Chapter2-Laws of Illumination
Chapter2-Laws of Illumination
Laws of Illumination, illumination from point, line and surface sources. Photometry and
spectrophotometry; photocells. Environment and glare.
General illumination design, Illumination levels, loss factors, lamp selection and maintenance.
Interior lighting: Industrial, residential, office departmental stores, indoor stadium, theater and
hospitals. Electrical Control of Light Sources Ballast, igniters and dimmers for different types of
lamps, Photometric Control of Light Sources and their Quantification; Types of Luminaries,
factors to be considered for designing luminaries Types of lighting fixtures. Optical control
schemes, design procedure of reflecting and refracting type of luminaries. Lighting Fixture types,
use of reflectors and refractors, physical protection of lighting fixtures, types of lighting fixtures
according to installation type, types of lighting fixtures according to photometric usages,
luminaries’ standards.
2.1.1. Inverse square law: This law states that ‘the illumination of a surface is inversely
proportional to the square of distance of the surface from the source of light.
Let, ‘S’ be a point source of luminous intensity ‘I’ candela, the luminous flux emitting from source
crossing the three parallel plates having areas A1 A2 , and A3 square meters, which are separated
by a distances of d, 2d, and 3d from the point source respectively as shown in Fig.
= I * ω = I * A1/ d2
Illumination 'E1' on the surface area 'A1' is:
E1 = flux/area = I * A1/d2 * 1/A1
E1 = I/d2 lux
E3 = I/(3d)2 lux
From above equations
2.1.2 Lambert's cosine law: This law states that illumination, E at any point on a surface
is directly proportional to the cosine of the angle between the line of flux and the normal at that
point.
Let us assume that the surface is inclined at an angle ‘θ’ to the lines of flux as shown in Fig. (a)
PQ = The surface area normal to the source and inclined at ‘θ’ to the vertical axis.
RS = The surface area normal to the vertical axis and inclined at an angle θ to the source ‘O
From Fig (b)
cosθ = h/d
or d = h/cosθ
Substitute value of d in above equation
where d is the distance between the source and the surface in m, h is the height of source
from the surface in m, and I is the luminous intensity in candela.
Hence, above Equation is also known as ‘cosine cube’ law. This law states that the illumination at
any point on a surface is dependent on the cube of cosine of the angle between lines of flux and
normal at that point.
Note - From the above laws of illumination, it is to be noted that inverse square law is only
applicable for the surfaces if the surface is normal to the line of flux. And Lambert's cosine law is
applicable for the surfaces if the surface is inclined an angle ‘θ’ to the line of flux
Illumination from point, line, and surface sources is a fundamental concept in lighting design and
understanding how light behaves in different scenarios. Let's delve into how light emanates from
each of these source types:
2.2.1 Point Sources:
A point source is an idealized light source that emits light uniformly in all directions from a
single, infinitely small point in space.
In reality, true point sources are rare, but small, concentrated light sources like incandescent
bulbs or small LEDs approximate this behavior closely.
The illumination from a point source follows the Inverse Square Law, which means that as you
move farther away from the point source, the intensity of the light diminishes proportionally to
the square of the distance. Mathematically, it can be expressed as:
Illuminance (E) ∝ 1 / (Distance)2 This law implies that the illuminance (brightness) on a surface
decreases rapidly as you move away from the point source. Point sources are often used for
focused or directional lighting applications.
Point sources are often used for task lighting or accent lighting, where a concentrated and
directional light beam is needed.
Line sources are suitable for providing linear and even illumination in applications such as
under-cabinet lighting, cove lighting, or highlighting architectural elements.
Surface sources are excellent for creating ambient lighting and evenly illuminating large
spaces or areas, such as in office environments or residential living rooms.
2.3.1. Photometry:
Definition: Photometry is the science and measurement of visible light in terms of its perceived
brightness to the human eye. It focuses on quantifying the visual aspects of light, including its
intensity and color as perceived by human observers.
