Arctic Encounters Random Encounter Tables
Arctic Encounters Random Encounter Tables
Arctic Encounters
Arctic Encounter Tables
VGtM = Volo's Guide to Monsters.
MToF = Mordenkainen's Tome of Foes
Arctic Encounters (Levels 1-4)
d8+d12
2 1 young remorhaz or 1d2 white dragon wyrmlings
3 1 ghost or roll on Artic Spirits lvl 1-4
4 1 veteran with 1d4 tribal warriors or roll on Arctic Humanoids
5 1d2 yetis or roll on Artic Spirits lvl 1-4
6 1d3 scouts and 2d4 mastiffs with a sled or roll on Arctic Humanoids
1 druid with 1d3 giant owls or 1 warlock of the archfey (VGtM) with
7
3d4 commoners
8 1d3 berserkers or 1d2 vampiric mists (MToF)
9 1d4+1 ice mephits or roll on Artic Spirits lvl 1-4
10 2d6 tribal warriors or roll on Arctic Humanoids
11 1d6+1 wolves or roll on Arctic Beasts
12 1d4+1 orcs or roll on Orc Encounters lvl 1-4
13 2d6 reindeer (elk stats) or roll on Arctic Beasts
14 1d2 winter wolves or 1d3 guard drakes (white, VGtM)
15 1d2 polar bears or roll on Arctic Beasts
16 3d6 kobolds or roll on kobold Encounters
17 1 saber-toothed tiger or roll on Arctic Beasts
18 1d6 gnolls or roll on Gnoll Encounters lvl 1-4
19 2d4 axe beaks or roll on Arctic Beasts
Arctic Encounters (Levels 11+)
20 1 winter wolf with 1d3 wolves or 1 werebear
d8+d12
Arctic Encounters (Levels 5-10) 2 1 ancient white dragon or 1 boneclaw (MToF) bonded to 1 archmage
4 1d4 wraiths or roll on Arctic Spirits lvl 5-10 1 abominable yeti and 2d4 yetis or 1 boneclaw (MToF) bonded to 1
6
mage
5 1d4 young remorhazes or 1 bheur hag (VGtM) with 1d3 trolls
2d4 air elementals or 2d4 winter wolves with 2d6 orcs and 1
6 1 abominable yeti or roll on Arctic Spirits lvl 5-10 7
tanarukk (VGtM) led by 1 orc blade of Ilneval (VGtM)
1d4+1 winter wolves or 1 warlock of the archfey (VGtM) with 2d4
7 8 3d6 berserkers mounted on dire wolves or 1 boneclaw (MToF)
scouts and 1d3 berserkers
9 2d4 trolls or 1d3+1 frost salamanders (MToF)
8 1d3 air elementals or roll on Arctic Spirits lvl 5-10
10 3d6 mammoths
9 1d2 frost giants or 2d4 vampiric mists (MToF)
11 Roll on Arctic Levels 5-10 table or 1d3+1 winter eladrin (MToF)
10 1d4 mammoths or 1 winter eladrin (MToF)
12 1d4+2 frost giants or 1 frost giant everlasting one (VGtM)
11 Roll on Arctic Levels 1-4 table or 1 frost salamander (MToF)
1 orc war chief mounted on a winter wolf with 1d3+1 orc eyes of
12 5d6 tribal warriors lead by 1d4+1 berserkers 13
Gruumsh and 6d6 orcs or 1 roc
13 3d6 orcs led by 1 orc war chief or roll on Orc Encounters lvl 5-10
14 1d2 remorhazes or 1 dire troll (MToF)
14 1d4 trolls or 1 bheur hag (VGtM) with 1d6 ogres 1d3+1 frost giants and 1d4+1 trolls or 4d6 gnolls with 1d3+1 gnoll
15
1d2+1 winter wolves and 2d6 wolves or 1 warlock of the great old fangs of Yeenoghu led by 1 flind (VGtM)
15
one (VGtM) with 1 cult fanatic and 2d4 cultists 16 1 gnoll pack lord leading 5d6 gnolls and 1d4 trolls
2d6+4 gnolls with 1 troll and 1 gnoll fang of Yeenoghu or roll on
16 17 1d4+1 frost giants with a pet young white dragon
Gnoll Encounters lvl 5-10
1 remorhaz with 1d2 young remorhazes or 1d4 frost giants led by 1
2d6 orcs with 1 orc eye of Gruumsh and 1 polar bear or roll on Orc 18
17 frost giant everlasting one (VGtM)
Encounters lvl 5-10
19 1d4 young white dragons
18 2d4 yetis or 1 necromancer (VGtM) with 1d4 ogre zombies
20 1 ice devil or 1 elder tempest (MToF)
1 air elemental and 2d4 ice mephits or 1 warlock of the fiend (VGtM)
19
with 1 berserker and 1d3 guard drakes (white, VGtM)
20 1 remorhaz
2
Location Tables
Use Wilderness, Semi-Civilized or Unusual table for an
encounter location.
