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Game

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0% found this document useful (0 votes)
7 views

Game

Uploaded by

adbgabot09
Copyright
© © All Rights Reserved
Available Formats
Download as DOCX, PDF, TXT or read online on Scribd
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Game: "Inventor's Challenge"

Objective:
Introduce high school students to the basic concepts of entrepreneurship by encouraging
creative thinking, teamwork, and quick decision-making through a fun and engaging game.
Materials:
 Index cards or sticky notes
 Markers or pens
 Timer or stopwatch
 Small prizes (optional)
Instructions:
1. Form Teams (1 minute):
o Divide the class into small teams of 3-5 students each.
2. Game Instructions (1 minute):
o Explain the game rules without defining entrepreneurship yet.
o Tell the students: "In this game, each team will become inventors. Your task is
to come up with a brand-new product or service idea that you think people
would love. You only have a few minutes, so think fast and be creative!"
3. Idea Generation (4 minutes):
o Each team receives an index card or sticky note and a marker.
o Teams brainstorm a business idea. Encourage them to think about:
 What product or service will they create?
 Who would want to buy it?
 Why is it unique or interesting?
4. Pitch Preparation (2 minutes):
o Each team writes a brief pitch on their index card, answering:
 What is the product or service?
 Who is the target customer?
5. Pitch Presentation (2 minutes):
o Each team presents their idea to the class in 30 seconds.
o Encourage students to be clear, concise, and persuasive.
6. Reveal and Explanation (2 minutes):
o After all the pitches, reveal that what they just did is called entrepreneurship:
coming up with new ideas for products or services and figuring out how to sell
them.
o Briefly define entrepreneurship as the process of starting and running a new
business, often with innovative ideas.
7. Wrap-Up and Feedback (2 minutes):
o Give positive feedback on creativity and presentation skills.
o Highlight the variety of ideas and the different approaches teams took.
o Emphasize the importance of teamwork and communication in
entrepreneurship.
Optional:
 Award small prizes for the most creative idea, best presentation, or most feasible
business concept.
 Encourage students to reflect on what they learned and how they can apply
entrepreneurial thinking in other areas of their lives.
Learning Outcomes:
 Students will practice creativity, teamwork, and quick thinking.
 Students will develop communication and presentation skills.
 Students will gain an introductory understanding of entrepreneurship through a fun
and engaging game

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