Ajp 4
Ajp 4
- The Brick Breaker game is a classic arcade game that has been popular for decades,
and its simplicity and familiarity make it an ideal choice for a programming project. The
game requires a range of programming skills. By developing a Brick Breaker game,
students and developers can demonstrate their understanding of these concepts and
develop a range of skills that are essential for building more complex games
and applications.
- The Brick Breaker game project in Advanced Java offers a range of benefits: -Improved
programming skills, Game development knowledge, software engineering skill,
problem solving skill.
Creating a Brick Breaker Game using Server Socket, and a Graphical User Interface
(GUI) has several practical uses, both for educational purposes and real-world applications.
Here are some key uses of such a project:
➢ Javax or Swing: Developing the game can help in understanding Java GUI frameworks
like JavaFX or Swing. This includes creating windows, handling graphics, and managing
layouts.
➢ Game Engines: It can also serve as an introduction to game engines and libraries such as
LibGDX or jMonkeyEngine.
1
2. Practical GUI Development
➢ User-friendly Interface: Developing a GUI for the chat application helps you learn how
to create intuitive interfaces using Java libraries like Swing or JavaFX.
➢ Interactive Features: You can implement buttons for sending messages, displaying user
statuses, and handling notifications, enhancing your GUI design skills.
3. Data Handling
➢ File Sharing: Extend the application to support file sharing between users in addition to
messages.
4. Error Handling.
➢ User Experience (UX): Developers can study user interactions, feedback, and design
principles by creating and refining the game.
2
• Importance:
1. Hand-Eye Coordination
• Brick Breaker games improve hand-eye coordination as players must align the paddle
with the ball's trajectory and predict where it will land.
• The game requires players to respond quickly, enhancing their reaction speed. This can
translate to improved reflexes in real-world tasks.
• Players often need to strategize to brick all bricks with limited lives or moves, promoting
creative thinking and planning.
• To succeed, players must stay focused and avoid distractions. This can help improve
attention span and concentration in other activities.
5. Stress Relief
• The repetitive nature and the satisfaction of bricking bricks can have a calming effect,
making it a relaxing way to relieve stress.
• Brick Breaker is a popular project for beginners in programming and game development,
as it introduces physics, collision detection, and basic graphics.
7. Memory Improvement
• With the need to track multiple elements (like the ball and paddle position), the game can
support memory retention skills, especially when players anticipate the ball's path.
8. Entertainment
• It’s a fun way to pass the time and engage in light entertainment, making it accessible to
people of all ages.
3
• History:
Creating a Brick out-style game (often called "Brick Breaker ") in advanced Java involves
several key concepts and components. Here’s an overview of the historical context and the
main elements involved in developing such a game
• Origins of Brick out: The original Brick out game was developed by Atari in 1976. It was
a simple game where players controlled a paddle to bounce a ball and brick bricks. This
concept has been a staple in game development and inspired many iterations and clones.
• Evolution of Java: Java, introduced by Sun Microsystems in 1995, became popular for
game development due to its platform independence and rich set of libraries. With the
introduction of Java 2 (J2SE), graphical programming became easier with the Swing and
AWT libraries.
• Game Development Frameworks: Over the years, various frameworks and libraries have
been developed to facilitate game creation in Java, including LibGDX, LWJGL, and JavaFX.
These tools provide more advanced graphics handling and easier input management
4
● Actual Resources Used:
Name of
Sr. No. Specifications Quantity
Resources
2 Application Notepad++ 1
3 Website www.google.com -
5
• Implementation of project:
//Gameplay
import javax.swing.JPanel;
import java.awt.event.ActionEvent;
import java.awt.event.ActionListener;
import java.awt.event.KeyEvent;
import java.awt.event.KeyListener;
import javax.swing.Timer;
import java.awt.Color;
import java.awt.Graphics;
import java.awt.Rectangle;
import java.awt.Graphics2D;
import java.awt.Font;
6
//for rectangle obj
private MapGenerator map;
public Gameplay(){
//constructor of MapGenerator
map = new MapGenerator(3,7);
addKeyListener(this);
setFocusable(true);
setFocusTraversalKeysEnabled(false);
timer = new Timer(delay ,this);
timer.start();
}
//graphic import
public void paint(Graphics g){
//background
g.setColor(Color.CYAN);
g.fillRect(1,1,692,592);
//drawing map
map.draw((Graphics2D)g);;
//score
g.setColor(Color.white);
g.setFont(new Font("serif" , Font.BOLD ,25));
g.drawString(""+score,590,30);
7
//paddel
g.setColor(Color.green);
g.fillRect(playerX,550,100,8);
//ball
g.setColor(Color.yellow);
g.fillOval(ballposX,ballposY,20,20);
g.setFont(new Font("serif",Font.CENTER_BASELINE,20));
g.drawString("Press Enter to Restart",230,350);
g.setFont(new Font("serif",Font.CENTER_BASELINE,20));
g.drawString("Press Enter to Restart",230,350);
8
//dispose(); causes the JFrame window to be destroyed and cleaned up by the operating
system
g.dispose();
@Override
public void actionPerformed(ActionEvent e){
timer.start();
if(play){
//for rectangle plate
if(ballRect.intersects(brickRect)){
map.setBrickValue(0,i, j);
totalBricks--;
score+=5;
9
if(ballposX + 19 <= brickRect.x || ballposX +1 >= brickRect.x + brickRect.width){
ballXdir = -ballXdir;
}
else {
ballYdir = -ballYdir;
}
brick A;
}
}
//ball movement
ballposX +=ballXdir;
ballposY += ballYdir;
ballXdir=- ballXdir;
}
ballYdir=- ballYdir;
}
if(ballposX >670){
ballXdir=- ballXdir;
}
10
}
repaint();
@Override
public void keyTyped(KeyEvent e){
@Override
public void keyReleased(KeyEvent e){
@Override
public void keyPressed(KeyEvent e){
if(e.getKeyCode()== KeyEvent.VK_RIGHT){
if(playerX >= 600){
playerX=600;
}
else {
moveRight();
}
}
if(e.getKeyCode()== KeyEvent.VK_LEFT){
if(playerX <= 10){
playerX=10;
}
else {
moveLeft();
}
11
}
if(e.getKeyCode()== KeyEvent.VK_ENTER){
if(!play){
play=true;
ballposX=120;
ballposY=350;
ballXdir =-1;
ballYdir = -2;
playerX = 310;
score=0;
totalBricks =21;
map=new MapGenerator(3, 7);
repaint();
12
• //MapGenerator
import java.awt.Graphics2D;
import java.awt.Color;
import java.awt.BasicStroke;
brickWidth=540/col;
brickHeight=150/row;
}
g.setStroke(new BasicStroke(3));
g.setColor(Color.CYAN);
g.drawRect(j * brickWidth +80 , i * brickHeight + 50 , brickWidth
,brickHeight);
13
}
}
}
public void setBrickValue( int value,int row, int col){
map[row][col]=value;
}
• //Main file
import javax.swing.JFrame;
obj.setBounds(10,10,700,600);
obj.setTitle("Brickout Ball");
obj.setResizable(false);
obj.setVisible(true);
obj.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE);
//adding the object in gameplay
obj.add(gamePlay);
}
}
14
• Output of code:
15
● Skill Developed :
iv. How to analyse the data, Basic knowledge of package and Exception handling.
16
• Application :
• Here’s a short list of applications for a Brick Breaker Game project using Java:
3. Data Persistence
• Here are some areas for future improvement in a Java-based Brick Beaker Game:
1.Gamification of Education.
3.Cross-Platform Availability.
17