The Arctic Location Detail and Arctic Combat Terrain can be
used to customize the location.
3
Arctic Unusual Locations Arctic Location Detail
d8+d12
Minor details to add to other locations
Standing stones of rystal and blue stone top a cliff. A waterfall spills
2
down to a frozen lake, feeding into underground rivers and caves. d8+d12
Between two towering ice caps is a frozen archway with glowing red 2 An ice scupture of a yeti
3
runes. They warn of two rival spirits bound here by a local witch. 3 A pile of ivory
Inn of Dark and Light. A palace of ice is staffed by small hooded 4 A column of ice
4 humanoids. It offers rooms and fungal drinks. It has a beacon from
5 A pile of coal (or stones)
it's tallest tower and steps down which lead into the Underdark.
6 Frozen corpse of a bear
A hill of exposed rock has several lichen covered cave entrances.
5 7 A kayak or sled
Outside of each is a column of cracked ice.
A crumbling fort is half-buried among upright bones of a dragon. 8 Skeletons of 1d6 wolves
6
Below is an abandoned temple associated with darkness. 9 A lichen-covered cairn or a simple hut with door that's frozen shut
A lake shore is marked by lush purple flowers. A programmed 10 A frozen over pool of blue ice
7
illusion of a shadowy figure picks flowers and walks on the lake.
11 A rock with crude carvings
The Great Bear. An obsidian statue of a rearing bear gazes watchfully
8 12 A patch of cotton grass or blue flowers
on the lands below. At nights bears sleep in its shadow.
13 A white (or bright red) fur-lined tent
A glacier of blue ice rises from the surrounding plateau. A frozen
9 14 A snowman or a large mound of snow and ice
giant is visible in the ice, reaching out a hand as if for help.
15 A prepared unlit fire
A steep slope has several exposed jagged rocks and bits of debris. It
10
is sometimes used for sled races and there are two sleds at the top. 16 An igloo or pile of old furs
A plateau of virgin snow can be reached by steps cut into rock and 17 A bush of bright red berries
11
ice. Cotton grass surrounds a ivory shrine to a power of sky. A flagpole marking a buried cache of food, clothes and fuel (or
18
Pillar of Resolve. A granite obelisk is marked by rows of hanging Minor Arctic Treasures)
12
icicles. A hamlet has been carved from the surrounding cliffs. 19 A shrine of bone and ivory to a winter deity
A rocky island of heath sits at the meeting of two rivers. Orc bones 20 A circle of brightly colored stones
13
are found here and there are dark shapes in the depths.
14
An ancient stone barn is surrounded by many deep pools full of fish. Arctic Combat Terrain
An armored yeti comes monthly to eat until satiated.
This terrain provides obstacles and things to use in combat.
