Freddy
Freddy
JericBastillo
1
CLASS & LEVEL PLAYER NAME
Freddy
Human Haunted One (Milestone)
CHARACTER NAME RACE BACKGROUND EXPERIENCE POINTS
+1 Strength
ARMOR Max HP Current HP Temp HP
STRENGTH +2 Dexterity
+0 Constitution +2 16 35 --
+1 -1 Intelligence
CLASS
• +5 Wisdom INITIATIVE HIT POINTS
13
• +6 Charisma
1d8 + 1d12 + 1d8 + 1d8 + 1d10 + 1d6
Total SUCCESSES
Saving Throw Modifiers
DEXTERITY FAILURES
+2
Animal Handling WIS
Arcana INT
Martial Weapons, Simple Weapons
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Cleric 1 / Barbarian 1 / Bard 1 / Monk 1 / Paladin 1 / Sorcerer
JericBastillo
1
CLASS & LEVEL PLAYER NAME
Freddy
Human Haunted One (Milestone)
CHARACTER NAME RACE BACKGROUND EXPERIENCE POINTS
| Light Domain === BARD FEATURES === | Unarmed Strike: 1 Bonus Action
* Bonus Cantrip • PHB 61 * Hit Points • PHB 52 === PALADIN FEATURES ===
You gain the light cantrip if you don’t already know it.
This cantrip doesn’t count against the number of cleric * Proficiencies • PHB 52 * Hit Points • PHB 84
cantrips you know.
* Spellcasting • PHB 52 * Proficiencies • PHB 84
* Warding Flare • PHB 61 You can cast known bard spells using CHA as your
When you are attacked by a creature (that can be spellcasting modifier (Spell DC 14, Spell Attack +6) * Divine Sense • PHB 84
blinded) within 30 ft. that you can see, you can use and known bard spells as rituals if they have the ritual As an action, you can detect good and evil. Until the
your reaction to impose disadvantage on the attack tag. You can use a musical instrument as a end of your next turn, you can sense anything affected
roll. You can use this feature 2 times per long rest. spellcasting focus. by the hallow spell or know the location of any
celestial, fiend, undead within 60 ft. that is not behind
| 2 / Long Rest • 1 Reaction * Bardic Inspiration • PHB 53 total cover. You can use this feature 4 times per long
As a bonus action, a creature (other than you) within rest.
=== BARBARIAN FEATURES === 60 ft. that can hear you gains an inspiration die (1d6).
For 10 minutes, the creature can add it to one ability | 4 / Long Rest • 1 Action
* Hit Points • PHB 47 check, attack roll, or saving throw. This can be added
after seeing the roll, but before knowing the outcome. * Lay on Hands • PHB 84
* Proficiencies • PHB 47 You have a pool of healing power that can restore 5
| 3 / Long Rest • 1 Bonus Action HP per long rest. As an action, you can touch a
* Rage • PHB 48 creature to restore any number of HP remaining in the
As a bonus action enter a rage for up to 1 minute (10 === MONK FEATURES === pool, or 5 HP to either cure a disease or neutralize a
rounds). poison affecting the creature.
Amulet 1 1 lb.
SP 0
EP 0
GP 0
PP 0
WEIGHT CARRIED
7 lb.
ENCUMBERED ATTUNED MAGIC ITEMS QTY WEIGHT
PUSH/DRAG/LIFT
390 lb.
EQUIPMENT
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Cleric 1 / Barbarian 1 / Bard 1 / Monk 1 / Paladin 1 / Sorcerer
JericBastillo
1
CLASS & LEVEL PLAYER NAME
Freddy
Human Haunted One (Milestone)
CHARACTER NAME RACE BACKGROUND EXPERIENCE POINTS
* Languages • BR 31
You can speak, read, and write Common and one
extra language.
ADDITIONAL EQUIPMENT
TM & © 2018 Wizards of the Coast LLC. ©2018 D&D Beyond | All Rights Reserved. Permission is granted to photo copy this document for personal use.
Medium 5'6"
GENDER AGE SIZE HEIGHT WEIGHT
Freddy Neutral Good
CHARACTER NAME ALIGNMENT FAITH SKIN EYES HAIR
The others won't let me use my real name, but you can call me freddy.
