of crew
members in order to be used 100% correctly.
You can sail any ship you want but you won’t be
able to sail or fight, properly or at all, in it without
the number of crew members it is needed.
Lynx - Full crew size of 40 (Battle rating 5)
Cutter - Full crew size of 40 (Battle rating 20)
Privateer - Full crew size of 55 (Battle rating 20)
Pickle - Full crew size of 55 (Battle rating of 20)
Yacht - Full crew size of 40 (Battle rating 30)
Brig - Full crew size of 120 (Battle rating 25)
NavyBrig - Full crew size of 135 (Battle rating 35)
Snow - Full crew size of 130 (Battle rating 35)
Mercury - Full crew size of 135 (Battle rating 60)
Cerberus - Full crew size of 195 (Battle rating 80)
Surprise - Full crew size of 244 (Battle rating 100)
Renommee - Full crew size of 240 (Battle rating 120)
Belle Poule - Full crew size of 280 (Battle rating of 150)
Frigate - Full crew size of 280 (Battle rating 150)
Pirate Frigate - Full crew size of ??? (Battle rating 160)
Trincomalee - Full crew size of 315 (Battle rating 180)
Constitution - Full crew size of 450 (Battle rating 250)
Bellona - Full crew size of 650 (Battle rating 280)
Pavel - Full crew size of 830 (Battle rating 270)
Victory - Full crew size of 850 (Battle rating 300)
Santisima - Full crew size of 1050 (Battle rating 330)
1 0 40
2 1000 (1000) 60
3 1000 (2000) 120
4 2500 (4500) 150
5 5000 (9500) 200
6 10k (19.5k) 250
7 20k (39.5k) 350
8 50k (89.5k) 650
9 75k (164.5k) 800
10 100k (264.5k) 1100
- What cannons can I equip?
While in a port
BOW
PORT STARBOARD
STERN
Upwind: Against the wind
AFT
D
Windward (weather):
IN
W
IN IRONS: RUNNING:
N N
WIND WIND
W E W E
S S
Straight upwind position Straight downwind position
GOOD SPEED: <none> GOOD SPEED: Square
NO SPEED: <ALL> MEDIOCRE SPEED: Fore & Aft
CLOSE HAULED:
N
WIND
W E
0
-4
O
25
0
O
O
-4
25
O
S
O O
25 - 40 from a straight upwind position
DECENT SPEED: Fore & Aft
LOW SPEED: Square
2
REACHING:
N N
WIND WIND
W E W E
S S
Close Reach
Moving perpendicular to the wind Beam Reach
Broad Reach
MANEUVERING:
TACKING N JIBE N
WIND WIND
W E W E
S S
Turning your ship such that the bow Turning your ship such that the stern
passes directly from the upwind position. passes directly from the upwind position.
Caution: Be aware which side of the ship is
Caution: Speed is needed
leeward and windward. It will affect accuracy
else danger of getting stuck in irons! by lowering or rising the ship from a side.
3
MANUAL SAILING:
N
Right
WIND
Turn
W E
<
<
S Front mast goes Left
opposite the direction Turn
you wish to turn .
When Upwind
Back mast goes
towards the direction
you wish to turn.
N Right
< Turn
<
W E
WIND
S Front mast goes Left
towards the direction Turn
you wish to turn .
When Downwind Back mast goes
opposite the direction
you wish to turn.
4
ARMOR: CANNONS:
Taking as granted that the medium
cannons are the default guns
LONG
LESS STRONG + RANGE
+ SHOT VELOCITY
- RELOAD TIME
CARRONADE
BOW + DAMAGE
+ RELOAD TIME
STRONG STRONG - RANGE
PORT STARBOARD
BALL SHOT
Aim at hull
Used for damaging and penetrating
STERN the armor and taking down masts
CHAIN SHOT
Aim at sails, spars and rigging
Used for damaging sails
WEAK
GRAPE SHOT
Aim at deck
Used to kill and injure crew in large numbers
Caution: Due to very little penetration ability,
use only when enemy’s ship is low on armor
COMBAT:
(Tactics)
Target
You
N
WIND
W E . . . . . .
S
2 LINE OF BATTLE
(For larger battles)
3 RAKING SHOT
A devastating shot when successfully hitting your target’s stern with a broadside
. . .
COMBAT:
(Tips)
HEEL (Tilt):
Dependant on wind direction and ship’s speed
Ship will tilt on a side and thus increasing or decreasing shooting height
Need to adjust accordingly by:
Changing heading towards or away from the wind, depending on the situation
Reducing speed
Manually changing sails’ direction to become more parallel to the wind
N N
W E W E
S S
SWELLS:
Waves can and will affect combat performance:
Either by moving your ship higher or lower thus forcing for accuracy adjustments.
Or by blocking the way between your cannons and your target.
You need to time your shots for a successful hit.
CONVERGENCE:
While in firing mode cannons will try and converge as closer as possible to where you are aiming
but will require some time so it’s best to wait a bit before firing for best accuracy.
RANGING SHOTS:
While in firing mode:
Fire a single shot first (spacebar) and adjust aim accordingly and when ready fire a
broadside for best results.
.. .
first
. ..
. .
x2 .
.
first
last
CREW:
SAILING: + Speed
+ Maneuverability
That means I'd better use repair (first you need to buy them at the town).
Press 5 and select which part needs to be repaired.
