ARE YOU Living IN A Computer Simulation?: at Least One
ARE YOU Living IN A Computer Simulation?: at Least One
BY NICK BOSTROM
[Published in Philosophical Quarterly (2003) Vol. 53, No. 211, pp. 243‐255. (First version: 2001)]
This paper argues that at least one of the following propositions is true: (1)
the human species is very likely to go extinct before reaching a
“posthuman” stage; (2) any posthuman civilization is extremely unlikely
to run a significant number of simulations of their evolutionary history (or
variations thereof); (3) we are almost certainly living in a computer
simulation. It follows that the belief that there is a significant chance that
we will one day become posthumans who run ancestor‐simulations is
false, unless we are currently living in a simulation. A number of other
consequences of this result are also discussed.
I. INTRODUCTION
1
Apart form the interest this thesis may hold for those who are engaged in
futuristic speculation, there are also more purely theoretical rewards. The
argument provides a stimulus for formulating some methodological and
metaphysical questions, and it suggests naturalistic analogies to certain
traditional religious conceptions, which some may find amusing or thought‐
provoking.
The structure of the paper is as follows. First, we formulate an assumption
that we need to import from the philosophy of mind in order to get the argument
started. Second, we consider some empirical reasons for thinking that running
vastly many simulations of human minds would be within the capability of a
future civilization that has developed many of those technologies that can
already be shown to be compatible with known physical laws and engineering
constraints. This part is not philosophically necessary but it provides an incentive
for paying attention to the rest. Then follows the core of the argument, which
makes use of some simple probability theory, and a section providing support
for a weak indifference principle that the argument employs. Lastly, we discuss
some interpretations of the disjunction, mentioned in the abstract, that forms the
conclusion of the simulation argument.
2
individual synapses. This attenuated version of substrate‐independence is quite
widely accepted.
Neurotransmitters, nerve growth factors, and other chemicals that are
smaller than a synapse clearly play a role in human cognition and learning. The
substrate‐independence thesis is not that the effects of these chemicals are small
or irrelevant, but rather that they affect subjective experience only via their direct
or indirect influence on computational activities. For example, if there can be no
difference in subjective experience without there also being a difference in
synaptic discharges, then the requisite detail of simulation is at the synaptic level
(or higher).
1 See e.g. K. E. Drexler, Engines of Creation: The Coming Era of Nanotechnology, London, Forth
Estate, 1985; N. Bostrom, “How Long Before Superintelligence?” International Journal of Futures
Studies, vol. 2, (1998); R. Kurzweil, The Age of Spiritual Machines: When computers exceed human
intelligence, New York, Viking Press, 1999; H. Moravec, Robot: Mere Machine to Transcendent Mind,
Oxford University Press, 1999.
2 Such as the Bremermann‐Bekenstein bound and the black hole limit (H. J. Bremermann,