A stream runs along a shallow valley. Several areas of scattered
15
colorful pebbles mark areas protected by poltergeists. d8+d12
The Devil Pools. Several steaming pools are fed by thermal springs. 2 A campfire or a pile of oil flasks
16 Ruins surround the area on nearby hilltops, often obscured by
3 A cave entrance blocked by snow (or hides)
sulfurous mists. A crazed druid is connected with the pools.
4 A slippery slope of ice (or snow) with a cliff below
Vines emerge from an ice fissure. It is bridged by a rock imprinted
17 5 A large tree not normally found in the arctic
with elemental runes. Shifting lights are visible below.
A stone path winds through a grove of tall trees. Piles of bones lie A hidden pit trap (DMG pg 122) disguised by hides and a layer of
18 6
on the path's edge. A shapechanging reindeer is said to protect it. snow
Criss-crossing stairways are cut into an icy slope. Above several 7 An overturned sleigh or a rope ladder leading up an ice cliff
19
nests and cave-mouths are visible along with a carving of a dragon. 8 An open simple pit trap (DMG pg 122) filled with snow
Summer's Patch. This circle of bushes bear edible red berries all year. 9 A pile of firewood or a slide made of ice
20 Faint laughter and music can be heard in the shifing winds. After Thick snow (difficult terrain) or a snow ditch beside a wall of
midnight fey celebrate here, emerging from a Feywild crossing. 10
heaped snow
11 Slippery ice (treat as slippery ice - DMG pg 110)
12 Large icicles that could easily be broken off or a mound of bones
13 A pool with a layer of thin ice (Thin Ice - DMG pg 110)
14 The skeleton of a mammoth, many bones jutting upwards
15 In iced over fish-filled pool with a hole cut into it
16 A large fissure or icicles high up that could easily come loose
17 Steps carved from ice or slippery steps
18 2d4 life-size stone (or ice) statues of reindeer
Loose rocks, snow and ice that could trigger an avalanche if
19
disturbed
A hidden cache (Perception check to spot if near) with potion of
20
fire breath (or roll on Minor Arctic Treasures)
4
Beasts & Humanoids Arctic Mounts
These tables can be used as alternative low-level Arctic For medium-size npcs & leaders, with options for other sizes.
encounter tables d4+d6
2 manticore
Arctic Beast Encounters (Levels 1-4)
3 winter wolf or mastiff
d8+d12
4 griffon or wolf
2 1 young remorhaz
5 polar bear or giant owl
3 1 winter wolf with 1d4 wolves
6 elk (reindeer) or aurochs (VGtM)
4 1d2 griffons
7 dire wolf
5 2d6 blood hawks
8 saber-toothed tiger or mammoth
6 1d2 brown bears
9 brown bear
7 4d6 deer
10 young white dragon or riding horse
8 1d2 winter wolves
9 1d3 woolly rhinoceroses or 1d3 aurochs (VGTM)
Arctic Humanoid Encounters (Levels 1-4)
10 2d4 wolves
d8+d12
11 2d6 reindeer (elk stats)
2 1 werebear
12 1d2 polar bears
1d2 ogres with 1d2 half-ogres or 1 warlock of the archfey (VGtM)
13 1d2 saber-toothed tiger 3
with 2d4 tribal warriors
14 1 snowy owl or 1d2 guard drakes (white, VGtM) 4 2d6 tribal warriors mounted on reindeer (elk stats)
15 2d4 mastiffs with a sled 1d4+1 half-ogres or 2d4 tribal warriors with 1d2 guard drakes (white,
5
16 1d4+1 giant owls VGtM)
17 1 manticore 6 2d4 winged kobolds or roll on Kobold Encounters
18 2d4 axe beaks or 1 giant elk 7 1d3 berserkers or 1 warlock of the archfey (VGtM)
19 1 white dragon wyrmling 8 1d2 ogres
20 1 mammoth 9 2d6+6 kobolds or roll on Kobold Encounters
10 2d6 tribal warriors led by 1 berserker
11 2d6 orcs or roll on Orc Encounters lvl 1-4
12 1d3 scouts and 2d4 mastiffs with a sled
13 1 druid with 1 brown bear (or roll on Beasts for companion)
14 2d6 gnolls or roll on Gnoll Encounters lvl 1-4
15 2d6 bandits led by 1 bandit captain
16 2d6 commoners with 1d4 mastiffs
17 1 druid and 1d4 scouts
18 1d4+1 orcs led by 1 orc war chief or roll on Orc Encounters lvl 1-4
19 1 scout guiding.. (roll again on Humanoid Encounters)
20 1 troll
5
Non-Combat Encounters
Arctic Non-Combat Creature Encounters Quick Arctic NPCs
Most encounters below retreat, hide or surrender in combat. d4+d6
Hadarai is a flamboyant lamia with a bright red hat. They stole an item
d8+d12 2
from a desert god and are hiding in cold lands to escape their wrath.