Also you can switch to Survival mode (8) to pump out water from
ship's hull (see your low-left corner), repair leaks and extinguish fire.
Source:
http://forum.game-labs.net/index.php?/topic/2533-a-short-guide-for-novices/
BOARDING:
You and target need to be going below 3.5 kn in order
for the Grab/Board (G) option to appear
Morale:
The starting morale depends on the losses you
have during naval combat.
If during boarding the morale becomes zero, then the ship will
withdraw or surrender, depending on the situation.
Preparation:
The battle starts with the amount of preparation you have built up.
During boarding, preparation is slowly increased per round
and is vital for using the boarding commands.
Every command needs a specific amount of preparation.
If you do not have enough preparation for a command,
it will be unavailable for the round.
Additionally, each time you switch to a new command,
a small amount of preparation is spent which gets
increased a lot at the end of the round.
Hence, you need to wisely use commands in order to keep preparation
high enough to counter the commands of your opponent.
Muskets/Cannons/Melee:
The amount of kills expected for next round categorized according
to the commands selected by you and your opponent.
For example, if you choose command “Musket Volley”
then “Muskets” will have an expected damage calculation,
while “Cannons” and “Melee” will be zero.
These indications help to understand the power of
the commands before they are enabled in the next round.
Battle timer:
Each boarding round has a duration of 15 seconds.
During this phase you can choose the command
to use versus your opponent for the next round.
To be continued...
SCROLL FURTHER FOR CRAFTING GUIDE
CRAFTING
- By HERRICK
You can start crafting as soon as you start the game.
However, to craft anything, you need resources,
and to get resources, you need money. So complete some missions,
build up some experience and gain some gold and then think again about crafting.
It can be daunting, at first glance, so rather than just pick something to
craft at random, think about tackling the building of a ship.
You start at level 0 in Crafting and everybody has access to
two BluePrints (a Lynx and a Trading Lynx) and I shall use the approach
to building a Lynx in what follows. Most of what you see on the screenshots is relevant to level 0,
although, as I am at level 4 as I write this,
I have two more BluePrints available to me in the ‘Crafting -> Ship Building’ screen.
From the Home screen in Port, choose ‘Craft’
And then choose ‘Lynx’. Note that the only difference between the Lynx and the Trading Lynx
is the requirement to build Gun Carriages.
If you hover your mouse over the Lynx BP, you will see the following:
By following through with the building of the ship, you will gain considerable experience
towards raising your crafting level.
Clicking on the Lynx gives you a list of requirements that you have to fulfill
before you can actually craft the ship
In the right hand pane, you will see a list of items that are needed.
You can choose the wood used to build the ship.
( There is a discussion about what benefits the different types of wood offer here:
http://forum.game-labs.net/index.php?/topic/7029-ships-inherent-characteristics/
but please note that the different types of wood only refer to the
production of the Frame Parts. You still need Oak for the planking and other things.)
Preceding each item are two numbers. In some cases, the first number is in red, so, for instance,
I can see that at the moment I have 0 Small Carriages (hence the red 0) and I need a total of 6.
Further down the list, you can see that I have 1 oak plank in hand but I need 64 in total.
I have more than enough Rigging Parts and Blocks already.
Let’s take a closer look at Small Carriages. If you click on that, you will see the following:
Oak Logs is a Resource, so if I did not have enough, I would have to buy the required amount
from the Shop (look in Shop > Resources.). As you can see, I have more than enough in hand.
Iron Fittings are not a resource. You might be able to buy these from the Shop, in Materials.
However, there are two drawbacks to this approach;
the first being that there might not be enough and the second, that they will be relatively
expensive. If I did not have enough Iron Fittings, I would click on the term ‘Iron Fittings’,
which would take me to the following:
in the previous screenshot, you can see that I have 1 iron ingot, but I need 6.
Again, Iron Ingots are not a resource,
so I can choose to buy from the shop, or make them myself.
As I am trying to raise my crafting XP, I am going to make them myself.
Click on ‘Iron Ingots’ and you will see the following:
At last I have reached the point where I see resources in the pane, so I can buy these (although
I do not need to) and start crafting. Once you have the resources you need, simply click ‘Craft’.
You will see that your experience increases while your ‘Labor Hours’ decreases.
In order to build a Lynx from scratch, you will need the resources seen in the table:
Lynx Fir / Oak / Teak / Live Oak
GENERAL
8 small carriages 2 Oak Log
12 coal
4 Cables & Howsers 3 Hemp
1 iron ingot 2 iron ore
2 coal
HULL
6 Rudder Parts 2 oak logs
2 iron ingots 2 iron ore
2 coal
18 coal
No Item Est.
Req’d Cost
51 Oak log 90
36 Iron ore 113
36 Coal 30
18 Hemp 117
16 Fir log 80
24 Teak log 51
2 Pine log 28
1 Lignum vitae 150
12 Stone block 15
The costs are estimates, as it depends on where you do your shopping and how rare those items
are at that port. The total estimated cost for building a Lynx from the BluePrints is therefore
roughly 15000 gold.
Once made, you can sell it or use it.
When the ship is built, it will be allocated a quality at random.
At some point, as your XP increases, you find BluePrints for other ships
that you can then start building.
Don’t just build a single Lynx; the game doesn’t work like that.
As you keep building, your workers get better and the quality improves.
http://forum.game-labs.net/index.php?/topic/7013-crafting-recipes-excl-ships-modules-recipes-stats/