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Rafaelflare 134443080

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0% found this document useful (0 votes)
10 views4 pages

Rafaelflare 134443080

Uploaded by

rafaelflare
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
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Bard 1 rafaelflare

CLASS & LEVEL PLAYER NAME


Zeca
Human Criminal (Milestone)
CHARACTER NAME SPECIES BACKGROUND EXPERIENCE POINTS

-1 Strength
ARMOR Max HP Current HP Temp HP
STRENGTH • +5 Dexterity
+3 Constitution +5 13 11 --
8 +1 Intelligence
CLASS
+2 Wisdom INITIATIVE HIT POINTS
-1
• +5 Charisma
Total 1d8 SUCCESSES
Saving Throw Modifiers
DEXTERITY FAILURES

17 DEFENSES HIT DICE DEATH SAVES

+3 SAVING THROWS HEROIC INSPIRATION


=== ARMOR ===
Light Armor
CONSTITUTION +3 Acrobatics DEX
PROFICIENCY BONUS
=== WEAPONS ===
+2
16 +2

+1
Animal Handling WIS
Arcana INT
Simple Weapons

=== TOOLS ===


+3 -1 Athletics STR Flute, Hand Drum, Lute, Thieves' Tools
ABILITY SAVE DC
P +5 Deception CHA
=== LANGUAGES ===
+1 History INT Common, Common Sign Language, Elvish
INTELLIGENCE
P +4 Insight WIS
30 ft. (Walking)
12 +3 Intimidation CHA
+1 Investigation INT
+1 +2 Medicine WIS SPEED

+1 Nature INT PROFICIENCIES & TRAINING

WISDOM P +4 Perception WIS


+3 Performance CHA === ACTIONS ===
15 P +5 Persuasion CHA
Standard Actions
Attack, Magic, Dash, Disengage, Dodge, Help,
You can confer your Bardic Inspiration die 3 times per
Long Rest.
Hide, Ready, Search, Utilize, Opportunity Attack,
+1 Religion INT
+2 Grapple, Shove, Improvise, Two-Weapon Fighting,
P +5 Sleight of Hand DEX Interact with an Object, Study, Influence

P +5 Stealth DEX === BONUS ACTIONS ===


CHARISMA Bardic Inspiration • 3 / Long Rest
+2 Survival WIS
As a Bonus Action, you can inspire another

16 creature within 60 ft. that can see or hear you. That


creature gains one of your Bardic Inspiration dice
(1d6). Once within the next hour, when the creature
fails a D20 Test, the creature can roll the Bardic
+3 Inspiration die and add the number rolled to the total,
potentially turning the failure into a success.
SKILLS ACTIONS

NAME HIT DAMAGE/TYPE NOTES

14 PASSIVE PERCEPTION
Unarmed Strike +1 0 Bludgeoning

14 PASSIVE INSIGHT

11 PASSIVE INVESTIGATION

SENSES WEAPON ATTACKS & CANTRIPS

TM & © 2018 Wizards of the Coast LLC. ©2018 D&D Beyond | All Rights Reserved. Permission is granted to photo copy this document for personal use.
Bard 1 rafaelflare
CLASS & LEVEL PLAYER NAME
Zeca
Human Criminal (Milestone)
CHARACTER NAME SPECIES BACKGROUND EXPERIENCE POINTS

=== BARD FEATURES === * Versatile • free-rules 194 ally in the same combat. You can’t make this swap if
You gain an Origin feat of your choice. you or the ally has the Incapacitated condition.
* Core Bard Traits • free-rules 59
* Languages • free-rules 37 * Criminal Ability Score Improvements • PHB-2024 179
* Bardic Inspiration • free-rules 59 Your character knows at least three languages:
As a Bonus Action, you can inspire another creature Common plus two languages you roll or choose from | Increase three scores (+1 / +1 / +1) •
within 60 ft. that can see or hear you. That creature the Standard Languages table. Knowledge of a
gains one of your Bardic Inspiration dice (1d6). Once language means your character can communicate in it,
within the next hour, when the creature fails a D20 read it, and write it.
Test, the creature can roll the Bardic Inspiration die
and add the number rolled to the total, potentially
turning the failure into a success. === FEATS ===

You can confer your Bardic Inspiration die 3 times per * Magic Initiate (Wizard) • free-rules 201
Long Rest. Two Cantrips. You learn two cantrips of your choice
from the Wizard spell list. Int., Wis., or Cha. is your
| 3 / Long Rest • 1 Bonus Action spellcasting ability for this feat's spells.

