Stars Without Number Alien Generator
Stars Without Number Alien Generator
0 HUMANLIKE
0 Gray-skinned Humanoid
1 Red Humanoid
2 Yellow Humanoid
3 Green Humanoid
4 Blue Humanoid
5 Purple Humanoid
6 Clear-skinned Humanoid
1 MAMMALIAN
0 Armadillo
1 Bat
2 Bear
3 Camel
4 Feline
5 Deer
6 Canine
7 Elephant
8 Giraffe
9 Hippo
2
0 Horse/Rhino
1 Kangaroo
2 Koala
3 Mole
4 Walrus
5 Primate
6 Rodent
7 Caprinae (Goat/Sheep)
8 Weasel
9 Cetacean (Whale/Dolphin)
3 REPTILIAN
0 Snake
1 Iguana
2 Chameleon
3 Misc. Lizard
4 Alligator
5 Turtle
6 Tyrannosaurus
7 Stegosaurus
8 Triceratops
9 Pterodactyl
4 BIRDLIKE
0 Owl
1 Parrot
2 Pigeon
3 Crow
4 Duck
5 Hawk
6 Kiwi
7 Ratite (Ostrich/Emu)
8 Hummingbird
9 Vulture
5 ARTHROPOID
0 Spider
1 Crab
2 Ant
3 Wasp/Bee
4 Butterfly
5 Fly
6 Beetle
7 Praying Mantis
8 Mosquito
9 Dragonfly
6 AMPHIBIAN OR FISHLIKE
0 Frog
1 Salamander
2 Hammerhead Shark
3 Hagfish
4 Shark
5 Manta Ray
6 Piranha
7 Anglerfish
8 Eel
9 Tuna
7 MISC. ANIMALS
0 Octopus
1 Squid
2 Slug
3 Shrimp
4 Earthworm
5 Clam
6 Barnacle
7 Starfish
8 Coral
9 Jellyfish
8 PLANTOID
0 Flower
1 Flytrap
2 Pitcher Plant
3 Vegetable/Fruit
4 Leafless Tree
5 Leafy Tree
6 Pine Tree
7 Fern
8 Cactus
9 Vine
9 FUNGOID/EXOTIC
0-2 Mushroom
6 Rocklike Being
8 Gas-Sack Form
2x TRAITS
0 EYES
0 Compound Eyes
8-9 No eyes
1 MOUTH
0 Ant-like chewing mandibles
2 SKIN
0 Red skin
1 Blue Skin
2 Green Skin
3 Yellow Skin
4 Gray Skin
3 LIMBS
1 Hooved feet
2 Bird-talon feet
5 BODY
1 Covered in spikes
2 Porcupine quills
7,8,9 Large- 2.5 meters or taller. Gain +1 STR mod, -1 DEX mod.
6 HEAD
0 Membranous neck-frill
6 Antennae
7 Bull-horns
9 Human-like hair
2 Elephant trunk
6 No nose
7 Enormous underbite
8 Enormous overbite
8 MISCELLANOUS
2 Partially cybernetic
2x SPECIAL ABILITIES
4 Rocklike Hide: First hit die is always treated as full value (as
"tough" ability in SWN)
6 0 You can use Psychic Succor and get an effort point as the
level 0 Biopsionic power (you are treated as having
biopsionic-0, but can only improve this skill if you take a
psychic class).
2 You can use oracle and get an effort point, as the level 0
Precognition power (you are treated as having
precognition-0, but can only improve this skill if you take a
psychic class).
6 You can use Sense the Need and get an effort point, as the
precognition level 1 power (If you take a psychic class and
gain the precognition skill at level 0, you may improve it
freely to level 1.)
7 0 Clinging: You can cling to walls like a gecko. This allows you
to "walk" across any vertical surface capable of supporting
your weight.
1 Necromancy: You an talk to ghosts of recently-deceased
creatures (within the past week). Doing this causes one
point of system shock.
2 You can very convincingly play dead- you stop moving and
vital signs stop.
4 You can survive a fall from any height; if the total damage
for the fall is less than your current HP you are fine,
otherwise you land on your feet but are stunned and can
take no actions for (fall damage / current HP) rounds.
6 Lucky: Once per day you can reroll a single d20 or 2d6 roll.
9 Heat Metal: You can heat metal with your touch. It takes
1d4 rounds, after which anything touching it takes 1d4
damage.
7 Camouflage: You can change colors at-will. You can use this
as camouflage to get +2 to sneak if you're naked.
8 Regeneration: You can regrow any lost limbs, and heal 1 hit
point per hour instead of per day.
5 You can spit acid, which deals 3d4 + shoot skill damage.
Range of 0
7 You form a hive mind with others of your species. You can
automatically know the thoughts of any others of your
species within 100 kilometers, and they can know yours.
This only works while you are awake.
8 You can lift 4x the weight a human can, and have twice the
carrying capacity.