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Principles of E-learning Systems
Engineering
CHANDOS
INFORMATION PROFESSIONAL SERIES
Chandos’ new series of books are aimed at the busy information professional. They have
been specially commissioned to provide the reader with an authoritative view of current
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Bulk orders: some organisations buy a number of copies of our books. If you are
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+44 (0) 1993 848726.
Principles of E-learning
Systems Engineering
LESTER GILBERT
AND
VERONICA GALE
Chandos Publishing
Oxford · England
Chandos Publishing (Oxford) Limited
TBAC Business Centre
Avenue 4
Station Lane
Witney
Oxford OX28 4BN
UK
Tel: +44 (0) 1993 848726 Fax: +44 (0) 1865 884448
Email: [email protected]
www.chandospublishing.com
ISBN:
978 1 84334 290 8 (paperback)
978 1 84334 291 5 (hardback)
1 84334 290 1 (paperback)
1 84334 291 X (hardback)
ix
Principles of E-learning Systems Engineering
x
List of figures and tables
xi
Principles of E-learning Systems Engineering
xii
List of figures and tables
xiii
Principles of E-learning Systems Engineering
Tables
3.1 ELSYE stages and steps 23–4
3.2 ELSYE stages relevant to various materials’
development 29–30
4.1 The e-learning transactions relevant for
various materials 51–2
5.1 Causes of and solutions to performance
gaps 66
xiv
List of figures and tables
xv
Principles of E-learning Systems Engineering
xvi
List of figures and tables
xvii
List of acronyms
BVA boundary value analysis
CBA cost-benefit analysis
CBT computer-based teaching/training
CDT component display theory
CER cause-effect relationship
CMM capability maturity model
CPM critical path method
ELSYE e-learning systems engineering
FE further education
HE higher education
IRR internal rate of return
ITT instructional transaction theory
IV interactive video
KR-20 Kuder-Richardson formula 20
LCV learned capability verb
MCQ multiple-choice question
NPV net present value
PERT project evaluation and review technique
PPF primary presentation form
QA quality assurance
SME subject matter expert
SPF secondary presentation form
SSADM structured systems analysis and design
methodology
SSM soft systems methodology
TBLT technology-based learning and teaching
xix
Principles of E-learning Systems Engineering
xx
About the authors
Lester Gilbert has an MSc in psychology from the University
of Cape Town, specialising in cognition and learning, and
subsequently spent about ten years working as an academic in
departments of psychology in South Africa. In the 1980s he
was a programmer and manager in UK commerce and
industry, among many other roles leading and managing the
development and delivery of commercial CBT, CAI and
interactive video training solutions for customers such as
Midland Bank, British Aerospace, Abbey National and the UK
Atomic Energy Authority. He re-entered academia in 1992 as
a lecturer in IT subjects, and now works at the University of
Southampton School of Electronics and Computing Science on
the IT in Organisations degree programme, jointly presenting
introductory and advanced modules on e-learning and
technology-enhanced learning.
Lester is particularly interested in the use of technology in
teaching and learning in adult and higher education, and has
completed two textbooks dealing with IT at Advanced
GNVQ level. He is currently involved in a number of funded
projects in the field of technology-enhanced learning, and
has presented various conference and workshop papers,
most recently in the area of e-learning and service-oriented
architectures for virtual learning and research environments.
His extramural interests include radio-controlled racing
yachts: he is a regular competitor, has been selected for the
Great Britain team at recent world and continental
championships and is an accredited national judge.
xxi
Principles of E-learning Systems Engineering
xxii
Preface
The purpose of this book is to integrate the principles of
software engineering with those of educational theory, and
to apply these principles to the problems of e-learning
development, thus establishing the discipline of e-learning
systems engineering. For the first time these principles are
collected and organised into the coherent framework that
this book provides. Both newcomers to and established
practitioners in the field now have an integrated and
grounded source of advice on theory and practice.
Developing any system is risk- and error-prone. Almost
since the very first commercially available digital computer,
programmers and managers have grappled with the
problems of how to specify what a system should do, how
to design the system to do it, how to implement the design
as software and hardware, how to test the implementation
and how to manage the whole process of development. This
enterprise is known as software engineering, and is now a
well-developed branch of information technology.
In the early days of computers, software was developed in
an ad hoc amateur fashion; there was little recognition, for
example, that it made sense to design the system before
writing the software, or that introducing apparently
innocuous changes to requirements during the coding phases
could cause huge project over-runs. A very large number of
lessons have been learned since those early days, and the
professional software engineer is now as well equipped as
xxiii
Principles of E-learning Systems Engineering
xxiv
Preface
xxv
1
Introduction
1
Principles of E-learning Systems Engineering
E-learning systems
development methodology
General
systems
theory
E-learning systems
Systems content and structure
diagram
Learning transaction
2
Introduction
3
Principles of E-learning Systems Engineering
Figure 1.2 ELSYE development stages
System diagram Audience analysis Enabling objectives Materials Packaging plan Evaluation instruments
Needs assessment Task analysis Content outline Video Distribution plan Evaluation report
Preliminary Top-level objectives Student test Audio Instructor training
management Instructional concept Media and methods Graphics Installation
assessment Project and quality Technical, presentation Text
management and design standards Programs
standards Alpha test
4
2 Project 4 Detailed
6 Pilot 8 Use
Plan Design
Project Management
Schedule Budget Change control Risk
Quality Management
Client involvement Inspection Testing Standards Metrics Improvement plans
Introduction
Purpose
Teacher Student
role role
Tell
Show
Ask
Response
Feedback
5
Principles of E-learning Systems Engineering
6
2
7
Principles of E-learning Systems Engineering
Environment System
Resources
Control subsystem
Processes
Authority
System
boundary
Output
Emergent
properties Input
8
General systems theory
Control subsystem
9
Principles of E-learning Systems Engineering
10
General systems theory
Analyse Plan
Evaluate Implement
11
Principles of E-learning Systems Engineering
Feedback
12
3
Project development
framework
13
Principles of E-learning Systems Engineering
14
Project development framework
Technical activities
Project management
Quality management
Project management
Quality management
15
Principles of E-learning Systems Engineering
16
Project development framework
0 1 3
Feasibility Front-end Initial 5 7 9
Report Analysis Design Production Distribution Evaluation
2 4
Project Detailed 6 8
Plan Design Pilot Use
Project Management
Quality Management
17
Principles of E-learning Systems Engineering
Figure 3.7 ELSYE project steps
Project Management
Schedule Budget Change control Risk
Quality Management
Client involvement Inspection Testing Standards Metrics Improvement plans
Project development framework
19
Principles of E-learning Systems Engineering
Figure 3.8 The full ELSYE life cycle: stages, steps and
forward paths
Feasibility
SD
Front-end
Analysis
Initial
NA Design
TLO
EO
AA
PMA
ST
TA
M&M
ELC
VTC
TPD
PQM
CO
VOS
Project
Plan
RMP
O&A
S&B
CBA
IA
20
Project development framework
Detailed
Design
Production
LT
LP Mat
VFS Vpre
Vprod
CMD Vpost
Pilot
PT
P&I
ED Val
AT
BT
Mat Materials
Vpre AV pre-production
Val Validation
Vprod AV production
BT Beta test
Vpost AV post-production
P&I Programs and integration
AT Alpha test Prep Preparation
Devt Development
RMP Risk management plan Rev Review
O&A Options and alternatives PM Post-mortem
S&B Schedule and budget
CBA Cost-benefit analysis
IA Impact analysis
21
Principles of E-learning Systems Engineering
Figure 3.9 ELSYE project terminology
System diagram Audience analysis Enabling objectives Materials Packaging plan Evaluation instruments
Needs assessment Task analysis Content outline Video Distribution plan Evaluation report
Preliminary Top-level objectives Student test Audio Instructor training
management Instructional concept Media and methods Graphics Installation
assessment Project and quality Technical, presentation Text
22
Project management
Schedule Budget Change control Risk
Quality management
Stage Steps
FR SD NA PMA
Feasibility System diagram Needs analysis Preliminary
report management
assessment
FEA AA PQM TA TLO ELC/VTC
Front-end Audience analysis Project and quality Task/content Top-level E-learning
analysis management analysis objectives concept/AV
standards treatment concept
23
Stage Steps
Production AV pre-production, Materials (graphics, P&I AT
production, text) Programs and Alpha test
post-production integration
Pilot Val BT
24
Detailed Design
CO VOS LP VOS
LT
LT VFS
Learning AV Final
Transactions LP
Lesson CMD LP Script
Plan CMD
Course Mgmt
Design CBA IA
Previous
PT
stage
Prototypes
feedbacks
ED
Evaluability
Design
Front-end
Analysis
Initial Major Stage
Design feedback tasks
paths
25
Principles of E-learning Systems Engineering
26
Project development framework
Explore/
check
27
Principles of E-learning Systems Engineering
28
Project development framework
Initial design
Enabling –
objectives
Content –/
outline
Media and
methods
Student test – – –
Technical
standards
Detailed
design
E-learning –/ –/
transactions
Lesson plans,
storyboards
and scripts
29
Principles of E-learning Systems Engineering
30
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