A beholder is trying to carve it's name into the surrounding ice using
2 Miotri is a good-looking gladiator (Survival +3) with a glowing spear.
a disintegration ray. It needs help spelling it's name in Common. 3
They capture arctic creatures to be domesticated or put on display.
A revenant (Speed 15 ft.) is hindered by cold and asks help finding
3 Dee Greenleaf is a halfling commoner with several ivory rings. They
vengeance against a white dragon. 4
are a renowned carver of ivory and are looking for commissions.
4 A guardian naga (History +7) wants news and engaging conversation.
Sariel is a tribal warrior (Animal Handling +3) with missing fingers.
5 A poltergeist is bound to a pool. Any who pass hear the same riddle. 5
They fuss over all animals and are training two young axebeaks.
A lonely young white dragon asks many questions about other Hennet is a slender half-orc thug with nature-themed jewelry. outlaw
6 6
dragons they have met and of the other colors of dragons. hiding out. wanted currently trying to predict the weather.
A cambion mercenary is looking for spirits or fiends of winter to Brottor is a mumbling dwarf scout on skis. They are known locally for
7 7
work for. Escapes with plane shift if threatened. their skiing feats and are currently training for a long expedition.
8 A ghost can't find rest until a song is played on its broken lute. Mord is a scarred bugbear chief (Survival +4) with a painted mask and
8
A friendly umber hulk (speaks Common) is digging tunnels through a dire wolf companion. They serve as a ranger for local settlements.
9
rock and ice. It hopes to connect several local landmarks. cratch is a tall tiefling were-tiger with long fingers. They hate the cold
9
A miserable starving owlbear with white fur is chained to a rock. Will but are here working for a powerful faction.
10
be loyal to any who feed it and bears an Orcish brand. Marcon is a stern mage with oily hair. They are a hardened drinker and
10
11 A sociable yeti speaks Giant, sharing its a collection of carved ivory. are currently seaching for creatures said to worship fireballs.
12 A few tribal warriors invite characters to join in their fishing contest.
A grim dwarf berserker has sworn to die fighting an arctic monster.
Arctic Hazards and Obstacles
13
Wants someone to witness their death and inform their family. Encounters to hinder, threaten or inconvenience the
14 Several gnome bandits seek help to salvage their crashed airship. characters. Option to combine with a creature encounter.
An awakened wolf (speaks Common) requests help hunting down d8+d12
15
large game. It has adopted several hungry animals it wants to feed.
An earthquake causing crevasses to open, avalanches and damage
A group of nobles in warm clothing look out of place. They are led 2
16 to structures
by a mage who is giving them a tour of the area's landmarks.
An area of wild magic (half of spells cast in area trigger a Wild Surge
An outcast salamander looks for other fire creatures. Has sworn an 3
17 - as wild magic sorcerer)
oath to stay in cold lands until it has forged a magical weapon.
