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Wignall Lindor Notes

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0% found this document useful (0 votes)
23 views

Wignall Lindor Notes

Uploaded by

XMF GamingX
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
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Wignall

Elf Weapon Training


You have proficiency with the longsword, shortsword, shortbow, and longbow.
Darkvision
You can see in dim light within 60 feet of you as if it were bright light, and in darkness as
if it were dim light. You can't discern color in darkness, only shades of gray.
Fey Ancestry
You have advantage on saving throws against being charmed, and magic can't put you
to sleep.
Trance.
Elves do not sleep. Instead they meditate deeply, remaining semi-conscious, for 4 hours
a day. After resting in this way, you gain the same benefit a human would from 8 hours
of sleep.
Keen Senses.
You have proficiency in the Perception skill.
Cantrip.
You know one cantrip of your choice from the Wizard spell list. Intelligence is your
spellcasting ability for it.
Favored Foe
This 1st-level feature replaces the Favored Enemy feature and works with the Foe
Slayer feature. You gain no benefit from the replaced feature and don't qualify for
anything in the game that requires it. When you hit a creature with an attack roll, you
can call on your mystical bond with nature to mark the target as your favored enemy for
1 minute or until you lose your concentration (as if you were concentrating on a spell).
The first time on each of your turns that you hit the favored enemy and deal damage to
it, including when you mark it, you increase that damage by 1d4. You can use this
feature to mark a favored enemy a number of times equal to your proficiency bonus,
and you regain all expended uses when you finish a long rest. This feature's extra
damage increases when you reach certain levels in this class: to 1d6 at 6th level and to
1d8 at 14th level.
Deft Explorer (Optional)
This 1st-level feature replaces the Natural Explorer feature. You gain no benefit from the
replaced feature and don't qualify for anything in the game that requires it. You are an
unsurpassed explorer and survivor, both in the wilderness and in dealing with others on
your travels. You gain the
Canny
benefit below, and you gain an additional benefit when you reach 6th level and 10th
level in this class. Canny (1st Level) Choose one of your skill proficiencies. Your
proficiency bonus is doubled for any ability check you make using the chosen skill. You
can also speak, read, and write 2 additional languages of your choice.

Roving (6th Level)


Your walking speed increases by 5, and you gain a climbing speed and a swimming
speed equal to your walking speed.
Tireless (10th Level)
As an action, you can give yourself a number of temporary hit points equal to 1d8 + your
Wisdom modifier (minimum of 1 temporary hit point). You can use this action a number
of times equal to your proficiency bonus, and you regain all expended uses when you
finish a long rest. In addition, whenever you finish a short rest, your exhaustion level, if
any, is decreased by 1.
Archery
Gain +2 on Ranged weapons
Fey Teleportation
Your study of high elven lore has unlocked fey power that few other elves possess,
except your eladrin cousins. Drawing on your fey ancestry, you can momentarily stride
through the Feywild to shorten your path from one place to another. You gain the
following benefits:
 Increase your Intelligence or Charisma score by 1, to a maximum of 20.
 You learn to speak, read, and write Sylvan
 You learn the Misty Step spell and can cast it once without expending a spell slot.
You regain the ability to cast it in this way when you finish a short or long rest.
Intelligence is your spellcasting ability for this spell.
Extra Attack
Beginning at 5th level, you can attack twice, instead of once, whenever you take the
Attack action on your turn

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