Rafaelflare 134443080
Rafaelflare 134443080
-1 Strength
ARMOR Max HP Current HP Temp HP
STRENGTH • +5 Dexterity
+3 Constitution +5 13 11 --
8 +1 Intelligence
CLASS
+2 Wisdom INITIATIVE HIT POINTS
-1
• +5 Charisma
Total 1d8 SUCCESSES
Saving Throw Modifiers
DEXTERITY FAILURES
+1
Animal Handling WIS
Arcana INT
Simple Weapons
14 PASSIVE PERCEPTION
Unarmed Strike +1 0 Bludgeoning
14 PASSIVE INSIGHT
11 PASSIVE INVESTIGATION
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Bard 1 rafaelflare
CLASS & LEVEL PLAYER NAME
Zeca
Human Criminal (Milestone)
CHARACTER NAME SPECIES BACKGROUND EXPERIENCE POINTS
=== BARD FEATURES === * Versatile • free-rules 194 ally in the same combat. You can’t make this swap if
You gain an Origin feat of your choice. you or the ally has the Incapacitated condition.
* Core Bard Traits • free-rules 59
* Languages • free-rules 37 * Criminal Ability Score Improvements • PHB-2024 179
* Bardic Inspiration • free-rules 59 Your character knows at least three languages:
As a Bonus Action, you can inspire another creature Common plus two languages you roll or choose from | Increase three scores (+1 / +1 / +1) •
within 60 ft. that can see or hear you. That creature the Standard Languages table. Knowledge of a
gains one of your Bardic Inspiration dice (1d6). Once language means your character can communicate in it,
within the next hour, when the creature fails a D20 read it, and write it.
Test, the creature can roll the Bardic Inspiration die
and add the number rolled to the total, potentially
turning the failure into a success. === FEATS ===
You can confer your Bardic Inspiration die 3 times per * Magic Initiate (Wizard) • free-rules 201
Long Rest. Two Cantrips. You learn two cantrips of your choice
from the Wizard spell list. Int., Wis., or Cha. is your
| 3 / Long Rest • 1 Bonus Action spellcasting ability for this feat's spells.
* Spellcasting • free-rules 59 Level 1 Spell. Choose a level 1 spell from the Wizard
You can spells through your bardic arts. Charisma is spell list. You always have that spell prepared. You
your spellcasting ability for your Bard spells (Spell DC can cast it once without a spell slot, and you regain the
13, Spell Attack +5). You can use a Musical Instrument ability to cast it in that way when you finish a Long
as a Spellcasting Focus for your Bard spells. Rest. You can also cast the spell using any spell slots
you have.
=== HUMAN SPECIES TRAITS === Spell Change. Whenever you gain a new level, you
can replace one of the spells you chose for this feat
* Size • free-rules 194 with a different spell of the same level from the chosen
Your Size is Medium or Small, chosen when you select spell list.
this species.
Repeatable. You can take this feat more than once,
* Speed • free-rules 194 but you must choose a different spell list each time.
Your Speed is 30 ft.
| Charisma •
* Resourceful • free-rules 194
You gain Heroic Inspiration whenever you finish a * Alert • free-rules 200
Long Rest. Initiative Proficiency. When you roll Initiative, add +2 to
the roll.
* Skillful • free-rules 193
You gain proficiency in one skill of your choice. Initiative Swap. Immediately after you roll Initiative, you
can swap your Initiative with the Initiative of one willing
CP 0
SP 0
EP 0
GP 90
PP 0
WEIGHT CARRIED
0 lb.
ENCUMBERED ATTUNED MAGIC ITEMS QTY WEIGHT
120 lb.
PUSH/DRAG/LIFT
240 lb.
EQUIPMENT
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Man 21 Medium 180cm 175
GENDER AGE SIZE HEIGHT WEIGHT
Zeca Chaotic Good None White Brown Black
CHARACTER NAME ALIGNMENT FAITH SKIN EYES HAIR
PERSONALITY TRAITS
IDEALS
BONDS
FLAWS
CHARACTER APPEARANCE ALLIES & ORGANIZATIONS
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CHA 13 +5
Bard
SPELLCASTING SPELL SAVE DC SPELL ATTACK
SPELLCASTING ABILITY BONUS
CLASS
PREP SPELL NAME SOURCE SAVE/ATK TIME RANGE COMP DURATION PAGE REF NOTES
=== CANTRIPS === (At Will)
O Mage Hand Magic Initiate (Wizard) -- 1A 30 ft. V,S 1 minute free-rules 293 D: 1m, V/S
O Prestidigitation Magic Initiate (Wizard) -- 1A 10 ft. V,S 1 hour free-rules 307 D: 1h, V/S
O Thunderwave Bard CON 13 1A Self/15 ft. Cube V,S Instantaneous free-rules 334 15 ft. Cube, V/S
O Disguise Self Bard -- 1A Self V,S 1 hour free-rules 262 D: 1h, V/S
O Charm Person Bard WIS 13 1A 30 ft. V,S 1 hour free-rules 249 D: 1h, V/S
O Identify Magic Initiate (Wizard) -- 1m Touch V,S,M Instantaneous free-rules 287 1/LR, V/S/M
SPELLS
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