4 Vivid colored lights fill the sky
A large half-ogre offers some gold to help capture reindeer to pull
18 5 An avalanche near or by the PCs
their sleigh
6 Ice over a chasm (or lake) warded with an explosive runes spell
A hairless wererat is trying to lift a curse. They have memories that
19
belong to someone else of a citadel of bone and ice. 7 A stampede of reindeer (or mammoths)
20 A frost giant offers to share eggs of a remorhaz nest it is looking for. Snow blizzard and 50% chance of a creature encounter (roll on
8
appropriate encounter table)
9 Tracks leading through an area of thin ice (Thin Ice - DMG pg 110)
10 A heavy (or freezing) mist descends around the group
11 Snow (heavy precipitation, DMG pg 110)
Slippery area leading down cliff or slope (Slippery Ice - DMG pg
12
110)
13 Shrieking winds (Strong Wind - DMG pg 110)
14 Covered simple pit (DMG pg 122)
Signs of something dangerous. Recent tracks or other marks of...
15
(roll or choose from Arctic Encounters Levels 11+)
An old cairn (or burial mound or shrine) that can cause a curse (as
16
bestow curse)
17 Crevasse opens up near or under the group
A cursed shrine surrounded by desecrated ground (DMG pg 110).
18
Lingering attracts a wraith (or roll on Arctic Spirits)
19 Thunder and lightning
20 An old cairn (or burial mound or shrine) that can cause a geas
6
Arctic Objects and Treasures
Arctic Mundane Items
Discarded objects, impromptu loot or extra NPC equipment
d8+d12
2 an ivory tusk or a folding shovel
3 an antler
4 fur hat or a bear's paw
5 a birch wand
6 an orc skull or an animal mask
7 a flint tipped spear
8 a ski or a sack of wood
9 a long scarf
10 a wolfskin or a fox pelt
11 a pair of gloves
12 an ice pick or a flint and steel
13 a lump of coal
14 a bedroll or some fish bones
15 a tinderbox
16 a pair of snow shoes or a fur-lined cloak
17 a climbing piton
18 a deerskin drum or a crystal goblet
19 a severed frozen hand
20 Potion of Cold Resistance or roll on Minor Treasures
Arctic Magic Items (d20)
Arctic Minor Treasures Use 1d8 for Uncommon items, 1d6+8 for Rare, 1d6+14 for
d8+d12 Very Rare & Legendary
An illustrated book depicting arctic creatures, describing edible d20
2
parts and related cooking recipes
1 Boots of the Winterlands
3 Potion of Frost Giant Strength
2 Broom of Flying
1d6 onyx stones which glow faintly when it is snowing. 100 gp
4 3 Gloves of Swimming and Climbing
each
4 Ring of Warmth or Pipes of Haunting
5 Spell Scroll of otiluke's freezing sphere; or Oil of Slipperiness
Bag of Tricks - Arctic (1d8 - 1. owl; 2. mastiff 3. blood hawk 4. elk; 5.
6 2d4 flasks of alchemist's fire 5
axe beak; 6. wolf; 7. giant owl ; 8. polar bear)
7 Arrow of White Dragon Slaying or Potion of Greater Healing
6 Eyes of the Eagle
8 A fine-quality wolf-pelt cloak with obsidian eyes worth 50 gp
7 Wind Fan or Periapt of Wound Closure
9 A torch with Continual Flame or Potion of Animal Friendship
8 Ring of Water Walking or Wand of Fear
10 2d4 sets of cold weather gear or 2d4 tents
9 Giant Slayer or Horn of Blasting
11 Potion of Cold Resistance or Potion of Vitality
10 Armor of Cold Resistance or Berserker Axe (cursed)
12 Leatherworker's tools or 1d6 bullseye lanterns and 2d6 oil flasks
11 Sword of Life Stealing or Figurine of Wondrous Power (Ivory Goats)
13 Spell Scroll of sleet storm (or cone of cold)
12 Censer of Controlling Air Elemental or Staff of Withering
14 Alchemist's supplies or a climber's kit
13 Amulet of Health or Flame Tongue
15 Potion of Fire Breath or Keoghtom's Ointment
14 Ring of Cold Resistance
16 Furs and pelts of arctic beasts worth 100 gp
15 Frost Brand or Crystal Ball
17 Scroll of Protection - Elementals or Beasts
16 Staff of Frost
A map of the local area marking several supply caches and caves
18 17 Dragon Scale Mail (White) or Rod of Security
with shelter
18 Ioun Stone of Fortitude
Elemental Gem (water or air) or Necklace of Fireballs with 1d3
19
beads 19 Horseshoes of a Zephyr or Rod of Lordly Might - legendary
20 A sack of finely carved ivory worth 750 gp. Belt of Frost Giant Strength or Ring of Elemental Command (air or
20
water) - legendary
7
Activities & Complications
Arctic Encounter Activity or State
d8+d12
2 One of them is a shapechanger or one or more of them is cursed
