Flesh Eater Courts Reminders
Flesh Eater Courts Reminders
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During Game
Flesh Eater Courts Allegiance - Noble Deeds
Each FLESH-EATER COURTS HERO can have a maximum of 6 noble deeds points at any one time (it cannot be given any more until the number of noble deeds points it
has is reduced to less than 6).
Wards
Flesh Eater Courts Allegiance - Deathless Courtiers
Friendly FLESH-EATER COURTS units have a ward of 6+.
Wound Allocation
Flesh Eater Courts Allegiance - Noble Deeds
Each time a friendly FLESH-EATER COURTS HERO fights, after all of its attacks have been resolved, give that HERO a number of noble deeds points equal to the number
of wounds and/or mortal wounds caused by that HERO in that phase that were allocated to enemy units. Do not count wounds and/or mortal wounds caused by that HERO's
mount. Each time a friendly ABHORRANT fights, if that unit is mounted, any wounds caused by attacks made by the rider must be allocated first, followed by wounds
allocated by attacks made by its mount.
The Royal Hunt: Add 1 to wound rolls for attacks made by friendly FLESH-EATER COURTS units that target a MONSTER.
Crusading Army: Add 1 to run rolls and charge rolls for friendly FLESH-EATER COURTS units.
Defenders of the Realm: Add 1 to save rolls for friendly FLESH-EATER COURTS units while they are contesting an objective that you control.
The Grand Tournament: Add 1 to hit rolls for attacks made by friendly FLESH-EATER COURTS HEROES that are not a general if they made a charge move in the same
turn.
The Feast Day: The Feeding Frenzy ability applies to friendly FLESH-EATER COURTS units while they are wholly within 12" of any friendly HEROES that have 4 or
more noble deeds points instead of 6 noble deeds points.