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LABORATORY #4: Kinematics
In this laboratory experiment, we will explore the world of kinematics by
investigating the motion of objects in inclined planes. We will test three hypotheses relating to motion on an incline. This experiment attempts to reproduce Galileo’s inclined plane experiments, which made it easier for us to understand motion. Galileo’s reasoning suggested that objects rolling down a ramp exhibited behaviors that is like that of an object in freefall. This led him to study ramps to understand freefall better. He found out that an object that speeds up steadily will cover more distance as time passes, this means that the distance it travels increases proportionally to square of time. He also discovered that the speed an object falls only depends on the height it was dropped from. One of Galileo’s ideas in experiments was to keep one or more variables constant while looking at how changing another variable affects the result.
In this experiment, there are four variables:
1. The distance along the ramp which the ball rolls. 2. The steepness of the incline which is measured by the ratio of height to length of the ramp. 3. The height form which the ball is released on the ramp. 4. The time required for the ball to roll a certain distance down the ramp.
NOTES ON DISTANCE AND TIME MEASUREMENT
Measuring distance and time need different skills and tools. Each type of measurement has its own challenges. When measuring distance, aim for one more digit than the least count on the ruler, usually 0.1mm. estimate the values between the marks on the ruler and record data accurately. For timing, you have only one shot as events happen just once. Use a “starting gate” like a pencil to prevent any extra motion. This ensures that the object starts at rest. To start timing, count down from “5,4,3,2,1” whether one or two people are involved. To stop the timer, use a flat object like a ruler or a book cover to make a clear, audible stop, helping you coordinate the stopwatch with the endpoint visually and by sound. LABORATORY #5: Kinematics 2.0 In this laboratory experiment, we will explore different types of motion such as non-accelerated and accelerated rectilinear motion, freefalling bodies, and projectile motion. Through these series of experiments, we will be able to understand the basic principles that governs the movement of objects in a variety of scenarios. By studying non-accelerated rectilinear motion, we aim to grasp the concept of constant velocity and uniform motion, laying the foundation of understanding accelerated motion. We will also look on how gravity affects falling objects, allowing us to analyze their acceleration due to gravity. Additionally, exploring projectile motion will help to gain more understanding of how objects move in two dimensions. By the end of our experiments, we aim to enhance our problem-solving abilities and develop a deeper understanding of how things move in the world around us.
LABORATORY #6: Work, Energy, and Power
Exploring the concepts of work done on objects, and the rate at which work is done, known as power, will help in understanding the relationship between these fundamental principles of physics. Throughout this laboratory work, we will analyze how work is calculated, how energy can be converted from one to another, and the role of power in determining efficiency. By observing real world applications and conducting experiments, we will gain a better understanding of how these concepts influence the behavior of objects and systems in our environment.
LABORATORY #7: Impulse and Momentum: Coefficient of Restitution
Impulse represents the change in momentum of an object when subjected to a force over a certain period. Through this experiment, we can understand how forces acting on over time affect the motion and momentum of objects. Momentum will also be focused in this experiment. We will explore how momentum is conserved in collisions and examine how the transfer of momentum influences the motion and behavior of interacting objects. Moreover, we will also delve into the concept of the coefficient of restitution, a measure of the relative velocity of two colliding objects after a collision compared to their velocity before the collision. By studying coefficient of restitution, we can quantify the energy loss or retention in collisions and gain insights into the nation of interactions between objects.