3 One of them is mutilated (or mutated) in some way
One or more are injured (not at full hit points or reduced speed) or
4
one or more of them is infected with a disease
They are investigating (or playing with) an item (roll on Arctic
5
Mundane Items or Arctic Minor Treasures)
6 They are being noisy or they are waiting for someone / something
7 They are fleeing a nearby danger, disaster or other threat
One or more of them is hindered by the cold (disadvantage on
8
physical actions)
9 They are hiding from (or watching) a nearby threat
They are sheltering from bad weather or one of them is larger than
10
normal (extra hit points)
11 They are resting or eating
12 They are playing in the snow or attempting to catch fish
13 They are searching the area for sustenance or a companion
14 They are near their home (or lair) or are making a new home or lair
15 They are getting ready for hibernation (or a long rest)
16 They are stalking (or being stalked by) something or exploring area
17 One or more are close to death or close to giving birth
Encounter Complication or Enhancement
They are drinking (or collecting) from a water source or cleaning /
18 d8+d12
washing themselves
2 The area is affected by a mirage arcana (or forbiddance) spell
19 They are partway through (or starting) a journey or migration
Nearby is a powerful creature those encountered try not to disturb.
20 They are investigating a dead body (roll on Quick Arctic NPCs) 3
Roll or pick a result from Arctic Encounters Level 11+
Arctic Encounter Sentient Activity 4 There is a hallucinatory terrain (or progammed illusion) spell here
There are humanoids as allies, servants, mercenaries or prisoners (or
Other option for humanoids or other sentient creatures. 5
are nearby) roll on Arctic Humanoids
There is an snow-covered entrance, concealed tunnel or secret door
d8+d12 6
to a cave, cavern complex, tomb or other underground area.
2 They are holding a funeral or spying on something
There is a second group of creatures nearby (roll again on the
They are playing a game which involves ice (or snow) or they are 7
3 appropriate encounter table)
yodeling
8 There is an overturned sleigh here or roll on Arctic Combat Terrain
4 They display the symbol of a local deity (or faction)
9 Arctic spirits are nearby. Roll on Arctic spirits lvl 1-4 (or 5-10)
They are talking with someone (roll on Quick Arctic NPCs) or they
5 There are recent tracks of other creatures in the area (roll again on
are intoxicated 10
the appropriate encounter table)
6 They are searching for a person (or place) or making ice sculptures
There is a pool with a layer of thin ice (Thin Ice - DMG pg 110) or
7 They are hiding from something or one or more are telling a story 11
roll on Arctic Combat Terrain
8 They are fishing or they are climbing 12 Snow is falling and roll again or roll on Arctic Hazards & Obstacles
9 They are making snow figures or having a celebration 13 There are beasts as pets / guards (or nearby). Roll on Arctic Beasts
10 They are hunting a beast or they are making music A freezing mist covers the area or roll on Arctic Hazards &
14
11 They are foraging for sustenance (or herbs) Obstacles
12 They are building a shelter or relaxing The creatures are carrying a magic item or it is hidden nearby. Roll
15
13 They are following a guide (or trail) on Magic Items - Arctic
They are putting up (or taking down) tents or they are building There is a prisoner in the encounter or a lone traveler nearby. Roll
14 16
something on Quick Arctic NPCs
15 They are skiing or they are performing a ritual 17 Vivid lights fill the sky or roll on Arctic Hazards & Obstacles
16 They are preparing (or consuming) food or playing with a pet 18 There is a hidden item or cache here. Roll on Minor Arctic Treasures
17 They are on (or pulling) a sled (or sleigh) There is an elemental (or planar) portal here or there is a crossing to
19
the Shadowfell or Feywild here
18 They are waiting in ambush for someone or having an argument
There is a group of adventurers of similar level or lower level to the
19 They are on patrol or creating some kind of art 20
party in the area. They have a connection to the encounter.