PERSONALITY TRAITS
Creativity. The world is in need of new ideas and bold action. (Chaotic)
Self-Knowledge. If you know yourself, there’s nothing left to know. (Any)
Honesty. Art should reflect the soul; it should come from within and reveal
who we really are. (Any)
IDEALS
BONDS
FLAWS
CHARACTER APPEARANCE ALLIES & ORGANIZATIONS
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WIS / CHA / CHA 13 / 14 / 14 +5 / +6 / +6
Cleric / Bard / Sorcerer
SPELLCASTING SPELL SAVE DC SPELL ATTACK
SPELLCASTING ABILITY BONUS
CLASS
PREP SPELL NAME SOURCE SAVE/ATK TIME RANGE COMP DURATION PAGE REF NOTES
=== CANTRIPS === (At Will)
O Toll the Dead Cleric WIS 13 1A 60 ft. V,S Instantaneous XGtE 169 V/S
O Spare the Dying Cleric -- 1A Touch V,S Instantaneous PHB 277 V/S
O Guidance <C> Cleric -- 1A Touch V,S Concentration, up to 1 minute PHB 248 D: 1m, V/S
O Message Bard -- 1A 120 ft. V,S,M 1 round PHB 259 D: 1Rnd, V/S/M
O Fire Bolt Sorcerer +6 1A 120 ft. V,S Instantaneous PHB 242 V/S
O Mage Hand Sorcerer -- 1A 30 ft. V,S 1 minute PHB 256 D: 1m, V/S
O Blade Ward Sorcerer -- 1A Self V,S 1 round PHB 218 D: 1Rnd, V/S
O Light Bonus Cantrip DEX 13 1A Touch/20 ft. Sphere V,M 1 hour PHB 255 D: 1h, 20 ft. Sphere, V/M
O Bane <C> Cleric CHA 13 1A 30 ft. V,S,M Concentration, up to 1 minute PHB 216 D: 1m, V/S/M
O Bless <C> Cleric -- 1A 30 ft. V,S,M Concentration, up to 1 minute PHB 219 D: 1m, V/S/M
P Burning Hands Cleric (Always Prepared) DEX 13 1A Self/15 ft. Cone V,S Instantaneous PHB 220 15 ft. Cone, V/S
P Faerie Fire <C> Cleric (Always Prepared) DEX 13 1A 60 ft./20 ft. Cube V Concentration, up to 1 minute PHB 239 D: 1m, 20 ft. Cube, V
O Create or Destroy Water Cleric -- 1A 30 ft./30 ft. Cube V,S,M Instantaneous PHB 229 30 ft. Cube, V/S/M
O Detect Evil and Good <C> Cleric -- 1A Self/30 ft. Sphere V,S Concentration, up to 10 minutes PHB 231 D: 10m, 30 ft. Sphere, V/S
O Detect Magic [R]<C> Cleric -- 1A + 10m Self/30 ft. Sphere V,S Concentration, up to 10 minutes PHB 231 D: 10m, 30 ft. Sphere, V/S
O Detect Poison and Disease [R]<C> Cleric -- 1A + 10m Self/30 ft. Sphere V,S,M Concentration, up to 10 minutes PHB 231 D: 10m, 30 ft. Sphere, V/S/M
O Guiding Bolt Cleric +5 1A 120 ft. V,S 1 round PHB 248 D: 1Rnd, V/S
O Protection from Evil and Good <C> Cleric -- 1A Touch V,S,M Concentration, up to 10 minutes PHB 270 D: 10m, V/S/M
O Purify Food and Drink [R] Cleric -- 1A + 10m 10 ft./5 ft. Sphere V,S Instantaneous PHB 270 5 ft. Sphere, V/S
O Sanctuary Cleric WIS 13 1BA 30 ft. V,S,M 1 minute PHB 272 D: 1m, V/S/M
O Shield of Faith <C> Cleric -- 1BA 60 ft. V,S,M Concentration, up to 10 minutes PHB 275 D: 10m, V/S/M
O Heroism <C> Bard -- 1A Touch V,S Concentration, up to 1 minute PHB 250 D: 1m, V/S
O Chaos Bolt Sorcerer +6 1A 120 ft. V,S Instantaneous XGtE 151 V/S
SPELLS
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