Oop Reviewer Prelim
Oop Reviewer Prelim
are instances of classes, representing real-world entities with their own data and
behavior. -OBJECTS
serve as templates for building objects, outlining the information and procedures that
are common to all instances.-CLASSES
The grouping of data and methods within objects hides implementation specifics and
encourages data security. -ENCAPSULATION
New classes can inherit properties and methods from existing classes, promoting
code reusability and extensibility. INHERITANCE
The ability of objects to take on different forms, allowing methods to be used in
various ways depending on the object type. POLYMORPHISM
Properties (data) represent characteristics of the object, while methods define its
actions. DATA AND METHODS
Inheritance and polymorphism allow code to be reused across different parts of a
project. CODE REUSABILITY
Define a set of methods that classes must implement, enforcing a common for
interaction. INTERFACE
Methods provide a controlled way to interact with the object's data, ensuring
data integrity. METHOD ACCESS
What is Object-Oriented Programming?
OOP is a programming approach that focuses on creating objects, which are self-
contained units of data and methods that operate on that data. It promotes code
reusability and modularity, making complex programs easier to design and
manage.
Objects are instances of classes, representing real-world entities with their own
data and behavior.
Classes act as blueprints for creating objects, defining the data and methods
shared by all instances.
Encapsulation Data and methods are grouped together within objects, hiding
implementation details and promoting data protection.
Inheritance New classes can inherit properties and methods from existing classes,
promoting code reusability and extensibility.
Fundamental Concepts of OOP revolves around key concepts that enable its
effectiveness. These concepts define the structure and behavior of objects,
classes, and their interactions.
1 Abstraction Simplifying complex systems by focusing on essential features and
hiding unnecessary details.
2 Encapsulation Bundling data and methods within objects, controlling access
and protecting data integrity.
3 Inheritance Creating new classes based on existing ones, inheriting their
properties and methods for code reusability and extensibility.
4 Polymorphism The ability of objects to take on different forms, allowing
methods to be used in various ways depending on the object type.
Classes and Objects Classes serve as blueprints for creating objects, defining the
properties (data) and methods (behavior) that objects of that class will have.
Class Definition Defines the structure and behavior of objects of that class.
Object Creation An instance of a class, representing a specific entity with its own
data and methods.
Data and Methods Properties (data) represent characteristics of the object, while
methods define its actions.
Inheritance allows new classes (child classes) to inherit properties and methods
from existing classes (parent classes).
Parent Class Provides the base structure and behavior that child classes inherit.
Child Class Extends the parent class by adding new features or modifying existing
ones.
Inheritance Relationship Child classes "is a" type of the parent class, inheriting its
characteristics and behavior.
Encapsulation hides the internal implementation details of objects, providing a
controlled interface for interaction.
Data Hiding Data is protected within the object, preventing direct access from
outside.
Method Access Methods provide a controlled way to interact with the object's
data, ensuring data integrity.
Information Hiding External users only interact with the object through its public
methods, simplifying usage and promoting maintainability.
Polymorphism allows objects of different classes to be treated as instances of a
common base class, enabling code flexibility and reusability.
Method Overriding Child classes can redefine methods from parent classes to
provide specific implementations.
Method Overloading A class can have multiple methods with the same name but
different parameters, allowing for flexible usage.
Dynamic Dispatch The appropriate method is determined at runtime based on
the object's actual type.
Data Abstraction
Abstraction focuses on essential characteristics and behaviors, hiding
unnecessary complexity and simplifying interaction.
1 Abstract Classes Define common features and methods without specific
implementations.
2 Concrete Classes Provide specific implementations for abstract methods,
inheriting from abstract classes.
3 Interface Define a set of methods that classes must implement, enforcing a
common interface for interaction.
Benefits of OOP
OOP provides numerous benefits, making it a highly effective programming
paradigm for complex and large-scale software projects.
1 Code Reusability Inheritance and polymorphism allow code to be reused across
different parts of a project.
2 Modularity Code is organized into independent objects, making it easier to
develop, maintain, and debug.
3 Data Security Encapsulation protects data within objects, ensuring data
integrity and preventing accidental modification.
4 Extensibility New features can be added easily by creating new classes or
extending existing ones.
Practical Applications of OOP
OOP is widely used in various software development areas, enabling the creation
of robust, maintainable, and scalable applications
Graphical User Interfaces
Objects are used to represent interactive elements such as buttons, menus, and
windows.
Web Applications
OOP enables the development of dynamic and interactive web applications, using
objects to represent web components and data
Game Development
OOP is used to create characters, objects, and game environments, allowing for
complex and interactive gameplay.