Course Policy - OR-2024-25
Course Policy - OR-2024-25
2.2.12 PO-12: Life-long learning: Recognize the need for, and have the
preparation and ability to engage in independent and lifelong learning in the
broadest context of technological change.
2.3 Program Specific Outcomes (PSO):
2.3.1 PSO-1: To demonstrate the knowledge of computer science to implement
programming concepts and deliver efficient solutions for emerging challenges in
the computational domain
2.3.2 PSO-2: To inculcate professional, social, ethical, and entrepreneurial practices to
solve real world problems in various domains.
CO-PO Mapping
PO1 PO2 PO3 PO4 PO5 PO6 PO7 PO8 PO9 PO10 PO11 PO12 PSO1 PSO2
CO1 3 3 2 3 2 1
CO2 3 3 2 3 2 1
CO3 3 3 2 3 2 1
CO4 3 3 2 3 2 1
3. Teaching-learning methodology
3.1 Instruction Plan
Assessment
Teaching COs
Lecture Blooms Resources and
Topic mapped
No. Method * Level Evaluation
Unit 1: Introduction to OR
Variations in Transportation
problem (Unbalanced, T1: sec 3.4
16 EVALUATE
Degeneracy, Alternate pp.225-231 CO2
solution, Prohibited routes)
Assignment Problem -
T1: sec 4.1 Lab
17 Formulation, Balanced & EVALUATE
pp.299-301 CO2 Submission
unbalanced situations,
and Class
Hungarian method,
PPT, Test-2 and
Variations in Assignment Whiteboard TEE
problem (Multiple solution, T1: sec 4.5
18 EVALUATE
Maximization case, pp.303-317 CO2
Restrictions on assignment).
T1: sec
20 Project scheduling APPLY
14.10, CO3
techniques –CPM, pp.973-987
T1: sec
Determination of critical PPT, 14.11,
21 APPLY
paths, Whiteboard CO3 Lab
pp.994-
1009 Submission
T1: sec and Class
Estimation of Project time
22 14.11, Test-2 and
and its variance in PERT APPLY
CO3
using statistical principles, pp.994- TEE
1010
T1: sec
23 Concept of project APPLY 14.18,
CO3
crashing/time-cost trade-off. pp.1066-
1068
Unit:6 Game Theory
T1: sec
Introduction - Characteristics PPT,
24 APPLY 10.1-10.3,
of Game Theory, Whiteboard CO4
pp.712-715
Course Policy Operations Research
T1: sec
Two-person zero-sum games
25 EVALUATE 10.9-10.10,
with saddle-points, CO4
pp.721-733
T1: sec
Two-person zero-sum games
26 EVALUATE 10.11,
without saddle-points, CO4
p.745
T2: sec
27 Pure and mixed strategies. EVALUATE
14.2, p.430 CO4
Introduction, Processing n
jobs through two machines, T1: sec
30 Processing n jobs through 3 APPLY
11.8, CO3
machines, Processing n jobs pp.783-819
through m machines.
Lab
Assessment Class Test-1 Class Test-2 Lab examination + Lab. work Mini Project/Quiz
Component Viva
Marks 10 10 15 10 5
5. Laboratory details
The following 10 lab experiments will form the submission for laboratory coursework.
Exp. Mapped
Week No.# List of Experiments
No. CO
6. Course Material
References and Lab Assignments would be uploaded on LMS by faculty every week.
7. Gen AI Usage
7.1 Pre-class Activity:
Application of Operations Research
Role of Software Engineer in this domain
7.2 In-Class Activity:
1. Use GenAI to find industry examples of optimization using Linear Programming
and its limitations.
2. Use GenAI to find examples of simulation methodology except for production.
3. Use GenAI to find examples of Network Analysis in Computer Engineering.
7.3 Assignments
GenAI is not to be used for doing Lab work given by faculty.
7.4 Challenging Problems (Mini Project)
GenAI is permitted to be used. Students need to cite the references used.
detection software will be used to check plagiarism wherever applicable. Academic integrity
is expected from students in all components of course assessment.
* - Only Teaching Method in the Instruction Plan for the course may vary
for different faculty teaching the course, rest of the Course Policy
Document will not change.