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Expo-Slides-G10-M5d-An Animation Case Study

Design thinking notes important class 10

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0% found this document useful (0 votes)
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Expo-Slides-G10-M5d-An Animation Case Study

Design thinking notes important class 10

Uploaded by

gloriakumar42
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© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
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Grade 10, Chapter 5.

Topic:
Fundamentals of
Animation
- Character Design
Exposure Presentation: 04
AN ANIMATION
CASE STUDY
Toy Story was Pixar's first full feature film,
released by Walt Disney Pictures in 1995. It
became so successful that the franchise now
includes three sequels. let's take a look at the
fascinating process that created a toy story,
from start to finish !
SCRIPT WRITTING

For toy story and for all animated films story


comes first .

" In a world where toys come alive when humans are not
present, a group of toys is preparing to move into a new house
with their owner, Andy Davis, his sister, Molly, and their single
mother "

This was the initial flow script, while writers write the script and
capture the dialogue story flow character names backgrounds
and all small details into a text format. A story board artist will
always be a side to visualise the script in a visual sketch form.
STORY BOARDING

The storyboards depict a hand-drawn,


comic book version of the movie. The
finale, in particular, shows how similar
the revised storyboard drawings and the
scenes of the film turned out.
ANIMATICS

The initial story board is cut down into an animatics which is also termed as story reel, basically a long
detailed flipbook that reflects the pace of each sequence. The story real is edited with rudimentary
sound effects, a scratch soundtrack, temporary dialogue that has been pre-recorded by pixer
employees it serves as a rough draft for the movie allowing the film makers to get an idea of how the
story will unfold
CHARACTER DESIGN

character design for toy story involved, A lot of research into toys , themselves
how they are made how they age and everything in between. The character
team found their perfect villain in field trips to antique shops where they'd
often spot vintage dolls working in corners, and there the idea for Gabby
Gabby and Duke Caboom was born
A major focus was also give to the wardrobe of
the characters, especially major updates were
made from part 1 to part 4 in the movie, by
changing

Bo peeps character look from simple Barbie doll


to a resourceful and adventures character,
which was done by adding convertible costumes
according to the situations in movie, coming up
with a convertible costume worked wonderful
,that allowed Bo Peep to repurpose elements of
her outfit on the fly even turning her dress into
a bag or a case when it suits her
COLOUR SCRIPT

Another key step in the visual development of the film is the creation of
colour scripts that kind of look like impression paintings from the 19th
century, hoping film makers to start define the style lighting scheme and
general mode of each shot and figure out how the colours in each scene will
relate the overall story line and all this illustration provides reference
material for the next stage of modelling.
VOICING

Another key step in the visual development of the film is the creation of colour
scripts that kind of look like impression paintings from the 19th century, hoping film
makers to start define the style lighting scheme and general mode of each shot and
figure out how the colours in each scene will relate the overall story line and all this
illustration provides reference material for the next stage of modelling.
RIGGING

It's very often that before artists start Get rigged with a movable skeleton which
rigging on to the character, they act has control placed around its joins and
themselves, the posture or the expression face and rest of his body like a really
they want the character should reflect in advanced digital puppet animated will
the scene. This helps and evident confusion then be able to manipulate the characters
of natural reflexes, which makes the actions movement using its unique set of controls
of the character look more generic
SHADING & TEXTURING

Adding no textures or shading makes everything fall


flat that's were shading and surfacing comes in this
key step furnitures 3D models background and every
prop in the story line with suitable details and it
blending them with visual complexity and charm of
this work is done using shaders computer programs
that no how to simulate arrange of materials like
plastic fabric metal wood glass hair or skin.

It was calculated that toy story used more than 2 lakh


of texture suits in animating the whole movie
FINAL OUTPUT

The "Render Farm" used Sun Microsystems computers, running around the clock,
to produce the final frames of the film.
Rendering is used in both 2D and 3D computer animation. It is the process of
getting the final assembled animation scenes or pieces out of the computer
in the format of a sequence of individual frames. The aim of rendering is to
generate a series of individual pixel based frames or a video clip.
Conclusion

Studying different case study of animated movies helps


you to understand which are the key steps which are
always followed while making animation movies, whether
it is a 2D animated movie or 3D these are some core key
steps which has to get follow if you are looking animated
movie
THANK YOU
Credits:

Kunal Khawaskar,
IDC School of Design, IIT Bombay
Prof. Ravi Poovaiah,
IDC School of Design, IIT Bombay

Photos and information credits


https://en.wikipedia.org/wiki/Toy_Story#:~:text=It%20was%20written%20by%20Joss,S

https://www.deviantart.com/luigil/art/Expressions-655970465

https://scottdistillery.medium.com/script-to-screen-toy-story-1bf58fb9a837

https://characterdesignreferences.com/art-of-animation-7/art-of-kung-fu-panda-trilogy

https://www.youtube.com/watch?v=fT_LdcWFHkA&t=667s

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