20 They are searching for the party or other adventurers
8
Other Encounter Tables
Arctic Spirits (Levels 1-4)
d4+d6
2 1 revenant or 1 air elemental
1d2 shambling corpses encased in ice (use mummy stats but without
3
causing tomb rot)
4 2d4 blink dogs (with resistance to cold damage) or 1d2 poltergeists
1d2 frost wights (wight stats but replace necrotic damage with cold
5
damage)
6 1d4+1 ice mephits or 1d3 meenlocks (VGtM)
7 1d2 yetis or 2d4 skeletons
8 1d4 snowmen animated by spirits (use specter stats)
9 1 ghost or 1d2 vampiric mists (MToF)
1 ice elemental (earth elemental stats with vulnerability to fire damage
10
and immunity to cold damage) or 1 night hag
9
Kobold Encounters (Levels 1-4) Orc Encounters (Levels 1-4)
d4+d6 d4+d6
2d4 winged kobolds and 1d4+1 blood hawks or 2d4 winged kobolds 1d2+1 orcs led by 1 orc war chief or 1d4 Orc Nurtured Ones of
2 2
led by 1 kobold scale sorcerer (VGtM) Yurtrus (VGtM) led by 1 Orc Hand of Yurtrus (VGtM)
2d6 kobolds and 1d4+1 winged kobolds or 1d4+1 kobold inventors 1d3 orcs with 1 orog and 1 orc eye of Gruumsh; or 1d2 orcs led by 1
3 3
(VGtM) with... (roll on Beast Encounters) orc blade of Ilneval (VGtM)
2d4+2 kobolds with 1d6 mantraps or 4 kobolds carried by 1 ogre 1d3 orcs with 1 ogre or 1 Orc red fang of Shargaas (VGtM) mounted
4 4
Howdah (MToF) on a giant bat
2d4 winged kobolds or 2d6 kobolds led by 1 kobold scale sorcerer 1d4 orcs led by 1 orc eye of Gruumsh or 1 orog mounted on a winter
5 5
(VGtM) wolf (VGtM)
6 3d6 kobolds or 2d6 kobolds led by 1 kobold dragonshield (VGtM) 6 1d6+1 orcs or 1d6 orcs with 1 orc nurtured one of Yurtrus (VGtM)
2d6 kobolds with 1 brown bear or 2d6 kobolds with 1 Guard Drake 1d4+1 orcs led by 1 orog or 1d4+1 orcs with 1 orc claw of Luthic
7 7
(VGtM, white) (VGtM)
8 1d4+1 kobolds with... (roll on Beast Encounters) 1d4+1 orcs with 1d4 Commoner slaves or 1d2 orc red fangs of
8
2d6+2 kobolds with 1d4+1 stirges in a cage or 2d4 kobolds and 1d4 Shargaas (VGtM)
9
kobold inventors (VGtM) 1 orc eye of Gruumsh served by 1 orc or 1 orc claw of Luthic (VGtM)
9
10 1d6+1 kobolds led by 1 ogre or 1d4+1 kobold dragonshields (VGtM) with 1 polar bear
10 1 orc war chief mounted on dire wolf or 1 tanarukk (VGtM)
10
DUNGEONS & DRAGONS, D&D, Wizards of the
Coast, Forgotten Realms, the dragon ampersand,
Player’s Handbook, Monster Manual, Dungeon