Assure
Assure
ASSURE
The ASSURE model is an instructional design
framework often used to plan and deliver
effective lessons that integrate technology
and media. Developed as an adaptation of the
ADDIE model, ASSURE stands out for its focus
on the learner’s needs and active involvement
in learning
The model has six stages:
1. Analyze Learners: Understand your students’
backgrounds, learning styles, and existing
knowledge. This helps in tailoring lessons to suit
their specific needs.
2. State Objectives: Define clear and measurable
learning goals, which guide the lesson’s purpose
and expected outcomes.
3. Select Media and Materials: Choose appropriate
instructional resources, including technology,
media, and teaching materials, to support
learning objectives.
4. Utilize Media and Materials: Plan how the chosen
resources will be effectively implemented during
the lesson, ensuring that materials are ready and
that the classroom setup supports learning
activities.
5. Require Learner Participation: Encourage student
engagement through interactive tasks, discussions,
and activities that promote active learning.
6. Evaluate and Revise: Assess both student
performance and the lesson’s effectiveness to
identify areas for improvement.
RECOGNIZING
AND COUNTING
PHILIPPINE
COINS
GRADE LEVEL: 2ND GRADE MATH
LESSON DURATION: 30-40 MINUTES
LEARNING OBJECTIVES
1. Analyze Learners:
Class of 2nd graders includes visual and
kinesthetic learners, and many may already be
familiar with Philippine coins from everyday
life.
Students have varying skill levels with basic
counting and are enthusiastic about hands-on
activities.
ASSURE LESSON PLAN STEPS:
2. State Objectives:
By the end of the lesson, students
should be able to identify Philippine
coins, recall their values, and count
combinations of coins up to 20 pesos
accurately.
ASSURE LESSON PLAN STEPS: