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OltreLaSferaDelChoraplex Missioni

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0% found this document useful (0 votes)
24 views4 pages

OltreLaSferaDelChoraplex Missioni

Uploaded by

lordsme
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as PDF, TXT or read online on Scribd
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12/10/24, 13:40 Into the Dark

Mission 3.2

VAULT PLUNDER
Two small stasis vaults have been discovered, both of which contain and preserve powerful items.
Operatives must power down the vaults by disconnecting their conduits to claim the valuable contents.

MISSION RULES
Operatives can perform the following mission action:

POWER DOWN 1AP


An operative can perform this action while within of a Conduit objective marker it controls. Remove that objective marker from
the killzone.

MISSION OBJECTIVE
Each time a friendly operative performs the Power Down mission action, you score 1VP.

At the end of the battle, for each Vault objective marker friendly operatives control, you score 2VPs for each of its Conduit objective
markers that have been removed from the killzone. Note that if none of its Conduit objective markers have been removed from the
killzone, you score 0VPs for that Vault objective marker.

https://wahapedia.ru/kill-team2/the-rules/into-the-dark/#Vault-Plunder 31/47
12/10/24, 13:42 Octarius

Mission 2.3

SUPPLY DROP
Vital supplies are incoming, but the foe will try to intercept them. Clear all three potential
Landing zones of the enemy. If you fail, we will be Lost.

MISSION RULES
Supplies Incoming: At the start of the Strategy phase of the third Turning Point, the players randomly determine one of the objective
markers on the battlefield and remove it from the battlefield. At the start of the Strategy phase of the fourth Turning Point, the players
randomly determine one of the two remaining objective markers on the battlefield and remove it from the battlefield. The remaining
objective marker represents the Landed Supplies.

MISSION EQUIPMENT
Operatives can be equipped with the following equipment:

HOMING BEACON [1EP]


Once per Turning point, one operative equipped with an homing beacon can perform the following action:

ACTIVATE HOMING BEACON 1AP


An operative can perform this action while within of an objective marker it controls. Each time this action is performed, that
objective marker gains 1 Homing Beacon point (we suggest you denote this by placing a differently coloured dice next to that
objective marker). If, when you are randomly determining which objective marker should be removed from the tabletop, the
objective marker selected has 1 or more Homing Beacon points, reduce the number of Homing Beacon points on that objective
marker by 1 and then randomly determine an objective marker again (if this objective marker is randomly selected again, and it still
has 1 or more Homing Beacon points on it, repeat this process until you have selected an objective marker with no Homing Beacon
points to remove).

MISSION OBJECTIVE
At the end of each Turning Point, the players score a number of victory points for each objective they control, depending on the Turning
Point, as shown below:

VPs Scored per Objective Marker


Turning Point
Controlled
1 2
2 2
3 3
4 6

SPEC OPS CAMPAIGN


If you are playing this mission as part of a Spec Ops campaign, the following mission rules also apply:

TAC OPS BONUS


If you scored 3 or more VPs from Security Tac Ops during this battle, you gain 1 additional Requisition point.

SPEC OPS BONUS


Personally Secured: If you are currently undertaking the Recover Archeotech or Honour-bound Spec Op, then at the end of the battle,
if a LEADER from your kill team is controlling the Landed Supplies objective marker, reduce by 1 the number of games required to
complete that Spec Op’s Operation 1.

https://wahapedia.ru/kill-team2/the-rules/octarius/#Supply-Drop 12/22
12/10/24, 13:44 Critical Operations

Mission 2.1

ESCALATING HOSTILITIES
MISSION RULES
Critical Escalation: At the end of the second and third Initiative phases, starting with the player who has initiative, each player removes
one objective marker that is closest to their drop zone.

MISSION OBJECTIVE
At the end of the first and second Turning Point, for each objective marker friendly operatives control, you score 1VP (to a maximum of
4VPs per player per Turning Point).

At the end of the third and fourth Turning Point, for each objective marker friendly operatives control, you score 2VPs.

https://wahapedia.ru/kill-team2/the-rules/critical-operations/#Escalating-Hostilities 5/10
12/10/24, 13:43 Critical Operations

Mission 3.1

SECURE ARCHEOTECH
MISSION RULES
Operatives can perform the following mission action:

DISENGAGE TECH 1AP


A operative can perform this action while within of a non-Disengaged objective marker it controls. That objective marker is now
Disengaged.

Secure Tech: The Pick Up action can be performed upon a Disengaged objective marker. While an operative is carrying a
Disengaged objective marker, it cannot perform Dash actions.

MISSION OBJECTIVE
Each time a friendly operative performs the Disengage Tech action, you score 1VP.

At the end of the battle, for each Disengaged objective marker friendly operatives control, you score 2VPs.

https://wahapedia.ru/kill-team2/the-rules/critical-operations/#Secure-Archeotech 8/10

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