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1805453-DBH 3sheet Pregen Dragonborn RANGER

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Blake L. Dennis
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0% found this document useful (0 votes)
19 views3 pages

1805453-DBH 3sheet Pregen Dragonborn RANGER

Uploaded by

Blake L. Dennis
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as PDF, TXT or read online on Scribd
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TIP: Each checkmark is equal to 1 hour of

play. For each hour, you earn an amount


of gold determined by your Tier. Once
___________________________________ ______________________ you have filled in each check, you may
Character Name Player Name Gold
not earn any more gold until you gain a
level. Once you reach level 5, draw in
DRAGONBORN, RANGER, LEVEL 1 +2 Proficiency four more boxes, as the gold limit rises to
8 hours instead of four!
Bonus T1: 20gp. T2: 30gp. T3: 200gp. T4: 750gp.

STRENGTH DEXTERITY CONSTITUTION INTELLIGENCE WISDOM CHARISMA


15 (+2) 14(+2) 12(+1) 12(+1) 14(+2) 9(-1)

SKILLS: PROFICIENCIES:
INTIMIDATION + 1 CARDS + 1 WEAPONS: Simple, Martial
ATHLETICS + 4 *(Double Proficiency bonus ARMOR: Light, Medium, Shields
*SURVIVAL + 4 If you are on your favored LANGUAGES: Common, Draconic
*PERCEPTION + 4 terrain!) SAVING THROWS:
*NATURE + 3 STRENGTH + 2
VEHICLES (LAND) + 4 DEXTERITY + 4
ALL OTHER SKILLS: Use Raw Stat Modifier

14 11 16 30 +2
PASSIVE PERCEPTION MAX HP ARMOR CLASS MOVEMENT INITIATIVE

d10
HIT DICE CURRENT HP TEMPORARY HP

ACTIONS BONUS ACTIONS


ATTACK WITH A WEAPON
Longbow - +4 to hit – 1d8+2 piercing CAST A SPELL
This weapon has a range of 150/600. Some spells are a bonus action to cast. You
Hand axe - +4 to hit – 1d6+2 slashing learn to cast spells at level 2.
You may throw this at a range of 20/60. TWO-WEAPON FIGHTING
DODGE If you take the attack action with your
All enemies have disadvantage to hit you with attacks and Handaxe, and your other handaxe is in your off-
you have advantage on dexterity saves. hand, you may make an attack with your off-
DISENGAGE hand Handaxe as a bonus action, without adding
Enemies cannot make opportunity attacks against you.
your modifier to the damage. This works
DASH
Your movement is doubled this round. because both have the “Light” property.
HIDE
Make a Stealth Ability Check.
USE AN ITEM
CAST A SPELL
Most Spells are an Action to cast. You learn to cast spells at
level 2.
TIP: You may only use a bonus action if a feature specifically
BREATH WEAPON tells you it is a bonus action to use. That goes for spells as
You may breathe fire in a 15ft. cone! Any creature within this well.
area of effect must make a DEX save, taking 2d6 fire on a Additionally be aware that you may not cast a spell as a
failure and half on a success. You may do this once per short bonus action in the same turn you cast a spell as an action,
or long rest. The DC of this save is 8 + CONMOD + Proficiency. and vice versa! But, good news! Cantrips do not count
towards this limitation!
___________________________________ ___ SOLDIER _ _ ____________________________
Character Name Background Alignment

OTHER FEATURES

SOLDIER FEATURE: MILITARY RANK


You hold the rank of Captain in the land of Tymanther, and you
are a member in good standing of the Lance Defenders. Places
with respect for military rank will have respect for you.
DRACONIC ANCESTRY
You have the blood of a Brass dragon in you, and you are
therefore resistant to Fire Damage and have a breath weapon.
Your breath weapon becomes stronger as you level up.
FAVORED ENEMY
You are an expert at hunting DRAGONS. You have advantage on
ability checks made to track and gather information about
CHARACTER APPEARANCE Dragons.
NATURAL EXPLORER
You are an expert at moving through FORESTS. Your proficiency
bonus is doubled for Intelligence and Wisdom checks made
You are a proud soldier of Tymanther and related to your favored terrain. While on this favored terrain for at
a member in good standing of the Lance least an hour:
Defenders. After news of dragon attacks in
• You cannot become lost by nonmagical means.
Phlan and Phandelin, and Dragon Cult
• Difficult terrain does not slow your group’s travel.
activity all over the Sword Coast, you have
been sent to gather your strength, and to • You remain alert to danger even if you are doing
hunt the great Chromatic monsters who something else.
haunt the dreams of your people. • You may move stealthily at a normal pace while traveling
alone.
• You find twice as much food as you normally would while
ITEM LIST foraging.
• When tracking creatures, you learn their exact number,
Scale Mail their sizes, and how long ago they passed through this
2 Hand axes area.
Longbow
20 arrows
An insignia of rank
A small bit of dragon blood
A deck of cards
Common clothes
A belt pouch containing 10 gp
Explorer’s Pack, Containing:
Backpack
Bedroll
Mess Kit
Tinder Box
Torch x 10
Rations x 10
Waterskin
Hempen Rope, 50ft.
_____________________________ _Xanathar’s Guide to Everything___ TIP: Forgotten Realms Adventurer’s League allows you to
Character Name +1 Book build your character using the Player’s Handbook plus ONE
OTHER RESOURCE! This character’s resource is listed to the
As a Ranger, your job is: left. If you do not have this character’s resource, you may
rebuild the character to be more convenient to you by
• You are meant to help your group with travel, tracking, replacing their race, class, or spells with ones in a book you
and hunting threats. DO own, or simply use the PHB and nothing else. You may
rebuild your character any way you like until the first time
• Your spells are designed to mark enemies to deal more you play this character at level 5 so feel free to
damage and make them easier to track. experiment!

