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Flesh Eater Courts Reminders

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62 views2 pages

Flesh Eater Courts Reminders

Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
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aosreminders.

com 1

During Game
Flesh Eater Courts Allegiance - Noble Deeds
Each FLESH-EATER COURTS HERO can have a maximum of 6 noble deeds points at any one time (it cannot be given any more until the number of noble deeds points it
has is reduced to less than 6).

Wards
Flesh Eater Courts Allegiance - Deathless Courtiers
Friendly FLESH-EATER COURTS units have a ward of 6+.

Wound Allocation
Flesh Eater Courts Allegiance - Noble Deeds
Each time a friendly FLESH-EATER COURTS HERO fights, after all of its attacks have been resolved, give that HERO a number of noble deeds points equal to the number
of wounds and/or mortal wounds caused by that HERO in that phase that were allocated to enemy units. Do not count wounds and/or mortal wounds caused by that HERO's
mount. Each time a friendly ABHORRANT fights, if that unit is mounted, any wounds caused by attacks made by the rider must be allocated first, followed by wounds
allocated by attacks made by its mount.

Start Of Hero Phase


Flesh Eater Courts Allegiance - Heroic Action: Rousing Oration Flesh Eater Courts Allegiance - Heroic Action: Scent of Blood
Pick 1 friendly FLESH-EATER COURTS HERO and roll a dice for each other friendly Pick 1 friendly FLESH-EATER COURTS HERO and roll a dice. On a 3+, you can make
FLESH-EATER COURTS unit wholly within 12" of that HERO. For each 5+, give 1 a D6" move with that HERO, but it must finish that move more than 3" from all enemy
noble deeds point to that HERO. units and closer to an enemy unit that has any wounds allocated to it.

During Hero Phase


Abhorrant Ghoul King - Royal Blood Flesh Eater Courts Allegiance - Noble Deeds
In your hero phase, you can heal up to D3 wounds allocated to this unit. Each time a prayer chanted by a friendly FLESHEATER COURTS HERO is answered,
Abhorrant Ghoul King - Wizard give 1 noble deeds point to that Hero.
This unit can attempt to cast 1 spell in your hero phase and attempt to unbind 1 spell in Spell - Unnatural Speed
the enemy hero phase. Casting value of 6. If successfully cast, this unit can immediately attempt a charge and
Flesh Eater Courts Allegiance - Noble Deeds you can roll 3D6 for the charge roll. If the charge is successful, the strike-first effect
Each time a friendly FLESH-EATER COURTS HERO successfully casts a spell that is applies to this unit in the following combat phase.
not unbound, give 1 noble deeds point to that HERO.

End Of Movement Phase


Flesh Eater Courts Allegiance - Muster Guard Flesh Eater Courts Allegiance - Summon Loyal Subjects
At the end of your movement phase, each friendly COURTIER can spend 1 of their At the end of your movement phase, each friendly ABHORRANT can spend 6 of their
noble deeds points to return 1 slain model to a friendly SERFS unit that is within 10" of noble deeds points to summon loyal subjects. If they do so, pick 1 friendly SERFS or
them, or 2 of their noble deeds points to return 1 slain model to a friendly KNIGHTS KNIGHTS unit that has been destroyed and add a new replacement unit identical to
unit that is within 10" of them. You can use this ability multiple times each turn as long that unit to your army with half of the models from the unit that was destroyed
as the required noble deeds points are available. (rounding up). Replacement units must be set up wholly within 6" of the edge of the
battlefield and more than 9" from all enemy units. Each destroyed unit can only be
replaced once - replacement units cannot themselves Ee replaced. Remaining models
which are not set up as part of the replacement unit count as having been slain and
can be returned to the replacement unit using, for example, the Muster Guard ability or
Rally command ability.

During Shooting Phase


Crypt Flayers - Death Scream
Add 1 to wound rolls for attacks made with a Death Scream if the target unit has a Bravery characteristic of 6 or less.

Start Of Combat Phase


Abhorrant Ghoul King - Code of Honour
At the start of the combat phase, you can pick an enemy HERO within 1" of this unit and say that this unit will duel that enemy HERO. If you do so, add 1 to the Damage
characteristic of this unit's melee weapons until the end of the phase, but it can only target that enemy HERO.

During Combat Phase


Crypt Flayers - Champion Crypt Flayers - Escort Courtier
1 model in this unit can be a Crypt Infernal. Add 1 to the Attacks characteristic of that When you pick this unit to move in the movement phase, you can pick 1 friendly
model's Piercing Talons. FLESH-EATER COURTS HERO that has a Wounds characteristic of 7 or less, that
cannot fly, and that is wholly within 3" of this unit. If you do so, remove that HERO from
the battlefield. After this unit has finished moving, set up that HERO wholly within 3" of
this unit and more than 3" from all enemy units.
Flesh Eater Courts Allegiance - Feeding Frenzy
Add 1 to the Attacks characteristic of melee weapons used by friendly FLESH-EATER COURTS units while they are wholly within 12" of any friendly HEROES that have 6
noble deeds points.
aosreminders.com 2

Turn One Start Of Round


Flesh Eater Courts Allegiance - Courts of Delusion
In the first battle round, after the players have received their starting command points but before the start of the first turn, you can pick 1 of the following delusions to apply
during the battle:

The Royal Hunt: Add 1 to wound rolls for attacks made by friendly FLESH-EATER COURTS units that target a MONSTER.
Crusading Army: Add 1 to run rolls and charge rolls for friendly FLESH-EATER COURTS units.
Defenders of the Realm: Add 1 to save rolls for friendly FLESH-EATER COURTS units while they are contesting an objective that you control.
The Grand Tournament: Add 1 to hit rolls for attacks made by friendly FLESH-EATER COURTS HEROES that are not a general if they made a charge move in the same
turn.
The Feast Day: The Feeding Frenzy ability applies to friendly FLESH-EATER COURTS units while they are wholly within 12" of any friendly HEROES that have 4 or
more noble deeds points instead of 6 noble deeds points.

Flesh Eater Courts


Units: Abhorrant Ghoul King | Crypt Flayers
Spell: Unnatural Speed

Generated by AoS Reminders


aosreminders.com

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