Rubric Design Thinking Sem I 2425
Rubric Design Thinking Sem I 2425
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Instruction:
Students are required to write a group report, video and presentation (4-5 students). Design
thinking is a process of critical thinking used to develop solutions to problems through
collaboration, innovation and design. Design thinking helps prepare student for a world
where skills such as teamwork, problem solving, communication, analysis, creativity and
the ability to influence others is becoming increasingly important in the work force.
Students need to record and document all the process in design thinking which empathy,
define, ideate, prototype and testing.
More details on how to write the report, please refer to: https://www.theclassroom.com/write-
academic-report-5453496.html
1. REPORT-10%
1
i.Empathy: list of possible question and answer for user, and the
composite character (User: age, background, and others)
ii.Define: the list of define (e.g unfulfilled Felicity needs to evaluate
career possibilities based on emotion)
iii.Ideate: Brainstorm process
iv.Prototype: How the prototype is developed?
v.Test: Test the prototype to the user
6. REFLECTIONS (INDIVIDU):
a. What is your goal/dream with regard to your course/program?
b. How does this design thinking impact on your goal/dream with regard to
your program?
c. What is the action/improvement/plan necessary for you to improve your
potential in the industry?
7. The task for each member
You are encourage to ask questions and find out more about design thinking. The limit for
the report is 1000 - 1500 words. You may also include tables/figures to support your
content (excluded from the word limit).
Note: Item (3) is the most important content of your report, please write your opinion and views
based from the questions.
Every student should write the report in your own words. PLAGARISM of the content is
prohibited. If any of the content is known to be copied from other website/review/blogs,
you will be given 0 mark!! You can get photos/information from other resources, but you
must include credits (in citation/link) to the original owners.
3
2. Video -5%
Students are required to create a video using any related software based on the theme given
by the lecturer. The video include:
1. Introduction
2. Detail step and descriptions in design thinking and evidence for each phase (e.g
use the video, image and log journal, team progress, brainstorm idea and others.)
3. Detailed descriptions include problem, solution and team working
4. Design thinking assessment points, when should assessment happen
a. During the end of the project demonstration
b. During the transition between design thinking phases
5. Design thinking evidence
a. The sample work by students working to solve the design challenge
b. Record for each phase
i.Empathy: list of possible question and answer for user, and the
composite character (User: age, background, and others)
ii.Define: the list of define (e.g unfulfilled Felicity needs to evaluate
career possibilities based on emotion)
iii.Ideate: Brainstorm process
iv.Prototype: How the prototype is developed?
Clarity The overall quality The quality of the The quality of the
of the video and the video is not very video and the focus
focus were good but the overall are not very good.
excellent. focus was excellent
3. PRESENTATION- 5%
Rubric Presentation
5
Student presents Student presents Audience has
information in information in difficulty
logical, logical sequence following the
Organization interesting which audience presentation
sequence which can follow. because student
audience can jumps
follow. around.
Very high High creativity level. Moderate
creativity level. Student uses many creativity level.
Student uses graphics, pictures, Student uses
many graphics, video etc. moderate
Creativity Related and effective.
pictures, video graphics,
etc. pictures, video
Related, attractive etc.
and effective Unrelated.
Follow UTM Casually dressed Does not follow
Smart Day dress Polite to examiners UTM Smart Day
Personal
code Passive attitude dress code
Appearance
Polite to examiners Impolite to
Positive attitude examiners
Able to answer all Able to answer Unable or not
questions some questions attempting to
Question and Answers reflect Some answers are answer questions
answer session project irrelevant to project or answers reflect
understanding objectives lack of project
understanding