As a Dragonborn, you are unique in the following ways: STUCK FOR A NAME? TRY THIS!
• Dragonborn are from another world and are transplants
to the land of Toril. Your homeland is alien to the people Draconic names tend to be guttural and complex.
Use a lot of X and Z noises and consider inputting
of Faerun.
apostrophes to denote odd hitches in the name’s
• Dragonborn tend to be militaristic, honor and duty rhythm. Dragonborn also have a nickname they
focused, and do not, as a rule, trust dragons! were known as in their youth, which often tie
• They are more like Dragons than they care to admit. closely to their personality, such as “Anklebiter,”
“Nightowl,” or “Spearshaker.”
Should you choose to continue to play this character past level 1,
here are some suggestions:
2nd LEVEL: CLASS TIPS
At 2nd level you have become a SPELLCASTER! You gain two 1st level
spell slots and may choose two 1st level spells from the Ranger list. Ranger, unfortunately, has a slow start. Your 1st level
You also gain a FIGHTING STYLE. This character should choose the
experience may be a bit slow, but if you stick it out to
Dueling fighting style, adding +2 to damage of one-handed attacks if
2nd level you’ll have a more complete experience.
you wish to be melee focused, or the Archery fighting style if adding +2
to the to-hit with ranged attacks if you wish to be ranged-focused.
Don’t use Primeval Awareness (You get it at level 3)
It’s not useful and it’s a waste of a spell slot.
3rd LEVEL:
At 3rd level, you have chosen your RANGER ARCHETYPE, and have Your spell list is mainly useful for marking enemies
learned how to be a MONSTER SLAYER. You gain the following with Hunter’s Mark or for increasing your mobility
features: You have learned an additional spell which does not count with Zephyr Strike. Focus on concentration spells that
against the number of spells you may learn normally: Protection from last a long time so you can cast one spell per battle
Evil and Good. and have it last for the whole fight while you focus on
Additionally, you may use your HUNTER’S SENSE to use an action to dealing damage with your weapon.
peer at a creature and learn about any damage resistances, immunities,
or vulnerabilities it has. If the creature is hidden from divination, it will This character was built with equal Dexterity and
not work. You may use this a number of times equal to your Wisdom
Strength in case you wanted to explore being a melee
Modifier.
You also gain SLAYER’S PREY, which allows you to use a Bonus Action to
or ranged fighter. If you can fight on the back of a
mark a creature within 60 ft. You will then deal 1d6 additional damage mount, a lance would be a flavorful weapon pick!
the first time you hit that creature each turn until you finish a short or
long rest, or designate a different creature.
You may also choose one additional 1st level spell and gain one TIP: There is a separate Adventurers League just for
additional 1st level spell slot. characters from the world of Eberron! If you are planning to
use this character for an Eberron module, make sure that
you are only using a race or class from one of the following
4th LEVEL: resources. Otherwise, you may not use this character in an
At 4th level, every character gains an ABILITY SCORE INCREASE, allowing AL game taking place in Eberron:
you to increase one stat by +2 or increase two stats by +1 or to choose
a Feat! For this character, if you chose Dueling for their fighting style, PLAYER’S HANDBOOK
increase their Strength. If you chose Archery, increase their Dexterity. EBERRON: RISING FROM THE LAST WAR
XANATHAR’S GUIDE TO EVERYTHING

THIS CHARACTER IS COMPATIBLE WITH THE ADVENTURER’S LEAGUE EBERRON CAMPAIGN!

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