ANDRAGOGY
ANDRAGOGY
Adult Learners are at least 21 years of age and have taken a break of three or
more years from formal education.(The University of Winnipeg, 2020).
Learning process for adult learners can be formal education, informal education,
or corporate sponsored education.
What is Andragogy?
means the understanding of the science and practice of adult learning. This contrasts to
pedagogy, which is the understanding of the science and practice of children learning.
Andra = Peda = adult child In the Greek, andragogy means "man-leading" while
pedagogy means "child-leading."
Andragogy
also known as adult learning theory.
synonymous to adult education.
was proposed by Malcom Shepard Knowles (1913-1997) in 1968.
According Malcolm Knowles, andragogy is the art and science of adult learning, thus
andragogy refers to any form of adult learning (Kearsley, 2010).
The term "andragogy" was first coined all the way back in 1833 by a German
teacher named Alexander Knapp in an effort to categorize and describe Plato's theory of
education.
The table below shows examples of activities in each of the three domains.
The three primary learning styles are: visual, auditory, and kinesthetic.
Pedagogy Vs Andragogy
The terms “andragogy” and “pedagogy” are of Greek origin, both including the
Greek verb “ago”, which means “guide”, and the Greek words “andras” (man) and
“paidi” (child) respectively. Thus: Pedagogy = paidi (child) + ago (guide) Andragogy =
andras (man) + ago (guide)
5 Main Differences
1. Learning behavior. Adult learners are self directed; they have control over their
learning experience and they are 100% responsible for their own learning. They are also
deeply involved not only in planning, but also in evaluating their learning, as they know
what knowledge they want to acquire. On the contrary, young learners are not self-
directed; they still depend on their teachers throughout the learning process. Therefore,
their teachers should be responsible not only of what will be taught, but also of how it
will be taught and evaluated.
2. The role of learners’ experience. Adult learners have clearly more experience than
young learners. Their experience becomes the main resource of both their learning and
the personal identity they have developed, as the richer and more diverse their
experience, the more the diversity they can bring to their own learning. Young learners,
on the other hand, present little personal experience by default, and so it is impossible for
this experience to serve as a learning resource; it can be only used to build upon.
3. Orientation to learning. What kind of knowledge adult learners are most interested
in? Naturally, adult learners seek information that is useful in their personal lives and
work environment. This audience demands that their learning is relevant to their real life
issues, problems, and tasks, and that their education will boost their performance levels
and help them live their lives in a better, and more satisfying way. Young audience’s
learning, on the contrary, is subject centered, meaning that the subject determines the
sequence according to which the learning content units will be presented and taught.
4. Readiness to learn. Adult learners’ readiness to learn can be triggered by literally
anything; a sudden change in their lives, a need for dealing with life tasks and problems
more successfully, the desire for self-improvement and self-development, and so on.
Adults need to know why to learn something; as soon as they answer this question, they
are ready to start. Children, on the other hand, are usually told what to learn; the reason
behind their learning is developing their skills to achieve the next level of mastery.
5. Motivation for learning. What motivates adults to find time for their learning in their
busy schedule? Mostly intrinsic motivators; self-esteem, self-confidence, desire for better
quality of life, curiosity, self-development, and recognition are only a few factors that
motivate adult learners to learn. Needless to say, intrinsic incentives are much more
powerful than extrinsic ones, and thus adult learners, more often than not, are more
satisfied with the learning process, more focused, more persistent, and more eager to
apply their knowledge more frequently and successfully than younger learners. On the
other hand, children and teenagers are mostly motivated by extrinsic factors, such as
getting good grades or other perks, or avoiding the consequences of failure.
The merging of the National Manpower and Youth Council (NMYC) of the
Department of Labor and Employment (DOLE). The Bureau of Technical and Vocational
Education (BTVE) of the Department of Education, Culture and Sports (DECS), and The
Apprenticeship Program of the Bureau of Local Employment (BLE) of the DOLE gave
birth to TESDA.
The fusion of the above offices was one of the key recommendations of the 1991
Report of the Congressional Commission on Education, which undertook a national
review of the state of Philippine education and manpower development. It was meant to
reduce overlapping in skills development activities initiated by various public and private
sector agencies, and to provide national directions for the country's technical-vocational
education and training (TVET) system. Hence, a major thrust of TESDA is the
formulation of a comprehensive development plan for middle-level manpower based on
the National
Technical Education and Skills Development Plan. This plan shall provide for a reformed
industry-based training program that includes apprenticeship, dual training system and
other similar schemes.
Vision The transformational leader in the technical education and skills development of
the Filipino workforce.
