Seed Map - Minecraft App
Seed Map - Minecraft App
SEED MAP
Last Update: Nov 16, 2023 (MC 1.20)
Dimension: Overworld
Monument
HOW TO USE
Troubleshooting
If none of the below helps, please report in the comments and include your seed, platform and version, and coordinates.
Coastlines
The coastlines for versions 1.18 and above don't match up perfectly. This is not a bug, but because the map shows the underlying biomes
instead of the exact terrain. Near coasts, ocean and river biomes often have land, while land biomes can be underwater.
Known limitations
Locations that don't exist in-game
Many features are not 100% accurate, i.e., locations can be wrong or missing. These include:
Dungeons
End City Ships, and End Cities in general on Bedrock Edition
World Spawn Positions
Amethyst Geodes (near caves, mineshafts, etc.)
Desert & Jungle Temples on Java Edition 1.18+
Various other structures such as villages and igloos can sometimes fail to generate in-game as well, but this should happen far less
frequently than for the features mentioned above.
For some features like fossils, ruined portals and trail ruins the app currently only points to the center of the chunk they're generated in.
Since those structures are small, often buried, and can be offset 10-20 blocks from the chunk center, you might have to do some
searching/digging to find them.
Missing y coordinates
The y coordinate isn't shown for every feature. For structures that always generate on the surface or seafloor, this shouldn't be an issue. In
other cases, like mineshafts, strongholds and nether fortresses, the structures can easily be found by searching at different heights at the
given x/z coordinates.
Unfortunately, this leaves some structures like fossils on Bedrock and ruined portals that spawn underground, which will require some
manual effort to find.
Requirements
Seed
For technical reasons, you need to know the seed of your world to use Seed Map, unless, of course, you want to find a seed for a new world.
If you're playing SSP, the app is able to fetch the seed from your savegame. Alternatively, you can use the /seed command ingame. In SMP,
you can use the same command if you have sufficient rights. Otherwise, however, you're dependent on the server owner, who started the
world and has access to the savegame and config files.
Browser
This app uses some relatively new web technologies. As a result, some features may be disabled for older browsers. I recommend using the
latest version of a major browser such as Chrome, Firefox, Edge or Safari.
Usage
Map Controls
Mouse
Keyboard
Arrow keys: move the map (mouse cursor must be over the map)
R key: randomize seed (mouse cursor must be over the map)
Escape key: disable expanded view
Touchscreen
Seed Selection
The first thing you should do is select a seed and version. You can either type it in manually, or you can load it from your savegame. The
latter can be done by clicking on "Load from Save..." and selecting your level.dat, or by drag&dropping the level.dat file into your browser
window. Level.dat is a small file located in the folder of every Minecraft savegame. You can find the savegames in the saves folder of your
Minecraft installation. On Windows you can use %appdata%\.minecraft\saves to get to that folder.
You should also know that a seed is always a number (up to around 20 digits). If you type in anything else (like letters), it will be converted to
a number. The app does this the same way Minecraft does, so it's safe to use letters (and other characters) as well.
You can also expand and collapse features box by clicking the arrow on the right side of the box to show the full names of the features, as
well as some more options.
Note that some features will only show if you zoomed in enough. This is to keep the app fast and to not flood it with icons. The app will show
a warning and all affected features will be highlighted once that happens.
Credits
Thanks to amidst contributors for providing biome colors
Thanks to Earthcomputer for his work on bedrockified, which made it possible to support Bedrock Edition
Thanks to @protolambda and @jocopa3 for figuring out the slime chunk algorithm for pocket/bedrock edition, and depressed-pho for
porting it to JavaScript
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