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Technology Based Learning 1

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Technology Based Learning 1

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TECHNOLOGY-BASED

INTERACTIVE
TEACHING
STRATEGY
T. MA. ERICA P. ALCARAZ
OBJECTIVES:

Explain the framework of


technology in 21st century
education.

Identify internet-based application


that can be used in the classroom.

Incorporate digital interactive


learning in planning instruction.
INTRODUCTION

While in class, teacher Rommel noticed that his students were not
participative in the activities. Being a contemplative teacher, he was able to
discern where the problems are coming from. It was because his activities mostly
relied on written works such as essays and reflection papers. With this scenario, he
began learning how to use PowerPoint presentations and internet-based activities.
As anticipated, Teacher Rommel’s effort and dedication paid off. He once again
saw the smile on his student’s faces.
Looking back, in the past, you may have noticed that some of your teachers
did not use any technology in their lessons. This time, however, that however, that
kind of classroom is no longer the trend but is still relevant and applicable. As time
passed by, the nature of learners has changed, along with their attention span
and motivation too. The learners of today are now called ‘ Digital Learners’.
Hence, to cater their needs, they should be taught by teachers who are
technology savvy. In this chapter, you shall be implemented with several strategies
that could enhance your planning, particularly the choice of right technology.
THINK
Technology has been over-associated with 21st century
teaching and learning processes. Having LED TVs and LCD
projectors inside classrooms became the norm. The way teachers
incorporate technologies into their classroom implies something
about their professional practices. In this time, we acknowledge
the potentialities of new technologies such as laptop, wireless
connectivity, interactive whiteboards, and mobile
communication devices to reshape pedagogic activity within
primary classrooms. However, come to think of it, the TV and
projector should not be the basis of teaching, teachers are still the
best instructional materials rather than PowerPoint presentations.
Hence, it is to examine the realities regarding the use of
technology as a tool in classroom instruction.
DEPED’S K-12 CONCEPTUAL
FRAMEWORK AND EXIT POINTS
One of the skills to be enhanced among Filipino learners is
the information, communication, and technology (ICT). To
achieve this, teachers must be able to infuse technology in their
instruction so as to immerse the learners in a more interactive
manner. Also, when guided properly, the learners will be able to
harness the information and media skills that will be useful in their
daily living. However, teachers need to value the importance of
technology not just to inform their learners but to transform them
through the assistance of technology.
As stipulated in DepEd Order No. 42, s. 2016, the integration of technology
inside the classroom shall be grounded on these bases:

ICT integration in teaching and learning involves all activities and processes
with the use of technology that will help promote learning and enhancing
the abilities and skills of both learners and teachers.

The use of computers can speed up the preparation of daily lessons,. this
way, teachers can support each other by having a repository of lesson
plans to refer to in preparing for daily lessons.

Teachers can plan hearing opportunities that allow learners to access,


organize, and process information, create and develop products,
communicate, and collaborate with others using ICTs.
Advantages
and
Disadvantages

Technology has been the greatest change that we have seen


in education. Several policies, whether in the government or
private sectors, had been forwarded to ensure that classrooms are
infused with at least basic technologies. However, even if
technology is seen as beneficial, there are still many debates,
especially on the extent of technology use and exposure time.
Hence, there is a really need to closely monitor this issue because it
could make or break the learners.
Advantages
and
Disadvantages

The learners of today have been branded with several names


such as ‘Digital Natives’, where they are born with the intellectual
capacity to go over technologies even with simple exposure
because it is part of their lives, and tech-savvy for they are some
proficient in using technologies compared to the older
generations. On one hand, some teachers today are feeling
resentment toward the use of technologies because it gives them
more difficulty. On the other hand, neophyte teachers are more
versatile, for they manage to use technology and traditional
pedagogies at the same time.
ADVANTAGES DISADVANTAGES

1. Using technology in the classroom allows 1. Technology in the classroom can be a


you to experiment more in pedagogy and distraction.
get instant feedback. 2. Technology can disconnect students from
2. Technology in the classroom helps ensure social interactions.
full participation. 3. Technology can foster cheating in class and
3. There are countless resources for on assignments.
enhancing education and making learning 4. Students don’t have equal access to
more fun and effective. technological resources.
4. Technology can automate many of your 5. The quality of research and sources hey find
tedious tasks. may not be topnotch.
5. With technology in the classroom, your 6. Lesson planning might become more labor-
students have instant access to fresh intensive with technology.
information that can supplement their
learning experience.
6. We live in a digital world, and technology is
a life skill.
ADDIE MODEL
ANALYSIS DESIGN
This phase is considered the goal- In this stage, all goals, tools and
setting stage. The focus of the design performances are laid down, ready
is to target all learning competencies. for the next stage.

DEVELOPMENT IMPLEMENTATION
It starts the production and testing of Key word is procedure. Teachers or
various methodologies used in the designers must be guided by various
plan. Relevant are the data gathered steps crafted in the preceding stages.
from previous stage.

EVALUATION
Final stage that evaluates both processes and outcomes
of the model. In here, the teachers are encouraged to see
the results formatively and summatively.
ANALYSIS DESIGN

Who is the audience and what are their Documentation of the project’s intructional,
characteristics? visual, and technical design strategy.
Identify the new behavioral outcome. Apply instructional strategies according to
What types of learning constraints exist? the intended behavioral outcomes by
What are the delivery options? domain (cognitive, affective and
What are the online pedagogical psychomotor).
considerations? Create the user interface and user
What is the timeline for project completion? experience.
prototype creation
apply visual design (graphic design).
DEVELOPMENTAL IMPLEMENTATION

What content is to be created? Are the implementers ready for the


What design can be used? techology?
How do you review the features of the Do the implementers have enough
design? knowledge about the technology?

EVALUATION

Formative Summative
How does each step What is the overall impact of
perform? the technology in the
What is needed to improve in instruction?
each step? What needs to be done to
further improve instruction?
List of
Applications
THANK YOU!

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