The photometry is used to measure the light quantity, and it is the branch of optics in which we
discuss the intensity emitted by a source. The differential photometry and absolute photometry are
the two types of photometry.
The radiant flux, luminous flux, luminous intensity and efficiency, and illuminance are the terms
used in photometric. The radiant flux is defined as the total number of energy which is radiated by
a source per second and it is represented by a letter ‘R’.
The luminous flux is defined as the total number of energy which is emitted by a source per second
and it is represented by a symbol φ.
The luminous intensity is defined as a total volume of luminous flux divided by 4Π. The luminous
efficiency is defined as a ratio of luminous flux to the radiant flux and it is represented by a symbol
‘η’. The intensity is defined as a ratio of luminous flux per unit area and it is denoted by a letter
‘I’ (I=Δφ/ΔA). The illuminance (E) is the light falling on the surface of the earth.
Units: Photometry uses units such as the lumen (lm) for luminous flux (total visible light emitted
by a source), candela (cd) for luminous intensity (the amount of light emitted in a specific
direction), and lux (lx) for illuminance (the amount of light incident on a surface).
Applications:
Lighting design: Determining the appropriate amount and quality of light for indoor and outdoor
spaces.
Automotive lighting: Designing headlights and taillights for optimal visibility.
Display technology: Evaluating the brightness and color quality of screens and displays.
Photography: Measuring and adjusting lighting conditions for photography and cinematography.
Instrumentation: Photometers and light meters are common instruments used in photometry to
measure luminous flux, illuminance, and luminous intensity. These devices are designed to mimic
the spectral sensitivity of the human eye.
2.3.2 Spectrophotometry:
Definition: Spectrophotometry is the measurement of the intensity of light as a function of its
wavelength (spectral distribution). Unlike photometry, which focuses on the human visual
response, spectrophotometry provides a detailed analysis of the entire electromagnetic spectrum.
Units: Spectrophotometry typically reports results in terms of absorbance (A) or transmittance
(%T). Absorbance measures how much light is absorbed by a sample, while transmittance
q11uantifies the amount of light that passes through a sample.
Applications:
Chemistry: Determining the concentration of a substance in a solution based on its absorbance of
specific wavelengths of light (e.g., in colorimetry).
Material analysis: Identifying and characterizing substances based on their spectral fingerprints.
Environmental monitoring: Analyzing pollutants in air or water based on their absorbance or
fluorescence properties.
Biology and biochemistry: Quantifying DNA, proteins, and other biomolecules using absorbance
measurements.
Instrumentation: A spectrophotometer is the primary instrument used in spectrophotometry. It
shines a beam of light through a sample and measures how much light is absorbed or transmitted
at various wavelengths. Modern spectrophotometers often use a monochromator to select specific
wavelengths of light.
2.4. Environment and Glare:
Lighting design should consider the surrounding environment, including natural and artificial light
sources, to minimize glare and create comfortable spaces.
Glare occurs when excessive brightness or contrast impairs vision and comfort. Anti-glare
measures are essential in lighting design.
Luminaires:
• Luminaires are fixtures that house light sources and control their distribution. They come
in various shapes, sizes, and designs to suit different applications.
• The choice of luminaires affects the lighting distribution and aesthetics of the space.
Energy Efficiency:
• Energy-efficient lighting design is a key consideration. LED lighting is a popular choice
due to its high efficiency and long lifespan.
• Implementing lighting controls, such as dimmers, motion sensors, and daylight sensors,
can further enhance energy savings.
When selecting ballasts, igniters, and dimmers for different types of lamps, it's crucial to consider
lamp compatibility and ensure that the components are rated for the specific lamp type and wattage.
Compatibility issues can lead to poor performance, flickering, or even damage to the lamps and
control devices. Always follow
Benflux Reflector:
A wide distribution fitting is made in vitreous enamel with a glass diffusing
shape enriching the lamp.
Small apertures are left above the glass shade to ensure adequate ventilation. Space
–height ratio should be 1: 2/3