Knight Questor
Knight Questor
1 4 4 2/5
1 4 5 2/4
4 5 25 4 5 20
1 3 6 3/4 1 3 6 3/4
4 5 20 4 5 20
1 3 4 3/4
1 5 4 2/3
4 5 20
8 2 4 3/5 4 5 20
Runemark Reactions
Thunderous Departure: A fighter can make this reaction when they are targeted by a melee attack action, after the
damage is totalled but before it is allocated to this fighter, if it is enough for this fighter to be taken down. Allocate D6
damage points to their attacker. Fighters with the Beast runemark or both the Scout and Fly runemarks cannot make this
reaction.
Swift Retribution: A fighter can make this reaction when they are targeted by a melee attack action, after the damage is
totalled but before it is allocated to this fighter, if it is enough for this fighter to be taken down. Pick another friendly
fighter. That fighter makes a bonus move action or a bonus attack action.
Runemark Abilities
[Double] Blaze of Glory: A fighter can only use this ability if they have 15 or more damage points allocated to them. This
fighter makes a bonus attack action.
[Double] Shock and Awe: A fighter can only use this ability if an enemy fighter has been taken down by an attack action
made by this fighter this activation. This fighter makes a bonus move action or a bonus attack action.
[Double] Ordained Quest: Pick an enemy fighter or an objective. Previous uses of this ability by any friendly fighter no
longer have any effect and this ability cannot be used again until the enemy fighter you picked is taken down or you
control the objective you picked. If you picked an enemy fighter, for the rest of the battle, add 1 to the Attacks
characteristic of melee attack actions made by this fighter and friendly fighters with the Questor Soulswor runemark that
target that enemy fighter. If you picked an objective, for the rest of the battle, this fighter and friendly fighters with the
Questor Soulsworn runemark each count as 1 additional fighter when determining which player controls that objective.
[Double] Thundering Strides: Pick another friendly fighter within 6" of this fighter. That fighter makes a bonus move
action.
Runemark Abilities
[Double] With the Force of a Thunderbolt: A fighter can only use this ability after they finish a move action within 1" of
2 or more enemy fighters. This fighter makes a bonus attack action.
[Double] You Won't Even Slow Me Down: A fighter can only use this ability if an enemy fighter has been taken down by
an attack action made by them this activation. This fighter makes a bonus move action or a bonus attack action.
[Triple] Face Me, Cowards!: Until the end of the battle round, enemy fighters that begin their activation within 3" of this
fighter cannot make disengage actions or end move actions further from this fighter.
[Quad] Translocation: Choose a friendly fighter with a Stormcast Eternals runemark within 3" of this fighter. Remove
that fighter from the battlefield and then immediately set them up anywhere on the battlefield more than 4" from all
enemy fighters.
UNIVERSAL REACTIONS
Reaction
Counter: A fighter can make this reaction after they are targeted by a melee attack action but before the hit rolls are made. For each hit
roll from that attack action that misses, allocate 1 damage point to the attacking fighter. For each hit roll of 1, allocate 2 damage points to
the attacking fighter instead.
Take Cover: A fighter that is in cover can make this reaction after they are targeted by a missile attack action but before the hit rolls are
made. After the hit rolls have been made, roll a dice for each critical hit. On a 4+, that critical hit becomes a hit instead. Fighters with the
Mount runemark ( ) cannot make this reaction.
Strike Them Down: A fighter can make this reaction when a visible enemy fighter within 1" of them makes a disengage action but before
that fighter moves away. Roll a dice. On a 4+, allocate D6 damage points to that enemy fighter.
UNIVERSAL ABILITIES
Runemark Ability
[Double] Rush: Add 1 to the Move characteristic of this fighter until the end of their activation.
[Double] Onslaught: Add 1 to the Attacks characteristic of melee attack actions made by this fighter until the end of their
activation.
[Triple] Respite: A fighter cannot use this ability if they are within 1" of any enemy fighters. Remove a number of damage
points allocated to this fighter equal to the value of this ability.
[Triple] Inspiring Presence: Pick a visible friendly fighter within 6" of this fighter that has not activated yet this battle
round. You can activate that fighter immediately after this fighter's activation ends.
[Quad] Rampage: This fighter can make a bonus move action up to a number of inches equal to the value of this ability.
Then, they can make a bonus attack action.
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