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Bravefall 129394897

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0% found this document useful (0 votes)
9 views4 pages

Bravefall 129394897

Uploaded by

ianlifeHDV2
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
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Ranger 1 Bravefall

CLASS & LEVEL PLAYER NAME


Al'an verides
Wood Elf Soldier (Milestone)
CHARACTER NAME RACE BACKGROUND EXPERIENCE POINTS

• +3 Strength
ARMOR Max HP Current HP Temp HP
STRENGTH • +5 Dexterity
+1 Constitution +3 13 11 --
+1 +0 Intelligence
CLASS
+1 Wisdom INITIATIVE HIT POINTS
13
-1 Charisma
Total 1d10 SUCCESSES
Saving Throw Modifiers
Immunities - Magical Sleep
DEXTERITY FAILURES
Advantage against
+3 being charmed DEFENSES HIT DICE DEATH SAVES

16 SAVING THROWS INSPIRATION


=== ARMOR ===
Light Armor, Medium Armor, Shields
CONSTITUTION P +5 Acrobatics DEX
PROFICIENCY BONUS
=== WEAPONS ===
+2
+1 +1

+0
Animal Handling WIS
Arcana INT
Martial Weapons, Simple Weapons

=== TOOLS ===


12 P +3 Athletics STR Playing Card Set, Vehicles (Land)
ABILITY SAVE DC
-1 Deception CHA
=== LANGUAGES ===
+0 History INT Common, Dwarvish, Elvish
INTELLIGENCE
+1 Insight WIS
35 ft. (Walking)
+0 P +1 Intimidation CHA
+0 Investigation INT
10 +1 Medicine WIS SPEED

+2 Nature INT PROFICIENCIES & LANGUAGES


P

WISDOM P +3 Perception WIS


-1 Performance CHA === ACTIONS ===
+1 -1 Persuasion CHA
Standard Actions
Attack, Cast a Spell, Dash, Disengage, Dodge,
Help, Hide, Ready, Search, Use an Object,
+0 Religion INT
13 Opportunity Attack, Grapple, Shove, Improvise,
+3 Sleight of Hand DEX Two-Weapon Fighting, Interact with an Object

+3 Stealth DEX === SPECIAL ===


CHARISMA Mask of the Wild
P +3 Survival WIS
You can attempt to hide even when you are only

-1 lightly obscured.

SKILLS ACTIONS

NAME HIT DAMAGE/TYPE NOTES

13 PASSIVE WISDOM (PERCEPTION)


Unarmed Strike +3 2 Bludgeoning

11 PASSIVE WISDOM (INSIGHT)

10 PASSIVE INTELLIGENCE (INVESTIGATION)

Darkvision 60 ft.

SENSES WEAPON ATTACKS & CANTRIPS

TM & © 2018 Wizards of the Coast LLC. ©2018 D&D Beyond | All Rights Reserved. Permission is granted to photo copy this document for personal use.
Ranger 1 Bravefall
CLASS & LEVEL PLAYER NAME
Al'an verides
Wood Elf Soldier (Milestone)
CHARACTER NAME RACE BACKGROUND EXPERIENCE POINTS

=== RANGER FEATURES === You can see in darkness (shades of gray) up to 60 ft.

* Hit Points • PHB 90 * Keen Senses • BR 23


You have proficiency in the Perception skill.
* Proficiencies • PHB 90
* Fey Ancestry • BR 23
* Favored Enemy • PHB 91 You have advantage on saves against being charmed,
You have advantage on Survival checks to track your and magic can’t put you to sleep.
favored enemies, as well as on INT checks to recall
information about them. You also learn one language * Trance • BR 23
of your choice that is spoken by your favored enemies, You don't need to sleep, but meditate semiconsciously
if they speak one at all. for 4 hours a day. While meditating, you can dream
after a fashion; such dreams are actually mental
| Humanoids • PHB exercises that have become reflexive through years of
Humanoids are the main peoples of the world, both practice. After resting in this way, you gain the same
civilized and savage, including humans and a benefit that a human does from 8 hours of sleep.
tremendous variety of other species.
* Ability Score Increase • BR 24
* Natural Explorer • PHB 91
You have a favored terrain type. Your proficiency * Elf Weapon Training • BR 24
bonus is doubled for proficient skills when you make You have proficiency with the longsword, shortsword,
an INT or WIS check related to it. While traveling for shortbow, and longbow.
an hour or more in your chosen terrain, difficult terrain
doesn’t slow your group’s travel, your group can’t * Fleet of Foot • BR 24
become lost except by magical means, you remain Your base walking speed increases to 35 feet.
alert to danger even when you are engaged in another
activity, you can move stealthily at a normal pace * Mask of the Wild • BR 24
(while alone), you find twice as much food while You can attempt to hide even when you are only lightly
foraging, and while tracking creatures, you learn the obscured.
exact number, sizes, and how long ago they passed
through the area. | Special