Mission TESDA sets direction, promulgates relevant standards, and implements
programs geared towards a quality assured and inclusive technical education and skills
development and certification system.
Values Statement We believe in demonstrated competence, institutional integrity,
personal commitment, culture of innovativeness and a deep sense of nationalism.
Quality Policy "We measure our worth by the satisfaction of the customers we serve"
Through: Strategic Decisions, Effectiveness, Responsiveness, Value Added
Performance, Integrity, Citizen focus, Efficiency
Mandate The Technical Education and Skills Development Authority (TESDA) is the
government agency tasked to manage and supervise technical education and skills
development (TESD) in the Philippines. It was created by virtue of Republic Act 7796,
otherwise known as the “Technical Education and Skills Development Act of 1994”. The
said Act integrated the functions of the former National Manpower and Youth Council
(NMYC), the Bureau of Technical-Vocational Education of the Department of Education,
Culture and Sports (BTVE-DECS) and the Office of Apprenticeship of the Department of
Labor and Employment (DOLE).
‘
TRAINERS METHODOLOGY I
TRAINING REGULATION
- is based from Technical Education and Skills Development Act of 1994 (Republic Act
No. 7796)
-Section 22, “Establishment and Administration of the National Trade Skills Standards”
of the RA 7796 known as the TESDA Act mandates TESDA to establish national
occupational skill standards. The Authority shall develop and implement a certification
and accreditation program in which private industry group and trade associations are
accredited to conduct approved trade tests, and the local government units to promote
such trade testing activities in their respective areas in accordance with the guidelines to
be set by the Authority.
The Mandate
Technical Education and Skills Development Act of 1994 (Republic Act No. 7796)
Sections of the TR
Section 1: Definition of the Qualification – refers to the group of competencies that
describes the different functions of the qualification. This section enumerates the Basic
Competencies, Common Competencies and Core Competencies of the qualification. It
also enumerates the job titles of workers who qualified for this qualification.
Section 2: Competency Standards – gives the specifications of competencies required for
effective work performance.
Section 3: Training Standards – contains information and requirements in designing
training program for certain Qualification. It includes:
• Curriculum design,
• Training delivery;
• Trainee entry requirements;
• Tools equipment and materials; Training facilities;
• Trainer’s qualification and
• Institutional assessment.
Section 4: National Assessment and Certification Arrangement assessment and
certification procedure.
Competency Standard (CS) – describes the policies governing is the written specification
of the knowledge, skills and attitudes and values required for the performance of a job,
occupation or trade and the corresponding standard of performance required for these in
the workplace.
Unit of Competency
Together all the parts of the unit of competency:
a. Describe a work activity
b. Guide the trainer in determining whether the learner is competen
Each part of the unit of competency was written with the purpose of achieving these two
aims.
Parts of CS
1. Unit title - defines the area of competency
2. Unit Descriptor – outlines what is done in the workplace
3. Elements and Performance Criteria
Elements – describe in output terms the function that a person who works in a particular
area of work is able to do.
Performance criteria – are evaluative statements that specify what is to be assessed and
the required
4. Elements – building blocks of a unit of competency.
5. Performance Criteria – specifies what is to be assessed and the required level of
performance.
6. Range of Variables – describes the curriculum or context in which the work is to be
performed.
7. . Evidence Plan– the purpose of the evidence plan is to guide the assessor in the
collection of evidence.
8. Critical Aspects of Competency– tells the assessor what evidence is essential for
successful performance.
9. underpinning Knowledge– knowledge or concepts involved in performing skills of
the competency.
10. Underpinning Skills– skills needed to achieve the elements and performance criteria
in the unit of competency.
Module of instruction
1. Unit Title – a unit of competency which when applied a work situation can logically
stand alone. It express in outcome terms.
2. Module Title – the name given to curricular unit, it should be associated with the unit
of competency.
3. Module Descriptor – brief description of the intention of the module, its scope and
delimitation.
4. Nominal Duration – estimated/ suggested number of training hours per module (time
tachieve the module).
5. Learning Outcome– it is a statement that specifies what learner will be able to do as a
result of the learning process.
6. Assessment Criteria– list of criteria by which the achievement of the learning
outcome will be judged based on evidence.
7. Content– list of specific knowledge, skills, attitudes and safety that are necessary in
order to achieve the specific learning outcomes.
8. Conditions – specifies the context of the training, this include list of tools and
equipment, access to learning resources and equipment manuals, and types of facility.
9. Methodologies – one or combinations of different learning approaches, method and
techniques to deliver learning activity/ies which are consistent with CBT principles.
10. Assessment Method – the methods used to gather evidences of sufficient quantity on
which to make sound judgement about trainee’s competency.
