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II. Visual Elements and Principles of Design

Visual Elements and Principles of Design
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0% found this document useful (0 votes)
14 views

II. Visual Elements and Principles of Design

Visual Elements and Principles of Design
Copyright
© © All Rights Reserved
Available Formats
Download as DOCX, PDF, TXT or read online on Scribd
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I.

VISUAL ELEMENTS AND


PRINCIPLES OF DESIGN

Intended Learning Outcome:

Explain the importance of designing in clothing.


Describe the forms in which the elements appear in a design by illustrating your
own fashion design on making an clothing apparel applying the principles of visual
elements
Illustrate your own fashion design on making an clothing apparel applying the
principles of visual elements Identify the principles of design.
Organize elements of design according to the design principles.

Elements
The elements of design, are the building blocks used by the designers to create
the designs. They are the parts, the components that can be isolated and defined in any
visual design, they are the structure of the work, the objects to be arranged and used as
part of any composition. Although without referring to a specific design (editorial, web,
etc.) we can say that the general Design Elements are composed by:

Point
A point is the smallest and most basic element of design and it can be used alone or as
a unit in a group (forming a line or a shape). It has position, but no extension, it is a
single mark in a space with a precise and limited location and it provides a powerful
relation between positive and negative space.

Line
If we place many points one next to the other we obtain a line, which can have length
and direction, but no depth. Lines, besides to be used to create a shape, can be used to
create perspective and dominant directional lines (which create a sense of continuance
in a composition). Also, they can be grouped to create a sense of value, density or
texture.
Shape
Shape is an element defined by its perimeter, a closed contour. It is the area that is
contained within implied line and it has have two dimensions: height and width. A shape
can be geometric (triangle, square, circle, etc.), realistic (animal, human, etc.) or abstract
(icons, stylizations, etc.).

Form
The Form is derived from the combination of point, line and shape. A form describe
volume, the 3D aspect of an object that take up space and it can be viewed from any
angle (a cube, a sphere, etc.), it has width, height and depth.

Color
The color is the response of the eye to differing wavelengths of radiation within the
visible spectrum. Colors are used to generate emotions, define hierarchy, create
interest, etc. There are many different kinds of color systems and theories but we will
focus on the 3 properties: Hue, Value and Saturation.
Hue: is the color name.
Value: it refers to the lightness or darkness, to how close to black or white the Hue is.
Saturation: It refers to the intensity of a hue, the less gray a color has in it, the more
Chroma it has.
What is Color Theory?
Color theory is the study of how colors work together and how they affect our
emotions and perceptions. It's like a toolbox for artists, designers, and creators to help
them choose the right colors for their projects. Color theory enables you to pick colors
that go well together and convey the right mood or message in your work.

Sir Isaac Newton established color theory when he invented the color wheel in
1666. Newton understood colors as human perceptions—not absolute qualities—of
wavelengths of light. By systematically categorizing colors, he defined three groups:
Primary (red, blue, yellow).
Secondary (mixes of primary colors).
Tertiary (or intermediate—mixes of primary and secondary colors).

Value
Is defined as the relative lightness or darkness, which suggests the depth or volume of a
particular object or area, it is the degree of light and dark in a design, the contrast
between black and white and all the tones in between.

Texture
Texture is the surface quality (simulated and/or actual) that can be seen and felt, can be
rough or smooth, soft or hard, etc. It exists as a surface we can feel, but also as a
surface we can see and imagine the sensation we might have if we touch it, is both a
tactile and a visual phenomenon.

Space
Is the area between and around objects (negative space) but it also refers to variations
in the perspective and proportions of objects, lines or shapes and it is used for the
comparative relation between different objects or areas. The real space is three
dimensional, but in Design when we create the feeling of depth we call it space.
Principles
The principles of design combine the elements to create a composition, they are
the guidelines used to arrange the elements. Each principle is a concept used to
organize or arrange the structural elements of a design and it applies to each element of
a composition and to the composition as a whole. Again, without turning to a specific
discipline, we can say that the basic Design Principles are composed by:

Balance
Balance is the concept of visual equilibrium of similar, opposing, or contrasting elements
that together create a unified whole. It refers to the appropriate arrangement of the
objects in a design to create the impression of equality in weight or importance. It comes
in 2 forms: Symmetrical (when the weight of a composition is evenly distributed around a
central vertical or horizontal axis) and Asymmetrical (when the weight of a composition is
not evenly distributed around a central axis).

Emphasis
It marks the location in a composition which most strongly draw the viewer attention, it is
also referred as the focal point. It is the most important area or object when compared to
the other objects or areas in a composition. There are three stages of emphasis, related
to the weight of a particular object within a composition: Dominant (the object with the
most visual weight), Sub-dominant (the object or element of secondary emphasis) and
Subordinate (the object with the least visual weight, which is usually the background).

Movement
Is the visual flow through the composition, where (depending on the elements
placement) the designer can direct the viewer´s eye over the surface of the design. The
movement can be directed along edges, shapes, lines, color, etc and the purpose of
movement is to create unity with eye travel. By arranging the composition elements in a
certain way, a designer can control and force the movement of the viewer's eyes in and
around the composition.
Pattern
An object or symbol that repeats in the design is a pattern. It can be a pattern with a
precise and regular repetition or an alternate pattern, which uses more than a single
object or form of repetition. We can say that is simply keeping your design in a certain
format.

Repetition
Repetition creates unity and consistency in the composition; it is the reuse of the same,
similar or different objects throughout the design. The repetition can be irregular, regular,
uneven or even and can be in the form of Radiation (where the repeated elements
spread out from a central point) or Gradation (where the repeated elements become
smaller or larger). It often works with a pattern to make it seem active and along with the
Rhythm helps to create different types of it.

Proportion
Proportion is the comparative relationship in between two or more elements in a
composition with respect to size, color, quantity, degree, etc, or between a whole object
and one of its parts. The purpose of the proportion principle is to create a sense that has
order between the elements used and to have a visual construction; and it can occur in
two ways: Harmonious (when the elements are in proportion) or Unbalanced (when the
disproportion is forced).
Rhythm
Rhythm is the alternation or repetition of elements with defined intervals between them,
it creates a sense of movement and it is used to establish a pattern and/or a texture.
There can be 3 different types of rhythm: Regular, Flowing or Progressive. The Regular
rhythm occurs when the intervals between elements are similar, the Flowing rhythm
gives a sense of movement while the Progressive rhythm shows a sequence of forms
through a progression of steps.

Variety
Variety is the principle that refers to the combination of elements in an intricate and
complex relationship using different values, lines, textures, shapes, hues, etc. It is
complementary to unity and often needed to create visual interest or to call the attention
to a specific area in the composition.

Unity
Unity it is used to describe the relationship between the individual elements and the
whole of a composition (which creates a sense of completeness, that all of the parts
belong together) and it is a concept that comes from the Gestalt theory of visual
perception and psychology. Three of the most well-known concepts of this theory are the
Closure (is the idea that the brain tends to fill in missing information when it perceives an
object is missing some of its pieces), Continuance (is the idea that once you begin
looking in one direction, you will continue to do so until something more significant
catches your attention) and Similarity, Proximity and Alignment (is the idea that elements
of similar size, shape and color tend to be grouped together by the brain).
Examples
In the following quick examples, you may notice how the Elements and Principles of
Design are combined. The following examples do not pretend to be a complex
explanation of the multiple possible combinations, but to serve as an easy visual
example of how the elements and principles work together.

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