| Forest • PHB
You are particularly familiar with one type of natural
environment and are adept at traveling and surviving in
such regions.

=== WOOD ELF RACIAL TRAITS ===

* Darkvision • BR 23

FEATURES & TRAITS

NAME QTY WEIGHT NAME QTY WEIGHT

CP 0 Leather 1 10 lb.

Shortsword 1 2 lb.

SP 0 Shortsword 1 2 lb.

Longbow 1 2 lb.
EP 0 Arrows 20 1 lb.

Backpack 1 5 lb.
GP 10 Clothes, Common 1 3 lb.

Playing Card Set 1 --


PP 0 Bedroll 1 7 lb.

Mess Kit 1 1 lb.


WEIGHT CARRIED

79 lb. Rations (1 day) 10 20 lb.

ENCUMBERED Rope, Hempen (50 feet) 1 10 lb. ATTUNED MAGIC ITEMS QTY WEIGHT

195 lb. Tinderbox 1 1 lb.

PUSH/DRAG/LIFT Torch 10 10 lb.

390 lb. Waterskin 1 5 lb.

EQUIPMENT

TM & © 2018 Wizards of the Coast LLC. ©2018 D&D Beyond | All Rights Reserved. Permission is granted to photo copy this document for personal use.
Male 90 Medium 5'9 160
GENDER AGE SIZE HEIGHT WEIGHT
Al'an verides Lawful Good Mother nature White Green Brown
CHARACTER NAME ALIGNMENT FAITH SKIN EYES HAIR

=== Allies ===


I can stare down a hell hound without
Dwarves flinching.
Elves I have a crude sense of humor.
=== Organizations ===
PERSONALITY TRAITS
Woodland military
Dwarf village
Live and Let Live. Ideals aren’t worth killing over or going to
war for. (Neutral)

IDEALS

Those who fight beside me are those


worth dying for.

BONDS

My hatred of my enemies is blind


and unreasoning.
FLAWS
CHARACTER APPEARANCE ALLIES & ORGANIZATIONS

Once a soldier destined to fight for his people,


trained in the art of movement and archery he
became a skilled soldier in his craft, but after many
decades in service he began to rethink his choices
his mission was not related to protecting but
raiding. He think too deeply in his thoughts until he
got caught in a trap set by the enemy army... the
orcs. His comrades tried to rescue him but to all in
vein the orcs mocked him, beat him to near coma
and killed his comrades infront of him, he was
traumatised, grieving for his fallen comrades, he
had only one desire... revenge, when the orcs
were done they stabbed him to near death and
threw him into a river. When he woke up he was
greeted by dwarves, shocked by the sudden sight
of some dwarves made his environment uneasy
but he thanked the dwarves for taking care of a
mere wood elf like him, they told him to atleast
stay till his wounds were healed, he was in his
thought thinking of what he should do and so... he
accepted their offer. During his time and stay he
learn many things from the dwarves and by the
time he was recovered he thanked them and left,
he was all lost in his own mind think of what he
wanted to do and so he went on an adventure with
a different perspective in life.

CHARACTER BACKSTORY ADDITIONAL NOTES

TM & © 2018 Wizards of the Coast LLC. ©2018 D&D Beyond | All Rights Reserved. Permission is granted to photo copy this document for personal use.
SPELLCASTING SPELL SAVE DC SPELL ATTACK
SPELLCASTING ABILITY BONUS
CLASS

PREP SPELL NAME SOURCE SAVE/ATK TIME RANGE COMP DURATION PAGE REF NOTES

SPELLS

TM & © 2018 Wizards of the Coast LLC. ©2018 D&D Beyond | All Rights Reserved. Permission is granted to photo copy this document for personal use.

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