Chasing Adventure 1.6 - Fighter - Character Sheet
Chasing Adventure 1.6 - Fighter - Character Sheet
It’s a thankless job—living day to day by the strength of your arm and skin STR DEX INT
of your teeth. You bear your scars with pride, sharpen your sword with
precision, and don your armor with practiced ease. Let every danger test
itself against you. In the end, you’ll be the last one standing.
Look XP
Noticeable visual traits or descriptors such as species, features, or clothing. Starts at 0
What are the first things someone might notice about them?
Confused, Exhausted Scarred, Grumpy
Armor /
Drive Based on Equipment & Abilities
You perfectly understand the back and forth rhythm of a fight. When Champion
you suffer or inflict harm as part of a fight (even if it’s absorbed with
Gladiator, hero, warlord, butcher - you’ve been at least one of these things,
Armor), gain 1 Momentum. Anytime during a fight, you may spend the
if not more, and it’s taught you where the battle truly lies; in the hearts
amount of Momentum in brackets for the following:
and eyes of the crowd.
• (3) Restore 1 of your Armor
When you enter a fight or deliver a killing blow, you become the
• (3) Inflict an extra condition on an attack center of attention. When you Defy to gain or keep attention on
yourself, roll with Advantage.
• (2) Gain Advantage Forward to Engage or Let Fly
Starting Stats: +2 STR, +1 CHA
You can have a maximum of 5 Momentum. When you Settle In, reset Equipment: 2 Wealth
Momentum to 0. Drive: Turn a situation into a spectacle.
Signature Weapon
You don’t wield an ordinary weapon, but instead have an especially
powerful or unusual one. See Page 29 for details on creating your
Signature Weapon.
Percussive Counterspell
Ask When you interrupt a spell or magical effect using force, roll+STR.
Who here thinks I’m too violent or dangerous?
On a 10+ you successfully interrupt it.
Who here have I saved from certain doom?
On a 7-9 the magic is reduced or redirected in some way, the GM will
Who here am I suspicious of? say how.
Answer When you’re up close and personal with a spellcaster, you may
automatically inflict a condition on them whenever they use magic
Who are the most feared warriors in the land? against you.
What comrade, mentor, or rival frequently tests your skill in battle?
Quarterback
For what purpose or goal do you still fight? While you forcefully hold a creature, it is helpless unless it’s
particularly large or strong, and even then it is hampered and/or
Favor distracted by you.
Initially, you Favor the PC you’ve fought back-to-back with. When you forcefully grab or tackle a foe, roll+STR.
Who did you fight? Why? How did the battle turn out?
On a 10+ you have a good hold of them.