Learning styles
1. Visual learner - takes mental pictures of information given, so in order for this kind
of learner to retain information, oral or written, presentations
2. Kinesthetic learners are described as the students in the classroom, who have
problems sitting still and often bounce their legs while tapping their fingers on their
desks.
3. Auditory learner has the ability to remember speeches and lectures in detail but has a
hard time with written text.
1. Activist Learns by having a go. They perceive information concretely and process it
actively
2. Reflector Learns most from activities where they can watch, listen and then review
what has happened. They perceive information concretely and process it reflectively.
3. Theorist Learns most when ideas are linked to existing theories and concepts. They
perceive information abstractly and process it reflectively.
4. Pragmatist Learns most from learning activities that are directly relevant to their
situations. They perceive information abstractly and process it actively.
Current competencies are the skills and knowledge of your new trainees obtained
through formal training, work experiences or life experiences
Assessment Methodologies
Designing your training session would involve developing learning objectives, choosing
an instructional approach, develop assessment instruments and develop instructional
strategy
There are many instructional design models but many are based on the ADDIE model
with the five phases:
1. Analysis - analyze learner characteristics, task to be learned, etc. Identify Instructional
Goals, Conduct Instructional Analysis, Analyze Learners and Contexts
2. Design - develop learning objectives, choose an instructional approach Write
Performance Objectives, Develop Assessment Instruments, Develop Instructional
Strategy
3. Development - create instructional or training materials Design and selection of
materials appropriate for learning activity, Design and Conduct Formative Evaluation
4. Implementation - deliver or distribute the instructional materials 5. Evaluation - make
sure the
Training delivery methods consist of the techniques and materials used by trainers to
structure or design learning experiences
1. . The Dualized Mode Training Delivery is preferred and recommended. Thus,
programs would comprise both, in-school and in-industry trainings or fieldwork
components
2. Modular/ Self-paced Learning is a competency-based training modality where the
trainee is allowed to progress at his own pace.
3. Peer Teaching/ Mentoring is a training modality where fast learners are given
opportunity to assist the slow learners.
4. Supervised-industry Training or On-the-Job Training is a training approach
designed to enhanced the knowledge and skills of the trainee through actual experience in
the workplace.
5. Distance Learning is a formal education process in which majority of the instruction
occurs when the students and instructor are not in the same place.
There are three categories of learning objectives: knowledge, skills, and attitudes (KSAs).
1. Knowledge objectives are of three types: declarative, procedural, and strategic.
a. Declarative knowledge is the person's store of factual information.
b. Procedural knowledge is the person's understanding about how and when to apply the
facts.
c. Strategic knowledge is used for planning, monitoring, and revising goal-directed
activities.
2. A skill reflects one's proficiency at specific tasks such as operating a piece of
equipment, giving a presentation, or making a business decision.
3. The various training delivery methods can be divided into cognitive and behavioral
approaches:
Training Methods:
1. Active Lecture (With questions and discussions): Used to present information and
ensures that it is understood and remembered.
2. Modular self-paced method requires a trainee to read and follow instructions on a
Competency Based Learning Material and learns on his own pace.
3. Debate. Used to examine alternative views on a contentious subject, to give practice in
preparation and presentation of such views.
4. Group Discussion. Uses active involvement of participants in the learning process.
5. Forum. Used to present a range of expert’s opinion on a topic, and interaction between
conflicting views.
6. Buzz Group. Usually used in conjunction with structure to sound out interest, views,
opinions in any audiences.
7. Brainstorming. Used to develop creative thinking. Maybe used as part of a planning
exercise or to get ideas in order to solve a problem.
8. Case Study. Provides discussion and aids understanding of real issues, aids listening
and discussions skills. Helps in problem analysis.
9. Role Playing. It is the best-known way to help participants both experience certain
feelings and practice certain skills.
10. Field Trip. Allows participants to observe the operation of an activity or process on
site and record their observation for later analysis.
11. Demonstration. Used to explain and demonstrate a process or skills, so that each
group member can understand and reproduce the action.
12. Structured Learning Exercise. Exercises are used to simulate real-life situations or
incidents in order to highlight interaction and group process or to focus on problem
solving.
13. Practice. Used to provide learners with an opportunity to demonstrate their mastery of
new skills or knowledge in a real-life situation
14. Public Speaking. Every time a participant is called to present or offer to say
something in front of the other participants, it is actually public speaking.
15. Study Circle. When a group of workers decide that they want to study or learn from
each other’s experience, they form a study circle.
Learning resources are the things the student will use when carrying out the instructions
outlined in the learning activities.
Learning resources can be used to present instruction, and for practice and feedback.