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OOP Lec-01

Lec-01

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Kishwar Nawaz
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0% found this document useful (0 votes)
7 views17 pages

OOP Lec-01

Lec-01

Uploaded by

Kishwar Nawaz
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
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Download as PDF, TXT or read online on Scribd
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Object-Oriented Programming

(OOP)
Lecture No. 1
Course Objective

► Objective of this course is to make students


familiar with the concepts of object-oriented
programming

► Concepts
will be reinforced by their
implementation in C++
Course Contents
► Object-Orientation
► Objects and Classes
► Overloading
► Inheritance
► Polymorphism
► Generic Programming
► Exception Handling
► Introduction to Design Patterns
Books
► C++ How to Program
By Deitel & Deitel

► The C++ Programming Language


By Bjarne Stroustrup

► Object-Oriented Software Engineering


By Jacobson, Christerson, Jonsson, Overgaard
Object-Orientation (OO)
What is Object-Orientation?

►A technique for system modeling

► OO model consists of several interacting


objects
What is a Model?

►A model is an abstraction of something

► Purposeis to understand the product before


developing it
Examples – Model

► Highway maps

► Architectural models

► Mechanical models
Example – OO Model
…Example – OO Model
lives-in
► Objects Ali House
 Ali
drives
 House
 Car
Car Tree
 Tree
► Interactions
 Ali lives in the house
 Ali drives the car
Object-Orientation - Advantages
► People think in terms of objects

► OO models map to reality

► Therefore, OO models are


 easy to develop
 easy to understand
What is an Object?
An object is

► Something tangible (Ali, Car)

► Something that can be apprehended


intellectually (Time, Date)
… What is an Object?
An object has

► State (attributes)
► Well-defined behaviour (operations)
► Unique identity
Example – Ali is a Tangible Object

► State (attributes)
 Name
 Age
► behaviour (operations)
 Walks
 Eats
► Identity
 His name
Example – Car is a Tangible Object

► State (attributes)
- Color
- Model
► behaviour (operations)
- Accelerate - Start Car
- Change Gear
► Identity
- Its registration number
Example – Time is an Object
Apprehended Intellectually
► State (attributes)
- Hours - Seconds
- Minutes
► behaviour (operations)
- Set Hours - Set Seconds
- Set Minutes
► Identity
- Would have a unique ID in the model
Example – Date is an Object
Apprehended Intellectually
► State (attributes)
- Year - Day
- Month
► behaviour (operations)
- Set Year - Set Day
- Set Month
► Identity
- Would have a unique ID in the model

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