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Fri Feb 11 14:45:03 2022
Emscripten-1.0-x86-JS-32bit Ren'Py 7.3.5.606
Bootstrap to the start of init.init took 0.00s
Early init took 0.03s Loader init took 0.50s import encodings.zlib_codec # precompiled from /lib/python2.7/encodings/zlib_codec.pyo Loading error handling took 0.33s Loading script took 44.47s Loading save slot metadata. took 0.04s Loading persistent took 0.00s Importing _renpysteam: ImportError('No module named _renpysteam',) import repr # precompiled from /lib/python2.7/repr.pyo import tarfile # precompiled from /lib/python2.7/tarfile.pyo import urlparse # precompiled from /lib/python2.7/urlparse.pyo Set script version to: (7, 4, 7) Running init code took 1.63s Loading analysis data took 1.52s Analyze and compile ATL took 0.31s Index archives took 0.00s Dump and make backups. took 0.00s Cleaning cache took 0.00s Making clean stores took 0.00s Initial gc. took 0.65s DPI scale factor: 1.000000 Creating interface object took 0.03s Cleaning stores took 0.00s Init translation took 0.27s Build styles took 0.06s import encodings.utf_32_be # precompiled from /lib/python2.7/encodings/utf_32_be.pyo Load screen analysis took 1.48s Analyze screens took 0.02s Save screen analysis took 0.00s Prepare screens took 4.13s Save pyanalysis. took 0.00s Save bytecode. took 1.15s Running _start took 0.02s Interface start took 0.99s import renpy.gl.gldraw # builtin import renpy.gl.gltexture # builtin import renpy.gl.gl # builtin import array # builtin import renpy.gl.glrtt_copy # builtin import renpy.gl.glrtt_fbo # builtin import renpy.gl.glenviron_shader # builtin import renpy.display.swdraw # precompiled from ./renpy/display/swdraw.pyo
primary display bounds: (0, 0, 393, 851)
swap interval: 1 frames Windowed mode. Screen sizes: virtual=(1920, 1080) physical=(393, 221) drawable=(1080, 607) Vendor: 'WebKit' Renderer: 'WebKit WebGL' Version: 'OpenGL ES 2.0 (WebGL 1.0 (OpenGL ES 2.0 Chromium))' Display Info: None Extensions: ANGLE_instanced_arrays EXT_blend_minmax EXT_float_blend EXT_sRGB EXT_texture_filter_anisotropic GL_ANGLE_instanced_arrays GL_EXT_blend_minmax GL_EXT_float_blend GL_EXT_sRGB GL_EXT_texture_filter_anisotropic GL_OES_element_index_uint GL_OES_fbo_render_mipmap GL_OES_standard_derivatives GL_OES_vertex_array_object GL_WEBGL_compressed_texture_astc GL_WEBGL_compressed_texture_etc GL_WEBGL_compressed_texture_etc1 GL_WEBGL_debug_renderer_info GL_WEBGL_debug_shaders GL_WEBGL_depth_texture GL_WEBGL_lose_context GL_WEBGL_multi_draw GL_WEBKIT_EXT_texture_filter_anisotropic GL_WEBKIT_WEBGL_depth_texture GL_WEBKIT_WEBGL_lose_context OES_element_index_uint OES_fbo_render_mipmap OES_standard_derivatives OES_vertex_array_object WEBGL_compressed_texture_astc WEBGL_compressed_texture_etc WEBGL_compressed_texture_etc1 WEBGL_debug_renderer_info WEBGL_debug_shaders WEBGL_depth_texture WEBGL_lose_context WEBGL_multi_draw WEBKIT_EXT_texture_filter_anisotropic WEBKIT_WEBGL_depth_texture WEBKIT_WEBGL_lose_context Number of texture units: 16 Using shader environment. Using FBO RTT. Root FBO is: 0 FBO Maximum Texture Size: 2048 Using gl renderer. Texture testing: - Hardware max texture size: 4096 - 64px textures work. - 128px textures work. - 256px textures work. - 512px textures work. - 1024px textures work. - 2048px textures work. Root FBO is: 0 FBO Maximum Texture Size: 2048 Total time until interface ready: 58.7249999046s