* Spellcasting • free-rules 59 Level 1 Spell. Choose a level 1 spell from the Wizard
You can spells through your bardic arts. Charisma is spell list. You always have that spell prepared. You
your spellcasting ability for your Bard spells (Spell DC can cast it once without a spell slot, and you regain the
13, Spell Attack +5). You can use a Musical Instrument ability to cast it in that way when you finish a Long
as a Spellcasting Focus for your Bard spells. Rest. You can also cast the spell using any spell slots
you have.

=== HUMAN SPECIES TRAITS === Spell Change. Whenever you gain a new level, you
can replace one of the spells you chose for this feat
* Size • free-rules 194 with a different spell of the same level from the chosen
Your Size is Medium or Small, chosen when you select spell list.
this species.
Repeatable. You can take this feat more than once,
* Speed • free-rules 194 but you must choose a different spell list each time.
Your Speed is 30 ft.
| Charisma •
* Resourceful • free-rules 194
You gain Heroic Inspiration whenever you finish a * Alert • free-rules 200
Long Rest. Initiative Proficiency. When you roll Initiative, add +2 to
the roll.
* Skillful • free-rules 193
You gain proficiency in one skill of your choice. Initiative Swap. Immediately after you roll Initiative, you
can swap your Initiative with the Initiative of one willing

FEATURES & TRAITS

NAME QTY WEIGHT NAME QTY WEIGHT

CP 0

SP 0

EP 0

GP 90

PP 0
WEIGHT CARRIED

0 lb.
ENCUMBERED ATTUNED MAGIC ITEMS QTY WEIGHT

120 lb.
PUSH/DRAG/LIFT

240 lb.

EQUIPMENT

TM & © 2018 Wizards of the Coast LLC. ©2018 D&D Beyond | All Rights Reserved. Permission is granted to photo copy this document for personal use.
Man 21 Medium 180cm 175
GENDER AGE SIZE HEIGHT WEIGHT
Zeca Chaotic Good None White Brown Black
CHARACTER NAME ALIGNMENT FAITH SKIN EYES HAIR

PERSONALITY TRAITS

IDEALS

BONDS

FLAWS
CHARACTER APPEARANCE ALLIES & ORGANIZATIONS

CHARACTER BACKSTORY ADDITIONAL NOTES

TM & © 2018 Wizards of the Coast LLC. ©2018 D&D Beyond | All Rights Reserved. Permission is granted to photo copy this document for personal use.
CHA 13 +5
Bard
SPELLCASTING SPELL SAVE DC SPELL ATTACK
SPELLCASTING ABILITY BONUS
CLASS

PREP SPELL NAME SOURCE SAVE/ATK TIME RANGE COMP DURATION PAGE REF NOTES
=== CANTRIPS === (At Will)

O Vicious Mockery Bard WIS 13 1A 60 ft. V Instantaneous free-rules 337 V

O Prestidigitation Bard -- 1A 10 ft. V,S 1 hour free-rules 307 D: 1h, V/S

O Mage Hand Magic Initiate (Wizard) -- 1A 30 ft. V,S 1 minute free-rules 293 D: 1m, V/S

O Prestidigitation Magic Initiate (Wizard) -- 1A 10 ft. V,S 1 hour free-rules 307 D: 1h, V/S

=== 1st LEVEL === 2 Slots OO

O Cure Wounds Bard -- 1A Touch V,S Instantaneous free-rules 259 V/S

O Thunderwave Bard CON 13 1A Self/15 ft. Cube V,S Instantaneous free-rules 334 15 ft. Cube, V/S

O Disguise Self Bard -- 1A Self V,S 1 hour free-rules 262 D: 1h, V/S

O Charm Person Bard WIS 13 1A 30 ft. V,S 1 hour free-rules 249 D: 1h, V/S

O Identify Magic Initiate (Wizard) -- 1m Touch V,S,M Instantaneous free-rules 287 1/LR, V/S/M

SPELLS

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